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This article is about the video game. For the television series based on this game, see The Cuphead Show!

Cuphead
Cuphead (artwork).png

Promotional artwork with Cuphead and Mugman

Developer(s) Studio MDHR
Publisher(s) Studio MDHR
Director(s)
  • Chad Moldenhauer
  • Jared Moldenhauer
Producer(s)
  • Marija Moldenhauer
  • Ryan Moldenhauer
Designer(s) Jared Moldenhauer
Programmer(s)
  • Tony Coculuzzi
  • Eric Billingsley
  • Kezia Adamo
  • Thomas Pryde
Artist(s)
  • Chad Moldenhauer
  • Marija Moldenhauer
Writer(s) Evan Skolnick[citation needed]
Composer(s) Kristofer Maddigan
Engine Unity
Platform(s)
  • Windows
  • Xbox One
  • macOS
  • Nintendo Switch
  • PlayStation 4
Release
  • Windows, Xbox One
  • September 29, 2017
  • macOS
  • October 19, 2018
  • Nintendo Switch
  • April 18, 2019
  • PlayStation 4
  • July 28, 2020
Genre(s) Run and gun
Mode(s) Single-player, multiplayer

Cuphead[a] is a run-and-gun video game developed and published by Studio MDHR. The game follows the titular Cuphead who, in a deal with the Devil after losing a game at the Devil’s casino, is sent on a quest to repossess the souls of runaway debtors as payment for Cuphead’s loss. In the game, up to two players control Cuphead and/or his brother Mugman to fight through several levels and boss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually threatening the Devil himself. Players, however, can only equip a limited number of these abilities at a given time.

The game’s creators, brothers Chad and Jared Moldenhauer, took inspiration from the rubber hose style of the golden age of American animation and the surrealist qualities of works of Walt Disney Animation Studios, Fleischer Studios, Warner Bros. Cartoons, MGM Cartoon Studio, Color Rhapsodies, UPA, and Walter Lantz Productions. Reminiscent of the ’30s aesthetics and Jazz Age, the game is noted for its animation and soundtrack: all in-game assets used hand-drawn animation with deliberate human imperfections, and the soundtrack was written for and recorded with a full jazz ensemble.

Cuphead was announced in 2010, had a preview at E3 2014, and was released in 2017 as a timed-exclusive for Microsoft’s Windows and Xbox One, with ports to other systems subsequently added. The game was a commercial success, selling two million copies within two weeks of release and six million in two years. Cuphead received widespread critical acclaim, with praises for its art style, gameplay, soundtrack, and difficulty; the latter was singled out for scrutiny, with multiple outlets naming Cuphead one of the hardest video games ever created. The game won several awards, including three Game Awards, three D.I.C.E. Awards, and a British Academy Games Award. A DLC expansion, entitled Cuphead: The Delicious Last Course, was released on June 30, 2022. A Netflix animated series based on the game, The Cuphead Show!, premiered in February 2022.

Gameplay[edit]

The player, as Cuphead, fights Captain Brineybeard. The art style is heavily inspired by rubber hose.

Cupheads gameplay is centered on continual boss fights, interspersed with run-and-gun levels. Each is housed in one of four worlds, with the final fight against the Devil. Each boss fight includes a simple, regular, and expert difficulty mode (with the exception of the final two bosses, which lack a simple mode). Defeating a boss on normal mode is required to progress through the game and unlocks expert mode for that particular level. Most boss battles take place on land, although some involve player characters piloting aeroplanes and play like a side-scrolling shoot ’em up. The game includes role-playing elements and a branching level sequence.[1][2] Player characters have infinite lives, maintaining all equipment between deaths.[1] Equippable weapons and special abilities, referred to as Charms, can be purchased from Porkrind’s Emporium, an in-game shop, using coins found in levels and the overworld. Player characters can use a slapping parry attack on objects marked in pink to various effects, the most important of them being a super meter charge that enables more powerful attacks. The super meter is represented by a row of five playing cards, and can also be charged through attacking or Charm effects. An enhanced attack can be executed at the cost of one card, with its particular form determined by the currently equipped weapon. The most powerful strikes, or Super Arts, require the Super Meter to be fully charged and will completely drain it upon use. Three Super Arts are available, one in each of the first three worlds; to earn each one, the player must enter a mausoleum and parry a horde of ghosts to stop them from reaching an urn at the center of the screen.

After completing a level, the players are ranked with a grade based on performance, determined by the time taken to complete the level, damage taken, number of parried attacks, and the number of times part of the super meter was used, in addition to the level difficulty. The levels are accessible through a top-down perspective overworld with its own secret areas.[2] The game has a two-player local cooperative mode,[3] in which either player character can return to the game after being killed if the other one parries his soul before it rises off the screen. Cuphead’s brother, Mugman, acts as an alternative skin and potential co-op partner within the game.[4] The DLC expansion, Delicious Last Course, adds a new area with its own campaign, including new bosses, weapons, and Charms; a third playable character is also added, Ms. Chalice, who replaces either Cuphead or Mugman when equipped with the Astral Cookie Charm. Ms. Chalice has her own unique set of moves, including a double jump, an invincible roll maneuver, and a parry dash.[5]

Plot[edit]

Don’t Deal With the Devil[edit]

On Inkwell Isle, Cuphead and his brother, Mugman, are two fun-loving children who live under the watchful eye of Elder Kettle. Despite Elder Kettle’s warnings, the brothers wander off to the Devil’s Casino and begin playing craps. When they go on a winning streak, the Devil appears and makes a deal, offering to give them all the money in the casino if they win the next roll and threatening to take their souls if they lose. Cuphead accepts the offer and loses by rolling snake eyes. As he and Mugman beg for mercy, the Devil offers them another deal: if they can collect the «soul contracts» from his runaway debtors by midnight the next day, the brothers will be spared. Cuphead and Mugman return to Elder Kettle, who gives them a magic potion that allows them to fire blasts of energy from their fingers, but also warns them that the debtors may not turn in their soul contracts willingly.

