Cyberpunk 2077 | |
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Developer(s) | CD Projekt Red |
Publisher(s) | CD Projekt |
Director(s) | Adam Badowski |
Producer(s) |
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Designer(s) |
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Programmer(s) |
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Writer(s) |
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Composer(s) |
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Series | Cyberpunk |
Engine | REDengine 4 |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt. Set in Night City, an open world set in the Cyberpunk universe, players assume the role of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The main story follows V’s struggle as he deals with a mysterious cybernetic implant that threatens to overwrite his body with the personality and memories of a deceased celebrity only perceived by V; the two must work together to be separated and save V’s life.
The game’s development began following the release of The Witcher 3: Wild Hunt – Blood and Wine (2016). The game was developed by a team of around 500 people using the REDengine 4 game engine. CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes, Nvidia, QLOC, and Jali Research to aid the production. Cyberpunk creator Mike Pondsmith was a consultant, and actor Keanu Reeves has a starring role. The original score was led by Marcin Przybyłowicz, featuring the contributions of several licensed artists.
After years of anticipation, CD Projekt released Cyberpunk 2077 for PlayStation 4, Stadia, Windows, and Xbox One on 10 December 2020, followed by PlayStation 5 and Xbox Series X/S on 15 February 2022. It received praise from critics for its narrative, setting, and graphics, although some of its gameplay elements received mixed responses, while its themes and representation of transgender characters received some criticism. It was also widely criticized for bugs, particularly in the console versions, which suffered from performance problems; Sony removed it from the PlayStation Store from December 2020 to June 2021 while CD Projekt rectified some of the problems. CD Projekt became subject to investigations and class-action lawsuits for their perceived attempts at downplaying the severity of the technical problems before release; these were ultimately cleared with a settlement of US$1.85 million. By April 2022, the game had sold more than 18 million copies. An expansion, Phantom Liberty, is set to release in 2023 on PC and ninth generation of video game consoles. A sequel is in development.
Gameplay
Gameplay screenshot of the player-character completing a mission
Cyberpunk 2077 is an action role-playing game[1] played in a first-person perspective as V,[2] a mercenary whose voice,[3] face, hairstyles, body type and modifications, background, and clothing are customisable. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are influenced by the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). V must consult a «ripperdoc» to upgrade and purchase cyberware implants; black markets offer military-grade abilities.[4] The rarity of any given equipment is shown by a coloured tier system.[5] V can take cover, aim, run, jump, double jump, and slide.[6][7] Melee strikes can be dealt with close-combat weapons.[8][9] There are three types of ranged weapons, all of which can be customised and modified—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets).[10][11] Ranged weapons are equipped to ricochet bullets in a target’s direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical.[12][13][14] Weapon use increases accuracy and reloading speed, which are manifested in character animations.[15] Gunsmiths repair and upgrade weapons.[8] The game can be completed without killing anyone,[16] with non-lethal options for weapons and cyberware.[17]
The open world metropolis of Night City consists of six regions; the corporate City Centre, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are subject to either a third- or first-person view.[4] Pedestrians are vulnerable to vehicular collisions.[11] Depending on the location, law enforcement may be alerted if V commits a crime.[18][19] Radio stations are available to listen to.[20] The full day-night cycle and dynamic weather affect the way non-player characters (NPCs) behave.[10][21] V owns an apartment and a garage.[8][22] Night City features non-English-speaking characters, whose languages can be translated with special implants.[23] «Braindance» is a device that allows V to undergo other people’s experiences.[24][25] Branching dialogues enable interaction with NPCs and actions in quests.[26] Experience points are obtained from main quests and fuel the stats; side quests yield «street cred», unlocking skills, vendors, places, and additional quests.[5][10][11][27] Quests are acquired from characters known as Fixers.[11] Throughout the game, V is aided by various companions.[8] Consumables, like soft drinks, are used for healing, and objects can be inspected in V’s inventory.[7] Minigames include hacking, boxing, auto racing,[28] martial arts, and shooting ranges.[29] The player’s in-game choices can lead to different endings.[25]
Synopsis
Setting
Night City is an American megacity in the Free State of North California, controlled by corporations and unassailed by the laws of both country and state. It sees conflict from rampant gang wars and its ruling entities contending for dominance. The city relies on robotics for everyday aspects like waste collection, maintenance, and public transportation.[30][31] Its visual identity is derived from the four eras it underwent—austere Entropism, colourful Kitsch, imposing Neo-Militarism, and opulent Neo-Kitsch.[32] Homelessness abounds but does not preclude cybernetic modification for the poor, giving rise to cosmetic addiction and consequent violence. These threats are dealt with by the armed force known as Psycho Squad.[33][34] Trauma Team can be employed for rapid medical services.[35] Because of the constant threat of physical harm, all citizens are allowed to carry firearms in public openly.[36]
Plot
The game begins with the selection of one of three lifepaths for the player character V (Gavin Drea or Cherami Leigh): Nomad, Streetkid, or Corpo. All three lifepaths involve V starting a new life in Night City with local thug Jackie Welles (Jason Hightower) and having various adventures with a netrunner, T-Bug.
In 2077, local fixer Dexter DeShawn (Michael-Leon Wooley) hires V and Welles to steal a biochip known as «the Relic» from Arasaka Corporation. They acquire the Relic, but the plan goes awry when they witness the murder of the megacorp’s leader Saburo Arasaka (Masane Tsukayama) at the hands of his treacherous son Yorinobu (Hideo Kimura). Yorinobu covers up the murder as poisoning and triggers a security sweep in which Arasaka’s netrunners kill T-Bug. V and Welles escape, but Welles is fatally wounded in the process, and the Relic’s protective case is damaged, forcing V to insert the biochip into the cyberware in their head.
Furious at the unwanted police attention, DeShawn shoots V in the head and leaves them for dead in a landfill. Upon awakening, V is haunted by the digital ghost of war veteran turned iconic rock star Johnny Silverhand (Keanu Reeves), believed to have died in 2023 during an attempted thermonuclear attack on Arasaka Tower. V learns from their ripperdoc Viktor Vector (Michael Gregory) that DeShawn’s bullet triggered resurrection nanotech on the biochip, repairing the damage to V’s brain but starting an irreversible process to overwrite their memories with those of Silverhand, leaving V only a few weeks before the process completes. The biochip cannot be removed, so V must find a way to remove Silverhand and survive.
Through reliving Silverhand’s memories, V learns that in 2023, Silverhand’s then-girlfriend Alt Cunningham (Alix Wilton Regan) had created Soulkiller, an artificial intelligence able to copy netrunners’ minds through their neural links. However, the process destroyed the target’s brain. Arasaka kidnapped Cunningham and forced her to create their own version of Soulkiller, which would store the minds of its targets in Arasaka’s digital fortress, Mikoshi. Silverhand led a rescue effort to save Cunningham, but failed to find her before Arasaka used Soulkiller on her; Silverhand’s later thermonuclear attack was a cover to free Alt’s consciousness from Arasaka’s subnet, but Arasaka captured him and used Soulkiller on him as well.
By 2077, Arasaka was advertising a «Secure Your Soul» program and conducting secret research into writing a digital copy of a mind into a living human brain, from which the Relic arose. Eventually, V must decide whether to mount an attack on Arasaka Tower to gain physical access to Mikoshi and use Soulkiller to remove Silverhand from their body, or to make a deal with Arasaka to extract the Relic.
Depending upon player actions throughout the game, V can choose different options to conduct the attack. V can allow Silverhand to stage the attack with his former crew, suppress Silverhand and mount the attack with a network of allies assembled during the game, mount the attack solo, or simply commit suicide. Regardless, either after successfully using Soulkiller or after having Arasaka perform surgery on them, it is revealed that the damage to V’s body is irreversible. Depending on player choice, V either requests Arasaka to be uploaded into Mikoshi until a suitable host body is found, remains in their body with an uncertain life expectancy, or allows Silverhand to take over permanently. If the latter is taken, Silverhand pays his respects to his friends and leaves Night City to start a new life.
Development
Cyberpunk creator Mike Pondsmith acted as a consultant since 2012.
Cyberpunk 2077 was developed by CD Projekt Red’s studios in Warsaw and Kraków, while the Wrocław office devoted about forty people to research and development.[37] It is based on Mike Pondsmith’s Cyberpunk role-playing game franchise; Pondsmith started consulting on the project in 2012.[38][39] He also appears in it as a character.[40] The game drew its influences from the 1982 film Blade Runner, manga and anime series Ghost in the Shell, and video games System Shock (1994) and Deus Ex (2000).[41] Pondsmith’s follow-up to Cyberpunk V3.0, Cyberpunk Red, also made an impact on the lore.[42] The game cost an estimated 1.2 billion Polish złoty (US$313 million) to develop, making it one of the most expensive games ever made.[43][44]
The game entered pre-production with approximately 50 staff members after CD Projekt Red finished The Witcher 3: Wild Hunt – Blood and Wine (2016).[45][46] The team was expanded over time, surpassing the size of the team for The Witcher 3: Wild Hunt (2015).[47][a] After the release of Wild Hunt, the team began to upgrade its REDengine 3 for Cyberpunk 2077,[51] which went on to use the engine’s next iteration REDengine 4.[52] CD Projekt Red was granted subsidies of US$7 million by the Polish government in 2017, which was used to hire team members to work on particular themes such as City Creation and Cinematic Feel.[52] In March 2018, a new studio opened in Wrocław to aid the production.[53] CD Projekt Red partnered with several companies: Digital Scapes to craft additional tools,[54] Nvidia for real time ray tracing,[55] QLOC for quality assurance,[56] and Jali Research to procedurally generate the lip sync for all ten localisations.[57] In 2018, CD Projekt Red stated they had focused on optimization from the start of the project.[58] Originally to include multiplayer features,[59][60] this feature was later decided to be a post-release addition.[61][62]
The first-person perspective was chosen to immerse players more than what a third-person perspective would allow.[10] Cutscenes and gameplay were both made in first-person to seamlessly blend together.[63][64] The game was to feature full nudity, which game director Adam Badowski said encapsulates the theme of transhumanism—»the body is no longer sacrum [sacred]; it’s profanum [profane]».[65] However, in the final release, the only depiction of genitalia was in the character creator- prior to actual gameplay. The quest designers focused on enabling players to decide the order in which quests are undertaken.[66] Side quests were often made from unused parts of the main story.[67] The story was made shorter than The Witcher 3‘s as CD Projekt found that many players had not finished that game as a result of its length.[68] Animation systems were remade to better generate muscle movement, motion capture was improved, and environments were created from prefabricated designs.[38] Reused models had their colours and details altered.[69] Feedback from E3 2018 influenced the non-lethal playthrough and removed the male-female option in character customisation, instead basing it on voice and body type.[70][71]
The script was written in Polish and a separate team translated the dialogue into English.[72] Persons translating into languages other than English were provided with both the original Polish script and English localization. The English localization was the base for all language versions except the Polish one, however, it was not a determinant that had to be translated one-to-one and allowed translators to be creative. Some other versions, such as the Russian one, were also based on the original, if the translators knew Polish. English and Polish dialogues were recorded independently of each other, as were some of the other language versions. Screenwriters took part in the recording of Polish dialogues, providing the actors with additional information about the characters and the context of the situation, helping them put themselves into the role. Dialogues previously recorded in Polish or English could be made available to authors of later versions in order to correctly convey emotions by the actors. Polish and English actors participating in the recordings, where the game’s creators were also present, could suggest changes to the dialogues, some of which were recognised.[73]
Night City was designed with the help of urban planners,[74] and its architecture drew on the style of Brutalism.[75] The world is loaded with vertical streaming, a rendering technique that omits objects below and above the player’s field of view, rendering only the elements that appear on the screen to save memory and make visible objects look more detailed.[76] By August 2018, the story was completed and could facilitate a complete playthrough.[77] The content was nearly complete by mid-2019, with the rest of development focused largely on polishing.[49] Staff started remote work in March 2020 due to the COVID-19 pandemic,[78] causing a halt in localisation.[79] Despite the studio’s disavowal of mandatory overtime in May and June 2019,[80][81] «crunch time» was implemented in the final weeks,[82] although Polygon reported that it has been in effect for a longer period by that time.[83] In October 2020, Cyberpunk 2077 was released to manufacturing.[84]
Marcello Gandini’s designs from the ’80s and ’90s shaped most of the vehicles’ looks.[85] It features a motorbike from the Akira manga and anime film and a car inspired by Mad Max: Fury Road (2015).[86][87] In July 2018, actor Keanu Reeves was approached for the role of Johnny Silverhand,[88] codenamed Mr Fusion to maintain secrecy.[89] He would lend his likeness to, voice, and do motion capture for the character.[90][91] Reeves’ dialogue amount is second only to that of V.[92] Having first spent fifteen days recording his lines,[93] Reeves was later granted his request that Silverhand’s screen presence be doubled.[94] Masane Tsukayama portrays Arasaka Corporation leader Saburo Arasaka in Japanese for all regions and the voice acting is not localized.[95] Musician and producer Grimes voices the frontwoman of Lizzy Wizzy and the Metadwarves.[96]
The Witcher 3: Wild Hunt composer Marcin Przybyłowicz wrote the score with P. T. Adamczyk and Paul Leonard-Morgan.[97][98] They created seven and a half hours of music, customising assets for every quest. Genres like rave, intelligent dance music, and industrial had an effect on their approach, infusing the tracks with a ’90s feel. Analogue synthesizers were employed as much as could be achieved.[99] In-game radio stations play original songs by numerous licensed artists.[100] Sebastian Stępień served as head writer and creative director until early 2019.[101][102]
Marketing and release
Cyberpunk 2077 was announced in May 2012.[46] Trailers for the game were released in January 2013,[103] at E3 2018,[104] and at E3 2019.[105] The game was initially confirmed for Microsoft Windows,[106] with PlayStation 4 and Xbox One announced at E3 2018.[104] Stadia was announced in August 2019.[107]
