Как пишется на английском капхед

This article is about the video game. For the television series based on this game, see The Cuphead Show!

Cuphead
Cuphead (artwork).png

Promotional artwork with Cuphead and Mugman

Developer(s) Studio MDHR
Publisher(s) Studio MDHR
Director(s)
  • Chad Moldenhauer
  • Jared Moldenhauer
Producer(s)
  • Marija Moldenhauer
  • Ryan Moldenhauer
Designer(s) Jared Moldenhauer
Programmer(s)
  • Tony Coculuzzi
  • Eric Billingsley
  • Kezia Adamo
  • Thomas Pryde
Artist(s)
  • Chad Moldenhauer
  • Marija Moldenhauer
Writer(s) Evan Skolnick[citation needed]
Composer(s) Kristofer Maddigan
Engine Unity
Platform(s)
  • Windows
  • Xbox One
  • macOS
  • Nintendo Switch
  • PlayStation 4
Release
  • Windows, Xbox One
  • September 29, 2017
  • macOS
  • October 19, 2018
  • Nintendo Switch
  • April 18, 2019
  • PlayStation 4
  • July 28, 2020
Genre(s) Run and gun
Mode(s) Single-player, multiplayer

Cuphead[a] is a run-and-gun video game developed and published by Studio MDHR. The game follows the titular Cuphead who, in a deal with the Devil after losing a game at the Devil’s casino, is sent on a quest to repossess the souls of runaway debtors as payment for Cuphead’s loss. In the game, up to two players control Cuphead and/or his brother Mugman to fight through several levels and boss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually threatening the Devil himself. Players, however, can only equip a limited number of these abilities at a given time.

The game’s creators, brothers Chad and Jared Moldenhauer, took inspiration from the rubber hose style of the golden age of American animation and the surrealist qualities of works of Walt Disney Animation Studios, Fleischer Studios, Warner Bros. Cartoons, MGM Cartoon Studio, Color Rhapsodies, UPA, and Walter Lantz Productions. Reminiscent of the ’30s aesthetics and Jazz Age, the game is noted for its animation and soundtrack: all in-game assets used hand-drawn animation with deliberate human imperfections, and the soundtrack was written for and recorded with a full jazz ensemble.

Cuphead was announced in 2010, had a preview at E3 2014, and was released in 2017 as a timed-exclusive for Microsoft’s Windows and Xbox One, with ports to other systems subsequently added. The game was a commercial success, selling two million copies within two weeks of release and six million in two years. Cuphead received widespread critical acclaim, with praises for its art style, gameplay, soundtrack, and difficulty; the latter was singled out for scrutiny, with multiple outlets naming Cuphead one of the hardest video games ever created. The game won several awards, including three Game Awards, three D.I.C.E. Awards, and a British Academy Games Award. A DLC expansion, entitled Cuphead: The Delicious Last Course, was released on June 30, 2022. A Netflix animated series based on the game, The Cuphead Show!, premiered in February 2022.

Gameplay[edit]

The player, as Cuphead, fights Captain Brineybeard. The art style is heavily inspired by rubber hose.

Cupheads gameplay is centered on continual boss fights, interspersed with run-and-gun levels. Each is housed in one of four worlds, with the final fight against the Devil. Each boss fight includes a simple, regular, and expert difficulty mode (with the exception of the final two bosses, which lack a simple mode). Defeating a boss on normal mode is required to progress through the game and unlocks expert mode for that particular level. Most boss battles take place on land, although some involve player characters piloting aeroplanes and play like a side-scrolling shoot ’em up. The game includes role-playing elements and a branching level sequence.[1][2] Player characters have infinite lives, maintaining all equipment between deaths.[1] Equippable weapons and special abilities, referred to as Charms, can be purchased from Porkrind’s Emporium, an in-game shop, using coins found in levels and the overworld. Player characters can use a slapping parry attack on objects marked in pink to various effects, the most important of them being a super meter charge that enables more powerful attacks. The super meter is represented by a row of five playing cards, and can also be charged through attacking or Charm effects. An enhanced attack can be executed at the cost of one card, with its particular form determined by the currently equipped weapon. The most powerful strikes, or Super Arts, require the Super Meter to be fully charged and will completely drain it upon use. Three Super Arts are available, one in each of the first three worlds; to earn each one, the player must enter a mausoleum and parry a horde of ghosts to stop them from reaching an urn at the center of the screen.

After completing a level, the players are ranked with a grade based on performance, determined by the time taken to complete the level, damage taken, number of parried attacks, and the number of times part of the super meter was used, in addition to the level difficulty. The levels are accessible through a top-down perspective overworld with its own secret areas.[2] The game has a two-player local cooperative mode,[3] in which either player character can return to the game after being killed if the other one parries his soul before it rises off the screen. Cuphead’s brother, Mugman, acts as an alternative skin and potential co-op partner within the game.[4] The DLC expansion, Delicious Last Course, adds a new area with its own campaign, including new bosses, weapons, and Charms; a third playable character is also added, Ms. Chalice, who replaces either Cuphead or Mugman when equipped with the Astral Cookie Charm. Ms. Chalice has her own unique set of moves, including a double jump, an invincible roll maneuver, and a parry dash.[5]

Plot[edit]

Don’t Deal With the Devil[edit]

On Inkwell Isle, Cuphead and his brother, Mugman, are two fun-loving children who live under the watchful eye of Elder Kettle. Despite Elder Kettle’s warnings, the brothers wander off to the Devil’s Casino and begin playing craps. When they go on a winning streak, the Devil appears and makes a deal, offering to give them all the money in the casino if they win the next roll and threatening to take their souls if they lose. Cuphead accepts the offer and loses by rolling snake eyes. As he and Mugman beg for mercy, the Devil offers them another deal: if they can collect the «soul contracts» from his runaway debtors by midnight the next day, the brothers will be spared. Cuphead and Mugman return to Elder Kettle, who gives them a magic potion that allows them to fire blasts of energy from their fingers, but also warns them that the debtors may not turn in their soul contracts willingly.