The brothers travel around the neighboring Inkwell Isles, fighting the debtors in order to obtain their contracts. As they enter the second Isle, Elder Kettle notices that the duo are getting stronger from their battles, and urges them to «do the right thing» when they meet the Devil. After Cuphead and Mugman enter the third Isle, King Dice, the casino’s manager, reports the cup brothers’ progress to the Devil. King Dice soon becomes suspicious that they may be up to something, to which the Devil replies that there is nothing to worry about; if they were to try anything, he would be waiting for them.

The brothers soon collect all the soul contracts and return to the Devil’s Casino. King Dice stops them, saying that their success has caused him to lose a bet and has the duo battle his minions as well as himself. After defeating King Dice, the brothers confront the Devil, who tries to tempt them by letting them join his team if they give him the soul contracts. If the player chooses to turn them over, Cuphead and Mugman are brainwashed into the Devil’s demonic lackeys and the game ends. If they refuse, the Devil becomes furious at the brothers for not upholding their end of the bargain and attacks them. Cuphead and Mugman defeat the Devil, force him to surrender, burn the contracts, and return home. Learning that they have nothing to fear from the Devil anymore, the former debtors honor the brothers for their heroic actions.

The Delicious Last Course[edit]

After freeing a spirit known as the Legendary Chalice from one of the main game’s mausoleums, Cuphead and Mugman receive a summons from her to visit a distant fourth Inkwell Isle. Once they arrive, Chalice demonstrates an «Astral Cookie» which allows her to trade places with the brother who eats it, turning him into a ghost and temporarily bringing her back to life as Ms. Chalice. The cookie’s inventor, Chef Saltbaker, unveils his recipe for a special dessert known as the Wondertart, which has the power to give Chalice her own permanent body. Saltbaker notes that its required ingredients are held by several antagonistic inhabitants of the Island, and the brothers set out to collect them with Chalice’s help.

Once they return to the bakery with the ingredients, they find Saltbaker in his cellar. He reveals that the Wondertart requires a living soul baked into it to work, and that he intends to use the Wondertart for himself and conquer the astral plane. To this end, he has captured the soul of one protagonist (who may be any character not in play upon reaching the bakery) and decides to dispatch of the other two to continue his scheme. One last battle begins and Saltbaker is eventually defeated, with his bakery being subsequently destroyed and leaving no way to finish the Wondertart. Unwilling to let anyone else give up their soul for her benefit, Chalice decides to remain a ghost and continue searching for a way to return to life, while offering to continue helping Cuphead and Mugman when they need it via the Astral Cookie. In the epilogue, Saltbaker is arrested for his crimes and sentenced to community service. After serving his sentence, Saltbaker reforms, makes amends for his actions and rebuilds his bakery, much to everyone’s joy.

Development[edit]

Studio MDHR at the 2018 Game Developers Conference

Cuphead is the first game by Studio MDHR, a Canadian indie game development studio founded by brothers Chad and Jared Moldenhauer. The brothers wound up remortgaging their house to finish the game.[1][6] The game was written by Evan Skolnick;[citation needed] additional animation work was contributed by Jake Clark, with programming led by Tony Coculuzzi.[7][8] Its development began in 2010 using the Unity game engine, and it was developed from the brothers’ homes in Oakville, Ontario and Regina, Saskatchewan, respectively.[2][9][10][11] It was inspired by cartoons from the early days of golden age of American animation such as Disney and Fleischer Studios, along with cartoonists Ub Iwerks, Grim Natwick, and Willard Bowsky.[1] Chad Moldenhauer called Fleischer Studios «the magnetic north of his art style», and particularly sought to mimic their «subversive and surrealist» elements.[12]

The Moldenhauers watched many early golden-age cartoons in their youth, largely from VHS compilations supplied by their parents.[13] Among other siblings in their Regina, Saskatchewan childhood home, the two shared an interest in video games. They attempted a game in the style of Cuphead in 2000, but lacked the tools to continue. The brothers decided to try again following the success of the indie game Super Meat Boy, which was released in 2010. The character that became Cuphead descended from a 1936 Japanese propaganda animated film featuring a character with a teacup for a head. The Moldenhauers emulated the animation because they found it strange, and «right away it stuck».[12] Before settling on him as the main character, the brothers had created around one hundred fifty different character designs, including a kappa wearing a tophat and characters with a plate or fork for a head.[12]

Their animation techniques are similar to those of these cartoons.[12] Chad Moldenhauer, who had previously worked in graphic design, hand-drew the animations and painted the backgrounds using watercolors, colorizing them in Photoshop.[14] The gameplay’s frame rate is 60 frames per second, while the animation runs at 24 per second, which is the standard in American film. Chad Moldenhauer saw the deliberately included human imperfections of their art design as a reaction to the perfectionism of modern pixel art. Jared Moldenhauer worked on other aspects of the game, and they discussed gameplay design together. Their studio hired a Romanian developer, a Brooklyn animator, and an Ontario jazz musician for the project. They sought to use recording processes vintage to that era.[12] The score was composed by Kristofer Maddigan and consists of fifty one tracks performed by jazz and big band musicians.[15]