At E3 2019, an initial release date of 16 April 2020 was announced.[105] This was delayed to 17 September,[108] then 19 November,[109] and finally 10 December.[110] The developers received death threats over the last delay.[111] The final delay was decided suddenly, with discussions commencing a day before the initial announcement. Due to Polish law, CD Projekt was not allowed to inform every member of the development team due to its large size; around ninety percent were not informed until the last minute.[112] Rockfish Game’s Everspace 2‘s early access release and an expansion to Grinding Gear Games’s Path of Exile, scheduled to be released in December 2020, were delayed until the following month in order to avoid competing with Cyberpunk 2077‘s release.[113][114]
With E3 2020 cancelled because of the COVID-19 pandemic, CD Projekt’s online event Night City Wire showed additional trailers, more gameplay,[115][116][117] and making-of footage.[118] Next-generation ports for Xbox Series X/S and PlayStation 5 were initially scheduled for release in 2021,[119] but were delayed in October 2021,[120] before eventually releasing on February 15, 2022.[121][122][123] Owners of the Xbox One and PlayStation 4 versions were able to freely download the game on their respective next-generation models.[124][125] The delayed standalone multiplayer was announced to launch after 2021.[62][126]
The collector’s edition consists of a custom box, steelbook, figurine depicting a male V, hardcover artbook, metal pin set and keychain, A Visitor’s Guide to Night City, embroidered patches, world compendium, Night City postcards and map, and stickers. The standard edition also contains the compendium, postcards, map, and stickers.[127] Digital items that come with every copy are the soundtrack, art booklet, Cyberpunk 2020 sourcebook, wallpapers, and Cyberpunk 2077: Your Voice comic.[128] Purchases through CD Projekt’s subsidiary GOG.com include the digital comic Cyberpunk 2077: Big City Dreams.[129]
As with The Witcher 2 and The Witcher 3, both Warner Bros. Interactive Entertainment[130] and Bandai Namco Entertainment served as physical distributors in North America and Central Europe,[131] Australia, and New Zealand[132] respectively. Spike Chunsoft published the physical PlayStation 4 copies in Japan.[133]
Funko Pops were obtainable starting 16 April 2020.[134] The World of Cyberpunk 2077, a 192-page art book,[135] was published by Dark Horse Books on 29 July.[136] On 9 September, Dark Horse brought out the first issue of a comic book series called Cyberpunk 2077: Trauma Team with writer Cullen Bunn and illustrator Miguel Valderrama.[137] CD Projekt Red held a cosplay competition from June 2019 to October 2020.[138][139] A card game created alongside publisher CMON Limited, Cyberpunk 2077 – Afterlife: The Card Game, was slated for 2020 but has yet to be release, no updating announcements have been made and the card game’s future remains uncertain.[140] McFarlane Toys signed a three-year agreement to manufacture action figures.[141] The Cyberpunk 2077-themed Xbox One X, which includes a digital copy and downloadable content,[142] became the final limited edition of that console.[143] Designed with the same aesthetic were video cards,[144] gaming chairs,[145] energy drinks,[146] sneakers,[147] smartphones exclusive to China,[148] and peripherals.[149][150] From May 2020, advertising company Agora Group had newspapers, online services, and radio channels doing promotion in Poland. Their subsidiaries carried out publicity outdoors and in movie theatres, using established brands to disseminate information about the game.[151] Cyberpunk: Edgerunners, an anime spin-off collaboration co-produced by CD Projekt Red and Studio Trigger, premiered on September 13, 2022 on Netflix.[152]
The versions of Cyberpunk 2077 released in Japan and China were subject to a reduction in the amount of nudity and gore portrayed in order to meet rating agency requirements and censorship laws.[153][154] A datamine of the game’s source code by hackers in February 2021 revealed that content flagged for censorship in China was tagged under «Winnie the Pooh», a reference to an internet meme in which Chinese Communist Party leader Xi Jinping was compared to the titular character.[155][156][157][158]
Downloadable content
Prior to the announcement of the game’s only planned expansion, Phantom Liberty, CD Projekt Red released 18 different DLCs for the game which added cosmetics and additional gameplay content. One of the DLCs released included content from the Cyberpunk: Edgerunners anime.[159] On September 6, 2022, CD Projekt Red confirmed that an expansion, entitled Cyberpunk 2077: Phantom Liberty, would be released for PC, Xbox Series X/S, and PlayStation 5 in 2023. It is the only planned expansion for the game, with Reeves reprising his role of Johnny Silverhand.[160][161] On November 16, 2022, it was confirmed that Phantom Liberty will be a paid expansion pack, akin to Witcher 3 expansions Blood and Wine and Hearts of Stone.[162] A trailer for Phantom Liberty was released during The Game Awards 2022 which revealed Idris Elba had joined the project.[163]
On December 5, 2022, CD Projekt Red confirmed a «Game of the Year» edition of Cyberpunk 2077 will be released after Phantom Liberty; both are slated for a 2023 release. CD Projekt Red president Adam Kiciński commented that «it’s the natural order of things», mentioning that after their previous title The Witcher 3 received the story expansions Blood and Wine and Hearts of Stone, the firm released a «Game of the Year» edition of the title, combining all released DLC, and expects the same to happen with Cyberpunk 2077.[164][165][166]
Reception
Pre-release
The game was highly anticipated before its release.[167] It won over one hundred awards at E3 2018,[55] including Best Game, Best Xbox One Game, Best PC Game,[168] Best RPG,[169] and People’s Choice at IGN,[170] Best Role-Playing Game and Game of the Show at Game Informer,[171] Best of E3 at PC Gamer,[172] and Game of the Show at GamesRadar+.[173] The second trailer was considered one of the best at the expo,[174][175][176][177] although writer William Gibson, credited with pioneering the cyberpunk subgenre, described it as «GTA skinned-over with a generic 80s retro-future».[178] Gibson later responded more positively to the first gameplay demo.[179] The first-person perspective, in contrast with The Witcher 3: Wild Hunt‘s third-person, was subject to criticism.[180][181] Cyberpunk 2077 was the most widely discussed game of E3 2019,[182] where it was presented awards for Best of E3 at GamesRadar+, PC Gamer, Rock, Paper, Shotgun, and Ars Technica,[183][184][185][186] and Best Game, People’s Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at IGN.[187] The third trailer was lauded with emphasis on Reeves’ reveal.[188][189]
Liana Ruppert, a journalist for Game Informer who has photosensitive epilepsy, experienced a grand mal seizure while reviewing the game days before its release. The seizure was triggered by the game’s «braindance» sequence, which contains red and white flashing lights that reportedly resemble the patterns produced by medical devices used to intentionally trigger seizures.[190] In response, CD Projekt Red made a public statement and reached out to Ruppert.[191][192] The company then released a patch to add a warning, and issued a later patch on 11 December to reduce the risk of inducing epileptic symptoms.[193]
Prior to the release of the game, CD Projekt Red provided review copies of Cyberpunk to several major outlets. CD Projekt Red issued strict review embargo terms on these review copies, requiring reviewers to sign non-disclosure agreements (NDA) and only allowing for footage provided by the company to be shown in reviews; according to Wired Magazine (which did not receive a reviewer copy), violating the NDA could cost around $27,000 per violation.[194] Concern also arose over the fact review copies were issued for the PC version of the game, ensuring that all pre-release reviews related to the PC version of the game, excluding consoles. As a result, this eroded trust from some consumers.[195]
Post-release
The PC, PlayStation 5 and Xbox Series releases of Cyberpunk 2077 received «generally favorable reviews» from critics, according to Metacritic.[196][198][200] The PlayStation 4 and Xbox One versions of the game received «mixed or average reviews».[197][199]
Critics praised the quality of the story as well as the depth and expansiveness of side quests,[205] immersive atmosphere of the world,[204] visual quality,[210] and freshness of the cyberpunk setting.[211] The game’s systems such as crafting, driving mechanics, and combat received a mixed response.[203] Some critics, while acknowledging the game’s many strengths, nonetheless criticised its shallow portrayal of the cyberpunk genre, and also described its portrayal of related themes such as anti-capitalism and anarchism as ironic.[212][213] Others took issue with the portrayal of transgender people, who they felt were fetishized by in-game material but were not given any meaningful role in the narrative.[203][214][215][216][excessive citations]
On launch day, the game exceeded 1 million concurrent viewers on Twitch.[217]
Along with several post-release patches, following the release of the animated series Cyberpunk: Edgerunners on Netflix in September 2022, the game’s player count on PC boosted to levels last seen with the game’s initial release.[218] The million-plus daily player count continued for at least four weeks following the release of Edgerunners.[219]
Technical issues
The release of Cyberpunk 2077 was a high-profile event and was considered a disastrous launch[220][221] as a result of the game suffering from numerous bugs and performance issues, particularly on the PlayStation 4 and Xbox One versions.[222][223][224][225] The Guardian called the release «a shambles»,[226] while The New York Times said it was among the most conspicuous disasters in the industry’s history, with CD Projekt Red prominently failing to meet expectations for what was anticipated to be the biggest game release of the year.[220] Other gaming industry commentators have described the post-launch reception of Cyberpunk 2077 as a fall from grace for CD Projekt Red, who had previously enjoyed a fiercely pro-consumer reputation.[227][228]
Some of the initial reviews that had been based only on the PC version of the game were later updated to add a caveat about the notable difference in performance between this version and its console releases.[203][205] Because of the game’s performance on consoles, CD Projekt issued an apology, particularly for their pre-release secrecy regarding these versions, concluding that unsatisfied consumers could opt for refunds.[229][230] This was initially followed by multiple reports of players unable to get said refund. CD Projekt Red later stated that they had no specific deals in place with either Microsoft or Sony to facilitate such an action; refunds are dealt with according to standard refund policies.[231] On 17 December 2020, Sony announced that it would offer refunds to customers who had purchased Cyberpunk 2077 through the PlayStation Store and removed it from the store «until further notice»;[232] once returned to the store in June 2021, the PlayStation Store warned users that «Users continue to experience performance issues with this game. Purchase for use on PS4 systems is not recommended.»[233] The Xbox One version of the game remained available for purchase from the online Microsoft store, albeit with a warning about the game’s performance issues. Players who bought the game through the Microsoft store were also offered refunds.[234][235] In the US, GameStop accepted returns of boxed versions of the game even if the box was opened, an exception to the store’s usual refund policy.[236]
Controversy
Although the game’s reviews were largely positive, its aggregate score was thought to be disappointing by analysts. CD Projekt SA stock fell by up to 9.4% after the publication of Metacritic’s reviews.[237] The reviews aggregation OpenCritic criticised CD Projekt Red for deliberately attempting to misrepresent the game, and not delivering review copies for Xbox One and PlayStation 4, knowing it would receive negative reviews.[238] A class-action lawsuit representing those making investments in CD Projekt during 2020 was filed on 24 December 2020 in California, asserting that the company made fraudulent claims to the state of Cyberpunk 2077 as to mislead those investors;[239] a second similar class-action suit had also been filed by January 2021.[240] By May 2021, four separate lawsuits against CD Projekt had been filed over Cyberpunk 2077, and had been subsequently merged into one common action.[241] CD Projekt proposed a settlement with the investors in December 2021, providing US$1.85 million to the group as part of the terms[242] which was approved by a judge in January 2023.[243] Poland’s Office of Competition and Consumer Protection began an investigation of the game in January 2021, asking CD Projekt for an «explanation regarding problems with the game and actions taken by them».[244] Having previously asked its employees to work 6-day weeks for several final months of the development of the game, the company ditched plans to tie developers’ bonuses to review scores, choosing instead to pay out the full bonus regardless.[245]
Jason Schreier of Bloomberg News said that, based on discussions with CD Projekt developers, a major reason for the poor performance of Cyberpunk 2077 on release was underestimating the effort that would be needed. While more than twice as many developers were brought on board to help with the game compared to The Witcher 3, CD Projekt had only expected the same amount of time to complete the game, so that the bulk of development towards the game only began in late 2016. The expanded scope of Cyberpunk 2077 including the game’s new engine had created difficulties, and while there were more developers, there was less organization of their various functions that further hampered the development, according to Schreier’s report. Many developers urged management to hold off on the game’s release.[246] Co-CEO Marcin Iwiński issued an open message to players on 13 January 2021, apologizing for the state of the game and the company’s plans to correct it. Iwiński stated that the company «underestimated the risk» in bringing a game optimized to run on personal computers over to consoles, particularly the older Xbox One and PlayStation 4 consoles.[247] He specifically faulted the in-game streaming engine that was used to load in assets from storage on the fly as the player moved through the game, which was scaled back to work on the older consoles.[248] While they had tested these versions as they approached release, they had not seen the same issues that players had reported in the released version. He affirmed that the developers were not responsible for the release state of the game, but instead this was a choice made by himself and the other management of the company.[247] Besides working to issue refunds and bring the game to a state to return it to the PlayStation Store, Iwiński outlined a year-long path that will involve multiple patches to bring the older consoles’ versions to better performance and then looking to optimizing the game for newer consoles, prior to any further additional content development.[247]
Sales
Cyberpunk 2077 received eight million pre-orders on all platforms, of which 74% were digital,[249] and it received more pre-orders than The Witcher 3: Wild Hunt;[92] one third of PC sales were through GOG.com.[250] It was a best-seller on Steam in China.[251] CD Projekt Red has stated that digital preorders for the title alone recouped the game’s production cost as well as the game’s 2020 marketing cost.[252] According to a CD Projekt investors call, sales saw a drastic decline four days after release owing to the technical issues present.[253] After the launch, analyst estimations for sales over 12 months fell from 30 million to 25.6 million.[254]
Within twelve hours after its release, the game had over one million concurrent players on Steam.[255] The PlayStation 4 version of Cyberpunk 2077 sold an estimated 104,600 physical copies during its debut week in Japan, making it the second highest selling retail game of the week in the country.[256] The game passed 13 million copies sold in December 2020.[257][258] It had the biggest digital game launch of all time, selling 10.2 million digital units[259] and grossing $609 million in digital sales as of 31 December 2020.[260] As of September 2022, the game has sold more than 20 million copies worldwide.[261][262]
Awards
An anime series, Cyberpunk: Edgerunners, was released in 2022. The series serves as a prequel, taking place about a year before the events of Cyberpunk 2077.