The brothers travel around the neighboring Inkwell Isles, fighting the debtors in order to obtain their contracts. As they enter the second Isle, Elder Kettle notices that the duo are getting stronger from their battles, and urges them to «do the right thing» when they meet the Devil. After Cuphead and Mugman enter the third Isle, King Dice, the casino’s manager, reports the cup brothers’ progress to the Devil. King Dice soon becomes suspicious that they may be up to something, to which the Devil replies that there is nothing to worry about; if they were to try anything, he would be waiting for them.

The brothers soon collect all the soul contracts and return to the Devil’s Casino. King Dice stops them, saying that their success has caused him to lose a bet and has the duo battle his minions as well as himself. After defeating King Dice, the brothers confront the Devil, who tries to tempt them by letting them join his team if they give him the soul contracts. If the player chooses to turn them over, Cuphead and Mugman are brainwashed into the Devil’s demonic lackeys and the game ends. If they refuse, the Devil becomes furious at the brothers for not upholding their end of the bargain and attacks them. Cuphead and Mugman defeat the Devil, force him to surrender, burn the contracts, and return home. Learning that they have nothing to fear from the Devil anymore, the former debtors honor the brothers for their heroic actions.

The Delicious Last Course[edit]

After freeing a spirit known as the Legendary Chalice from one of the main game’s mausoleums, Cuphead and Mugman receive a summons from her to visit a distant fourth Inkwell Isle. Once they arrive, Chalice demonstrates an «Astral Cookie» which allows her to trade places with the brother who eats it, turning him into a ghost and temporarily bringing her back to life as Ms. Chalice. The cookie’s inventor, Chef Saltbaker, unveils his recipe for a special dessert known as the Wondertart, which has the power to give Chalice her own permanent body. Saltbaker notes that its required ingredients are held by several antagonistic inhabitants of the Island, and the brothers set out to collect them with Chalice’s help.

Once they return to the bakery with the ingredients, they find Saltbaker in his cellar. He reveals that the Wondertart requires a living soul baked into it to work, and that he intends to use the Wondertart for himself and conquer the astral plane. To this end, he has captured the soul of one protagonist (who may be any character not in play upon reaching the bakery) and decides to dispatch of the other two to continue his scheme. One last battle begins and Saltbaker is eventually defeated, with his bakery being subsequently destroyed and leaving no way to finish the Wondertart. Unwilling to let anyone else give up their soul for her benefit, Chalice decides to remain a ghost and continue searching for a way to return to life, while offering to continue helping Cuphead and Mugman when they need it via the Astral Cookie. In the epilogue, Saltbaker is arrested for his crimes and sentenced to community service. After serving his sentence, Saltbaker reforms, makes amends for his actions and rebuilds his bakery, much to everyone’s joy.

Development[edit]

Studio MDHR at the 2018 Game Developers Conference

Cuphead is the first game by Studio MDHR, a Canadian indie game development studio founded by brothers Chad and Jared Moldenhauer. The brothers wound up remortgaging their house to finish the game.[1][6] The game was written by Evan Skolnick;[citation needed] additional animation work was contributed by Jake Clark, with programming led by Tony Coculuzzi.[7][8] Its development began in 2010 using the Unity game engine, and it was developed from the brothers’ homes in Oakville, Ontario and Regina, Saskatchewan, respectively.[2][9][10][11] It was inspired by cartoons from the early days of golden age of American animation such as Disney and Fleischer Studios, along with cartoonists Ub Iwerks, Grim Natwick, and Willard Bowsky.[1] Chad Moldenhauer called Fleischer Studios «the magnetic north of his art style», and particularly sought to mimic their «subversive and surrealist» elements.[12]

The Moldenhauers watched many early golden-age cartoons in their youth, largely from VHS compilations supplied by their parents.[13] Among other siblings in their Regina, Saskatchewan childhood home, the two shared an interest in video games. They attempted a game in the style of Cuphead in 2000, but lacked the tools to continue. The brothers decided to try again following the success of the indie game Super Meat Boy, which was released in 2010. The character that became Cuphead descended from a 1936 Japanese propaganda animated film featuring a character with a teacup for a head. The Moldenhauers emulated the animation because they found it strange, and «right away it stuck».[12] Before settling on him as the main character, the brothers had created around one hundred fifty different character designs, including a kappa wearing a tophat and characters with a plate or fork for a head.[12]

Their animation techniques are similar to those of these cartoons.[12] Chad Moldenhauer, who had previously worked in graphic design, hand-drew the animations and painted the backgrounds using watercolors, colorizing them in Photoshop.[14] The gameplay’s frame rate is 60 frames per second, while the animation runs at 24 per second, which is the standard in American film. Chad Moldenhauer saw the deliberately included human imperfections of their art design as a reaction to the perfectionism of modern pixel art. Jared Moldenhauer worked on other aspects of the game, and they discussed gameplay design together. Their studio hired a Romanian developer, a Brooklyn animator, and an Ontario jazz musician for the project. They sought to use recording processes vintage to that era.[12] The score was composed by Kristofer Maddigan and consists of fifty one tracks performed by jazz and big band musicians.[15]