The Moldenhauers described Cuphead as having a difficult, «retro game» core for its emphasis on gameplay over plot.[1] Kill Screen described the developers as «obsessed» with run-and-gun fundamentals of «animations and exploits and hitboxes».[2] They made multiple revisions to many gameplay elements, including how gameplay actions feel at the edges of platforms and how long players are disabled after receiving damage.[12] They planned multiple difficulty levels and chose to abandon a typical damsel in distress plot for one where Cuphead perpetually creates trouble for himself.[1] The developers planned to surpass the Guinness World Record for number of boss battles in a run-and-gun game by having more than 30, compared to the record’s 25 in Alien Soldier.[3] The game’s implementation and visual design, combined with the limited number of staff, was Studio MDHR’s biggest challenge, and as such the Moldenhauers went to great lengths to complete the game, even remortgaging their house in order to finance it.[16][17]

Release[edit]

Though the game was shown during the Xbox press event of Electronic Entertainment Expo 2014 to audience approval, it was not available to play and was estimated to be 40 percent complete. It was expected to be extended via expansion packs[2] with 10 to 15 bosses each,[3] similar to how Sonic & Knuckles added atop the Sonic series.[2] Cuphead was released on September 29, 2017 for Windows and Xbox One, and it supports Xbox Play Anywhere.[18] King Features Syndicate has the licensing rights to merchandise and assorted paraphernalia.[19]

Downloadable content for the game, The Delicious Last Course, which adds a new island, boss encounters, and a third playable character (Ms. Chalice), was revealed at E3 2018 for release in 2019.[20] However, the new content was pushed back into 2020 to avoid putting too much pressure and crunch time on the development team.[21] It was further delayed due to the COVID-19 pandemic and was eventually released on June 30, 2022.[22][23]

A port of Cuphead for macOS was released on October 19, 2018, and advertised with an animated short titled Crisp Apples.[24]

A port for the Nintendo Switch was released on April 18, 2019.[25] This was made possible when Microsoft approached the development team about it.[26] A PlayStation 4 port was released on July 28, 2020.[27]

In June 2019, a port for Tesla, Inc.’s Linux-based operating system for some of its cars was announced by Tesla CEO Elon Musk, who expressed his appreciation of the game.[28] It was released in September 2019 as part of Tesla’s software version 10, though only the first level was playable.[29][30]

Reception[edit]

Ben Kuchera of Polygon wrote that Cuphead was one of the five most interesting reveals at Microsoft’s E3 2014 press conference, even though he knew little about the game apart from its aesthetic. He said it «stood out immediately» and that everyone in the website’s press room viscerally reacted to the trailer.[61] Cuphead won the IGN Best Xbox One game at E3 award in 2015,[62] and «Best Indie Game» at the Gamescom 2015 Awards.[63] It was nominated as «Best Independent Game» at the E3 2016 Game Critics Awards.[64]

Cuphead received «generally favorable» reviews, according to review aggregator Metacritic.[31][32][33][34] Its difficulty was noted by several media outlets.[65][66] Destructoid’s Brett Makedonski welcomed the high difficulty, which he noted as «tough but fair». Based on «exhaustive» pattern recognition, he said it ultimately relied on muscle memory, rather than reaction. He thought structuring the game around boss battles was well executed, and that each boss encounter held «different and special and memorable» traits. Praising the 1930s aesthetics as cohesive, he found the jazz-based soundtrack to be «similarly fabulous». He said the «eight-direction firing radius» was «clunky and awkward».[35] Though dying 188 times in his playthrough, Ray Carsillo at EGMNow was not frustrated by the difficulty, but rather was motivated to «dig my heels in deeper». He lauded the «gorgeous» hand-drawn visuals, surpassed only by the gameplay which goes «beyond pattern recognition».[37] Peter Brown of GameSpot opined that combating enemies provided a considerably rewarding experience. He described the cartoon aesthetic as charming, infusing «color and expression», and a «true recreation» of hand-drawn cel animation. He relished the quick loading times which serve trial and error tactics. Though he saw «the fear of the unexpected» as part of Cupheads thrill, he disparaged its failure to identify progress and capability.[39]

Lucas Sullivan at GamesRadar+ wrote that Cuphead «stands tall among the best 2D shooters of all time», and that the gameplay demands patient pattern recognition, but which is not frustrating and would reward players «tenfold». Sullivan called the animation adorable, with a wealth of detail in the watercolor backdrops, which worked well with the gameplay.[40] Giant Bombs Ben Pack remarked that playing the game yielded one of his most enjoyable gaming experiences, citing the combination of «brutal» platforming and an «exceptionally well realized» art style.[41] Joe Skrebels of IGN declared every scene a «masterwork» and commended the sound work, calling it an «ideal match» to the aesthetics. He called platforming battles the most imaginative part, and the lack of enemy health bars its «smartest» and «most devilish» feature. He found the battles rewarding and «one of Cupheads greatest strengths». He said the «run ‘n’ gun, left-to-right platforming» lacked inventiveness, and criticized the «parry system» and control scheme.[42] Chris Schilling of PC Gamer liked the «reliable jump and dash» controls with «nimble and responsive» handling. Schilling explained that certain random elements meant «you can’t simply learn patterns by rote and rely entirely on muscle memory».[43] Chris Plante of Polygon said the game educates the player in strategy through trial and error. He enjoyed the «crucial» and «relatively forgiving» parrying system, more than the various attacks. He complained that the final bosses diminished the game’s greatest features, and that the difficulty «eventually goes too far».[44] Colm Ahern of VideoGamer.com wrote, «Cuphead will best most games in how it looks and sounds, and defeating that boss that you once deemed unbeatable is glorious.» He criticized the final bosses, saying that the challenge was «a step too far».[45]