«I Really Want to Stay at Your House» is a song by British singer Rosa Walton written for the game.[b] Featured in the fictional radio station 98.7 Body Heat Radio, the song was included by Lakeshore Records on the soundtrack album Cyberpunk 2077: Radio, Vol. 2 (Original Soundtrack), which was released on 18 December 2020.[280][281] The song would later on go viral in 2022 after being utilised heavily in Edgerunners and chart in the United Kingdom at number 68.[282][283]
Sequel
A sequel, codenamed Project Orion, was announced in October 2022. It will be developed by CD Projekt North America, which has studios in both Vancouver and Boston. Several core team members working on Cyberpunk 2077 will be relocated to Boston to work on the game. The game’s development will begin following the release of Phantom Liberty.[284][285]
Notes
- ^ In July 2018, nearly 350 employees were on the team.[48] This rose to around 450 by June 2019,[49] and was estimated at 500 in October.[50]
- ^ Walton is credited alongside Hallie Coggins, her fictional in-universe persona created for Cyberpunk 2077.
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It’s like an Eat The Rich t-shirt with the Hot Topic price tag still on it; like Starbucks selling lattes in decorative All War Is Class War mugs.
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The anticipated CyberPunk 2077 launch wasn’t just a disaster for gamers, but for the game’s investors, too.
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Further reading
- Byrd, Christopher (10 December 2021). «The Strange, Unfinished Saga of Cyberpunk 2077». The New Yorker. Archived from the original on 23 December 2021. Retrieved 22 December 2021.
External links
- Official website
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Cyberpunk 2077 — Verified on Steam Deck
28.02.2023
We’re pleased to confirm that Cyberpunk 2077 has been Verified for Steam Deck Compatibility.
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Music Contest winners announcement!
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DLSS 3 & Reflex PC Update
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Episode 6
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The Edgerunners update is here
Say hello to the Edgerunners Update. In celebration of Cyberpunk: Edgerunners — the pulsating anime set in the world of Cyberpunk 2077 — this brand new free update brings in-game goodies inspired by the anime, as well as a host of new features and content to dig into.
NIGHT CITY CHANGES EVERY BODY
Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.
CREATE YOUR OWN CYBERPUNK
Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City.
Use a variety of upgradeable weapons, hacking skills and body-enhancing implants to become the best hired gun in town.
Take down everyone, from corporate security and the police, to gangs and other mercenaries, in order to gain the street cred needed to access better jobs.
Spend your hard-earned money on weapons and cyberware or have fun buying cars, motorcycles, and outrageous clothing.
EXPLORE THE CITY OF THE FUTURE
Night City is packed to the brim with things to do, places to see, and people to meet. And it’s up to you where to go, when to go, and how to get there.
Journey through a city that’s larger than life, explore gang-ridden warzones, trade in its bustling downtown, and raid corporate havens.
Make deals with sleazy fixers, desperate celebrities, and renegade artificial intelligences — all fighting tooth and nail to make it big in Night City.
Make choices in your journey and watch the story change based on your actions.
BUILD YOUR LEGEND
Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make.
Push yourself to the absolute limit to get your hands on Night City’s most valuable implant — a prototype chip that can make you live forever.
Face corporate leaders, underground hustlers, and all of the most feared people in Night City — those who will do everything in their power to possess the prototype chip.
Choose how to handle this enormous power and who you wish to become.
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Cyberpunk 2077 | |
---|---|
Developer(s) | CD Projekt Red |
Publisher(s) | CD Projekt |
Director(s) | Adam Badowski |
Producer(s) |
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Designer(s) |
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Programmer(s) |
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Writer(s) |
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Composer(s) |
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Series | Cyberpunk |
Engine | REDengine 4 |
Platform(s) |
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Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt. Set in Night City, an open world set in the Cyberpunk universe, players assume the role of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The main story follows V’s struggle as he deals with a mysterious cybernetic implant that threatens to overwrite his body with the personality and memories of a deceased celebrity only perceived by V; the two must work together to be separated and save V’s life.
The game’s development began following the release of The Witcher 3: Wild Hunt – Blood and Wine (2016). The game was developed by a team of around 500 people using the REDengine 4 game engine. CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes, Nvidia, QLOC, and Jali Research to aid the production. Cyberpunk creator Mike Pondsmith was a consultant, and actor Keanu Reeves has a starring role. The original score was led by Marcin Przybyłowicz, featuring the contributions of several licensed artists.
After years of anticipation, CD Projekt released Cyberpunk 2077 for PlayStation 4, Stadia, Windows, and Xbox One on 10 December 2020, followed by PlayStation 5 and Xbox Series X/S on 15 February 2022. It received praise from critics for its narrative, setting, and graphics, although some of its gameplay elements received mixed responses, while its themes and representation of transgender characters received some criticism. It was also widely criticized for bugs, particularly in the console versions, which suffered from performance problems; Sony removed it from the PlayStation Store from December 2020 to June 2021 while CD Projekt rectified some of the problems. CD Projekt became subject to investigations and class-action lawsuits for their perceived attempts at downplaying the severity of the technical problems before release; these were ultimately cleared with a settlement of US$1.85 million. By April 2022, the game had sold more than 18 million copies. An expansion, Phantom Liberty, is set to release in 2023 on PC and ninth generation of video game consoles. A sequel is in development.
Gameplay
Gameplay screenshot of the player-character completing a mission
Cyberpunk 2077 is an action role-playing game[1] played in a first-person perspective as V,[2] a mercenary whose voice,[3] face, hairstyles, body type and modifications, background, and clothing are customisable. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are influenced by the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). V must consult a «ripperdoc» to upgrade and purchase cyberware implants; black markets offer military-grade abilities.[4] The rarity of any given equipment is shown by a coloured tier system.[5] V can take cover, aim, run, jump, double jump, and slide.[6][7] Melee strikes can be dealt with close-combat weapons.[8][9] There are three types of ranged weapons, all of which can be customised and modified—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets).[10][11] Ranged weapons are equipped to ricochet bullets in a target’s direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical.[12][13][14] Weapon use increases accuracy and reloading speed, which are manifested in character animations.[15] Gunsmiths repair and upgrade weapons.[8] The game can be completed without killing anyone,[16] with non-lethal options for weapons and cyberware.[17]
The open world metropolis of Night City consists of six regions; the corporate City Centre, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are subject to either a third- or first-person view.[4] Pedestrians are vulnerable to vehicular collisions.[11] Depending on the location, law enforcement may be alerted if V commits a crime.[18][19] Radio stations are available to listen to.[20] The full day-night cycle and dynamic weather affect the way non-player characters (NPCs) behave.[10][21] V owns an apartment and a garage.[8][22] Night City features non-English-speaking characters, whose languages can be translated with special implants.[23] «Braindance» is a device that allows V to undergo other people’s experiences.[24][25] Branching dialogues enable interaction with NPCs and actions in quests.[26] Experience points are obtained from main quests and fuel the stats; side quests yield «street cred», unlocking skills, vendors, places, and additional quests.[5][10][11][27] Quests are acquired from characters known as Fixers.[11] Throughout the game, V is aided by various companions.[8] Consumables, like soft drinks, are used for healing, and objects can be inspected in V’s inventory.[7] Minigames include hacking, boxing, auto racing,[28] martial arts, and shooting ranges.[29] The player’s in-game choices can lead to different endings.[25]
Synopsis
Setting
Night City is an American megacity in the Free State of North California, controlled by corporations and unassailed by the laws of both country and state. It sees conflict from rampant gang wars and its ruling entities contending for dominance. The city relies on robotics for everyday aspects like waste collection, maintenance, and public transportation.[30][31] Its visual identity is derived from the four eras it underwent—austere Entropism, colourful Kitsch, imposing Neo-Militarism, and opulent Neo-Kitsch.[32] Homelessness abounds but does not preclude cybernetic modification for the poor, giving rise to cosmetic addiction and consequent violence. These threats are dealt with by the armed force known as Psycho Squad.[33][34] Trauma Team can be employed for rapid medical services.[35] Because of the constant threat of physical harm, all citizens are allowed to carry firearms in public openly.[36]
Plot
The game begins with the selection of one of three lifepaths for the player character V (Gavin Drea or Cherami Leigh): Nomad, Streetkid, or Corpo. All three lifepaths involve V starting a new life in Night City with local thug Jackie Welles (Jason Hightower) and having various adventures with a netrunner, T-Bug.
In 2077, local fixer Dexter DeShawn (Michael-Leon Wooley) hires V and Welles to steal a biochip known as «the Relic» from Arasaka Corporation. They acquire the Relic, but the plan goes awry when they witness the murder of the megacorp’s leader Saburo Arasaka (Masane Tsukayama) at the hands of his treacherous son Yorinobu (Hideo Kimura). Yorinobu covers up the murder as poisoning and triggers a security sweep in which Arasaka’s netrunners kill T-Bug. V and Welles escape, but Welles is fatally wounded in the process, and the Relic’s protective case is damaged, forcing V to insert the biochip into the cyberware in their head.
Furious at the unwanted police attention, DeShawn shoots V in the head and leaves them for dead in a landfill. Upon awakening, V is haunted by the digital ghost of war veteran turned iconic rock star Johnny Silverhand (Keanu Reeves), believed to have died in 2023 during an attempted thermonuclear attack on Arasaka Tower. V learns from their ripperdoc Viktor Vector (Michael Gregory) that DeShawn’s bullet triggered resurrection nanotech on the biochip, repairing the damage to V’s brain but starting an irreversible process to overwrite their memories with those of Silverhand, leaving V only a few weeks before the process completes. The biochip cannot be removed, so V must find a way to remove Silverhand and survive.
Through reliving Silverhand’s memories, V learns that in 2023, Silverhand’s then-girlfriend Alt Cunningham (Alix Wilton Regan) had created Soulkiller, an artificial intelligence able to copy netrunners’ minds through their neural links. However, the process destroyed the target’s brain. Arasaka kidnapped Cunningham and forced her to create their own version of Soulkiller, which would store the minds of its targets in Arasaka’s digital fortress, Mikoshi. Silverhand led a rescue effort to save Cunningham, but failed to find her before Arasaka used Soulkiller on her; Silverhand’s later thermonuclear attack was a cover to free Alt’s consciousness from Arasaka’s subnet, but Arasaka captured him and used Soulkiller on him as well.
By 2077, Arasaka was advertising a «Secure Your Soul» program and conducting secret research into writing a digital copy of a mind into a living human brain, from which the Relic arose. Eventually, V must decide whether to mount an attack on Arasaka Tower to gain physical access to Mikoshi and use Soulkiller to remove Silverhand from their body, or to make a deal with Arasaka to extract the Relic.
Depending upon player actions throughout the game, V can choose different options to conduct the attack. V can allow Silverhand to stage the attack with his former crew, suppress Silverhand and mount the attack with a network of allies assembled during the game, mount the attack solo, or simply commit suicide. Regardless, either after successfully using Soulkiller or after having Arasaka perform surgery on them, it is revealed that the damage to V’s body is irreversible. Depending on player choice, V either requests Arasaka to be uploaded into Mikoshi until a suitable host body is found, remains in their body with an uncertain life expectancy, or allows Silverhand to take over permanently. If the latter is taken, Silverhand pays his respects to his friends and leaves Night City to start a new life.
Development
Cyberpunk creator Mike Pondsmith acted as a consultant since 2012.
