Как пишется бемиджи драйв на английском

From Wikipedia, the free encyclopedia

(Redirected from Beam NG)

BeamNG.drive
BeamNGdrive cover.png
Developer(s) BeamNG GmbH
Publisher(s) BeamNG GmbH
Designer(s) Thomas Fischer
Composer(s) Gabe Fink, Mark Knight
Engine Torque 3D
Platform(s) Microsoft Windows
Release
  • WW: 29 May 2015 (Steam Early Access)
Genre(s) Vehicle simulation
Mode(s)

Single-player

  • Local multiplayer

BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles.[1][2][3] The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.

Gameplay[edit]

BeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc…), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles.

As of alpha release 0.26, the game features an experimental version of a career mode accessed by clicking the main menu button labeled «Career (coming soon)» six times. This gameplay mode features four career branches: Motorsports, Labourer, Specialized, and Adventurer. Completing missions awards the player in-game currency and two types of experience points: Branch EXP, which is experience points gained within specific branches, and Beam EXP, the overall amount of experience points. The mode’s currency does not currently have a use.[4]

Physics[edit]

An example of a car crash in BeamNG.drive. The implementation of soft-body physics allows vehicle damage to be realistically simulated.

BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and other vehicles.[2][5][3] Algorithms have been written for the physics equations to be carried out.[6] It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. The game’s engine constantly calculates physics equations and problems in real-time during gameplay.

Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied.[7] Aside from body deformation, various other types of damage are simulated such as degraded engine, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Also, tires can be blown out and fuel tanks may explode after an excessive amount of collisions or a direct hit on the rear of the vehicle.

Development[edit]

In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product.[8] BeamNG opened its website, beamng.com, on 8 May 2012 to deliver news of the game’s development.[9] On 28 May 2012, BeamNG released a YouTube video entitled «Revolutionary soft-body physics in CryEngine3» that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight.[8][10] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D.[11]

A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle and one map, while the first available alpha release contained five vehicles and six maps.[12][2][13] The game was placed on an open vote on Steam Greenlight on 12 February 2014[14] and was greenlit eight days later.[15] On 29 May 2015, the game was released to Steam Early Access.[16]

On 15 June 2018, BeamNG announced a partnership with Camshaft Software, Developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully driveable vehicles in BeamNG.drive.[17]

On 25 April 2022, BeamNG announced they were ceasing development of the 32-bit branch as of alpha release 0.25. They stated that less than 0.5% of players were using the 32-bit version and that the decision will speed up the game’s development and allow the developers to take full advantage of newer technologies.[18]

Reception[edit]

Jack Stewart of BBC mentioned that BeamNG.drive «has received interest from the film industry to model vehicle stunts so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set.»[3] Polygon’s Nick Robinson lauded the game’s simulated physics and user-created content support, leading him to create a 38-episode video series for Polygon, «Car Boys», in which he and Griffin McElroy spotlighted new BeamNG.drive content each week.[19][20] Automobile magazine praised the game for its diverse selection of vehicles and its realistic crash physics, saying that «the IIHS has nothing on BeamNG.drive.»[21] As of January 2023 BeamNG.Drive was ranked 31st on the list of the highest-rated Steam games.[22]

References[edit]

  1. ^ «BeamNG.drive – BeamNG». Archived from the original on 19 October 2021. Retrieved 21 October 2019.
  2. ^ a b c Reilly, Luke (7 August 2013). «Finally, BeamNG’s Soft-Body Physics Are Available to the Public». IGN. IGN Entertainment. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  3. ^ a b c Stewart, Jack (3 July 2014). «Video-game wrecks get real». BBC. Archived from the original on 26 December 2016. Retrieved 3 December 2016.
  4. ^ McGregor, Ross (28 September 2022). «BeamNG.drive’s secret career mode: How to play and first impressions». Traxion.gg. Archived from the original on 26 December 2022. Retrieved 26 December 2022.
  5. ^ Futter, Mike (5 August 2013). «BeamNG’s Amazingly Realistic Car Crashes». Game Informer. GameStop. Archived from the original on 23 March 2017. Retrieved 3 December 2016.
  6. ^ Stamatogiannakis, Lefteris (12 June 2014). «A faster selection algorithm». BeamNG. Archived from the original on 10 June 2021. Retrieved 3 December 2016.
  7. ^ Fischer, Thomas (5 August 2013). «BeamNG DRIVE alpha release». GarageGames. Archived from the original on 24 September 2015. Retrieved 3 December 2016.
  8. ^ a b Reilly, Luke (1 October 2012). «The Most Impressive Physics Engine You’ve Never Seen». IGN. Archived from the original on 5 November 2019. Retrieved 10 October 2022.
  9. ^ «new website». BeamNG. 8 May 2012. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  10. ^ McGregor, Ross (13 December 2021). «How BeamNG.drive came to be». Traxion.gg. Archived from the original on 2 January 2023. Retrieved 2 January 2023.
  11. ^ «BeamNG and Torque3D». BeamNG. 27 January 2013. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  12. ^ «Alpha Changelog — BeamNG». Archived from the original on 4 November 2020. Retrieved 10 July 2020.
  13. ^ BeamNG. «BeamNG Store». FastSpring. Archived from the original on 9 August 2013. Retrieved 2 November 2022.
  14. ^ Savage, Phil (13 February 2014). «BeamNG.drive crashes onto Steam Greenlight». PC Gamer. Future US. Archived from the original on 2 June 2016. Retrieved 3 December 2016.
  15. ^ «We have been greenlit!». BeamNG. 20 February 2014. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  16. ^ «Steam Early Access release». BeamNG. 27 May 2015. Archived from the original on 1 September 2016. Retrieved 3 December 2016.
  17. ^ «Announcing Automation & BeamNG.drive collaboration!». BeamNG. 15 June 2018. Archived from the original on 20 August 2018. Retrieved 19 September 2018.
  18. ^ Adams, Robert (25 April 2022). «BeamNG.drive Ending Support for 32-bit Client». TechRaptor. Archived from the original on 2 October 2022. Retrieved 2 October 2022.
  19. ^ Feldman, Brian. «Car Boys, the Hilarious and Terrifying Car-Crash Series, Is the Best Show». Archived from the original on 23 December 2016. Retrieved 22 May 2017.
  20. ^ Orlove, Raphael (23 September 2016). «There Is Only One YouTube Channel Worth Watching And It’s Car Boys». Archived from the original on 15 September 2022. Retrieved 22 May 2017.
  21. ^ Gold, Aaron (26 June 2020). «BeamNG.drive: The Driving Simulator For the Rest of Us». Automobile. Archived from the original on 10 December 2020. Retrieved 17 December 2020.
  22. ^ «Top 250 best Steam Games». Steam 250. Retrieved 24 January 2023.