The Moldenhauers described Cuphead as having a difficult, «retro game» core for its emphasis on gameplay over plot.[1] Kill Screen described the developers as «obsessed» with run-and-gun fundamentals of «animations and exploits and hitboxes».[2] They made multiple revisions to many gameplay elements, including how gameplay actions feel at the edges of platforms and how long players are disabled after receiving damage.[12] They planned multiple difficulty levels and chose to abandon a typical damsel in distress plot for one where Cuphead perpetually creates trouble for himself.[1] The developers planned to surpass the Guinness World Record for number of boss battles in a run-and-gun game by having more than 30, compared to the record’s 25 in Alien Soldier.[3] The game’s implementation and visual design, combined with the limited number of staff, was Studio MDHR’s biggest challenge, and as such the Moldenhauers went to great lengths to complete the game, even remortgaging their house in order to finance it.[16][17]

Release[edit]

Though the game was shown during the Xbox press event of Electronic Entertainment Expo 2014 to audience approval, it was not available to play and was estimated to be 40 percent complete. It was expected to be extended via expansion packs[2] with 10 to 15 bosses each,[3] similar to how Sonic & Knuckles added atop the Sonic series.[2] Cuphead was released on September 29, 2017 for Windows and Xbox One, and it supports Xbox Play Anywhere.[18] King Features Syndicate has the licensing rights to merchandise and assorted paraphernalia.[19]

Downloadable content for the game, The Delicious Last Course, which adds a new island, boss encounters, and a third playable character (Ms. Chalice), was revealed at E3 2018 for release in 2019.[20] However, the new content was pushed back into 2020 to avoid putting too much pressure and crunch time on the development team.[21] It was further delayed due to the COVID-19 pandemic and was eventually released on June 30, 2022.[22][23]

A port of Cuphead for macOS was released on October 19, 2018, and advertised with an animated short titled Crisp Apples.[24]

A port for the Nintendo Switch was released on April 18, 2019.[25] This was made possible when Microsoft approached the development team about it.[26] A PlayStation 4 port was released on July 28, 2020.[27]

In June 2019, a port for Tesla, Inc.’s Linux-based operating system for some of its cars was announced by Tesla CEO Elon Musk, who expressed his appreciation of the game.[28] It was released in September 2019 as part of Tesla’s software version 10, though only the first level was playable.[29][30]

Reception[edit]

Ben Kuchera of Polygon wrote that Cuphead was one of the five most interesting reveals at Microsoft’s E3 2014 press conference, even though he knew little about the game apart from its aesthetic. He said it «stood out immediately» and that everyone in the website’s press room viscerally reacted to the trailer.[61] Cuphead won the IGN Best Xbox One game at E3 award in 2015,[62] and «Best Indie Game» at the Gamescom 2015 Awards.[63] It was nominated as «Best Independent Game» at the E3 2016 Game Critics Awards.[64]

Cuphead received «generally favorable» reviews, according to review aggregator Metacritic.[31][32][33][34] Its difficulty was noted by several media outlets.[65][66] Destructoid’s Brett Makedonski welcomed the high difficulty, which he noted as «tough but fair». Based on «exhaustive» pattern recognition, he said it ultimately relied on muscle memory, rather than reaction. He thought structuring the game around boss battles was well executed, and that each boss encounter held «different and special and memorable» traits. Praising the 1930s aesthetics as cohesive, he found the jazz-based soundtrack to be «similarly fabulous». He said the «eight-direction firing radius» was «clunky and awkward».[35] Though dying 188 times in his playthrough, Ray Carsillo at EGMNow was not frustrated by the difficulty, but rather was motivated to «dig my heels in deeper». He lauded the «gorgeous» hand-drawn visuals, surpassed only by the gameplay which goes «beyond pattern recognition».[37] Peter Brown of GameSpot opined that combating enemies provided a considerably rewarding experience. He described the cartoon aesthetic as charming, infusing «color and expression», and a «true recreation» of hand-drawn cel animation. He relished the quick loading times which serve trial and error tactics. Though he saw «the fear of the unexpected» as part of Cupheads thrill, he disparaged its failure to identify progress and capability.[39]

Lucas Sullivan at GamesRadar+ wrote that Cuphead «stands tall among the best 2D shooters of all time», and that the gameplay demands patient pattern recognition, but which is not frustrating and would reward players «tenfold». Sullivan called the animation adorable, with a wealth of detail in the watercolor backdrops, which worked well with the gameplay.[40] Giant Bombs Ben Pack remarked that playing the game yielded one of his most enjoyable gaming experiences, citing the combination of «brutal» platforming and an «exceptionally well realized» art style.[41] Joe Skrebels of IGN declared every scene a «masterwork» and commended the sound work, calling it an «ideal match» to the aesthetics. He called platforming battles the most imaginative part, and the lack of enemy health bars its «smartest» and «most devilish» feature. He found the battles rewarding and «one of Cupheads greatest strengths». He said the «run ‘n’ gun, left-to-right platforming» lacked inventiveness, and criticized the «parry system» and control scheme.[42] Chris Schilling of PC Gamer liked the «reliable jump and dash» controls with «nimble and responsive» handling. Schilling explained that certain random elements meant «you can’t simply learn patterns by rote and rely entirely on muscle memory».[43] Chris Plante of Polygon said the game educates the player in strategy through trial and error. He enjoyed the «crucial» and «relatively forgiving» parrying system, more than the various attacks. He complained that the final bosses diminished the game’s greatest features, and that the difficulty «eventually goes too far».[44] Colm Ahern of VideoGamer.com wrote, «Cuphead will best most games in how it looks and sounds, and defeating that boss that you once deemed unbeatable is glorious.» He criticized the final bosses, saying that the challenge was «a step too far».[45]