Cyberpunk 2077 was developed by CD Projekt Red’s studios in Warsaw and Kraków, while the Wrocław office devoted about forty people to research and development.[37] It is based on Mike Pondsmith’s Cyberpunk role-playing game franchise; Pondsmith started consulting on the project in 2012.[38][39] He also appears in it as a character.[40] The game drew its influences from the 1982 film Blade Runner, manga and anime series Ghost in the Shell, and video games System Shock (1994) and Deus Ex (2000).[41] Pondsmith’s follow-up to Cyberpunk V3.0, Cyberpunk Red, also made an impact on the lore.[42] The game cost an estimated 1.2 billion Polish złoty (US$313 million) to develop, making it one of the most expensive games ever made.[43][44]
The game entered pre-production with approximately 50 staff members after CD Projekt Red finished The Witcher 3: Wild Hunt – Blood and Wine (2016).[45][46] The team was expanded over time, surpassing the size of the team for The Witcher 3: Wild Hunt (2015).[47][a] After the release of Wild Hunt, the team began to upgrade its REDengine 3 for Cyberpunk 2077,[51] which went on to use the engine’s next iteration REDengine 4.[52] CD Projekt Red was granted subsidies of US$7 million by the Polish government in 2017, which was used to hire team members to work on particular themes such as City Creation and Cinematic Feel.[52] In March 2018, a new studio opened in Wrocław to aid the production.[53] CD Projekt Red partnered with several companies: Digital Scapes to craft additional tools,[54] Nvidia for real time ray tracing,[55] QLOC for quality assurance,[56] and Jali Research to procedurally generate the lip sync for all ten localisations.[57] In 2018, CD Projekt Red stated they had focused on optimization from the start of the project.[58] Originally to include multiplayer features,[59][60] this feature was later decided to be a post-release addition.[61][62]
The first-person perspective was chosen to immerse players more than what a third-person perspective would allow.[10] Cutscenes and gameplay were both made in first-person to seamlessly blend together.[63][64] The game was to feature full nudity, which game director Adam Badowski said encapsulates the theme of transhumanism—»the body is no longer sacrum [sacred]; it’s profanum [profane]».[65] However, in the final release, the only depiction of genitalia was in the character creator- prior to actual gameplay. The quest designers focused on enabling players to decide the order in which quests are undertaken.[66] Side quests were often made from unused parts of the main story.[67] The story was made shorter than The Witcher 3‘s as CD Projekt found that many players had not finished that game as a result of its length.[68] Animation systems were remade to better generate muscle movement, motion capture was improved, and environments were created from prefabricated designs.[38] Reused models had their colours and details altered.[69] Feedback from E3 2018 influenced the non-lethal playthrough and removed the male-female option in character customisation, instead basing it on voice and body type.[70][71]
The script was written in Polish and a separate team translated the dialogue into English.[72] Persons translating into languages other than English were provided with both the original Polish script and English localization. The English localization was the base for all language versions except the Polish one, however, it was not a determinant that had to be translated one-to-one and allowed translators to be creative. Some other versions, such as the Russian one, were also based on the original, if the translators knew Polish. English and Polish dialogues were recorded independently of each other, as were some of the other language versions. Screenwriters took part in the recording of Polish dialogues, providing the actors with additional information about the characters and the context of the situation, helping them put themselves into the role. Dialogues previously recorded in Polish or English could be made available to authors of later versions in order to correctly convey emotions by the actors. Polish and English actors participating in the recordings, where the game’s creators were also present, could suggest changes to the dialogues, some of which were recognised.[73]
Night City was designed with the help of urban planners,[74] and its architecture drew on the style of Brutalism.[75] The world is loaded with vertical streaming, a rendering technique that omits objects below and above the player’s field of view, rendering only the elements that appear on the screen to save memory and make visible objects look more detailed.[76] By August 2018, the story was completed and could facilitate a complete playthrough.[77] The content was nearly complete by mid-2019, with the rest of development focused largely on polishing.[49] Staff started remote work in March 2020 due to the COVID-19 pandemic,[78] causing a halt in localisation.[79] Despite the studio’s disavowal of mandatory overtime in May and June 2019,[80][81] «crunch time» was implemented in the final weeks,[82] although Polygon reported that it has been in effect for a longer period by that time.[83] In October 2020, Cyberpunk 2077 was released to manufacturing.[84]
Marcello Gandini’s designs from the ’80s and ’90s shaped most of the vehicles’ looks.[85] It features a motorbike from the Akira manga and anime film and a car inspired by Mad Max: Fury Road (2015).[86][87] In July 2018, actor Keanu Reeves was approached for the role of Johnny Silverhand,[88] codenamed Mr Fusion to maintain secrecy.[89] He would lend his likeness to, voice, and do motion capture for the character.[90][91] Reeves’ dialogue amount is second only to that of V.[92] Having first spent fifteen days recording his lines,[93] Reeves was later granted his request that Silverhand’s screen presence be doubled.[94] Masane Tsukayama portrays Arasaka Corporation leader Saburo Arasaka in Japanese for all regions and the voice acting is not localized.[95] Musician and producer Grimes voices the frontwoman of Lizzy Wizzy and the Metadwarves.[96]
The Witcher 3: Wild Hunt composer Marcin Przybyłowicz wrote the score with P. T. Adamczyk and Paul Leonard-Morgan.[97][98] They created seven and a half hours of music, customising assets for every quest. Genres like rave, intelligent dance music, and industrial had an effect on their approach, infusing the tracks with a ’90s feel. Analogue synthesizers were employed as much as could be achieved.[99] In-game radio stations play original songs by numerous licensed artists.[100] Sebastian Stępień served as head writer and creative director until early 2019.[101][102]
Marketing and release
Cyberpunk 2077 was announced in May 2012.[46] Trailers for the game were released in January 2013,[103] at E3 2018,[104] and at E3 2019.[105] The game was initially confirmed for Microsoft Windows,[106] with PlayStation 4 and Xbox One announced at E3 2018.[104] Stadia was announced in August 2019.[107]
At E3 2019, an initial release date of 16 April 2020 was announced.[105] This was delayed to 17 September,[108] then 19 November,[109] and finally 10 December.[110] The developers received death threats over the last delay.[111] The final delay was decided suddenly, with discussions commencing a day before the initial announcement. Due to Polish law, CD Projekt was not allowed to inform every member of the development team due to its large size; around ninety percent were not informed until the last minute.[112] Rockfish Game’s Everspace 2‘s early access release and an expansion to Grinding Gear Games’s Path of Exile, scheduled to be released in December 2020, were delayed until the following month in order to avoid competing with Cyberpunk 2077‘s release.[113][114]
With E3 2020 cancelled because of the COVID-19 pandemic, CD Projekt’s online event Night City Wire showed additional trailers, more gameplay,[115][116][117] and making-of footage.[118] Next-generation ports for Xbox Series X/S and PlayStation 5 were initially scheduled for release in 2021,[119] but were delayed in October 2021,[120] before eventually releasing on February 15, 2022.[121][122][123] Owners of the Xbox One and PlayStation 4 versions were able to freely download the game on their respective next-generation models.[124][125] The delayed standalone multiplayer was announced to launch after 2021.[62][126]
The collector’s edition consists of a custom box, steelbook, figurine depicting a male V, hardcover artbook, metal pin set and keychain, A Visitor’s Guide to Night City, embroidered patches, world compendium, Night City postcards and map, and stickers. The standard edition also contains the compendium, postcards, map, and stickers.[127] Digital items that come with every copy are the soundtrack, art booklet, Cyberpunk 2020 sourcebook, wallpapers, and Cyberpunk 2077: Your Voice comic.[128] Purchases through CD Projekt’s subsidiary GOG.com include the digital comic Cyberpunk 2077: Big City Dreams.[129]
As with The Witcher 2 and The Witcher 3, both Warner Bros. Interactive Entertainment[130] and Bandai Namco Entertainment served as physical distributors in North America and Central Europe,[131] Australia, and New Zealand[132] respectively. Spike Chunsoft published the physical PlayStation 4 copies in Japan.[133]
Funko Pops were obtainable starting 16 April 2020.[134] The World of Cyberpunk 2077, a 192-page art book,[135] was published by Dark Horse Books on 29 July.[136] On 9 September, Dark Horse brought out the first issue of a comic book series called Cyberpunk 2077: Trauma Team with writer Cullen Bunn and illustrator Miguel Valderrama.[137] CD Projekt Red held a cosplay competition from June 2019 to October 2020.[138][139] A card game created alongside publisher CMON Limited, Cyberpunk 2077 – Afterlife: The Card Game, was slated for 2020 but has yet to be release, no updating announcements have been made and the card game’s future remains uncertain.[140] McFarlane Toys signed a three-year agreement to manufacture action figures.[141] The Cyberpunk 2077-themed Xbox One X, which includes a digital copy and downloadable content,[142] became the final limited edition of that console.[143] Designed with the same aesthetic were video cards,[144] gaming chairs,[145] energy drinks,[146] sneakers,[147] smartphones exclusive to China,[148] and peripherals.[149][150] From May 2020, advertising company Agora Group had newspapers, online services, and radio channels doing promotion in Poland. Their subsidiaries carried out publicity outdoors and in movie theatres, using established brands to disseminate information about the game.[151] Cyberpunk: Edgerunners, an anime spin-off collaboration co-produced by CD Projekt Red and Studio Trigger, premiered on September 13, 2022 on Netflix.[152]
The versions of Cyberpunk 2077 released in Japan and China were subject to a reduction in the amount of nudity and gore portrayed in order to meet rating agency requirements and censorship laws.[153][154] A datamine of the game’s source code by hackers in February 2021 revealed that content flagged for censorship in China was tagged under «Winnie the Pooh», a reference to an internet meme in which Chinese Communist Party leader Xi Jinping was compared to the titular character.[155][156][157][158]
Downloadable content
Prior to the announcement of the game’s only planned expansion, Phantom Liberty, CD Projekt Red released 18 different DLCs for the game which added cosmetics and additional gameplay content. One of the DLCs released included content from the Cyberpunk: Edgerunners anime.[159] On September 6, 2022, CD Projekt Red confirmed that an expansion, entitled Cyberpunk 2077: Phantom Liberty, would be released for PC, Xbox Series X/S, and PlayStation 5 in 2023. It is the only planned expansion for the game, with Reeves reprising his role of Johnny Silverhand.[160][161] On November 16, 2022, it was confirmed that Phantom Liberty will be a paid expansion pack, akin to Witcher 3 expansions Blood and Wine and Hearts of Stone.[162] A trailer for Phantom Liberty was released during The Game Awards 2022 which revealed Idris Elba had joined the project.[163]
On December 5, 2022, CD Projekt Red confirmed a «Game of the Year» edition of Cyberpunk 2077 will be released after Phantom Liberty; both are slated for a 2023 release. CD Projekt Red president Adam Kiciński commented that «it’s the natural order of things», mentioning that after their previous title The Witcher 3 received the story expansions Blood and Wine and Hearts of Stone, the firm released a «Game of the Year» edition of the title, combining all released DLC, and expects the same to happen with Cyberpunk 2077.[164][165][166]
Reception
Pre-release
The game was highly anticipated before its release.[167] It won over one hundred awards at E3 2018,[55] including Best Game, Best Xbox One Game, Best PC Game,[168] Best RPG,[169] and People’s Choice at IGN,[170] Best Role-Playing Game and Game of the Show at Game Informer,[171] Best of E3 at PC Gamer,[172] and Game of the Show at GamesRadar+.[173] The second trailer was considered one of the best at the expo,[174][175][176][177] although writer William Gibson, credited with pioneering the cyberpunk subgenre, described it as «GTA skinned-over with a generic 80s retro-future».[178] Gibson later responded more positively to the first gameplay demo.[179] The first-person perspective, in contrast with The Witcher 3: Wild Hunt‘s third-person, was subject to criticism.[180][181] Cyberpunk 2077 was the most widely discussed game of E3 2019,[182] where it was presented awards for Best of E3 at GamesRadar+, PC Gamer, Rock, Paper, Shotgun, and Ars Technica,[183][184][185][186] and Best Game, People’s Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at IGN.[187] The third trailer was lauded with emphasis on Reeves’ reveal.[188][189]
Liana Ruppert, a journalist for Game Informer who has photosensitive epilepsy, experienced a grand mal seizure while reviewing the game days before its release. The seizure was triggered by the game’s «braindance» sequence, which contains red and white flashing lights that reportedly resemble the patterns produced by medical devices used to intentionally trigger seizures.[190] In response, CD Projekt Red made a public statement and reached out to Ruppert.[191][192] The company then released a patch to add a warning, and issued a later patch on 11 December to reduce the risk of inducing epileptic symptoms.[193]
Prior to the release of the game, CD Projekt Red provided review copies of Cyberpunk to several major outlets. CD Projekt Red issued strict review embargo terms on these review copies, requiring reviewers to sign non-disclosure agreements (NDA) and only allowing for footage provided by the company to be shown in reviews; according to Wired Magazine (which did not receive a reviewer copy), violating the NDA could cost around $27,000 per violation.[194] Concern also arose over the fact review copies were issued for the PC version of the game, ensuring that all pre-release reviews related to the PC version of the game, excluding consoles. As a result, this eroded trust from some consumers.[195]
Post-release
The PC, PlayStation 5 and Xbox Series releases of Cyberpunk 2077 received «generally favorable reviews» from critics, according to Metacritic.[196][198][200] The PlayStation 4 and Xbox One versions of the game received «mixed or average reviews».[197][199]
Critics praised the quality of the story as well as the depth and expansiveness of side quests,[205] immersive atmosphere of the world,[204] visual quality,[210] and freshness of the cyberpunk setting.[211] The game’s systems such as crafting, driving mechanics, and combat received a mixed response.[203] Some critics, while acknowledging the game’s many strengths, nonetheless criticised its shallow portrayal of the cyberpunk genre, and also described its portrayal of related themes such as anti-capitalism and anarchism as ironic.[212][213] Others took issue with the portrayal of transgender people, who they felt were fetishized by in-game material but were not given any meaningful role in the narrative.[203][214][215][216][excessive citations]
On launch day, the game exceeded 1 million concurrent viewers on Twitch.[217]
Along with several post-release patches, following the release of the animated series Cyberpunk: Edgerunners on Netflix in September 2022, the game’s player count on PC boosted to levels last seen with the game’s initial release.[218] The million-plus daily player count continued for at least four weeks following the release of Edgerunners.[219]
Technical issues
The release of Cyberpunk 2077 was a high-profile event and was considered a disastrous launch[220][221] as a result of the game suffering from numerous bugs and performance issues, particularly on the PlayStation 4 and Xbox One versions.[222][223][224][225] The Guardian called the release «a shambles»,[226] while The New York Times said it was among the most conspicuous disasters in the industry’s history, with CD Projekt Red prominently failing to meet expectations for what was anticipated to be the biggest game release of the year.[220] Other gaming industry commentators have described the post-launch reception of Cyberpunk 2077 as a fall from grace for CD Projekt Red, who had previously enjoyed a fiercely pro-consumer reputation.[227][228]