External links[edit]

  • Official website Edit this at Wikidata

From Wikipedia, the free encyclopedia

(Redirected from Beam NG)

BeamNG.drive
BeamNGdrive cover.png
Developer(s) BeamNG GmbH
Publisher(s) BeamNG GmbH
Designer(s) Thomas Fischer
Composer(s) Gabe Fink, Mark Knight
Engine Torque 3D
Platform(s) Microsoft Windows
Release
  • WW: 29 May 2015 (Steam Early Access)
Genre(s) Vehicle simulation
Mode(s)

Single-player

  • Local multiplayer

BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles.[1][2][3] The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.

Gameplay[edit]

BeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc…), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles.

As of alpha release 0.26, the game features an experimental version of a career mode accessed by clicking the main menu button labeled «Career (coming soon)» six times. This gameplay mode features four career branches: Motorsports, Labourer, Specialized, and Adventurer. Completing missions awards the player in-game currency and two types of experience points: Branch EXP, which is experience points gained within specific branches, and Beam EXP, the overall amount of experience points. The mode’s currency does not currently have a use.[4]

Physics[edit]

An example of a car crash in BeamNG.drive. The implementation of soft-body physics allows vehicle damage to be realistically simulated.

BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and other vehicles.[2][5][3] Algorithms have been written for the physics equations to be carried out.[6] It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. The game’s engine constantly calculates physics equations and problems in real-time during gameplay.

Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied.[7] Aside from body deformation, various other types of damage are simulated such as degraded engine, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Also, tires can be blown out and fuel tanks may explode after an excessive amount of collisions or a direct hit on the rear of the vehicle.

Development[edit]

In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product.[8] BeamNG opened its website, beamng.com, on 8 May 2012 to deliver news of the game’s development.[9] On 28 May 2012, BeamNG released a YouTube video entitled «Revolutionary soft-body physics in CryEngine3» that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight.[8][10] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D.[11]

A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle and one map, while the first available alpha release contained five vehicles and six maps.[12][2][13] The game was placed on an open vote on Steam Greenlight on 12 February 2014[14] and was greenlit eight days later.[15] On 29 May 2015, the game was released to Steam Early Access.[16]

On 15 June 2018, BeamNG announced a partnership with Camshaft Software, Developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully driveable vehicles in BeamNG.drive.[17]

On 25 April 2022, BeamNG announced they were ceasing development of the 32-bit branch as of alpha release 0.25. They stated that less than 0.5% of players were using the 32-bit version and that the decision will speed up the game’s development and allow the developers to take full advantage of newer technologies.[18]

Reception[edit]

Jack Stewart of BBC mentioned that BeamNG.drive «has received interest from the film industry to model vehicle stunts so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set.»[3] Polygon’s Nick Robinson lauded the game’s simulated physics and user-created content support, leading him to create a 38-episode video series for Polygon, «Car Boys», in which he and Griffin McElroy spotlighted new BeamNG.drive content each week.[19][20] Automobile magazine praised the game for its diverse selection of vehicles and its realistic crash physics, saying that «the IIHS has nothing on BeamNG.drive.»[21] As of January 2023 BeamNG.Drive was ranked 31st on the list of the highest-rated Steam games.[22]

References[edit]