Unwinnable writer Yussef Cole wrote an essay titled «Cuphead and the Racist Spectre of Fleischer Animation», arguing that by using the rubber hose animation style, Studio MDHR also brought up the «bigotry and prejudice» that had a strong influence on early animation, claiming that Studio MDHR ignored the context and history of the aesthetic it «so faithfully» replicated.[67] Cole states that much of the imagery that Studio MDHR took from the Fleischer style effectively carried the racial stereotypes of the 1930s Harlem and minstrel shows that the animation style was built on.[67] Chad and Jared Moldenhauer had stated prior to release that they wanted to make an animation style that harkened back to 1930s cartoons without getting ties to racism or minstrel shows in them.[17] Maja Moldenhauer further stated that all they wanted from the Fleischers was the animation style and visuals, and are «not versed in» anything else happening in that era.[68] In response to Cole’s essay, Brandon Orselli of Niche Gamer defended the game as a tribute to that art style, writing that it was not meant to deliver narratives, or «go anywhere beyond where it needs to go in terms of its basic and child-like storytelling».[69]

Sales[edit]

In the two first weeks of release, more than one million copies of Cuphead were sold worldwide.[70] Sales reached more than four million by July 2019,[70] and five million by its second anniversary of release.[71] By the time it was released for the PlayStation 4 in July 2020, it had reached 6 million sales.[72] Cuphead: The Delicious Last Course accumulated a total of one million sales within less than two weeks of its launch.[73]

Awards[edit]

Entertainment Weekly placed Cuphead fifth on the list of its «Best Games of 2017»,[74] GamesRadar+ ranked it ninth on its list of the 25 Best Games of 2017″,[75] and Polygon ranked it 14th on its list of the «50 best games of 2017».[76] In Game Informers Reader’s Choice Best of 2017 Awards, the game won the «Best Microsoft Game» and «Best Co-op Multiplayer» categories, and got third place for «Best Action Game».[77][78] The website also gave it the awards for «Best Microsoft Exclusive» in its «Best of 2017 Awards», and for «Best Bosses» in its 2017 Action Game of the Year Awards.[79][80] EGMNow ranked the game at #2 on its list of the 25 best games of 2017,[81] and Ben «Yahtzee» Croshaw of Zero Punctuation ranked it third on his list of the Best Games of 2017.[82] The Verge named it one of its 15 best video games of 2017.[83]

Cuphead was nominated for «Breakout Game of the Year» in PC Gamers 2017 Game of the Year Awards,[84] and won the award for «Best Xbox One Game» in Destructoids Game of the Year Awards 2017.[85] It won «Best Xbox One Game» and «Best Art Direction» in IGN’s Best of 2017 Awards,[86][87] whereas its other nominations were for «Game of the Year», «Best PC Game», «Best Platformer», «Best Original Music», and «Best Multiplayer».[88][89][90][91][92] It won «Best Looking Game» and «Best Style», and was runner-up for «Best Shopkeeper» for the character Porkrind, «Best Music», «Best Debut», and «Game of the Year» at Giant Bomb‘s Game of the Year 2017 Awards.[93][94][95][96] The game won all six awards for «Animation, Artistic», «Art Direction, Period Influence», «Character Design», «Control Precision», «Game, Original Family» and «Original Light Mix Score, New IP» at the 17th Annual NAVGTR Awards,[97] while The Delicious Last Course was nominated for the «Outstanding Animation, Artistic», «Outstanding Art Direction, Period Influence», «Outstanding Character Design», «Outstanding Game, Franchise Family», and «Outstanding Original Light Mix Score, Franchise» awards at the 22nd Annual NAVGTR Awards, winning only three of them («Outstanding Animation, Artistic», «Outstanding Game, Franchise Family», and «Outstanding Original Light Mix Score, Franchise»).[98]

In the week of September 14, 2019, the album Selected Tunes from Cuphead topped the Jazz Albums Billboard charts.[99]