Unwinnable writer Yussef Cole wrote an essay titled «Cuphead and the Racist Spectre of Fleischer Animation», arguing that by using the rubber hose animation style, Studio MDHR also brought up the «bigotry and prejudice» that had a strong influence on early animation, claiming that Studio MDHR ignored the context and history of the aesthetic it «so faithfully» replicated.[67] Cole states that much of the imagery that Studio MDHR took from the Fleischer style effectively carried the racial stereotypes of the 1930s Harlem and minstrel shows that the animation style was built on.[67] Chad and Jared Moldenhauer had stated prior to release that they wanted to make an animation style that harkened back to 1930s cartoons without getting ties to racism or minstrel shows in them.[17] Maja Moldenhauer further stated that all they wanted from the Fleischers was the animation style and visuals, and are «not versed in» anything else happening in that era.[68] In response to Cole’s essay, Brandon Orselli of Niche Gamer defended the game as a tribute to that art style, writing that it was not meant to deliver narratives, or «go anywhere beyond where it needs to go in terms of its basic and child-like storytelling».[69]

Sales[edit]

In the two first weeks of release, more than one million copies of Cuphead were sold worldwide.[70] Sales reached more than four million by July 2019,[70] and five million by its second anniversary of release.[71] By the time it was released for the PlayStation 4 in July 2020, it had reached 6 million sales.[72] Cuphead: The Delicious Last Course accumulated a total of one million sales within less than two weeks of its launch.[73]

Awards[edit]

Entertainment Weekly placed Cuphead fifth on the list of its «Best Games of 2017»,[74] GamesRadar+ ranked it ninth on its list of the 25 Best Games of 2017″,[75] and Polygon ranked it 14th on its list of the «50 best games of 2017».[76] In Game Informers Reader’s Choice Best of 2017 Awards, the game won the «Best Microsoft Game» and «Best Co-op Multiplayer» categories, and got third place for «Best Action Game».[77][78] The website also gave it the awards for «Best Microsoft Exclusive» in its «Best of 2017 Awards», and for «Best Bosses» in its 2017 Action Game of the Year Awards.[79][80] EGMNow ranked the game at #2 on its list of the 25 best games of 2017,[81] and Ben «Yahtzee» Croshaw of Zero Punctuation ranked it third on his list of the Best Games of 2017.[82] The Verge named it one of its 15 best video games of 2017.[83]

Cuphead was nominated for «Breakout Game of the Year» in PC Gamers 2017 Game of the Year Awards,[84] and won the award for «Best Xbox One Game» in Destructoids Game of the Year Awards 2017.[85] It won «Best Xbox One Game» and «Best Art Direction» in IGN’s Best of 2017 Awards,[86][87] whereas its other nominations were for «Game of the Year», «Best PC Game», «Best Platformer», «Best Original Music», and «Best Multiplayer».[88][89][90][91][92] It won «Best Looking Game» and «Best Style», and was runner-up for «Best Shopkeeper» for the character Porkrind, «Best Music», «Best Debut», and «Game of the Year» at Giant Bomb‘s Game of the Year 2017 Awards.[93][94][95][96] The game won all six awards for «Animation, Artistic», «Art Direction, Period Influence», «Character Design», «Control Precision», «Game, Original Family» and «Original Light Mix Score, New IP» at the 17th Annual NAVGTR Awards,[97] while The Delicious Last Course was nominated for the «Outstanding Animation, Artistic», «Outstanding Art Direction, Period Influence», «Outstanding Character Design», «Outstanding Game, Franchise Family», and «Outstanding Original Light Mix Score, Franchise» awards at the 22nd Annual NAVGTR Awards, winning only three of them («Outstanding Animation, Artistic», «Outstanding Game, Franchise Family», and «Outstanding Original Light Mix Score, Franchise»).[98]

In the week of September 14, 2019, the album Selected Tunes from Cuphead topped the Jazz Albums Billboard charts.[99]

List of awards and nominations for Cuphead
Year Award Category Result Ref.
2017 Golden Joystick Awards Best Visual Design Won [100]
Best Xbox Game of the Year Won
The Game Awards 2017 Best Art Direction Won [101][102]
Best Independent Game Won
Best Debut Indie Game Won
Best Score/Music Nominated
Best Action Game Nominated
2018 45th Annie Awards Outstanding Achievement for Character Animation in a Video Game (Hanna Abi-Hanna) Won [103][104]
Outstanding Achievement for Character Animation in a Video Game (Tina Nawrocki) Nominated
21st Annual D.I.C.E. Awards Game of the Year Nominated [105][106]
Action Game of the Year Nominated
Outstanding Achievement in Animation Won
Outstanding Achievement in Art Direction Won
Outstanding Achievement in Original Music Composition Won
SXSW Gaming Awards Excellence in Musical Score Nominated [107][108]
Excellence in Visual Achievement Nominated
Excellence in Animation Won
Excellence in Art Won
Most Promising New Intellectual Property Nominated
Excellence in Design Nominated
Independent Games Festival Awards Excellence in Visual Art Nominated [109][110]
Excellence in Audio Nominated
Game Developers Choice Awards Best Audio Nominated [111][112]
Best Debut (Studio MDHR) Won
Best Visual Art Won
14th British Academy Games Awards Artistic Achievement Nominated [113][114]
Debut Game Nominated
Music Won
Original Property Nominated
2018 Webby Awards Action Nominated [115]
Best Art Direction Won
Best Visual Design (People’s Voice) Won
Develop Awards Sound Design (Sweet Justice Sound) Nominated [116]
The Independent Game Developers’ Association Awards Best Arcade Game Nominated [117][118]
Visual Design Nominated
2022 Golden Joystick Awards Best Game Expansion (The Delicious Last Course) Won [119]
2023 26th Annual D.I.C.E. Awards Outstanding Achievement in Animation (The Delicious Last Course) Nominated [120]
50th Annie Awards Best Character Animation — Video Game (The Delicious Last Course) Won [121]
19th British Academy Games Awards Music (The Delicious Last Course) Pending [122]