  1. ^ «BeamNG.drive – BeamNG». Archived from the original on 19 October 2021. Retrieved 21 October 2019.
  2. ^ a b c Reilly, Luke (7 August 2013). «Finally, BeamNG’s Soft-Body Physics Are Available to the Public». IGN. IGN Entertainment. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  3. ^ a b c Stewart, Jack (3 July 2014). «Video-game wrecks get real». BBC. Archived from the original on 26 December 2016. Retrieved 3 December 2016.
  4. ^ McGregor, Ross (28 September 2022). «BeamNG.drive’s secret career mode: How to play and first impressions». Traxion.gg. Archived from the original on 26 December 2022. Retrieved 26 December 2022.
  5. ^ Futter, Mike (5 August 2013). «BeamNG’s Amazingly Realistic Car Crashes». Game Informer. GameStop. Archived from the original on 23 March 2017. Retrieved 3 December 2016.
  6. ^ Stamatogiannakis, Lefteris (12 June 2014). «A faster selection algorithm». BeamNG. Archived from the original on 10 June 2021. Retrieved 3 December 2016.
  7. ^ Fischer, Thomas (5 August 2013). «BeamNG DRIVE alpha release». GarageGames. Archived from the original on 24 September 2015. Retrieved 3 December 2016.
  8. ^ a b Reilly, Luke (1 October 2012). «The Most Impressive Physics Engine You’ve Never Seen». IGN. Archived from the original on 5 November 2019. Retrieved 10 October 2022.
  9. ^ «new website». BeamNG. 8 May 2012. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  10. ^ McGregor, Ross (13 December 2021). «How BeamNG.drive came to be». Traxion.gg. Archived from the original on 2 January 2023. Retrieved 2 January 2023.
  11. ^ «BeamNG and Torque3D». BeamNG. 27 January 2013. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  12. ^ «Alpha Changelog — BeamNG». Archived from the original on 4 November 2020. Retrieved 10 July 2020.
  13. ^ BeamNG. «BeamNG Store». FastSpring. Archived from the original on 9 August 2013. Retrieved 2 November 2022.
  14. ^ Savage, Phil (13 February 2014). «BeamNG.drive crashes onto Steam Greenlight». PC Gamer. Future US. Archived from the original on 2 June 2016. Retrieved 3 December 2016.
  15. ^ «We have been greenlit!». BeamNG. 20 February 2014. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  16. ^ «Steam Early Access release». BeamNG. 27 May 2015. Archived from the original on 1 September 2016. Retrieved 3 December 2016.
  17. ^ «Announcing Automation & BeamNG.drive collaboration!». BeamNG. 15 June 2018. Archived from the original on 20 August 2018. Retrieved 19 September 2018.
  18. ^ Adams, Robert (25 April 2022). «BeamNG.drive Ending Support for 32-bit Client». TechRaptor. Archived from the original on 2 October 2022. Retrieved 2 October 2022.
  19. ^ Feldman, Brian. «Car Boys, the Hilarious and Terrifying Car-Crash Series, Is the Best Show». Archived from the original on 23 December 2016. Retrieved 22 May 2017.
  20. ^ Orlove, Raphael (23 September 2016). «There Is Only One YouTube Channel Worth Watching And It’s Car Boys». Archived from the original on 15 September 2022. Retrieved 22 May 2017.
  21. ^ Gold, Aaron (26 June 2020). «BeamNG.drive: The Driving Simulator For the Rest of Us». Automobile. Archived from the original on 10 December 2020. Retrieved 17 December 2020.
  22. ^ «Top 250 best Steam Games». Steam 250. Retrieved 24 January 2023.

External links[edit]

  • Official website Edit this at Wikidata

From Wikipedia, the free encyclopedia

BeamNG.drive
BeamNGdrive cover.png
Developer(s) BeamNG GmbH
Publisher(s) BeamNG GmbH
Designer(s) Thomas Fischer
Composer(s) Gabe Fink, Mark Knight
Engine Torque 3D
Platform(s) Microsoft Windows
Release
  • WW: 29 May 2015 (Steam Early Access)
Genre(s) Vehicle simulation
Mode(s)

Single-player

  • Local multiplayer

BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles.[1][2][3] The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.

Gameplay[edit]

BeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc…), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles.

As of alpha release 0.26, the game features an experimental version of a career mode accessed by clicking the main menu button labeled «Career (coming soon)» six times. This gameplay mode features four career branches: Motorsports, Labourer, Specialized, and Adventurer. Completing missions awards the player in-game currency and two types of experience points: Branch EXP, which is experience points gained within specific branches, and Beam EXP, the overall amount of experience points. The mode’s currency does not currently have a use.[4]

Physics[edit]

An example of a car crash in BeamNG.drive. The implementation of soft-body physics allows vehicle damage to be realistically simulated.

BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and other vehicles.[2][5][3] Algorithms have been written for the physics equations to be carried out.[6] It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. The game’s engine constantly calculates physics equations and problems in real-time during gameplay.

Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied.[7] Aside from body deformation, various other types of damage are simulated such as degraded engine, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Also, tires can be blown out and fuel tanks may explode after an excessive amount of collisions or a direct hit on the rear of the vehicle.