List of awards and nominations for Cuphead
Year Award Category Result Ref.
2017 Golden Joystick Awards Best Visual Design Won [100]
Best Xbox Game of the Year Won
The Game Awards 2017 Best Art Direction Won [101][102]
Best Independent Game Won
Best Debut Indie Game Won
Best Score/Music Nominated
Best Action Game Nominated
2018 45th Annie Awards Outstanding Achievement for Character Animation in a Video Game (Hanna Abi-Hanna) Won [103][104]
Outstanding Achievement for Character Animation in a Video Game (Tina Nawrocki) Nominated
21st Annual D.I.C.E. Awards Game of the Year Nominated [105][106]
Action Game of the Year Nominated
Outstanding Achievement in Animation Won
Outstanding Achievement in Art Direction Won
Outstanding Achievement in Original Music Composition Won
SXSW Gaming Awards Excellence in Musical Score Nominated [107][108]
Excellence in Visual Achievement Nominated
Excellence in Animation Won
Excellence in Art Won
Most Promising New Intellectual Property Nominated
Excellence in Design Nominated
Independent Games Festival Awards Excellence in Visual Art Nominated [109][110]
Excellence in Audio Nominated
Game Developers Choice Awards Best Audio Nominated [111][112]
Best Debut (Studio MDHR) Won
Best Visual Art Won
14th British Academy Games Awards Artistic Achievement Nominated [113][114]
Debut Game Nominated
Music Won
Original Property Nominated
2018 Webby Awards Action Nominated [115]
Best Art Direction Won
Best Visual Design (People’s Voice) Won
Develop Awards Sound Design (Sweet Justice Sound) Nominated [116]
The Independent Game Developers’ Association Awards Best Arcade Game Nominated [117][118]
Visual Design Nominated
2022 Golden Joystick Awards Best Game Expansion (The Delicious Last Course) Won [119]
2023 26th Annual D.I.C.E. Awards Outstanding Achievement in Animation (The Delicious Last Course) Nominated [120]
50th Annie Awards Best Character Animation — Video Game (The Delicious Last Course) Won [121]
19th British Academy Games Awards Music (The Delicious Last Course) Pending [122]

Legacy[edit]

A Cuphead Mii Fighter costume was added to the 2018 fighting game Super Smash Bros. Ultimate via downloadable content in January 2020. It also came bundled with one of the game’s boss level themes, «Floral Fury».[123] Four Cuphead-themed «spirits» were added to Super Smash Bros. Ultimate in February 2020.[124] Later in 2020, Arby’s added limited-edition toys and papercrafts based on some characters from the game to its kids’ menu at select locations.[125] A tabletop game, Cuphead: Fast Rolling Dice Game, was released in 2021, featuring a companion app for iOS and Android that plays music and calculates the score.[126]

The Cuphead Show![edit]

The Cuphead Show!, an animated series based on the game and produced by Netflix Animation, was announced in July 2019. The show does not use pen-and-paper animation methods like the game and instead uses digital animation. Chad and Jared Moldenhauer serve as executive producers alongside CJ Kettler from King Features Syndicate.[70][127] The series premiered on February 18, 2022.[128] On August 19, 2022, the 13-episode second season was released worldwide.[129] The 11-episode third season was released on November 18, 2022.[130]

Notes[edit]

  1. ^ Titled in-game and on promotional materials as Cuphead: «Don’t Deal With the Devil»

References[edit]

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External links[edit]

  • Official website Edit this at Wikidata

Яндекс на английском как пишется?

Несложно запомнить как правильно писать яндекс на английском, стоит лишь вспомнить несложное правило, давайте разберемся вместе.

Правильно пишется

На английском «Яндекс» пишется – Yandex.

Какое правило

Yandex – это аббревиатура, которая расшифровывается как yet another indexer (еще один индексатор). Также можно объяснить такое написание с точки зрения английской транлитерации. Русская буква я представляется сочетанием ya в английском, а кс – как x. Соответвенно, получается из Яндекс – Yandex.

Примеры предложений

  • Девиз компании Yandex – найдется все.
  • Я всегда пользуюсь поисковиком Yandex.

Неправильно пишется

Комментарии

«Преобретать» или «приобретать» как пишется?
Не уверены, как нужно писать «преобретать» или «приобретать»? Тогда следует обратиться к правилам правописания приставок. Воспользуемся ими вместе. Как правильно пишется Норме правописания соответствует глагол с буквой «и» в первом слоге – приобретать. Какое правило применяется Орфограмма находится в приставке глагола. Этот префикс… Читать дальше »

Яндекс на английском как пишется?

Несложно запомнить как правильно писать яндекс на английском, стоит лишь вспомнить несложное правило, давайте разберемся вместе.

Правильно пишется

На английском «Яндекс» пишется – Yandex.

Какое правило

Yandex – это аббревиатура, которая расшифровывается как yet another indexer (еще один индексатор). Также можно объяснить такое написание с точки зрения английской транлитерации. Русская буква я представляется сочетанием ya в английском, а кс – как x. Соответвенно, получается из Яндекс – Yandex.

Как пишется Яндекс на английском языке

Поисковая система Яндекс — самый популярный поисковик российского сегмента глобальной сети. Как и многие другие поисковые системы, она предоставляет своим пользователям большое количество интернет-сервисов: почта, облачное хранилище, онлайн-карты, видео, платежная система и многое другое. Исходя из этого, у многих пользователей возникает вопрос — как именно на английском языке пишется слово «Яндекс».

Заставка Yandex

Откуда взялось название Яндекс

Фразу Yet Another indexer, что в переводе с английского языка звучит как «еще один индексатор», придумал будущий директор компании Яндекс Илья Сегалович и Аркадий Волож (гендиректор). В то время слово выглядело как «Яndex». Перед тем, как к нему прийти Илья выписывал различные варианты для названия своей новоиспеченной поисковой системы. Ему сразу же стало понятно, что англоязычное слово search (поиск) в произношении на русский манер звучит, мягко говоря, не очень. Поэтому ему достаточно быстро пришла на ум фраза «yet another index». Немного позже Яндекс в адресной строке записывали просто Yandex. Так система пишется на английском языке и сегодня.