Some of the initial reviews that had been based only on the PC version of the game were later updated to add a caveat about the notable difference in performance between this version and its console releases.[203][205] Because of the game’s performance on consoles, CD Projekt issued an apology, particularly for their pre-release secrecy regarding these versions, concluding that unsatisfied consumers could opt for refunds.[229][230] This was initially followed by multiple reports of players unable to get said refund. CD Projekt Red later stated that they had no specific deals in place with either Microsoft or Sony to facilitate such an action; refunds are dealt with according to standard refund policies.[231] On 17 December 2020, Sony announced that it would offer refunds to customers who had purchased Cyberpunk 2077 through the PlayStation Store and removed it from the store «until further notice»;[232] once returned to the store in June 2021, the PlayStation Store warned users that «Users continue to experience performance issues with this game. Purchase for use on PS4 systems is not recommended.»[233] The Xbox One version of the game remained available for purchase from the online Microsoft store, albeit with a warning about the game’s performance issues. Players who bought the game through the Microsoft store were also offered refunds.[234][235] In the US, GameStop accepted returns of boxed versions of the game even if the box was opened, an exception to the store’s usual refund policy.[236]
Controversy
Although the game’s reviews were largely positive, its aggregate score was thought to be disappointing by analysts. CD Projekt SA stock fell by up to 9.4% after the publication of Metacritic’s reviews.[237] The reviews aggregation OpenCritic criticised CD Projekt Red for deliberately attempting to misrepresent the game, and not delivering review copies for Xbox One and PlayStation 4, knowing it would receive negative reviews.[238] A class-action lawsuit representing those making investments in CD Projekt during 2020 was filed on 24 December 2020 in California, asserting that the company made fraudulent claims to the state of Cyberpunk 2077 as to mislead those investors;[239] a second similar class-action suit had also been filed by January 2021.[240] By May 2021, four separate lawsuits against CD Projekt had been filed over Cyberpunk 2077, and had been subsequently merged into one common action.[241] CD Projekt proposed a settlement with the investors in December 2021, providing US$1.85 million to the group as part of the terms[242] which was approved by a judge in January 2023.[243] Poland’s Office of Competition and Consumer Protection began an investigation of the game in January 2021, asking CD Projekt for an «explanation regarding problems with the game and actions taken by them».[244] Having previously asked its employees to work 6-day weeks for several final months of the development of the game, the company ditched plans to tie developers’ bonuses to review scores, choosing instead to pay out the full bonus regardless.[245]
Jason Schreier of Bloomberg News said that, based on discussions with CD Projekt developers, a major reason for the poor performance of Cyberpunk 2077 on release was underestimating the effort that would be needed. While more than twice as many developers were brought on board to help with the game compared to The Witcher 3, CD Projekt had only expected the same amount of time to complete the game, so that the bulk of development towards the game only began in late 2016. The expanded scope of Cyberpunk 2077 including the game’s new engine had created difficulties, and while there were more developers, there was less organization of their various functions that further hampered the development, according to Schreier’s report. Many developers urged management to hold off on the game’s release.[246] Co-CEO Marcin Iwiński issued an open message to players on 13 January 2021, apologizing for the state of the game and the company’s plans to correct it. Iwiński stated that the company «underestimated the risk» in bringing a game optimized to run on personal computers over to consoles, particularly the older Xbox One and PlayStation 4 consoles.[247] He specifically faulted the in-game streaming engine that was used to load in assets from storage on the fly as the player moved through the game, which was scaled back to work on the older consoles.[248] While they had tested these versions as they approached release, they had not seen the same issues that players had reported in the released version. He affirmed that the developers were not responsible for the release state of the game, but instead this was a choice made by himself and the other management of the company.[247] Besides working to issue refunds and bring the game to a state to return it to the PlayStation Store, Iwiński outlined a year-long path that will involve multiple patches to bring the older consoles’ versions to better performance and then looking to optimizing the game for newer consoles, prior to any further additional content development.[247]
Sales
Cyberpunk 2077 received eight million pre-orders on all platforms, of which 74% were digital,[249] and it received more pre-orders than The Witcher 3: Wild Hunt;[92] one third of PC sales were through GOG.com.[250] It was a best-seller on Steam in China.[251] CD Projekt Red has stated that digital preorders for the title alone recouped the game’s production cost as well as the game’s 2020 marketing cost.[252] According to a CD Projekt investors call, sales saw a drastic decline four days after release owing to the technical issues present.[253] After the launch, analyst estimations for sales over 12 months fell from 30 million to 25.6 million.[254]
Within twelve hours after its release, the game had over one million concurrent players on Steam.[255] The PlayStation 4 version of Cyberpunk 2077 sold an estimated 104,600 physical copies during its debut week in Japan, making it the second highest selling retail game of the week in the country.[256] The game passed 13 million copies sold in December 2020.[257][258] It had the biggest digital game launch of all time, selling 10.2 million digital units[259] and grossing $609 million in digital sales as of 31 December 2020.[260] As of September 2022, the game has sold more than 20 million copies worldwide.[261][262]
Awards
An anime series, Cyberpunk: Edgerunners, was released in 2022. The series serves as a prequel, taking place about a year before the events of Cyberpunk 2077.
«I Really Want to Stay at Your House» is a song by British singer Rosa Walton written for the game.[b] Featured in the fictional radio station 98.7 Body Heat Radio, the song was included by Lakeshore Records on the soundtrack album Cyberpunk 2077: Radio, Vol. 2 (Original Soundtrack), which was released on 18 December 2020.[280][281] The song would later on go viral in 2022 after being utilised heavily in Edgerunners and chart in the United Kingdom at number 68.[282][283]
Sequel
A sequel, codenamed Project Orion, was announced in October 2022. It will be developed by CD Projekt North America, which has studios in both Vancouver and Boston. Several core team members working on Cyberpunk 2077 will be relocated to Boston to work on the game. The game’s development will begin following the release of Phantom Liberty.[284][285]
Notes
- ^ In July 2018, nearly 350 employees were on the team.[48] This rose to around 450 by June 2019,[49] and was estimated at 500 in October.[50]
- ^ Walton is credited alongside Hallie Coggins, her fictional in-universe persona created for Cyberpunk 2077.
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Further reading
- Byrd, Christopher (10 December 2021). «The Strange, Unfinished Saga of Cyberpunk 2077». The New Yorker. Archived from the original on 23 December 2021. Retrieved 22 December 2021.
External links
- Official website
Cyberpunk 2077 | |
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Developer(s) | CD Projekt Red |
Publisher(s) | CD Projekt |
Director(s) | Adam Badowski |
Producer(s) |
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Designer(s) |
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Programmer(s) |
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Writer(s) |
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Composer(s) |
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Series | Cyberpunk |
Engine | REDengine 4 |
Platform(s) |
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Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt. Set in Night City, an open world set in the Cyberpunk universe, players assume the role of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The main story follows V’s struggle as he deals with a mysterious cybernetic implant that threatens to overwrite his body with the personality and memories of a deceased celebrity only perceived by V; the two must work together to be separated and save V’s life.
The game’s development began following the release of The Witcher 3: Wild Hunt – Blood and Wine (2016). The game was developed by a team of around 500 people using the REDengine 4 game engine. CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes, Nvidia, QLOC, and Jali Research to aid the production. Cyberpunk creator Mike Pondsmith was a consultant, and actor Keanu Reeves has a starring role. The original score was led by Marcin Przybyłowicz, featuring the contributions of several licensed artists.
After years of anticipation, CD Projekt released Cyberpunk 2077 for PlayStation 4, Stadia, Windows, and Xbox One on 10 December 2020, followed by PlayStation 5 and Xbox Series X/S on 15 February 2022. It received praise from critics for its narrative, setting, and graphics, although some of its gameplay elements received mixed responses, while its themes and representation of transgender characters received some criticism. It was also widely criticized for bugs, particularly in the console versions, which suffered from performance problems; Sony removed it from the PlayStation Store from December 2020 to June 2021 while CD Projekt rectified some of the problems. CD Projekt became subject to investigations and class-action lawsuits for their perceived attempts at downplaying the severity of the technical problems before release; these were ultimately cleared with a settlement of US$1.85 million. By April 2022, the game had sold more than 18 million copies. An expansion, Phantom Liberty, is set to release in 2023 on PC and ninth generation of video game consoles. A sequel is in development.
Gameplay
Gameplay screenshot of the player-character completing a mission
Cyberpunk 2077 is an action role-playing game[1] played in a first-person perspective as V,[2] a mercenary whose voice,[3] face, hairstyles, body type and modifications, background, and clothing are customisable. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are influenced by the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). V must consult a «ripperdoc» to upgrade and purchase cyberware implants; black markets offer military-grade abilities.[4] The rarity of any given equipment is shown by a coloured tier system.[5] V can take cover, aim, run, jump, double jump, and slide.[6][7] Melee strikes can be dealt with close-combat weapons.[8][9] There are three types of ranged weapons, all of which can be customised and modified—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets).[10][11] Ranged weapons are equipped to ricochet bullets in a target’s direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical.[12][13][14] Weapon use increases accuracy and reloading speed, which are manifested in character animations.[15] Gunsmiths repair and upgrade weapons.[8] The game can be completed without killing anyone,[16] with non-lethal options for weapons and cyberware.[17]
The open world metropolis of Night City consists of six regions; the corporate City Centre, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are subject to either a third- or first-person view.[4] Pedestrians are vulnerable to vehicular collisions.[11] Depending on the location, law enforcement may be alerted if V commits a crime.[18][19] Radio stations are available to listen to.[20] The full day-night cycle and dynamic weather affect the way non-player characters (NPCs) behave.[10][21] V owns an apartment and a garage.[8][22] Night City features non-English-speaking characters, whose languages can be translated with special implants.[23] «Braindance» is a device that allows V to undergo other people’s experiences.[24][25] Branching dialogues enable interaction with NPCs and actions in quests.[26] Experience points are obtained from main quests and fuel the stats; side quests yield «street cred», unlocking skills, vendors, places, and additional quests.[5][10][11][27] Quests are acquired from characters known as Fixers.[11] Throughout the game, V is aided by various companions.[8] Consumables, like soft drinks, are used for healing, and objects can be inspected in V’s inventory.[7] Minigames include hacking, boxing, auto racing,[28] martial arts, and shooting ranges.[29] The player’s in-game choices can lead to different endings.[25]
Synopsis
Setting
Night City is an American megacity in the Free State of North California, controlled by corporations and unassailed by the laws of both country and state. It sees conflict from rampant gang wars and its ruling entities contending for dominance. The city relies on robotics for everyday aspects like waste collection, maintenance, and public transportation.[30][31] Its visual identity is derived from the four eras it underwent—austere Entropism, colourful Kitsch, imposing Neo-Militarism, and opulent Neo-Kitsch.[32] Homelessness abounds but does not preclude cybernetic modification for the poor, giving rise to cosmetic addiction and consequent violence. These threats are dealt with by the armed force known as Psycho Squad.[33][34] Trauma Team can be employed for rapid medical services.[35] Because of the constant threat of physical harm, all citizens are allowed to carry firearms in public openly.[36]
Plot
The game begins with the selection of one of three lifepaths for the player character V (Gavin Drea or Cherami Leigh): Nomad, Streetkid, or Corpo. All three lifepaths involve V starting a new life in Night City with local thug Jackie Welles (Jason Hightower) and having various adventures with a netrunner, T-Bug.
In 2077, local fixer Dexter DeShawn (Michael-Leon Wooley) hires V and Welles to steal a biochip known as «the Relic» from Arasaka Corporation. They acquire the Relic, but the plan goes awry when they witness the murder of the megacorp’s leader Saburo Arasaka (Masane Tsukayama) at the hands of his treacherous son Yorinobu (Hideo Kimura). Yorinobu covers up the murder as poisoning and triggers a security sweep in which Arasaka’s netrunners kill T-Bug. V and Welles escape, but Welles is fatally wounded in the process, and the Relic’s protective case is damaged, forcing V to insert the biochip into the cyberware in their head.
Furious at the unwanted police attention, DeShawn shoots V in the head and leaves them for dead in a landfill. Upon awakening, V is haunted by the digital ghost of war veteran turned iconic rock star Johnny Silverhand (Keanu Reeves), believed to have died in 2023 during an attempted thermonuclear attack on Arasaka Tower. V learns from their ripperdoc Viktor Vector (Michael Gregory) that DeShawn’s bullet triggered resurrection nanotech on the biochip, repairing the damage to V’s brain but starting an irreversible process to overwrite their memories with those of Silverhand, leaving V only a few weeks before the process completes. The biochip cannot be removed, so V must find a way to remove Silverhand and survive.
Through reliving Silverhand’s memories, V learns that in 2023, Silverhand’s then-girlfriend Alt Cunningham (Alix Wilton Regan) had created Soulkiller, an artificial intelligence able to copy netrunners’ minds through their neural links. However, the process destroyed the target’s brain. Arasaka kidnapped Cunningham and forced her to create their own version of Soulkiller, which would store the minds of its targets in Arasaka’s digital fortress, Mikoshi. Silverhand led a rescue effort to save Cunningham, but failed to find her before Arasaka used Soulkiller on her; Silverhand’s later thermonuclear attack was a cover to free Alt’s consciousness from Arasaka’s subnet, but Arasaka captured him and used Soulkiller on him as well.
By 2077, Arasaka was advertising a «Secure Your Soul» program and conducting secret research into writing a digital copy of a mind into a living human brain, from which the Relic arose. Eventually, V must decide whether to mount an attack on Arasaka Tower to gain physical access to Mikoshi and use Soulkiller to remove Silverhand from their body, or to make a deal with Arasaka to extract the Relic.
Depending upon player actions throughout the game, V can choose different options to conduct the attack. V can allow Silverhand to stage the attack with his former crew, suppress Silverhand and mount the attack with a network of allies assembled during the game, mount the attack solo, or simply commit suicide. Regardless, either after successfully using Soulkiller or after having Arasaka perform surgery on them, it is revealed that the damage to V’s body is irreversible. Depending on player choice, V either requests Arasaka to be uploaded into Mikoshi until a suitable host body is found, remains in their body with an uncertain life expectancy, or allows Silverhand to take over permanently. If the latter is taken, Silverhand pays his respects to his friends and leaves Night City to start a new life.
Development
Cyberpunk creator Mike Pondsmith acted as a consultant since 2012.