Development[edit]

In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product.[8] BeamNG opened its website, beamng.com, on 8 May 2012 to deliver news of the game’s development.[9] On 28 May 2012, BeamNG released a YouTube video entitled «Revolutionary soft-body physics in CryEngine3» that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight.[8][10] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D.[11]

A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle and one map, while the first available alpha release contained five vehicles and six maps.[12][2][13] The game was placed on an open vote on Steam Greenlight on 12 February 2014[14] and was greenlit eight days later.[15] On 29 May 2015, the game was released to Steam Early Access.[16]

On 15 June 2018, BeamNG announced a partnership with Camshaft Software, Developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully driveable vehicles in BeamNG.drive.[17]

On 25 April 2022, BeamNG announced they were ceasing development of the 32-bit branch as of alpha release 0.25. They stated that less than 0.5% of players were using the 32-bit version and that the decision will speed up the game’s development and allow the developers to take full advantage of newer technologies.[18]

Reception[edit]

Jack Stewart of BBC mentioned that BeamNG.drive «has received interest from the film industry to model vehicle stunts so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set.»[3] Polygon’s Nick Robinson lauded the game’s simulated physics and user-created content support, leading him to create a 38-episode video series for Polygon, «Car Boys», in which he and Griffin McElroy spotlighted new BeamNG.drive content each week.[19][20] Automobile magazine praised the game for its diverse selection of vehicles and its realistic crash physics, saying that «the IIHS has nothing on BeamNG.drive.»[21] As of January 2023 BeamNG.Drive was ranked 31st on the list of the highest-rated Steam games.[22]

References[edit]

  1. ^ «BeamNG.drive – BeamNG». Archived from the original on 19 October 2021. Retrieved 21 October 2019.
  2. ^ a b c Reilly, Luke (7 August 2013). «Finally, BeamNG’s Soft-Body Physics Are Available to the Public». IGN. IGN Entertainment. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  3. ^ a b c Stewart, Jack (3 July 2014). «Video-game wrecks get real». BBC. Archived from the original on 26 December 2016. Retrieved 3 December 2016.
  4. ^ McGregor, Ross (28 September 2022). «BeamNG.drive’s secret career mode: How to play and first impressions». Traxion.gg. Archived from the original on 26 December 2022. Retrieved 26 December 2022.
  5. ^ Futter, Mike (5 August 2013). «BeamNG’s Amazingly Realistic Car Crashes». Game Informer. GameStop. Archived from the original on 23 March 2017. Retrieved 3 December 2016.
  6. ^ Stamatogiannakis, Lefteris (12 June 2014). «A faster selection algorithm». BeamNG. Archived from the original on 10 June 2021. Retrieved 3 December 2016.
  7. ^ Fischer, Thomas (5 August 2013). «BeamNG DRIVE alpha release». GarageGames. Archived from the original on 24 September 2015. Retrieved 3 December 2016.
  8. ^ a b Reilly, Luke (1 October 2012). «The Most Impressive Physics Engine You’ve Never Seen». IGN. Archived from the original on 5 November 2019. Retrieved 10 October 2022.
  9. ^ «new website». BeamNG. 8 May 2012. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  10. ^ McGregor, Ross (13 December 2021). «How BeamNG.drive came to be». Traxion.gg. Archived from the original on 2 January 2023. Retrieved 2 January 2023.
  11. ^ «BeamNG and Torque3D». BeamNG. 27 January 2013. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  12. ^ «Alpha Changelog — BeamNG». Archived from the original on 4 November 2020. Retrieved 10 July 2020.
  13. ^ BeamNG. «BeamNG Store». FastSpring. Archived from the original on 9 August 2013. Retrieved 2 November 2022.
  14. ^ Savage, Phil (13 February 2014). «BeamNG.drive crashes onto Steam Greenlight». PC Gamer. Future US. Archived from the original on 2 June 2016. Retrieved 3 December 2016.
  15. ^ «We have been greenlit!». BeamNG. 20 February 2014. Archived from the original on 20 December 2016. Retrieved 3 December 2016.
  16. ^ «Steam Early Access release». BeamNG. 27 May 2015. Archived from the original on 1 September 2016. Retrieved 3 December 2016.
  17. ^ «Announcing Automation & BeamNG.drive collaboration!». BeamNG. 15 June 2018. Archived from the original on 20 August 2018. Retrieved 19 September 2018.
  18. ^ Adams, Robert (25 April 2022). «BeamNG.drive Ending Support for 32-bit Client». TechRaptor. Archived from the original on 2 October 2022. Retrieved 2 October 2022.
  19. ^ Feldman, Brian. «Car Boys, the Hilarious and Terrifying Car-Crash Series, Is the Best Show». Archived from the original on 23 December 2016. Retrieved 22 May 2017.
  20. ^ Orlove, Raphael (23 September 2016). «There Is Only One YouTube Channel Worth Watching And It’s Car Boys». Archived from the original on 15 September 2022. Retrieved 22 May 2017.
  21. ^ Gold, Aaron (26 June 2020). «BeamNG.drive: The Driving Simulator For the Rest of Us». Automobile. Archived from the original on 10 December 2020. Retrieved 17 December 2020.
  22. ^ «Top 250 best Steam Games». Steam 250. Retrieved 24 January 2023.