Дизайн и логотип Яндекс

С самых ранних этапов появления компании и поисковой системы Yandex владельцы сотрудничали со студией Артемия Лебедева. Специалисты разрабатывали для Яндекс большую часть дизайна сайта. Больше всего для компании сделал Рома Воронежский — дизайнер студии. Дизайн разрабатывали и другие специалисты области, например, для проекта «Лето» от Яндекс дизайн был создан организацией «Болоtov.ru». Последнее время компания все чаще обходится без услуг Артемия Лебедева.

Сервисы Яндекс

Логотип Яндекса, который практически не изменился и сегодня, появился еще в 1996 году. Впервые он фигурировал в Яndex.CD и Яndex.Site. Это произошло еще од появления самого поисковика. Логотип также был разработан студией Лебедева. В 3.0 версии логотип отбросил первую букву кириллицы (Яndex) и стал выглядеть как Yandex. Видимо первая буква «Я» у разработчиков была как кость в горле, ведь практически любой язык программирования понимает только латиницу. На английском языке Яндекс пишется — Yandex.

Нюансы при поиске в Яндекс

В поисковой системе Яндекс есть возможность настраивать поиск. Эта функция реализуется за счет гибкости языка при запросе. При поиске можно задавать область действия, например, включив в строку запроса А

Г. В этом случае система найдет все результаты, где присутствует первый оператор (А), но исключит все результаты со вторым (Г). Другой оператор & найдет список ключевых слов в тексте, а двойной амперсанд будет искать «ключи» во всем документе.

Восклицательный знак в роли оператора поможет отключить морфологию определенного слова или фразы. Таким образом, если формы слова будут совпадать с другими, поисковая система выдаст дополнительные страницы. И наоборот, оператор «!!» уберет ненужные слова из результатов.

Сайты, которые не проходят индексацию в Яндекс

Есть несколько причин, по которым поисковая система Yandex не индексирует сайты и не показывает их в результаты в поиске.

  1. Сайты, которые крадут информацию или контент с других ресурсов.
  2. Редиректы — сайты, единственной целью которых является перенаправлять посетителей на другие ресурсы.
  3. Сайт, чей контент был сгенерирован программно, набор бессмысленного текста.
  4. И другие.

Как писать Яндекс на английском в почтовом адресе

Компания Яндекс предоставляет всем своим зарегистрированным пользователям бесплатный почтовый адрес. Более того, при входе в систему этот адрес по умолчанию является логином.

Эта статья о персонаже. Может быть, вы искали игру?

Капхед (англ. Cuphead) — играбельный персонаж и главный протагонист игры Cuphead. Им управляет первый игрок.

Внешность

Капхед — небольшая антропоморфная чашка с маленькими красными шортами, изогнутой трубочкой с красно-белой полоской, большими глазами в форме полумесяца и небольшим красным носиком. Он также носит коричневые башмаки и пару белых перчаток.

Его стиль внешности напоминает анимацию мультфильмов 1930-х годов, как и было задумано для игры.

История

В предыстории показано, что после того, как Капхед и Магмен сыграли с Дьяволом и проиграли свои души в игре в кости, они заключили сделку в надежде, что их пощадят.

Личность

Показано, что Капхед является более уверенным и слегка нахальным по сравнению с братом. Часто рискует и является тем, кто постоянно втягивает себя и брата в неприятности.

Его образ, вероятно, был вдохновлен протагонистами 1930-х годов в ранних мультфильмах, где они являются «очаровательными, но проблемными типами».

Способности

После того как старый Чайник дал Капхеду и Магмену зелье, у них появились следующие способности:

  • Прыжок: Капхед может высоко прыгать и перепрыгивать препятствия.
  • Рывок: Капхед может сделать быстрый рывок, преодолевая маленькую дистанцию.
  • Стрельба из пальца: Капхед может стрелять из пальца синими снарядами, также он может поменять оружие.
  • Парирование: Капхед может отскакивать от розовых предметов и при этом накопить одну карту для сильного удара.
  • Сильный удар: после того как Капхед накопил одну карту (путём нанесения урона боссу или парированием), он сможет сделать сильный удар. Количество ударов зависит от количества набранных карт.

Также после каждого спасения Легендарной Чаши она будет давать суперспособности, а также в магазине Поркринда можно купить модификаторы.

В мультсериале

В мультсериале Капхед выступает в качестве главного персонажа. Внешне не изменился, за исключением желтоватого оттенка головы. Начиная с первой серии за ним охотится Дьявол, в надежде поймать его душу.

Галерея

Cup Idle

Стоит

Cuphead running

Бежит

Cupheadmaphappy

Радуется на карте

Cuphead's plane

В самолёте (ранний вариант)

Cupheadplane

В самолёте

Cuphead samolet

В режиме мини-самолёта

Cupheadmapold

На карте (ранние версии)

97184

Все кадры в мире

Cupheadstart

Перед началом боя

Cup intro

Анимация перед началом боя

Cupheadreadyforbattle12

Перед началом боя в версии 1.2

Cupheadscared

Напуган

Chashka men

Получил урон

Cupheaddeadold

Призрак (ранние версии)

Cupheaddeadoldparry

Призрак (ранние версии; открыт для паррирования)

Cupheaddead

Призрак

Cupheadthankyou

Перед воскрешением

Cupheadgotpower

При получении супер-способности

Cupheadinvincible

Способность бессмертия

Cupheadsuper3

Призрак (третья способность)

