Как написать тригербот для кс го

Introduction

Triggerbot for Counter-Strike Global Offensive. Here I am going to show you the basics of making a mini-cheat for csgo. Just a simple triggerbot. Install Visual Studio or some other good editor.

WARNING!

Do not use it to cheat in csgo! It will get you instantly banned! This tutorial is for educational purposes*

1. Setup

To make a triggerbot first you have to install and use ProcMem.

First, create your main.cpp file and add ProcMem.cpp, ProcMem.h from the downloaded .rar file. You do this in Visual Studio by right clicking source files -> Add -> Existing item and choosing ProcMem.cpp. Then you do exactly the same but in Header Files with ProcMem.h.
Next we need to initialize ProcMem in our main file (main.cpp) so we can use functions in it. Easy, huh?
That’s how it looks like in code:

#include "ProcMem.h" // Reads memory
ProcMem Mem; // That's the shortcut

But to actually read our proccess’s memory (csgo) we have to choose a process

Mem.Process("csgo.exe"); // Chooses our process

After we did it we can read memory from it but reading more advanced things like PlayerBase we need to get the client.dll

DWORD ClientDLL = Mem.Module("client.dll"); // Creates a module we are reading memory from

Now the most boring part, which is offsets of our crosshair and other things like health blah blah…
Has to be updated when csgo updates. I was making this triggerbot with the CS Warzone version, so change the offsets. Just google it

// HAS to be updated when counter strike is updated.
const DWORD playerBase = 0xA68A14;
const DWORD entityBase = 0x4A0B0C4;
const DWORD crosshairOffset = 0x23F8;
// Doesn't require updating
const DWORD teamOffset = 0xF0;
const DWORD healthOffset = 0xFC;
const DWORD EntLoopDist = 0x10;

2. Making a Triggerbot

So now we to have get information about yourself. You are the LocalPlayer. To get information about LocalPlayer we have to read client.dll. client.dll has most information about us and our enemies/teammates.

// As i said, LocalPlayer (You)
DWORD LocalPlayer = Mem.Read<DWORD>(ClientDLL + PlayerBase);
// That is our teammates
int LocalTeam = Mem.Read<int>(LocalPlayer + teamOffset);
// That's our crosshair ID, we will use it for reading what's "in our crosshair"
int CrossHairID = Mem.Read<int>(LocalPlayer + CrosshairOffset);

After that we have to create a Triggerbot function. I will make it shorter and just name it Bot. We have to read memory which is required to make the triggerbot work

void Bot()
{
    DWORD EnemyInCH = Mem.Read<DWORD>(ClientDLL + EntityBase + ((CrossHairID - 1) * EntLoopDist)); // CH is just crosshair btw
    int EnemyHealth = Mem.Read<int>(EnemyInCH + healthOffset); // Enemy in our crosshair
    int EnemyTeam = Mem.Read<int>(EnemyInCH + teamOffset); // Enemy in crosshair's team, we need it to distinguish are we aiming at the enemy or the teammate does. Logic.
} 

Now for the ifs. To don’t make it shoot at our «friends» here is the first one

if (LocalTeam != EnemyTeam)
{
    // left click or just shoot lol
}

But notice that our triggerbot is gonna shoot death bodies/enemies with 0 health. Here is how we can do it. We are just gonna check is EnemyHealth higher than 0 if is then shoot. We will get to the shooting later.

if (EnemyHealth > 0)
{
    // left click or just shoot lol
}

For the gods of c++ we will make the code «prettier»

if (LocalTeam != EnemyTeam && EnemyHealth > 0)
{
    // shoot
}

That’s almost everything. BUT WAIT! It does not shoot! Because it’s only memory reading triggerbot. Now we are gonna make it click/shoot instead of forcing it through writing memory. We will be using mouse_event. Check mouse_event on MSDN and just try to get it. I get it after watching a tutorial. But anyways, there is the full code. NOTE If you do not understand something go back and try again.