External links[edit]

  • Official website Edit this at Wikidata

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.”

Approximately how long will this game be in Early Access?

“It is difficult to give an exact number, but probably at least 12 months before we could call the game «beta» (feature-complete). Even then, development will probably go on for years, as the potential of our engine is extremely vast.”

How is the full version planned to differ from the Early Access version?

“We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.”

What is the current state of the Early Access version?

“It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.”

Will the game be priced differently during and after Early Access?

“The price may go up as development reaches certain milestones.”

How are you planning on involving the Community in your development process?

“We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.”

Read more

About This Game

BeamNG.drive is an incredibly realistic driving game with near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in true-to-life behavior. With years of meticulous design, intensive research and experience, the simulation authentically recreates the excitement of real world driving.

Why is BeamNG.drive the game for you?

Soft-body physics: The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you’ve ever seen in a game. Crashes feel visceral, as the game uses an incredibly accurate damage model.

Vehicles: BeamNG.drive offers dozens of refined, totally customizable vehicles for you to experiment with. Whether it’s a compact car or massive truck, you can tweak away at all the moving parts to create just about any driving experience you want. Wheels, suspension, engines, and more; everything is under your control.

Environments: There’s plenty to discover as you drive. Featuring 12 sprawling, beautiful open-world environments, the terrain feels as vast and diverse as the gameplay options. Test out your new setup through tropical jungle passages, barren deserts, urban boulevards, fast highways, and much more.

More features

Game Modes: This goes far deeper than your standard driving simulator. The range of gameplay options are exceptional, whether that’s taking on a simple delivery mission or creating an entire map to test out new car builds.

  • Free Roam: Don’t want to feel limited? Take any vehicle to your destination of choice and start exploring. Experimentation is also key in this game mode, as objects and environmental conditions can be manipulated. Try revving up wind speeds for a challenge, or altering gravity!
  • Scenarios: BeamNG.drive offers loads of scenarios for every type of driving enthusiast out there. You can complete a truck delivery request as fast and efficiently as possible, or outrun police cruisers in a hot pursuit. No matter the situation, the realistic physics engine will engage and immerse you in the experience.
  • Time Trials: Choose a vehicle, environment, and route and put yourself to the test! Refine your skills and compete against yourself while improving your best time.

Modding and Community Content: We’re proud of our vibrant community of enthusiasts that spark great conversation, while also creating interesting vehicle builds, terrains, and scenarios for others to enjoy. The modding capabilities in BeamNG.drive are vast, allowing you to customize and fine-tune just about anything. With our out-of-the-box World Editor everyone can put a twist on their in-game experience.

Automation: We’ve partnered with Automation — the car company tycoon game — to allow players to export their creations into BeamNG.drive. If you own Automation, it’s a fairly simple process: design your custom car and engine, tailor everything to your specifications, choose the «export» option, start up BeamNG.drive, and you’ll be able to find your latest creation in the vehicle list!

Freedom: What sets BeamNG.drive apart from other automotive games is player freedom. It’s about doing nearly anything you can think of with a car or truck and seeing it play out in the most realistic way possible. With our soft-body physics engine and modding capabilities, you can come up with any scenario imaginable. It’s not just about the vehicles, it’s about taking advantage of the expansive and customizable open world to create the driving experience you envision. Combining industry-leading physics, endless customization, and tight-knit community means that BeamNG.drive is the most comprehensive and flat-out fun vehicle simulator you will ever play.

Copyright 2012-2022 BeamNG GmbH

What Curators Say

647 Curators have reviewed this product. Click here to see them.

BeamNG drive (Бименджи драйв) — игра, созданная в стиле гонок, где у тебя не будет никаких ограничений. Но не все так просто. Дело в том, что здесь основа заложена на физике действий, ведь каждое столкновение твоего автомобиля с каким-либо препятствием значительно скажется на его как внешнем, так и внутреннем состоянии. Модель повреждения сделана очень реалистично. Сюжетной линии ты здесь не встретишь, но зато у тебя будет полная свобода: езжай, куда хочешь и делай, что хочешь. Перед твоим выбором окажутся самые разные по типу модели машин, которые ты сможешь испытывать на всевозможных гоночных трассах. Твоей основной задачей будет разбивание железных коней, выталкивая их в различные камни, деревья и здания. Графика достаточно простая, но очень реалистичная. Исследуй огромный мир, поколеси по разнообразным локациям и разбивай все так, как только ты того пожелаешь.

Информация о игре

Год выпуска: 2015м
Жанр: Гонки, Симуляторы, Ранний доступ
Разработчик: BeamNG
Версия: v0.27.2.0 (Последняя)
Язык интерфейса: английский, русский
Таблетка: Присутствует

Минимальные системные требования

Операционная система: Windows 7, 8, 10
Процессор: Intel i3
Оперативная память: 4Гб
Видеокарта: GTX 550 TI
Памяти на Жестком Диске: 5Гб


Скачать BeamNG.drive v0.27.2.0 бесплатно

Скачать торрент

как качнуть

У нас всегда можно скачать последнюю версию BeamNG.drive v0.27.2.0 бесплатно торрентом или прямой ссылкой.