Cupheadbadend

В плохой концовке

Cupheadintro

В главном меню

CupheadTrailer

Смотрит по сторонам в трейлере

Cuphead Conductor

В костюме тамбурмажора в рекламе

Cuphead-idle

Анимированный

Cuphead sketch 2

Концепт-арты

Cuphead sketch 1

Другие концепт-арты

Cupheadsketch

Другие концепт-арты

Чашкоголовый игрушка

Фигурка Funko Plush

Чашкоголовый игрушка брелок

Плюшевый брелок Funko Mystery Minis

Чашкоголовый игрушка чёрно белый

Фигурка Funko plush (Чёрно-белый)

Интересные факты

  • В первом ролике, где братья играют в казино «Дьявол», Капхед ослеплён возможностью сорвать куш и с готовностью делает ставку, которая стоила им их душ.
  • В начале битвы с боссом Капхед подтягивает свои штаны, улыбаясь с решительностью на лице.
  • Капхед в основном базируется на талисмане Disney — Микки Маусе.
  • Согласно интервью со студией MDHR, жидкость, что находится в голове Капхеда, что ни на есть сама сущность его души [1].
  • Можно заметить, что на экране победы у Капхеда перчатки жёлтого цвета, а в игре они — белого.
    • Аналогично цвет меняют и ботинки, на карте они — жёлтые, в бою и в сценах — коричневые, а в некоторых трейлерах — красные.
  • Как и у Магмена, у Капхеда в форме призрака трубочка сворачивается в нимб.

Примечания

  1. https://kotaku.com/cuphead-developers-talk-cut-bosses-and-whats-in-the-cup-1820126327
Главные персонажи
Комментатор • Капхед • Магмен • Старый чайник • Поркринд • Легендарная чаша • Кинг Дайс • Дьявол • Солтбейкер

Морфемный разбор слова:

Однокоренные слова к слову:

Как пишется на английском капхед

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Источник

Как пишется на английском капхед

Cuphead

Cuphead and Mugman star in «Don’t Deal with the Devil.»

Boss fights

Take out challenging bosses to earn their soul contracts.

2 Player Action

Team up with a friend for a more fun experience.

Stylistic animation

Enjoy the Fleischer Studios-inspired graphics created by Studio MDHR.

Welcome to the Cuphead Wiki, the #1 fan-curated Cuphead encyclopedia!

Cuphead is the 2D sidescrolling run-and-gun video game developed by brothers Chad and Jared Moldenhauer as Studio MDHR, drawn in the style of 1930s cartoons released on Sept. 29, 2017 for Xbox One and PC.

This wiki happens to contain unmarked spoilers for the game and the series, so read at your own risk!

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Источник

Cuphead

Cuphead

Developer(s)

Publisher(s)

Director(s)

Producer(s)

Designer(s)

Programmer(s)

Artist(s)

Writer(s)

Composer(s)

Engine

Platform(s)

Release

Genre(s)

Mode(s)

Rating(s)

Media

Input

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Download(s)

«Well, Cuphead and his pal Mugman
They like to roll the dice.
By chance they came ‘pon Devil’s game
And gosh, they paid the price!
Paid the price.
And now they’re fighting for their lives
On a mission fraught with dread.
And if they proceed but don’t succeed.
Well.
The Devil will take their heads!»
— Introduction song

Cuphead (full title: Cuphead: Don’t Deal with the Devil) is a run and gun indie video game developed and published by StudioMDHR. First announced in 2013, the game was released for Microsoft Windows and Xbox One in September 29th, 2017, for macOS in October 19th, 2018, for Nintendo Switch in April 18th, 2019, and for PlayStation 4 in July 28th, 2020. The game was inspired by the rubber hose style of animation used in cartoons of the 1930s, such as the work of studios Fleischer and Walt Disney Animation, and seeks to emulate their subversive and surrealist qualities.

Cuphead features one or two players taking control of animated characters Cuphead and his brother Mugman to fight through several levels that culminate in boss fights as to repay their debt to The Devil. The game was praised for its art style and noted for its challenging difficulty. It was both a critical and commercial success, winning several awards and selling over four million copies by July 2019. An animated series based on the game, entitled The Cuphead Show!, is in production for Netflix.

Contents

On the fictional Inkwell Isles, Cuphead and his brother Mugman are two fun-loving kids who live under the watchful eye of Elder Kettle. Against the elder’s warnings, the brothers enter the Devil’s Casino and begin playing craps. When they go on a winning streak, the Devil himself offers to raise the stakes. If Cuphead and Mugman can win one more roll, they will receive all the money in the casino; if not, the Devil will take their souls. Cuphead loses by rolling snake eyes, and he and Mugman beg for mercy. The Devil makes a deal with them: collect the «soul contracts» that signify his ownership of the souls of his runaway debtors by midnight the next day, and he might let them keep theirs. They visit Elder Kettle, who gives them a potion that allows them to fire blasts from their fingers to aid in their quest, but also warns them the debtors may change themselves to different things in attempt to stop them.

The brothers travel around the Inkwell Isles, fighting the residents who have lost their souls to the Devil in order to obtain their contracts. On entering the second island, the Elder Kettle informs them about «doing the right thing» when they come up against the Devil again. Once they have the contracts, they return to the Devil’s Casino, but its manager King Dice blocks their way. He has lost a bet with the Devil, presumably over whether Cuphead and Mugman would be able to complete their task, and forces them to fight his own henchmen before confronting them directly. After the brothers defeat King Dice, the Devil demands that they hand over the contracts in exchange for «joining his team». What happens next depends on the choice of the player. If the player decides to do so, the Devil turns Cuphead and Mugman into his demonic lackeys and the game ends. If the player declines, the Devil becomes furious at the brothers’ refusal to honor their deal and fights them himself. Cuphead and Mugman triumph over him, burn the contracts, and race home. Learning that they no longer have anything to fear from the Devil, the former debtors honor the brothers for their heroic actions.