Legacy[edit]

A Cuphead Mii Fighter costume was added to the 2018 fighting game Super Smash Bros. Ultimate via downloadable content in January 2020. It also came bundled with one of the game’s boss level themes, «Floral Fury».[123] Four Cuphead-themed «spirits» were added to Super Smash Bros. Ultimate in February 2020.[124] Later in 2020, Arby’s added limited-edition toys and papercrafts based on some characters from the game to its kids’ menu at select locations.[125] A tabletop game, Cuphead: Fast Rolling Dice Game, was released in 2021, featuring a companion app for iOS and Android that plays music and calculates the score.[126]

The Cuphead Show![edit]

The Cuphead Show!, an animated series based on the game and produced by Netflix Animation, was announced in July 2019. The show does not use pen-and-paper animation methods like the game and instead uses digital animation. Chad and Jared Moldenhauer serve as executive producers alongside CJ Kettler from King Features Syndicate.[70][127] The series premiered on February 18, 2022.[128] On August 19, 2022, the 13-episode second season was released worldwide.[129] The 11-episode third season was released on November 18, 2022.[130]

Notes[edit]

  1. ^ Titled in-game and on promotional materials as Cuphead: «Don’t Deal With the Devil»

References[edit]

  1. ^ a b c d e f Suszek, Mike (January 4, 2014). «1930s cartoon-inspired Cuphead targeting late 2014 on PC». Engadget (Joystiq). AOL Tech. Archived from the original on August 8, 2014. Retrieved January 16, 2018.
  2. ^ a b c d e f Purdom, Clayton (July 3, 2014). «Cuphead is roughly 40% done, but hey, it’s gonna be a trilogy». Kill Screen. Archived from the original on August 8, 2014. Retrieved December 20, 2021.
  3. ^ a b c Pitcher, Jenna (June 9, 2014). «Cuphead is a game. Watch it, view it». Polygon. Vox Media. Archived from the original on August 4, 2014. Retrieved August 2, 2014.
  4. ^ Lada, Jenni (April 19, 2019). «Cuphead Update Lets People Choose Between Being Cuphead Or Mugman». Siliconera. Retrieved March 21, 2022.
  5. ^ «Review: Cuphead — the Delicious Last Course — Short, Sweet, and Utterly Essential». July 4, 2022.
  6. ^ «About Us». StudioMDHR. Archived from the original on July 1, 2022. Retrieved July 20, 2022.
  7. ^ «Cuphead Team». StudioMDHR. Archived from the original on 25 April 2016. Retrieved April 25, 2016.
  8. ^ «Interview with Cuphead’s Lead Developer». GameDeveloper.com. April 7, 2017. Retrieved April 7, 2017.
  9. ^ Gilbert, Ben (July 10, 2014). «Cuphead: Bringing 1930s style to 21st century games». Engadget. AOL Tech. Archived from the original on July 10, 2015. Retrieved July 3, 2015.
  10. ^ Dornbush, Jonathon (October 11, 2016). «Cuphead Delayed to 2017». IGN. Ziff Davis. Archived from the original on October 12, 2016. Retrieved October 12, 2016.
  11. ^ «Studio MDHR Presskit». www.studiomdhr.com. Archived from the original on November 20, 2017. Retrieved November 20, 2017.
  12. ^ a b c d e f Purdom, Clayton (July 14, 2014). «Where Did Cuphead Come From?». Kill Screen. Archived from the original on August 8, 2014. Retrieved August 2, 2014.
  13. ^ «See How ‘Cuphead’s’ Incredible Cartoon Graphics Are Made». Time. Retrieved May 27, 2020.
  14. ^ Callaham, John (April 13, 2016). «Check out how the Cuphead team brings its animations to life». Windows Central. Windows Central. Archived from the original on April 16, 2016. Retrieved April 13, 2016.
  15. ^ «High Scores: Kristofer Maddigan’s Big Band Soundtrack for «Cuphead»«. January 18, 2018. Archived from the original on April 2, 2019. Retrieved April 2, 2019.
  16. ^ Fillari, Alessandro (November 11, 2017). «How Cuphead’s Devs Gambled On A Dream». GameSpot. Archived from the original on November 13, 2017. Retrieved November 13, 2017.
  17. ^ a b Alexandra, Heather (November 3, 2017). «Cuphead Developers Talk Cut Bosses And What’s In The Cups». Kotaku. Archived from the original on November 12, 2017. Retrieved November 13, 2017.
  18. ^ Hall, Charlie (July 4, 2017). «Cuphead won’t be coming to PlayStation 4». Polygon. Archived from the original on July 4, 2017. Retrieved July 4, 2017.
  19. ^ «KING FEATURES SYNDICATE TO REPRESENT CUPHEAD FOR LICENSING». King Features Syndicate. April 12, 2017. Archived from the original on June 4, 2018. Retrieved June 4, 2018.
  20. ^ Grant, Christopher (June 10, 2018). «Cuphead DLC, The Delicious Last Course, coming in 2019». Polygon. Archived from the original on June 12, 2018. Retrieved June 10, 2018.
  21. ^ McCafferty, Ryan (July 2, 2019). «Cuphead: The Delicious Last Course DLC Delayed Until 2020, New Trailer Released». IGN. Archived from the original on July 2, 2019. Retrieved July 2, 2019.
  22. ^ Romano, Sal (November 25, 2020). «Cuphead DLC ‘The Delicious Last Course’ delayed to 2021». Gematsu. Retrieved November 25, 2020.
  23. ^ Purslow, Matt (December 10, 2021). «Cuphead: The Delicious Last Course DLC Release Date Announced». IGN. Retrieved December 10, 2021.
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External links[edit]