BeamNG Drive — компьютерная игра симулятор аварий в которой благодаря уникальной физики мягких тел при столкновении транспортных средств происходит их деформация и разрушение.

Геймплей[]

BeamNG.drive в настоящее время не имеет цели. Игрок может управлять транспортными средствами и создавать между ними аварии в свободном режиме. Игра реализует физику мягкого тела благодаря чему при столкновениях транспортных средств происходит повреждение и разрушение частей.

Игроки могут добавить несколько транспортных средств на одну карту и управлять ими переключаясь между ними в режиме реального времени,также есть возможность для реализации искусственного интеллекта.

Игрок имеет возможность редактировать мир с помощью встроенного редактора. Для редактирования и создания собственных карт и окружающих в ней объектов.

Физика[]

BeamNG.drive уникальна физикой повреждений транспортных средств в реальном времени,физика мягких тел имитирует разрушения структуры объектов. Транспортные средства в игре состоят из мягкого тела, структуры из узлов и лучей аналогичным конструкциям транспортных средств в Rigs of Rods. Игра имитирует сеть взаимосвязанных узлов и пучков, в совокупности образуется невидимый скелет автомобиля с реалистичной массой. С точки зрения физики мягких тел, автомобили реально гибкие и деформируются от напряжений в скелете, таким как воздействие от столкновений. Движок игры постоянно вычисляет физические уравнения в реальном времени во время игры.

Модификации[]

Созданием модов для BeamNG.drive занимаются частные пользователи выкладывая свои моды к игре в специальном разделе на официальном сайте www.beamng.com.

На сайте разработчика BeamNG для модмейкеров создан специальный раздел (http://wiki.beamng.com/Main_Page) с инструкциями по созданию модификаций, также на сайте разработчика BeamNG доступны программы для редактирования и конвертирования трехмерных моделей в игру. Для создания и редактирования карт в игре доступен встроенный редактор карт с набором инструментов и готовых объектов.

Плюсы[]

  • Редактор уровней (Клавиша F11).
  • Хорошая графика.
  • Постоянные обновления.
  • Реалистичные повреждения.
  • Множество модификаций
  • Много карт
  • Огромный выбор транспорта

Минусы[]

  • Потребляет много ресурсов компьютера.
  • Мало машин (исправимо).
  • Частые понижения ФПС(зависит от железа)
  • Баги

Итог[]

Хорошая игра, чтобы убить время, и чтобы посмотреть, на что в реальности способна тачка. УДАЧИ!

- drive |draɪv|  — привод, езда, драйв, дисковод, дорога, стимул, передача, удар, катание

вторичный драйв — learned drive
сенсорный драйв — sensory drive
когнитивный драйв — cognitive drive

висцеральный драйв — visceral drive
иррелевантный драйв — akien drive
исследовательский драйв — exploratory drive
генерализированный драйв — generalized drive
флеш-накопитель; флеш-драйв; флешка — flash drive
вторичный потребность; вторичный драйв — acquired drive
внутренний импульс агрессии; агрессивный драйв — aggressive drive
утреннее пиковое время; утренний час водителя; утренний драйв тайм — morning drive time
драйв, приобретённый в процессе социализации; социализированный драйв — socialized drive

ещё 9 примеров свернуть

Смотрите также

физиологический драйв — physiological drinking
приобретённый драйв; вторичный драйв — acquired drinking
потребность в ощущениях; сенсорный драйв — sensory drinking
заторможенный инстинкт; подавленный драйв — aim-inhibited drinking
инстинктивный драйв; первичный драйв; инстинкт — instinct drinking
влечение к приобретению опыта; драйв к приобретению опыта — experience-producing drinking
потребность в поддержании активности; драйв в поддержании активности — activity drinking
стремление к достижению превосходства; драйв к достижению превосходства — superiority drinking

  • драйв — драйв, а …   Русское словесное ударение

  • драйв — драйв, а …   Русский орфографический словарь

  • Драйв — Драйв (от англ. drive): Драйв (журнал)  музыкальный журнал Драйв (музыка)  манера пения и инструментальной игры, особенно часто используется в рок музыке Драйв (психоанализ)  инстинктивное влечение Драйв (телеканал)  …   Википедия

  • драйв — ДРАЙВ, а, м. Определенное приподнятое, специфическое психологическое состояние, удовольствие. удовлетворение от чего л., сильная эмоция, а также то, что создает это состояние, даёт это удовлетворение, эмоцию и т. п. Получить драйв. Сесть на драйв …   Словарь русского арго

  • драйв — понятие, применяемое в психологии мотивации и в теории научения. Означает неосознаваемое внутреннее влечение общего характера, порожденное некоей органической потребностью. Словарь практического психолога. М.: АСТ, Харвест. С. Ю. Головин. 1998.… …   Большая психологическая энциклопедия

  • ДРАЙВ — и ДРАЙФ, драйва, муж. (англ. drive) (спорт.). Сильный и низкий удар при отбивании мяча в игре в теннис. Толковый словарь Ушакова. Д.Н. Ушаков. 1935 1940 …   Толковый словарь Ушакова