void Bot()
{
    DWORD EnemyInCH = Mem.Read<DWORD>(ClientDLL + EntityBase + ((CrossHairID - 1) * EntLoopDist));
    int EnemyHealth = Mem.Read<int>(EnemyInCH + healthOffset);
    int EnemyTeam = Mem.Read<int>(EnemyInCH + teamOffset);
    if (LocalTeam != EnemyTeam && EnemyHealth > 0)
    {
    // Add a little delay yourself by Sleep()
    mouse_event(MOUSEEVENTF_LEFTDOWN, NULL, NULL, NULL, NULL);
    // You can use Sleep() here too, that line is made for autos like ak47. Not useful with pistol
    mouse_event(MOUSEEVENTF_LEFTUP, NULL, NULL, NULL, NULL);
    // Now you can make a cooldown beetween shots using Sleep() again.
    }

Now our final part, just add the triggerbot to your main in a loop

int main()
{
    while(true)
    {
        Bot();
        // Add a Sleep() here if you want some optimization
    }
}

#1

ShockByte

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Отправлено 06 октября 2016 — 20:10

Добрейший вечерочек!)

 Решил вам рассказать как сделать простейший Trigger Bot для CS GO. 
 Для тех кто не в курсах данный чит будет за вас стрелять, как только вы наведетесь на противника. Писать чит мы будем на  C#.

 
Вот видео, тут все подробнейшим образом объяснено!

И вот тут вам псевдокод:

Ну и для тех, кому лень что либо писать, то вот вам супер сорс:

p.s

Если чит не работает, то обновите смещения (ссылка на дампер в описании к видео)

Понравился чит? Ставь

Пожалуйста Войдите или Зарегистрируйтесь чтобы увидеть скрытый текст

)

СКАЧАТЬ

Сообщение отредактировал Рerfect: 06 октября 2016 — 21:59

Красный текст запрещён!

  • 3

Жизнь слишком коротка, что бы её тратить на честную игру

  • Наверх

#2


Рerfect

Отправлено 06 октября 2016 — 21:45

Не писать больше красным текстом!

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  • Наверх

  1. sens:=2

  2. delz:=0

  3. holdtiem:=600

  4. crossset:=2

  5. ;color split

  6. SplitRGBColor(RGBColor, ByRef Red, ByRef Green, ByRef Blue)

  7. {

  8. Red := RGBColor >> 16 & 0xFF

  9. Green := RGBColor >> 8 & 0xFF

  10. Blue := RGBColor & 0xFF

  11. }

  12. SplitBGRColor(BGRColor, ByRef Red, ByRef Green, ByRef Blue)

  13. {

  14. Red := BGRColor & 0xFF

  15. Green := BGRColor >> 8 & 0xFF

  16. Blue := BGRColor >> 16 & 0xFF

  17. }

  18. ;Menu loop

  19. loop

  20. {

  21. GetKeyState, state, F10

  22. if state = D

  23. {

  24. SoundPlay, %A_ScriptDir%8.mp3

  25. sleep 2000

  26. ExitApp

  27. }

  28. GetKeyState, state, F11

  29. if state = D

  30. {

  31. trigger:=false

  32. }

  33. GetKeyState, state, Insert

  34. if state = D

  35. {

  36. trigger:=true

  37. }

  38. ;Beta trigger

  39. if !GetKeyState(«LShift») && trigger==true

  40. {

  41. sleep 50

  42. MouseGetPos, oneX, oneY

  43. PixelGetColor, colorone, oneX+crossset, oneY+crossset

  44. SplitRGBColor(colorone, oneRed, oneGreen, oneBlue)

  45. }

  46. if GetKeyState(«LShift») && trigger==true

  47. {

  48. sleep 1

  49. MouseGetPos, twoX, twoY

  50. PixelGetColor, colortwo, twoX+crossset, twoY+crossset

  51. SplitRGBColor(colortwo, twoRed, twoGreen, twoBlue)

  52. if (((oneRed-sens)<=twoRed) && ((oneRed+sens)<=twoRed)) or (((oneRed-sens)>=twoRed) && ((oneRed+sens)>=twoRed)) or (((oneGreen-sens)<=twoGreen) && ((oneGreen+sens)<=twoGreen)) or (((oneGreen-sens)>=twoGreen) && ((oneGreen+sens)>=twoGreen)) or (((oneBlue-sens)<=twoBlue) && ((oneBlue+sens)<=twoBlue)) or (((oneBlue-sens)>=twoBlue) && ((oneBlue+sens)>=twoBlue))

  53. {

  54. sleep delz

  55. DllCall(«mouse_event», uint, 2, int, 0, int, 0, uint, 0, int, 0)

  56. sleep holdtiem

  57. DllCall(«mouse_event», uint, 4, int, 0, int, 0, uint, 0, int, 0)

  58. }

  59. }

  60. }

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    12th August 2020, 07:53 PM

     
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    Using arduino mouse input instead of writing memory or mouse_event().
    I have no use for it. Hopefully it will help someone.