  • Official website Edit this at Wikidata

Cuphead

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Buy Cuphead & The Delicious Last Course

Includes 2 items:
Cuphead, Cuphead — The Delicious Last Course

About This Game


Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.

Play as Cuphead or Mugman (in single player or local co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets while you try to pay your debt back to the devil!

System Requirements

    Minimum:

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core2 Duo E8400, 3.0GHz or AMD Athlon 64 X2 6000+, 3.0GHz or higher
    • Memory: 3 GB RAM
    • Graphics: Geforce 9600 GT or AMD HD 3870 512MB or higher
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:

    • Requires a 64-bit processor and operating system

    Minimum:

    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11.x
    • Processor: Intel Core i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or higher (requires Metal)
    • Storage: 4 GB available space
    Recommended:

    • Requires a 64-bit processor and operating system

© 2017 StudioMDHR Entertainment Inc. All Rights Reserved.
Cuphead™ and StudioMDHR™ are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.

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Cuphead
Cuphead(12).jpg
Общая характеристика:
Дата выпуска: 29 сентября 2017 года
Жанр: Run-and-gun, платформер
Платформа: Microsoft Windows и Xbox One
Движок: Unity
Возрастной рейтинг: ACB: PG; ESRB: E; PEGI: 3; RARS: 16+
Разработчик: StudioMDHR Entertainment
Режимы игры: однопользовательский, многопользовательский
Сайт: cupheadgame.com

Cuphead — видеоигра в жанре shoot’em up и run and gun, разработанная братьями Чадом и Джаредом Молденхауэром из Studio MDHR и нарисованная в стиле мультфильмов 1930-х годов.

Игра повествует о похождениях Капхеда и Магмена после того, как они проиграли Дьяволу в игре в кости. Чтобы спасти свои души, они должны найти и победить должников Дьявола и таким образом вернуть обратно свою свободу.

Разработка

Cuphead — первая игра инди-студии Studio MDHR, состоящая из братьев Чада и Джареда Молденхауэра. Дополнительная анимационная работа была сделана Джейком Кларком. Разработка игры началась в 2010 году. Разработчики работали над игрой в своих домах в городах Торонто и Саскачеване. Игра была вдохновлена мультфильмами от Fleischer Studios, Disney, и мультипликаторами Абом Айверксом, Гримом Натвиком и Уиллардом Боуски, и в особенности их самыми «подрывными и сюрреалистическими» элементами. Чад Молденхауэр назвал Fleischer Studios «магнитным севером своего художественного стиля».

Молденхауэры в молодости смотрели мультфильмы 30-х годов, что Чад Молденхауэр описывает как случайность, которая выросла из подарков им сборников мультфильмов на VHS-кассетах. В итоге они попытались создать игру в стиле Cuphead в 2000 году, но им не хватило ресурсов для продолжения разработки. Братья решили попробовать ещё раз после успеха инди-видеоигры Super Meat Boy, разработанной Team Meat в 2010 году. Персонаж, ставший Капхедом, был вдохновлён японским агитационным фильмом 1936 года, где человек с чашкой вместо головы превращается в танк. Молденхауэры попробовали подражать этой анимации, поскольку она показалась им странной, и она «сразу прилипла». Братья ранее пробовали каппу в шляпе, персонажей с тарелкой или вилкой вместо головы, и в целом перебрали около 150 различных вариантов.

Техника анимации, использованная в разработке Cuphead, аналогична мультипликации 1930-х годов. Чад Молденхауэр, ранее работавший в графическом дизайне, рисовал анимацию и фоны. Он раскрашивал персонажей в Photoshop. Частота кадров является единственным отличием от первоначального процесса. Игровой процесс Cuphead имеет частоту кадров в 60 кадров в секунду, в отличие от 24 кадров/сек мультипликации 30-х годов. Чад Молденхауэр рассказал, что видел свой процесс с присущими ему несовершенствами как реакцию на перфекционизм современного пиксельного искусства. Джаред Молденхауэр работал над другими аспектами игры, хотя они вместе обсуждали дизайн геймплея. Их студия наняла румынского разработчика, аниматора из Бруклина и джазового музыканта из Онтарио для проекта. Они стремились использовать процессы производства мультфильмов того временного периода, как если бы команда развивалась в ту эпоху.