  • ДРАЙВ — и ДРАЙФ, драйва, муж. (англ. drive) (спорт.). Сильный и низкий удар при отбивании мяча в игре в теннис. Толковый словарь Ушакова. Д.Н. Ушаков. 1935 1940 …   Толковый словарь Ушакова

  • ДРАЙВ — (англ. drive, букв. движение), джазовый (см. ДЖАЗ) характер исполнения, создающий у слушателя впечатление нарастающего темпа, тогда как он остается неизменным. Применяется также по отношению к рок музыке (см. РОК МУЗЫКА) …   Энциклопедический словарь

  • драйв — удовольствие, удар Словарь русских синонимов. драйв сущ., кол во синонимов: 2 • удар (151) • удовол …   Словарь синонимов

  • ДРАЙВ — (англ. drive движение гонка, спешка), энергичная манера исполнения в джазе, при которой достигается эффект нарастающего ускорения темпа, активной устремленности движения …   Большой Энциклопедический словарь

  • драйв-ин — м. Учреждение, заведение (бар, банк, кафе и т.п.), сооруженные таким образом, чтобы обслуживать клиентов, остающихся в своём автомобиле. Толковый словарь Ефремовой. Т. Ф. Ефремова. 2000 …   Современный толковый словарь русского языка Ефремовой

  • Что нужно знать о Бемиджи: 🌇 расположение на карте, поиск авиабилетов ✈️ в аэропорт Бемиджи, сколько у них сейчас время и какой часовой пояс, население города, как пишется по-английски, а так же в какой стране находится

    Местное время в Бемиджи

    17:0923

    3 мая 2022

    Разница с вами:

    Страна 🇺🇸 США
    Название города Бемиджи
    По-английски Bemidji
    Аэропорт Бемиджи BJI
    Часовой пояс America/Chicago

    Где находится Бемиджи на карте

    Бемиджи фото города

    Бемиджи

    Когда лучше лететь в Бемиджи


    русский

    арабский
    немецкий
    английский
    испанский
    французский
    иврит
    итальянский
    японский
    голландский
    польский
    португальский
    румынский
    русский
    шведский
    турецкий
    украинский
    китайский


    английский

    Синонимы
    арабский
    немецкий
    английский
    испанский
    французский
    иврит
    итальянский
    японский
    голландский
    польский
    португальский
    румынский
    русский
    шведский
    турецкий
    украинский
    китайский
    украинский


    На основании Вашего запроса эти примеры могут содержать грубую лексику.


    На основании Вашего запроса эти примеры могут содержать разговорную лексику.

    Предложения


    Он еще в северном направлении, проехал Линкольн драйв.



    He’s still heading north on a, passing lincoln drive.


    Ведь этот драйв должен был откуда-то идти.



    I mean, that drive had to come from somewhere.


    Рэмси в доме на Леффертс драйв.



    Ramsey’s in a house on Lefferts drive.


    Стерн открывает клуб на Оушен драйв.



    Stern’s opening a club on Ocean Drive.


    Думаю стоит взять эту на тест драйв.



    I think I quite like to take this one for a test drive.


    Вот вы — этот драйв на седьмой.



    I mean, you, that drive on seven.


    Чтобы узнать, был ли несчастный случай на Малхолланд драйв.



    Just to see if there was an accident… on Mulholland Drive.


    Давай устроим этому телу настоящий тест драйв.



    Let’s really take this body out for a test drive.


    Внешнего драйва вроде меньше, но внутренняя сила стала более ощутимой — и она цепляет глубже, чем обычный драйв.



    There seems to be less external drive now, but the internal force has become more perceptible — and it touches deeper than the ordinary drive.


    Главное — это талант, драйв, уникальность…



    It starts with talent and drive and having something…


    Джейн, я потеряла свой драйв.



    Jane, I lost my drive.


    Моя семья владеет половиной Родео драйв!



    My family owns half of Rodeo drive!


    У тебя лучше драйв и внутреннее чутье…



    You have a better drive, and your mind’s eye —


    Я думаю, что наш тест драйв окончен.



    I think our test drive’s over.


    Это самый длинный драйв за день.



    Longest drive of the day, Mr. Junuh.


    Но если хочешь превратить её в искусство, тебе нужен драйв, видение и творческий потенциал.



    If you want to make them into art, it takes drive, vision, creativity.


    Режим спорт, драйв, антипробуксовку выключили.



    Sport, drive, traction control off.


    Только что получил адрес и номер телефона Карла Стентона на северо-западе… Уайтхолл драйв, дом 204.



    Just got a local address and phone number for Carl Stanton in the northwest… whitehall drive, number 204.


    Итак, он живет на 25 бакскин драйв.



    Well, he lives at 25 buckskin drive.


    Полагаю, это талант, драйв, страсть.



    I guess it’s a talent, a drive, a passion.

    Ничего не найдено для этого значения.