    Source:
    https://github.com/nbqofficial/arduino-triggerbot


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    12th August 2020, 08:09 PM

     
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    Pretty cool


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    12th August 2020, 09:06 PM

     
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    cool idea but seems a bit stupid if you’re using this to be «undetected» ig: ReadProcessMemory, WriteProcessMemory,

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    Quote:

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    cool idea but seems a bit stupid if you’re using this to be «undetected» ig: ReadProcessMemory, WriteProcessMemory,

    i dont recall saying its undetected haha


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    Quote:

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    i dont recall saying its undetected haha

    if ()

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    Well

    Code:

    my_cross > 0 && my_cross < 64

    Shouldn’t be

    Code:

    my_cross >= 1 && my_cross <= 64

    ?

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    Quote:

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    Well

    Code:

    my_cross > 0 && my_cross < 64

    Shouldn’t be

    Code:

    my_cross >= 1 && my_cross <= 64

    ?

    oversight on my part.. this was done in a rush


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    #9

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    Educational for beginners, good job


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    13th August 2020, 01:22 PM

     
    #10

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    Quote:

    Originally Posted by obscxrxd
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    Educational for beginners, good job

    Quote:

    A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete a certain task.

    Source: https://en.wikipedia.org/wiki/Tutorial

    i dont know what you are talking about but this is not educational, especially for beginners. this is just like any other «tutorial» that just says: do this and that without further explaining why, with that being said this doesn’t help anyone at all. if you don’t believe me imagine yourself being a guy who recently got into coding and watches this to try and gather information on what he needs to do, you watch the video and you see this madlad speedrunning some random code you will end up pasting without understanding what it does.

    edit: i dont want to make it sound like i dont appreciate the op’s efforts, good job and nice try on trying to teach others even if it was not that great. if you want to make more tutorials you should take my critisicm and explain things further on what you need to do and why you need to do it, because tutorials exist to make others understand about the subject you are focusing on.

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    Everyone reading this, have a great day



    Last edited by epicempty; 13th August 2020 at 01:28 PM.


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    13th August 2020, 01:41 PM

     
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    Source: https://en.wikipedia.org/wiki/Tutorial

    i dont know what you are talking about but this is not educational, especially for beginners. this is just like any other «tutorial» that just says: do this and that without further explaining why, with that being said this doesn’t help anyone at all. if you don’t believe me imagine yourself being a guy who recently got into coding and watches this to try and gather information on what he needs to do, you watch the video and you see this madlad speedrunning some random code you will end up pasting without understanding what it does.

    edit: i dont want to make it sound like i dont appreciate the op’s efforts, good job and nice try on trying to teach others even if it was not that great. if you want to make more tutorials you should take my critisicm and explain things further on what you need to do and why you need to do it, because tutorials exist to make others understand about the subject you are focusing on.

    Appreciate your input. I understand it might be confusing for beginners, but this wasnt really meant for beginners now, was it?

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    epicempty

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    Quote:

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    Appreciate your input. I understand it might be confusing for beginners, but this wasnt really meant for beginners now, was it?

    I’m sorry, i was influenced by the guy i quoted nonetheless i think my statements were pretty valid since its not like advanced people would need this unless they have just gotten to game hacking. also, helping beginners even if its an advanced tutorial isnt so bad, is it? i personally (own opinion) dont get people that do advanced or beginner tutorials, just do 1 tutorial where it starts from beginner level to medium, to advanced. easier, better, more understandable.

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    Quote:

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    I’m sorry, i was influenced by the guy i quoted nonetheless i think my statements were pretty valid since its not like advanced people would need this unless they have just gotten to game hacking. also, helping beginners even if its an advanced tutorial isnt so bad, is it? i personally (own opinion) dont get people that do advanced or beginner tutorials, just do 1 tutorial where it starts from beginner level to medium, to advanced. easier, better, more understandable.

    point taken man

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