Молденхауэры описали Cuphead как сложную «ретро-игру», в которой основное внимание уделяется геймплею, нежели сюжету. Сайт Kill Screen описал разработчиков как «одержимыми» простыми и рутинными принципами анимации. Во время разработки они внесли множество изменений во многие элементы игрового процесса, в том числе в то, как персонаж ведет себя на краях платформ и как долго игроки неуязвимы после получения урона. Они планировали несколько различных уровней сложности и решили отказаться от типичного сюжета вида «дева в беде», выбрав тот, где Капхед постоянно создаёт проблемы самому себе. Разработчики планировали превзойти Мировой рекорд Гиннеса за количество битв c боссами в игре жанра run-and-gun, имея более 30 боссов в игре, в то время как предыдущий рекорд был поставлен с 25.

Хотя игра была показана во время пресс-конференции Xbox на Electronic Entertainment Expo 2014, и получила одобрение аудитории, игра Cuphead не была доступна для пробы на выставке. По состоянию на июль 2014 года завершенность игры оценивалась на 40 процентов. Ожидается, что Cuphead будет расширяться путём выпуска дополнений с 10-15 боссами каждое, подобно тому, как игра Sonic & Knuckles дополнила серию Sonic. Игра Cuphead была выпущена 29 сентября 2017 года на Microsoft Windows и Xbox One с потенциалом к выходу более поздних версий на macOS и Linux. Cuphead для консолей будет эксклюзивно на Xbox, и поддерживает Xbox Play Anywhere. Игра была разработана на движке Unity

Геймплей

Способности

У Капхеда есть способность парирования, и парирование различных объектов розового цвета заполняет специальный счётчик, который позволяет ему активировать специальную способность, а при полном заполнении счётчика (5 карт) можно использовать суперспособность. Ещё у персонажа есть рывок, позволяющий преодолевать различные препятствия и уклоняться от врагов или атак боссов.

В игре есть воздушные бои с боссами. Там, как правило, персонаж летает на самолёте и имеет несколько способностей, такие как два различных оружия, скукоживание для манёвренности, но при этом уменьшаются дальность и урон стрельбы, парирование никуда не делось, ну и суперспособность — превращение в боеголовку, наносящую большой урон.

Также в магазине можно приобрести модификаторы. Шесть — для оружия, столько же для способностей. Ещё есть три суперспособности, но они даются за испытание в склепах (см. Уровни)

В игре есть кооперативный режим, который добавляет ещё одного игрока в сражения с боссами, и который управляет персонажем по имени Магмен. У него те же способности, что и у Капхеда. 

Уровни

Игра построена на разветвляющейся последовательности уровней и основана на непрерывных боях с боссами. Уровни доступны через внешний мир в стиле action RPG, который имеет собственные секретные локации.Также в игре имеется магазин, где можно за монеты приобрести модификаторы для оружия и способностей.

Мир поделён на четыре локации: Чернильный остров один, Чернильный остров два, Чернильный остров три и Чернильный ад. Для прохождения в следующую локацию необходимо победить всех боссов в предыдущей.

Есть следующие типы уровней:

  • Run ‘n Gun уровни. Главной целью является достижение финиша. На этих уровнях можно собрать золотые монеты.
  • Мавзолеи. На этих уровнях нужно защитить урну от враждебных духов с помощью парирования (нажатие прыжка ещё раз). В награду вам дают модификатор суперспособности. В игре их всего три, с первой по третью локации.
  • Магазин. Здесь можно приобрести модификаторы для оружия и способностей. Есть в каждой локации, кроме Чернильного ада.
  • Обучающие уровни, где демонстрируются основные элементы игры. Всего их два: наземный и воздушный, присутствуют только на Чернильном острове один.
  • Boss Rush уровни. Разделяются на два вида: обычные и воздушные. Выглядят как различные сооружения.

Неигровые персонажи

Во внешнем мире есть неигровые персонажи, с которыми можно взаимодействовать, в диалогах с ними они могут попросить вас о чём-то, поставить какое-то условие, при выполнении которого вам дадут награду, или просто дать совет.

Level platform 1

Run and gun уровни

Tomb 1

Склепы

Shop 1

Магазин

Видео

Cuphead E3 Gameplay Trailer - IGN Live E3 2015

Cuphead E3 Gameplay Trailer — IGN Live E3 2015

Cooperativley Fighting Bosses in Cuphead's Show Floor Demo

Cooperativley Fighting Bosses in Cuphead’s Show Floor Demo

Cuphead E3 2017 Trailer (1080p)

Cuphead E3 2017 Trailer (1080p)

Галерея

ковер, покрытие, покрывало, защитный слой, устилать, устилать коврами

существительное

- ковёр

runner carpet — ковровая дорожка
magic carpet — ковёр-самолёт

- спец. покрытие, одежда (дороги)

carpet coat /veneer/ — защитный слой (дорожного покрытия)

- вор. жарг. три месяца тюрьмы
- церк. покров; пелена (напрестольная)

red carpet — торжественная встреча
to roll out the red carpet for smb. — оказать кому-л. тёплый приём
to be on the carpet — а) обсуждаться, рассматриваться (о вопросе); быть предметом разговора; б) получить нагоняй
this is the second time he has been on the carpet — ему уже дважды попало
to step off the carpet — амер. вступить в брак
to sweep smth. under the carpet — скрывать что-л.; не признаваться в чём-л. (неприятном и т. п.)

глагол

- устилать, покрывать коврами
- pass устилать (цветами и т. п.)
- дор. покрывать тонким слоем (битума и т. п.)
- разг. вызывать и делать выговор, замечание; дать нагоняй

why were they carpeted? — за что им попало?