    Результатов: 879. Точных совпадений: 483. Затраченное время: 53 мс

    Documents

    Корпоративные решения

    Спряжение

    Синонимы

    Корректор

    Справка и о нас

    Индекс слова: 1-300, 301-600, 601-900

    Индекс выражения: 1-400, 401-800, 801-1200

    Индекс фразы: 1-400, 401-800, 801-1200

    Один из читателей блога мне напомнил, что я давно обещал рассмотреть пристальнее слово drive и до сих пор не выполнил свое обещание. Что ж…Приношу извинения и, закатав рукава, принимаюсь за работу… с драйвом!

    Начну, конечно же, с того что могучий и богатый русский язык принял в себя без сопротивления словцо drive. В нашем языке оно озвучивается в двух основных значениях: драйв — быстрая езда на автомобиле, как например, тест-драйв нового автомобиля.

    Драйв также вошло в обиход как некое тусовочное описание скорости, чего-то сногсшибательного, молодецкого. В молодежном языке драйв также проявляется в различных контекстах, но суть сводится к скорости, быстроте, эмоциональному подъему, т.д.

    По-моему, это слово вошло в русский благодаря своему приятному иностранному звучанию: русскому языку чуждо широкое использование сочетания звуков д+р+гласная (кроме у) (посмотрите, что приходит на ум: другой, друг, Друзь – Александр Друзь – целую вечность не смотрел Что? Где? Когда?, он еще играет? :)). Вдобавок драйв звучит по-заграничному и его произношение коротенькое такое! … Я не против этого заимствования, но когда встречаю данное слово в газете или слышу в русскоязычном фильме, оно мне напоминает известное “фейсом о тейбл”. Кстати, когда говорят тест-драйв новой Хонды, еще терпимо. Но Лады или Уаза…вы уж извините, здесь можно найти и родные слова.

    Ладненько, поиронизировал маленько на тему современных заимствований (и родного автопрома), а теперь перехожу к английскому “drive”, к которому у меня совсем другое отношение.

    Во-первых, drive – глагол (и существительное) движения. Все его значения так или иначе связаны с движением. Основное значение в английском сегодня – езда на автомобиле. Глагол выступает как переходной и непереходной:

    Don’t drive on the highway when it rains. – Не

    выезжай на магистраль

    , когда идет дождь.
    He drives the car carefully. – Он осторожно

    водит автомобиль

    .

    Во-вторых, drive предполагает скорость. Помимо скорости, drive говорит о движении вперед, когда выполняющий движение находится сзади подгоняемого предмета или существа.

    Первоначальное значение глагола drive, v было перегонять/гнать скот. В средние века существовало английское слово drifan, которое позже породило глагол drive и существительное drift (сгон скота тогда; дрейф, перемещение сегодня).

    В современном английском глагол drive обзавелся существительным drive, n (вот оно-то перебралось в русский в вышеуказанном значении), а существительное drift, n – стало глаголом.

    После этого экскурса, могу добавить, что русское “ехать” в английском drive, когда мы подгоняем или находимся внутри/сзади движущегося предмета, и ride, когда мы сидим на предмете, который движется: drive a car / ride a bicycle.

    Теперь время для интересных драйвовых выражений и оборотов. Вы точно заметите, что везде присутствует нюанс движения/толкания/гонения.

    He is an excellent broker. He can drive hard deals. – Он – отличный брокер. Он в состоянии проворачивать трудные сделки.

    She drives me crazy. – 1) Я от нее без ума (

    по уши влюблен

    ). 2) Она меня сводит с ума (

    достала

    ).

    Waves drove the boat ashore – Волны прибили лодку к берегу.

    Their aggressive attack drove the enemy behind the frontline. – Яростной атакой они отбросили врага за линию фронта.

    Drive some manners into your boy. He is way too impolite. – Научите мальчика вести себя прилично. Он невежлив до безобразия.

    That’s the factor, which drives the business activity in our area. – Этот фактор стимулирует дейтельность бизнеса в нашем регионе.

    What are you driving at? – Ты к чему ведешь? Что имеешь ввиду?

    В качестве фразового глагола drive тоже преуспел: тут есть drive in, drive away, drive off, drive back. Но давать их значения не буду – их легко найти в любом словаре.

    В словаре вы найдете значения других производных глагола – driver, n например.

    Drive, n зачастую клонирует значения глагола и делает их существительными. Если глагол был со значением ехать, drive, n будет поездкой или ездой. Был гнать, будет гон (скота, например). И так далее…

    Наверное, сразу угадаете значение следующих выражений:

    go on a drive
    the driveway to the house
    drive-in cinema/restaurant
    the drive to succeed

    Добавлю парочку-другую выражений с переводом:

    a charity drive – благотворительная кампания (заметьте, что именно кампания, а не компания — движение во всем!);
    sexual drive – половое влечение (сильнее чем sex appeal);
    front-wheel/rear-wheel drive – передний/задний привод (у автомобиля);
    four-wheel drive car – полноприводной автомобиль, “джип”.

    Такой вот интересный лингвистический драйв получился!

    Еще:

    Многофункциональный глагол to get

    Понравилось? Поделись с другом!

    Понравилась статья? Поделить с друзьями:
  • Как пишется белячок
  • Как пишется беляк зайчишка
  • Как пишется бельчонок волчонок
  • Как пишется беспрекословное подчинение
  • Как пишется беспредельность