Cyberpunk 2077 was developed by CD Projekt Red’s studios in Warsaw and Kraków, while the Wrocław office devoted about forty people to research and development.[37] It is based on Mike Pondsmith’s Cyberpunk role-playing game franchise; Pondsmith started consulting on the project in 2012.[38][39] He also appears in it as a character.[40] The game drew its influences from the 1982 film Blade Runner, manga and anime series Ghost in the Shell, and video games System Shock (1994) and Deus Ex (2000).[41] Pondsmith’s follow-up to Cyberpunk V3.0, Cyberpunk Red, also made an impact on the lore.[42] The game cost an estimated 1.2 billion Polish złoty (US$313 million) to develop, making it one of the most expensive games ever made.[43][44]
The game entered pre-production with approximately 50 staff members after CD Projekt Red finished The Witcher 3: Wild Hunt – Blood and Wine (2016).[45][46] The team was expanded over time, surpassing the size of the team for The Witcher 3: Wild Hunt (2015).[47][a] After the release of Wild Hunt, the team began to upgrade its REDengine 3 for Cyberpunk 2077,[51] which went on to use the engine’s next iteration REDengine 4.[52] CD Projekt Red was granted subsidies of US$7 million by the Polish government in 2017, which was used to hire team members to work on particular themes such as City Creation and Cinematic Feel.[52] In March 2018, a new studio opened in Wrocław to aid the production.[53] CD Projekt Red partnered with several companies: Digital Scapes to craft additional tools,[54] Nvidia for real time ray tracing,[55] QLOC for quality assurance,[56] and Jali Research to procedurally generate the lip sync for all ten localisations.[57] In 2018, CD Projekt Red stated they had focused on optimization from the start of the project.[58] Originally to include multiplayer features,[59][60] this feature was later decided to be a post-release addition.[61][62]
The first-person perspective was chosen to immerse players more than what a third-person perspective would allow.[10] Cutscenes and gameplay were both made in first-person to seamlessly blend together.[63][64] The game was to feature full nudity, which game director Adam Badowski said encapsulates the theme of transhumanism—»the body is no longer sacrum [sacred]; it’s profanum [profane]».[65] However, in the final release, the only depiction of genitalia was in the character creator- prior to actual gameplay. The quest designers focused on enabling players to decide the order in which quests are undertaken.[66] Side quests were often made from unused parts of the main story.[67] The story was made shorter than The Witcher 3‘s as CD Projekt found that many players had not finished that game as a result of its length.[68] Animation systems were remade to better generate muscle movement, motion capture was improved, and environments were created from prefabricated designs.[38] Reused models had their colours and details altered.[69] Feedback from E3 2018 influenced the non-lethal playthrough and removed the male-female option in character customisation, instead basing it on voice and body type.[70][71]
The script was written in Polish and a separate team translated the dialogue into English.[72] Persons translating into languages other than English were provided with both the original Polish script and English localization. The English localization was the base for all language versions except the Polish one, however, it was not a determinant that had to be translated one-to-one and allowed translators to be creative. Some other versions, such as the Russian one, were also based on the original, if the translators knew Polish. English and Polish dialogues were recorded independently of each other, as were some of the other language versions. Screenwriters took part in the recording of Polish dialogues, providing the actors with additional information about the characters and the context of the situation, helping them put themselves into the role. Dialogues previously recorded in Polish or English could be made available to authors of later versions in order to correctly convey emotions by the actors. Polish and English actors participating in the recordings, where the game’s creators were also present, could suggest changes to the dialogues, some of which were recognised.[73]
Night City was designed with the help of urban planners,[74] and its architecture drew on the style of Brutalism.[75] The world is loaded with vertical streaming, a rendering technique that omits objects below and above the player’s field of view, rendering only the elements that appear on the screen to save memory and make visible objects look more detailed.[76] By August 2018, the story was completed and could facilitate a complete playthrough.[77] The content was nearly complete by mid-2019, with the rest of development focused largely on polishing.[49] Staff started remote work in March 2020 due to the COVID-19 pandemic,[78] causing a halt in localisation.[79] Despite the studio’s disavowal of mandatory overtime in May and June 2019,[80][81] «crunch time» was implemented in the final weeks,[82] although Polygon reported that it has been in effect for a longer period by that time.[83] In October 2020, Cyberpunk 2077 was released to manufacturing.[84]
Marcello Gandini’s designs from the ’80s and ’90s shaped most of the vehicles’ looks.[85] It features a motorbike from the Akira manga and anime film and a car inspired by Mad Max: Fury Road (2015).[86][87] In July 2018, actor Keanu Reeves was approached for the role of Johnny Silverhand,[88] codenamed Mr Fusion to maintain secrecy.[89] He would lend his likeness to, voice, and do motion capture for the character.[90][91] Reeves’ dialogue amount is second only to that of V.[92] Having first spent fifteen days recording his lines,[93] Reeves was later granted his request that Silverhand’s screen presence be doubled.[94] Masane Tsukayama portrays Arasaka Corporation leader Saburo Arasaka in Japanese for all regions and the voice acting is not localized.[95] Musician and producer Grimes voices the frontwoman of Lizzy Wizzy and the Metadwarves.[96]
The Witcher 3: Wild Hunt composer Marcin Przybyłowicz wrote the score with P. T. Adamczyk and Paul Leonard-Morgan.[97][98] They created seven and a half hours of music, customising assets for every quest. Genres like rave, intelligent dance music, and industrial had an effect on their approach, infusing the tracks with a ’90s feel. Analogue synthesizers were employed as much as could be achieved.[99] In-game radio stations play original songs by numerous licensed artists.[100] Sebastian Stępień served as head writer and creative director until early 2019.[101][102]
Marketing and release
Cyberpunk 2077 was announced in May 2012.[46] Trailers for the game were released in January 2013,[103] at E3 2018,[104] and at E3 2019.[105] The game was initially confirmed for Microsoft Windows,[106] with PlayStation 4 and Xbox One announced at E3 2018.[104] Stadia was announced in August 2019.[107]
At E3 2019, an initial release date of 16 April 2020 was announced.[105] This was delayed to 17 September,[108] then 19 November,[109] and finally 10 December.[110] The developers received death threats over the last delay.[111] The final delay was decided suddenly, with discussions commencing a day before the initial announcement. Due to Polish law, CD Projekt was not allowed to inform every member of the development team due to its large size; around ninety percent were not informed until the last minute.[112] Rockfish Game’s Everspace 2‘s early access release and an expansion to Grinding Gear Games’s Path of Exile, scheduled to be released in December 2020, were delayed until the following month in order to avoid competing with Cyberpunk 2077‘s release.[113][114]
With E3 2020 cancelled because of the COVID-19 pandemic, CD Projekt’s online event Night City Wire showed additional trailers, more gameplay,[115][116][117] and making-of footage.[118] Next-generation ports for Xbox Series X/S and PlayStation 5 were initially scheduled for release in 2021,[119] but were delayed in October 2021,[120] before eventually releasing on February 15, 2022.[121][122][123] Owners of the Xbox One and PlayStation 4 versions were able to freely download the game on their respective next-generation models.[124][125] The delayed standalone multiplayer was announced to launch after 2021.[62][126]
The collector’s edition consists of a custom box, steelbook, figurine depicting a male V, hardcover artbook, metal pin set and keychain, A Visitor’s Guide to Night City, embroidered patches, world compendium, Night City postcards and map, and stickers. The standard edition also contains the compendium, postcards, map, and stickers.[127] Digital items that come with every copy are the soundtrack, art booklet, Cyberpunk 2020 sourcebook, wallpapers, and Cyberpunk 2077: Your Voice comic.[128] Purchases through CD Projekt’s subsidiary GOG.com include the digital comic Cyberpunk 2077: Big City Dreams.[129]
As with The Witcher 2 and The Witcher 3, both Warner Bros. Interactive Entertainment[130] and Bandai Namco Entertainment served as physical distributors in North America and Central Europe,[131] Australia, and New Zealand[132] respectively. Spike Chunsoft published the physical PlayStation 4 copies in Japan.[133]
Funko Pops were obtainable starting 16 April 2020.[134] The World of Cyberpunk 2077, a 192-page art book,[135] was published by Dark Horse Books on 29 July.[136] On 9 September, Dark Horse brought out the first issue of a comic book series called Cyberpunk 2077: Trauma Team with writer Cullen Bunn and illustrator Miguel Valderrama.[137] CD Projekt Red held a cosplay competition from June 2019 to October 2020.[138][139] A card game created alongside publisher CMON Limited, Cyberpunk 2077 – Afterlife: The Card Game, was slated for 2020 but has yet to be release, no updating announcements have been made and the card game’s future remains uncertain.[140] McFarlane Toys signed a three-year agreement to manufacture action figures.[141] The Cyberpunk 2077-themed Xbox One X, which includes a digital copy and downloadable content,[142] became the final limited edition of that console.[143] Designed with the same aesthetic were video cards,[144] gaming chairs,[145] energy drinks,[146] sneakers,[147] smartphones exclusive to China,[148] and peripherals.[149][150] From May 2020, advertising company Agora Group had newspapers, online services, and radio channels doing promotion in Poland. Their subsidiaries carried out publicity outdoors and in movie theatres, using established brands to disseminate information about the game.[151] Cyberpunk: Edgerunners, an anime spin-off collaboration co-produced by CD Projekt Red and Studio Trigger, premiered on September 13, 2022 on Netflix.[152]
The versions of Cyberpunk 2077 released in Japan and China were subject to a reduction in the amount of nudity and gore portrayed in order to meet rating agency requirements and censorship laws.[153][154] A datamine of the game’s source code by hackers in February 2021 revealed that content flagged for censorship in China was tagged under «Winnie the Pooh», a reference to an internet meme in which Chinese Communist Party leader Xi Jinping was compared to the titular character.[155][156][157][158]
Downloadable content
Prior to the announcement of the game’s only planned expansion, Phantom Liberty, CD Projekt Red released 18 different DLCs for the game which added cosmetics and additional gameplay content. One of the DLCs released included content from the Cyberpunk: Edgerunners anime.[159] On September 6, 2022, CD Projekt Red confirmed that an expansion, entitled Cyberpunk 2077: Phantom Liberty, would be released for PC, Xbox Series X/S, and PlayStation 5 in 2023. It is the only planned expansion for the game, with Reeves reprising his role of Johnny Silverhand.[160][161] On November 16, 2022, it was confirmed that Phantom Liberty will be a paid expansion pack, akin to Witcher 3 expansions Blood and Wine and Hearts of Stone.[162] A trailer for Phantom Liberty was released during The Game Awards 2022 which revealed Idris Elba had joined the project.[163]
On December 5, 2022, CD Projekt Red confirmed a «Game of the Year» edition of Cyberpunk 2077 will be released after Phantom Liberty; both are slated for a 2023 release. CD Projekt Red president Adam Kiciński commented that «it’s the natural order of things», mentioning that after their previous title The Witcher 3 received the story expansions Blood and Wine and Hearts of Stone, the firm released a «Game of the Year» edition of the title, combining all released DLC, and expects the same to happen with Cyberpunk 2077.[164][165][166]
Reception
Pre-release
The game was highly anticipated before its release.[167] It won over one hundred awards at E3 2018,[55] including Best Game, Best Xbox One Game, Best PC Game,[168] Best RPG,[169] and People’s Choice at IGN,[170] Best Role-Playing Game and Game of the Show at Game Informer,[171] Best of E3 at PC Gamer,[172] and Game of the Show at GamesRadar+.[173] The second trailer was considered one of the best at the expo,[174][175][176][177] although writer William Gibson, credited with pioneering the cyberpunk subgenre, described it as «GTA skinned-over with a generic 80s retro-future».[178] Gibson later responded more positively to the first gameplay demo.[179] The first-person perspective, in contrast with The Witcher 3: Wild Hunt‘s third-person, was subject to criticism.[180][181] Cyberpunk 2077 was the most widely discussed game of E3 2019,[182] where it was presented awards for Best of E3 at GamesRadar+, PC Gamer, Rock, Paper, Shotgun, and Ars Technica,[183][184][185][186] and Best Game, People’s Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at IGN.[187] The third trailer was lauded with emphasis on Reeves’ reveal.[188][189]
Liana Ruppert, a journalist for Game Informer who has photosensitive epilepsy, experienced a grand mal seizure while reviewing the game days before its release. The seizure was triggered by the game’s «braindance» sequence, which contains red and white flashing lights that reportedly resemble the patterns produced by medical devices used to intentionally trigger seizures.[190] In response, CD Projekt Red made a public statement and reached out to Ruppert.[191][192] The company then released a patch to add a warning, and issued a later patch on 11 December to reduce the risk of inducing epileptic symptoms.[193]
Prior to the release of the game, CD Projekt Red provided review copies of Cyberpunk to several major outlets. CD Projekt Red issued strict review embargo terms on these review copies, requiring reviewers to sign non-disclosure agreements (NDA) and only allowing for footage provided by the company to be shown in reviews; according to Wired Magazine (which did not receive a reviewer copy), violating the NDA could cost around $27,000 per violation.[194] Concern also arose over the fact review copies were issued for the PC version of the game, ensuring that all pre-release reviews related to the PC version of the game, excluding consoles. As a result, this eroded trust from some consumers.[195]
Post-release
The PC, PlayStation 5 and Xbox Series releases of Cyberpunk 2077 received «generally favorable reviews» from critics, according to Metacritic.[196][198][200] The PlayStation 4 and Xbox One versions of the game received «mixed or average reviews».[197][199]
Critics praised the quality of the story as well as the depth and expansiveness of side quests,[205] immersive atmosphere of the world,[204] visual quality,[210] and freshness of the cyberpunk setting.[211] The game’s systems such as crafting, driving mechanics, and combat received a mixed response.[203] Some critics, while acknowledging the game’s many strengths, nonetheless criticised its shallow portrayal of the cyberpunk genre, and also described its portrayal of related themes such as anti-capitalism and anarchism as ironic.[212][213] Others took issue with the portrayal of transgender people, who they felt were fetishized by in-game material but were not given any meaningful role in the narrative.[203][214][215][216][excessive citations]
On launch day, the game exceeded 1 million concurrent viewers on Twitch.[217]
Along with several post-release patches, following the release of the animated series Cyberpunk: Edgerunners on Netflix in September 2022, the game’s player count on PC boosted to levels last seen with the game’s initial release.[218] The million-plus daily player count continued for at least four weeks following the release of Edgerunners.[219]