Мои примеры

Словосочетания

carpet the floors of the house — укрыть полы дома коврами  
the char will clean the carpet — уборщица почистит ковер  
carpet of flowers — ковёр цветов  
to beat a carpet — выбивать, выколачивать ковёр  
to lay a carpet — постелить ковёр  
to call smb. on the carpet — вызвать кого-л. на ковёр  
to have smb. on the carpet — давать нагоняй кому-л.  
flowery carpet — ковёр с цветочным орнаментом  
dog hairs in the carpet — шерсть собаки на ковре  
machine-made carpet — фабричный ковер  
shaggy carpet — ковёр с длинным ворсом  
carpet knight — завсегдатай гостиных, дамский угодник, солдат, отсиживающийся в тылу  

Примеры с переводом

My bedroom carpet is green.

Ковер в моей спальне зеленого цвета.

The carpet needs to be cleaned.

Этот ковёр нужно почистить.

The ground was covered by a carpet of leaves.

Земля была покрыта ковром из листьев.

We bought a new carpet for the bedroom.

Мы купили новый ковер для спальни.

The dog sniffed the carpet.

Собака обнюхала ковер.

What colour is the new carpet?

Какого цвета новый ковёр?

He puked all over the carpet.

Он заблевал весь ковер.

ещё 23 примера свернуть

Примеры, ожидающие перевода

Who’s mucked up the carpet in here?

The carpet is showing signs of wear.

The carpet must be taken up and cleaned.

Для того чтобы добавить вариант перевода, кликните по иконке , напротив примера.

Возможные однокоренные слова

carpeting  — настилка ковров, ковровое покрытие, ковролин, ковровая ткань

Формы слова

verb
I/you/we/they: carpet
he/she/it: carpets
ing ф. (present participle): carpeting
2-я ф. (past tense): carpeted
3-я ф. (past participle): carpeted

noun
ед. ч.(singular): carpet
мн. ч.(plural): carpets

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Fitter_

У меня на RTX 2060 и E5 2660 v3 и 32гига оперативы не тянет даже на низких 🤣 20 fps в среднем

Hogwarts Legacy

Gurubrain

прошёл часов аз 5, бюджетная и простая даже на хард, если её делали пару человек то норм

Scars Above

Алексей Рус

у меня одного вместо начального ролика черный экран и рычание с невозможность пропуска? переустановил раза 3 ниче не менялось

Wo Long: Fallen Dynasty

rizeri

Почему-то вся игра стопорится на Николь, когда нужно «Просто утром идти на занятия»(в rus версии 2 сезона), захожу в класс и ничего не происходит, а в eng версии всё

Lust Theory

di_gardner

админ, вопрос. я в игре, с девушкой всё сделали. Кидаю ей приглашение в ремоут плэй, она принимает. мы находимся в игре. в локальном режиме у нас не получается выбрать второго

It Takes Two

venera800

У меня у одного такая проблема,что на начальном экране бесконечная загрузка,с загрузочным кружочком?)

Wo Long: Fallen Dynasty

Crazy

Что может быть такого интересного в версии 0.3? Это не то что бета, далеко до альфы даже. Даже пробовать нет желания хотя бы до 1.0.

Lost Scavenger

Fartesq

Эм… Спецом проверил лицуху — онлайна нет. перечитал комьюнити — меня не глючит — разрабы писали что раньше релизной версии сеть не появится, да и не факт что появится вообще.

The Planet Crafter

FroZZy

Шрифт названия этой игры очень напоминает Star Valor. Или эта игра от того же разработчика?

Stars in Shadow

qh1593573

Наверное, одна из самых амбициозных игр последних лет. Как раз на поприще иммерсив симов не так много интересных проектов. Да что там, вообще проектов. Здесь же альтернативная

Atomic Heart

Crisik

После запуска XboxLiveAuth.exe выдает ошибку и пишет что надо установить .NET , она установлена.

West Hunt

cruced

Почему перестал работать поиск сессии в Вышибалу? Раньше играл всё было хорошо, а сейчас бесконечный поиск. При этом других игроков я вижу в свободной игре

Forza Horizon 5

Илья8181

Разработчики Wo Long Fallen Dynasty выпускали демку и вопросы к исполнению проекта на ПК возникли уже тогда. У некоторых игра глючила, на ПК играть без геймпада было

Wo Long: Fallen Dynasty

golub

Чел, про время плюсую, баланс должен быть, игры последних 3-4 лет, растянуты на 16 и более часов, и вместо удовольствия от прохождения, это превращается в лютую духоту,

Atomic Heart

artur.mkr90

друг играет на такой же видюхе на средних настройках лицензионный стим. если б не этот факт, я бы даже не пробовал ее ставить

Hogwarts Legacy

ber_aleks

Чёт не работает, а откатывать драйвера лень 😔

Planet Zoo

Esc357

В доп раздачах нет ивента, качал ясен пень основную, неделю назад, уж простите великодушно я не знал что за эту нелею там русский язык появился. Всё уже, разобрался и докачал что

Lust Theory

moder_rutor

Так и должно быть. Все необходимое для игры на сервере скачивается через лаунчер.

DayZ StandAlone

Maklayd

Народ кто знает, не получается сконектиться, 1 создаёт лобби, второй заходит, первый начинает, но второй остаётся в меню и ничего не происходит. В чём может быть проблема?

Knights of Honor 2 Sovereign

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