Technical issues
The release of Cyberpunk 2077 was a high-profile event and was considered a disastrous launch[220][221] as a result of the game suffering from numerous bugs and performance issues, particularly on the PlayStation 4 and Xbox One versions.[222][223][224][225] The Guardian called the release «a shambles»,[226] while The New York Times said it was among the most conspicuous disasters in the industry’s history, with CD Projekt Red prominently failing to meet expectations for what was anticipated to be the biggest game release of the year.[220] Other gaming industry commentators have described the post-launch reception of Cyberpunk 2077 as a fall from grace for CD Projekt Red, who had previously enjoyed a fiercely pro-consumer reputation.[227][228]
Some of the initial reviews that had been based only on the PC version of the game were later updated to add a caveat about the notable difference in performance between this version and its console releases.[203][205] Because of the game’s performance on consoles, CD Projekt issued an apology, particularly for their pre-release secrecy regarding these versions, concluding that unsatisfied consumers could opt for refunds.[229][230] This was initially followed by multiple reports of players unable to get said refund. CD Projekt Red later stated that they had no specific deals in place with either Microsoft or Sony to facilitate such an action; refunds are dealt with according to standard refund policies.[231] On 17 December 2020, Sony announced that it would offer refunds to customers who had purchased Cyberpunk 2077 through the PlayStation Store and removed it from the store «until further notice»;[232] once returned to the store in June 2021, the PlayStation Store warned users that «Users continue to experience performance issues with this game. Purchase for use on PS4 systems is not recommended.»[233] The Xbox One version of the game remained available for purchase from the online Microsoft store, albeit with a warning about the game’s performance issues. Players who bought the game through the Microsoft store were also offered refunds.[234][235] In the US, GameStop accepted returns of boxed versions of the game even if the box was opened, an exception to the store’s usual refund policy.[236]
Controversy
Although the game’s reviews were largely positive, its aggregate score was thought to be disappointing by analysts. CD Projekt SA stock fell by up to 9.4% after the publication of Metacritic’s reviews.[237] The reviews aggregation OpenCritic criticised CD Projekt Red for deliberately attempting to misrepresent the game, and not delivering review copies for Xbox One and PlayStation 4, knowing it would receive negative reviews.[238] A class-action lawsuit representing those making investments in CD Projekt during 2020 was filed on 24 December 2020 in California, asserting that the company made fraudulent claims to the state of Cyberpunk 2077 as to mislead those investors;[239] a second similar class-action suit had also been filed by January 2021.[240] By May 2021, four separate lawsuits against CD Projekt had been filed over Cyberpunk 2077, and had been subsequently merged into one common action.[241] CD Projekt proposed a settlement with the investors in December 2021, providing US$1.85 million to the group as part of the terms[242] which was approved by a judge in January 2023.[243] Poland’s Office of Competition and Consumer Protection began an investigation of the game in January 2021, asking CD Projekt for an «explanation regarding problems with the game and actions taken by them».[244] Having previously asked its employees to work 6-day weeks for several final months of the development of the game, the company ditched plans to tie developers’ bonuses to review scores, choosing instead to pay out the full bonus regardless.[245]
Jason Schreier of Bloomberg News said that, based on discussions with CD Projekt developers, a major reason for the poor performance of Cyberpunk 2077 on release was underestimating the effort that would be needed. While more than twice as many developers were brought on board to help with the game compared to The Witcher 3, CD Projekt had only expected the same amount of time to complete the game, so that the bulk of development towards the game only began in late 2016. The expanded scope of Cyberpunk 2077 including the game’s new engine had created difficulties, and while there were more developers, there was less organization of their various functions that further hampered the development, according to Schreier’s report. Many developers urged management to hold off on the game’s release.[246] Co-CEO Marcin Iwiński issued an open message to players on 13 January 2021, apologizing for the state of the game and the company’s plans to correct it. Iwiński stated that the company «underestimated the risk» in bringing a game optimized to run on personal computers over to consoles, particularly the older Xbox One and PlayStation 4 consoles.[247] He specifically faulted the in-game streaming engine that was used to load in assets from storage on the fly as the player moved through the game, which was scaled back to work on the older consoles.[248] While they had tested these versions as they approached release, they had not seen the same issues that players had reported in the released version. He affirmed that the developers were not responsible for the release state of the game, but instead this was a choice made by himself and the other management of the company.[247] Besides working to issue refunds and bring the game to a state to return it to the PlayStation Store, Iwiński outlined a year-long path that will involve multiple patches to bring the older consoles’ versions to better performance and then looking to optimizing the game for newer consoles, prior to any further additional content development.[247]
Sales
Cyberpunk 2077 received eight million pre-orders on all platforms, of which 74% were digital,[249] and it received more pre-orders than The Witcher 3: Wild Hunt;[92] one third of PC sales were through GOG.com.[250] It was a best-seller on Steam in China.[251] CD Projekt Red has stated that digital preorders for the title alone recouped the game’s production cost as well as the game’s 2020 marketing cost.[252] According to a CD Projekt investors call, sales saw a drastic decline four days after release owing to the technical issues present.[253] After the launch, analyst estimations for sales over 12 months fell from 30 million to 25.6 million.[254]
Within twelve hours after its release, the game had over one million concurrent players on Steam.[255] The PlayStation 4 version of Cyberpunk 2077 sold an estimated 104,600 physical copies during its debut week in Japan, making it the second highest selling retail game of the week in the country.[256] The game passed 13 million copies sold in December 2020.[257][258] It had the biggest digital game launch of all time, selling 10.2 million digital units[259] and grossing $609 million in digital sales as of 31 December 2020.[260] As of September 2022, the game has sold more than 20 million copies worldwide.[261][262]
Awards
An anime series, Cyberpunk: Edgerunners, was released in 2022. The series serves as a prequel, taking place about a year before the events of Cyberpunk 2077.
«I Really Want to Stay at Your House» is a song by British singer Rosa Walton written for the game.[b] Featured in the fictional radio station 98.7 Body Heat Radio, the song was included by Lakeshore Records on the soundtrack album Cyberpunk 2077: Radio, Vol. 2 (Original Soundtrack), which was released on 18 December 2020.[280][281] The song would later on go viral in 2022 after being utilised heavily in Edgerunners and chart in the United Kingdom at number 68.[282][283]
Sequel
A sequel, codenamed Project Orion, was announced in October 2022. It will be developed by CD Projekt North America, which has studios in both Vancouver and Boston. Several core team members working on Cyberpunk 2077 will be relocated to Boston to work on the game. The game’s development will begin following the release of Phantom Liberty.[284][285]
Notes
- ^ In July 2018, nearly 350 employees were on the team.[48] This rose to around 450 by June 2019,[49] and was estimated at 500 in October.[50]
- ^ Walton is credited alongside Hallie Coggins, her fictional in-universe persona created for Cyberpunk 2077.
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It’s like an Eat The Rich t-shirt with the Hot Topic price tag still on it; like Starbucks selling lattes in decorative All War Is Class War mugs.
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- ^ «Preview Grimes’ New Song «Delicate Weapon» From ‘Cyberpunk 2077: Radio Vol. 2’«. 18 December 2020.
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- ^ Park, Gene (23 September 2022). «Fueled by Netflix and patches, ‘Cyberpunk 2077’ gets a ‘second chance’«. The Washington Post. Archived from the original on 23 September 2022. Retrieved 4 October 2022.
- ^ Carpenter, Nicole (4 October 2022). «CD Projekt Red announces Cyberpunk 2077 sequel, Project Orion». Polygon. Archived from the original on 4 October 2022. Retrieved 4 October 2022.
- ^ Scullion, Chris (5 October 2022). «Core Cyberpunk 2077 team members ‘are moving to the US’ to lead sequel studio». Video Games Chronicle. Archived from the original on 5 October 2022. Retrieved 5 October 2022.
Further reading
- Byrd, Christopher (10 December 2021). «The Strange, Unfinished Saga of Cyberpunk 2077». The New Yorker. Archived from the original on 23 December 2021. Retrieved 22 December 2021.
External links
- Official website
- Main
- Achievements
- DLC
Cyberpunk 2077 is an open-world, action-adventure role-playing video game, developed and published by CD Projekt RED that was released December 10, 2020. The game was announced during the 2012 CD Projekt Red Summer Conference as the official video game adaption of Mike Pondsmith’s pen and paper RPG Cyberpunk 2020. An expansion for the videogame, called Phantom Liberty, is set to release in 2023. A sequel codenamed Orion is set to start development subsequently.
Setting
Cyberpunk 2077 is a continuation of the events of Cyberpunk 2020, taking an alternate path to that of Cyberpunk V3.0. The game is set in the dystopian metropolis of Night City. It is set in the Free State of Northern California. Night City is located south of San Francisco around the area of Morro Bay, CA. During Cyberpunk 2020, Night City is said to have a population of more than five million inhabitants. However, this number is suspected to be considerably larger in 2077.
Following an economic collapse sometime during the early 21st century, the United States is forced to rely on large corporations to survive. These corporations deal in a wide range of areas, such as weapons, robotics, cybernetics, pharmaceuticals, communications, and biotechnology; many of these companies operate above the law.
The game follows the story of V — a hired gun on the rise in Night City, the most violent and dangerous metropolis of the corporate-ruled future. A robust character creator will allow players to choose V’s gender, visual appearance, as well as historical background — all of which may influence the shape of the game.
The world is inspired by the works of authors such as William Gibson (author of Neuromancer) and Phillip K Dick, whose novel Do Androids Dream of Electric Sheep? and subsequent movie adaption Blade Runner heavily influenced the creator, Mike Pondsmith, in creating the original tabletop RPG.
Plot
Prologue
The player character V, is contracted along with Jackie Welles, to steal an important piece of technology from the Arasaka Corporation — known as the chip of immortality — by fixer Dexter Deshawn. The duo manage to infiltrate the megacorp and steal the device but the plan goes awry and Jackie appears to die. After meeting with Dexter, V is betrayed and left for dead in a landfill, but manages to survive — possibly in-part due to the chip of immortality — and is haunted by the digital-ghost of iconic Rockerboy, Johnny Silverhand.
The Corpo-Rat
V starts in the Arasaka Tower, where Arthur Jenkins gives them a job to take out another corporate employee. V arrives at Lizzie’s Bar by AV and is accosted by several basketball players, whom they almost crushed by conducting an illegal landing on the basketball court. V enters the establishment and meets up with their old friend Jackie Welles, and the two begin to discuss.
Unfortunately for them both, their target has caught wind of the attempt and Arasaka personnel arrive. V’s contract is terminated in full and they are nearly dragged away by the Arasaka goons, only for Jackie to step in and intimidate the Arasaka personnel into backing down. V has lost almost everything at this point — except for the 10,0000 eurodollars Jenkins gave them.
The Nomad
V, a lone nomad on their way to Night City, has car issues on the border to the badlands and is forced to seek the services of a local mechanic. V managed to fix the vehicle before they are confronted by the local sheriff as they continue on towards Night City. V then has to head to a nearby radio mast to get in touch with someone from their clan in order to meet up with Jackie Welles on the outskirts and collect an Arasaka-owned cryo-storage container which must then be smuggled through the border checkpoint. Border security tips off Arasaka, however, and agents attempt to intercept V and Jackie before they can enter the city; a car chase ensues where V must use a DR5 Nova to take care of the pursuers.
After shaking the Arasaka pursuit, Jackie and V take a moment to inspect the cargo; it turns out to be an iguana of a species from the Lesser Antilles, one thought to be completely extinct.
The Streetkid
V is running a job for Kirk Sawyer, who provides them with the technology to steal a high-end Rayfield Aerondight «Guinevere» owned by Kaoru Fujioka. V enters the car before they are stopped and held at gunpoint by Jackie Welles, whom also intends to steal the car for their own purposes. Before he is successful an NCPD squad show up and bust the pair. The squad is lead by Jackie’s childhood acquaintance, Inspector Stints, who also recognizes V. Kaoru — an Arasaka employee — shows up and orders Stints to kill the pair and dump their bodies out at sea, as he does not wish to see them go to trial.
Gameplay
Cyberpunk is an open world, non-linear RPG with an FPS style in which players are able to customize their character to suit their play style. Quests and objectives can be completed in a variety of different ways. One such example of gameplay is non-English speaking characters featured throughout Night City.
The game was originally stated to be a single player experience with multiplayer elements. It was reported in early 2018 that the multiplayer components may have been scrapped,[1] however in June 2018 CD Projekt stated that they had multiplayer «in R&D» but it would not be included for the game’s launch.
The world has dynamic weather and a day/night cycle.
Perspective
The game is played primarily from a first-person perspective. A new combat system has been developed around this perspective that includes the use of guns, melee weapons, implants, and even combat stimulants that grant additional bonuses, such as increasing speed. Players may choose a third-person perspective whilst driving vehicles.
Attributes
For more information, see V (character).
Player characters have attributes which can be raised via leveling and installing cyberware. Skills and perks can also be selected; skills are related to performing actions — such as hacking, crafting, specific weapons, etc. — while perks can be unlocked with both Street Cred and XP. There are five key attributes: Body, Cool, Intelligence, Reflexes, and Technical Ability.
During character creation, the player can select a gender and customize their character; customization can include depictions of breasts, buttocks, and genitalia, as well as various sizes and combinations of genitals. Options also include picking between a male or female sounding voice, while also adjusting the pitch.[2] Other tabs that have further customization options include Birth Record, Biometric Scan (face, hair, scars, coloration), Appearance (style, clothes, makeup, piercings, tattoos, mods), and Biostats.
One can also choose from a set of background stories (Nomad, Streetkid, or Corporate) and other elements to fully flesh out their characters (like childhood hero, key life events, and what drove them to Night City).
Exploration
Dialogue Options
Cycle through dialogue options to select one. Gold dialogue options represent important choices that progress the conversation. Blue dialogue options represent choices that might reveal valuable information or lead to interesting interactions. Some of them tie into your life path. Some dialogue options will appear grayed out, meaning you do not meet the Attribute requirement necessary to make that choice.
Some dialogue points are time sensitive, as indicated by a status bar which depletes over time appearing above the available options. During this time, V much choose a dialogue option before the bar runs out, or the conversation will acknowledge V’s lack of answer as a response itself.
Due to the gameplay mechanics, there no way to exit conversations other than V physically walking away; this will often prompt an annoyed or dismayed response from the character V was speaking with, but typically does not result in any negative consequences, and the conversation will continue or restart once V is back within speaking range. Characters will also acknowledge if V does not respond to their dialogue for an extended time, though, unlike the aforementioned time-sensitive dialogue points, this will not affect the conversation.
Scanning
Quick scan or enter scanning mode, which highlights objects of interest around you and can provide useful information about them.
- Enemies: Red
- Interactive objects: Blue
- Job-related objects: Gold
- Hackable objects: Green
- Loot: icon
Vehicles
Interactions include: enter vehicle, exit vehicle, accelerate, brake, steer, handbrake, headlights, horn, and switch camera. Call for your active vehicle and it will automatically park in the nearest available slot, provided you have access to the street.
Fast Travel
As you explore Night City, you will come across and unlock Fast Travel Dataterms. Interact with the nearest Dataterm to view a map with all currently unlocked locations. Select one to travel there.
Journal, Phone, Jobs
The Journal contains information about available, active, and completed Jobs as well as their specific objectives. To access the Journal, open in the main menu.
Movement
Move, look around, crouch, sprint, jump, slide, and vault. You automatically climb ledges that you jump to. To interact with a nearby object, look at it and select which action you want to perform. Advanced cyberware will unlock the double jump, charged jump, the ability to hover in the air for a short duration, and a devastating landing attack.
Development
Originally titled just Cyberpunk, the 2077 subtitle was added in late 2012.[citation needed] During the beginning of production it was reported that a team of 50 people were working on it, however after the completion of the Witcher 3 and its subsequent expansion packs, the team has reportedly grown larger, with dozens of jobs being advertised on the CDPR website. In early 2018 it was reported that a new studio had been opened in Wrocław, Poland to assist in the development of the game.[3]
During an interview Paweł Sasko, lead quest designer for Cyberpunk 2077, said that the teams biggest inspiration for the story were Akira and Vampire The Masquerade Bloodlines, and almost every quest in the game tells some part of the world’s story that you live in.
Marketing
In 2012 CD Projekt RED announced they had partnered with Mike Pondsmith and acquired the licence for a video game set in the Cyberpunk pen & paper world. In early 2013 the title reveal and teaser trailer were shown to attract talent to start development of the game. The world premier was shown at E3 2018, where viewers got a first glimpse at gameplay. The next year at E3 2019, Keanu Reeves was announced to play Johnny Silverhand as well as showing off a cinematic trailer depicting the events of the prologue. CD Projekt Red later showed more gameplay at Gamescom 2019 as well as announcing a release date for April 2020. In January 2020 it was announced the game had been delayed to September, then November 2020. Due to the outbreak of Coronavirus, the 2020 conventions were cancelled and CDPR premiered Night City Wire, where new gameplay was shown as well as the announcements for the Cyberpunk: Edgerunners Netflix anime and the Dark Horse Trauma Team comic. On October 5, 2020, Cyberpunk 2077’s Twitter account confirmed the game officially finished development and has gone gold.[4]
Visual Styles
For more information, see Entropism.
The look of poverty that derives from humans grappling with and struggling against technology and its unforgiving advance. It denotes a lack of design blending with a general poverty of means and ideas.[5]
For more information, see Kitsch.
The look of a long lost golden age on people entirely unwilling or unable to forget it. It’s flashy, bold and usually cheap – filled with gold-plated cyberware, implants encased in brightly colored plastic and larger-than-life makeup.[6]
For more information, see Neomilitarism.
The look of global conflict and corporations jockeying for power. Cold, sharp and modern. Making everyone look as if they are ready to drop out of an AV’s cargo door and head straight into combat.[7]
For more information, see Neokitsch.
The look of infinite wealth and vanity. Synonymous with luxury, it has been blossoming among Night City’s wealthiest elites – those who can afford to buy anything, who can afford to be anything they want to be.[8]
System Requirements
For 1080p resolution and without ray tracing:
- GFX Settings: Low
- System: Windows 7 or 10 (64-bit)
- Processor: Intel Core i5-3570K or AMD FX-8310
- Memory: 8 GB RAM
- Graphics: GTX 970/AMD Radeon RX 470
- VRAM: 3 GB
- Storage: 70 GB of available space — SSD recommended
For 1080p resolution and without ray tracing:
- GFX Settings: High
- System: Windows 10 (64-bit)
- Processor: Intel Core i7-4790 or AMD Ryzen 3 3200G
- Memory: 12 GB RAM
- Graphics: GTX 1060 6GB/GTX 1660 Super/Radeon RX 590
- VRAM: 6 GB
- Storage: 70 GB SSD
For 1080p resolution and with ray tracing:
- GFX Settings: RT Medium
- System: Windows 10 (64-bit)
- Processor: Intel Core i7-4790 or AMD Ryzen 3 3200G
- Memory: 16 GB RAM
- Graphics: RTX 2060/Radeon RX 5700 XT
- VRAM: 6 GB
- Storage: 70 GB SSD
For 1440p resolution and with ray tracing:
- GFX Settings: RT Ultra
- System: Windows 10 (64-bit)
- Processor: Intel Core i7-6700 or AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: RTX 2080S/RTX 3070/Radeon RX 6800 XT
- VRAM: 8 GB
- Storage: 70 GB SSD
Complete requirements for resolutions with and without ray tracing
Patches
- Main article: Patch
Trivia
- During an interview with CDPR developers, they mentioned their inspirations for the how to develop the smaller and bigger stories that would be compelling, the team looked at the critically acclaimed anime film Akira and the renowned video game Vampire: The Masquerade – Bloodlines.
- Hiroshi Sakakibara, Environment City Coordinator at CD Projekt Red, when asked about what was the main inspiration for Night City in Cyberpunk 2077 during the Tokyo Game Show 2020, Sakakibara mention how Blade Runner was one of more obvious inspirations. He also mentioned the team had also learned from Japanese anime and manga in the genre, such as Akira and the Ghost in the Shell series.
- All the story and dialogue in the game was written in Polish, as the majority of CD Projekt studio employees are Poles, and then translated to English. The English version then became the basis for all the other dubs.[9]
- As of December 2020, the game has sold 13 million copies.[10]
Videos
Trailers & Gameplays
Cyberpunk 2077 title reveal
Cyberpunk 2077 Teaser Trailer-0
Cyberpunk 2077 – official E3 2018 trailer
Cyberpunk 2077 Gameplay Reveal — 48-minute walkthrough
Cyberpunk 2077 — Official E3 2019 Cinematic Trailer
Cyberpunk 2077 Full Presentation With Keanu Reeves Microsoft Xbox E3 2019
Cyberpunk 2077 — Official Trailer — The Gig
Cyberpunk 2077 — The Diner
Cyberpunk 2077 — Official Trailer — Johnny Silverhand
Cyberpunk 2077 — Official Gameplay Trailer
Cyberpunk 2077 – PlayStation Gameplay
Cyberpunk 2077 — Official Launch Trailer — V
Cyberpunk World
Cyberpunk 2077 — Mike Pondsmith about Cyberpunk World
Cyberpunk 2077 – Deep Dive Video
Cyberpunk 2077 – Deep Dive Video Q&A panel with developers
Cyberpunk 2077 — Lifepaths
Cyberpunk 2077 — Tools of Destruction
Cyberpunk 2077 — Postcards from Night City
Cyberpunk 2077 — Gangs of Night City
Cyberpunk 2077 — Rides of the Dark Future
Cyberpunk 2077 — 2077 in Style
Cyberpunk 2077 — Photo Mode Trailer
Behind the Scenes
Cyberpunk 2077 — Official E3 2019 Cinematic Trailer — Behind the Scenes
Cyberpunk 2077 – Behind The Music
Cyberpunk 2077 — Refused Becoming SAMURAI
Cyberpunk 2077 — Behind the Scenes- Score and Soundtrack
Cyberpunk 2077 — Behind the Scenes- Revving Up Night City
Cyberpunk 2077 — Behind the Scenes- Arch Motorcycle with Keanu Reeves and Gard Hollinger
Cyberpunk 2077 — Behind the Scenes- Keanu Reeves
Cyberpunk 2077 — Behind the Scenes- JALI
Night City Wire
Cyberpunk 2077 — Night City Wire Episode 1
Cyberpunk 2077 — Night City Wire Episode 2
Cyberpunk 2077 — Night City Wire- Episode 3
Cyberpunk 2077 — Night City Wire- Episode 4
Cyberpunk 2077 — Night City Wire- Episode 5
Cyberpunk 2077 — Night City Wire Special- Xbox One X and Xbox Series X footage
Miscellaneous
Cyberpunk 2077 — Seize the Day
Cyberpunk 2077 — No Limits
Cyberpunk 2077 — What You’re Looking For
Cyberpunk 2077 – CYBERPUNK EDGERUNNERS announcement video
Cyberpunk 2077 — Official Game Unboxing Video
Cyberpunk 2077 — Cosplay Contest Announcement
Cyberpunk 2077 — Cosplay Contest Grand Finale
Image Gallery
Promo Art
E3 2019
E3 2018
Reveal Cinematic Trailer
Gamescom 2019
Gamescom
Art associated with the ARG
Merchandise
External Links
References
- ↑ Sounds like Cyberpunk 2077 decided against multiplayer
- ↑ Cyberpunk 2077 Gamescom 2019 interview
- ↑ Introducing CD PROJEKT RED Wrocław
- ↑ Cyberpunk 2077 Twitter
- ↑ Cyberpunk 2077 Twitter: Entropism
- ↑ Cyberpunk 2077 Twitter: Kitch
- ↑ Cyberpunk 2077 Twitter: Neomilitarism
- ↑ Cyberpunk 2077 Twitter: Neokitsch
- ↑ Jak brzmi polska wersja Cyberpunka 2077
- ↑ Cyberpunk 2077 Sells 13 Million Copies At Launch
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Безусловно, Cyberpunk 2077 еще не вышла, и гайдов по самой игре мы вам предоставить пока не можем. Однако мы можем предложить небольшой образовательный гайд, который расскажет, как произносится и как читается название данной игры. Более того, мы также расскажем, как зовут главного героя Cyberpunk 2077.
Cyberpunk 2077. Как произносится правильно название игры?
Сначала мы укажем звучание на английском языке:
sahy-ber-puhngk
cy-ber-punk
Если говорить по-русски, то наиболее близким звучанием будет «сайберпанк». Ну, а с произношением даты 2077 особых проблем возникать не должно, поскольку тут все по стандартным правилам английского языка.
Cyberpunk 2077. Как зовут главного героя?
В лучших традициях RPG, главным героем в Cyberpunk 2077 могут быть как мужчина, так и женщина – здесь зависит от того, кого выберет сам игрок при создании персонажа. Однако имя у героя или героини все же есть с самого начала – это имя Ви (V). Такое имя было решено дать персонажу потому, что оно созвучно с английским We – «мы». Как предполагают разработчики, игроку будет себя проще ассоциировать с таким героем.
THE REAL YOU IS NOT ENOUGH
Cyberpunk 2077 is an open-world, action-adventure RPG set in the megalopolis of Night City, where you play as a cyberpunk mercenary wrapped up in a do-or-die fight for survival. Improved and featuring all-new free additional content, customize your character and playstyle as you take on jobs, build a reputation, and unlock upgrades. The relationships you forge and the choices you make will shape the story and the world around you.
Legends are made here. What will yours be?
Free next-gen update available
Key features
CREATE YOUR OWN CYBERPUNK
Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City.
EXPLORE THE CITY OF THE FUTURE
Night City is packed to the brim with things to do, places to see, and people to meet. And it’s up to you where to go, when to go, and how to get there.
BUILD YOUR LEGEND
Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make.
EQUIPPED WITH IMPROVEMENTS
Experience Cyberpunk 2077 with a host of changes and improvements to gameplay and economy, the city, map usage, and more.
INCLUDES FREE ADDITIONAL CONTENT
Get your hands on a haul of free items including new guns and melee weapons, as well as extra customization options and more.
Choose Platform
PS4
Sony PlayStation 4
PC
PC
Xbox One
Microsoft Xbox One
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Day 1 Edition
The game comes with the following physical items:
- Case with game discs (PS4, X1) / Case with game code and soundtrack CDs (PC)
- World Compendium detailing the game’s setting and lore
- Postcards from Night City
- Map of Night City
- Stickers
Digital goodies included:
- Game soundtrack
- Art booklet featuring a selection of art from the game
- Cyberpunk 2020 sourcebook
- Wallpapers for desktop and mobile
News
10 December 2020
8
Cyberpunk 2077 is Out Now!
08 December 2020
2
Watch the Cyberpunk 2077 Launch Trailer!
20 November 2020
6
Here comes the latest trailer from Cyberpunk 2077 – chock-full of gameplay
11 August 2020
5
Watch three new videos about Cyberpunk 2077!
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PEGI 18+
CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2020. CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners. Distributed and marketed by BANDAI NAMCO Entertainment Europe S.A.S. and its subsidiaries. All Rights Reserved.