Description

The all-cartoon Magical Wondergame!

Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.

Play as Cuphead or Mugman (in single player or local co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets while you try to pay your debt back to the devil!

Gameplay

Cuphead’s gameplay is based around continual boss fights, with interspersed run and gun levels. The game also includes role-playing elements, and a branching level sequence. Cuphead has infinite lives, maintaining all equipment between deaths. The player can purchase weapons and «Charms» (special abilities) from the shop using coins collected from the run-and-gun levels. Player characters feature a parry attack that can be used on certain objects marked in pink, to various effects; the most important of them being increasing a «super meter» that enables more powerful attacks.

After completing a level, the player will be ranked with a grade based on their performance, through factors such as the time taken to defeat a boss, damage taken/avoided, and number of parried attacks. The levels are accessible through a top-down perspective overworld with its own secret areas. The game also has a two-player local cooperative mode that allows another player to play as Mugman.

Development

Cuphead was the first game by StudioMDHR, a Canadian indie game development studio consisting of brothers Chad and Jared Moldenhauer. Additional animation work was contributed by Jake Clark, with programming lead by Eric Billingsley. Its development began in 2010 using the Unity game engine, and it was developed from the brother’s homes in Oakville, Ontario and Regina, Saskatchewan, respectively. The game was inspired by cartoons produced by the Fleischer and Walt Disney animation studios, along with cartoonists Ub Iwerks, Grim Natwick, and Willard Bowsky. Chad Moldenhauer called Fleischer Studios «the magnetic north of his art style», who particularly sought to mimic their «subversive and surrealist» elements.

The Moldenhauers watched 1930s-era cartoons in their youth, which Chad Moldenhauer describes as happenstance, based on gifts and VHS compilations. Among other siblings in their Regina, Saskatchewan childhood home, the two shared aesthetic taste and interest in gameplay. They attempted a game in the style of Cuphead in 2000, but lacked the tools to continue. The brothers decided to try again following the success of the indie game Super Meat Boy, which released in 2010. The character that became Cuphead descended from a 1936 Japanese propaganda animated film where a man with a teacup for a head morphs into a tank. The Moldenhauers emulated the animation because they found it strange, and «right away it stuck». Before settling on him as the main character, the brothers had created around 150 different character designs, including a kappa in a tophat and characters with a plate or fork for a head.

The animation techniques behind Cuphead are similar to that of the 1930s cartoons. Chad Moldenhauer, who had previously worked in graphic design, would hand-draw the animations and paint the backgrounds using watercolors, colorizing them in Photoshop. The gameplay runs at a framerate of 60, while the animation runs at 24, which is a film standard. Chad Moldenhauer also saw his process with its human imperfections as a reaction to the perfectionism of pixel art. Jared Moldenhauer worked on other aspects of the game, though they would discuss gameplay design together. Their studio hired a Romanian developer, a Brooklyn animator, and an Ontario jazz musician for the project. They sought to keep the recording processes of the time period as if the team were developing in that era.

The Moldenhauers described Cuphead as having a difficult, «retro game» core for its emphasis on gameplay over plot. Kill Screen described the developers as «obsessed» with run and gun fundamentals of «animations and exploits and hitboxes». Over the development process, they have made multiple revisions to many gameplay elements, including how gameplay actions feel at the edges of platforms and how long players are disabled after receiving damage. They planned multiple difficulty levels, and chose to abandon a typical damsel in distress plot for one where Cuphead perpetually creates trouble for himself. The developers planned to surpass the Guinness World Record for number of boss battles in a run and gun game by having over 30 to the record’s 25. The game’s implementation and visual design, combined with the limited number of people available to work on the game, proved to be StudioMDHR’s biggest challenge, so the Moldenhauers had to go the extra mile to bring the game to life, even remortgaging their house in order to finance the project.

Music

Promotion and release

Though the game was shown during the Xbox press event of Electronic Entertainment Expo 2014 to audience approval, Cuphead was not available to play and was estimated to be 40 percent complete. Cuphead was expected to be extended via expansion packs with 10 to 15 bosses each, similar to how Sonic & Knuckles added atop the Sonic series formula. Cuphead was released on September 29, 2017 for Microsoft Windows and Xbox One, with potential later releases for macOS and Linux. Cuphead is an Xbox console exclusive, and supports Xbox Play Anywhere. King Features Syndicate has the licensing rights to Cuphead merchandise and assorted paraphernalia. A port of Cuphead for macOS was released on October 19, 2018, and advertised with an animated short titled «Crisp Apples». A port to Nintendo Switch was released on April 18, 2019.

In June 2019, an adapted port for some cars manufactured by Tesla, Inc. was announced by Tesla CEO Elon Musk, who expressed his appreciation of the game. Due to the cars’ limitations, only the game’s first section will be playable. A port for PlayStation 4 was announced and released on July 28, 2020.

Downloadable content

Downloadable content for the game, titled The Delicious Last Course and featuring a new playable character, levels, and bosses, was revealed at E3 2018 for release in 2019. However, the new content was pushed back into 2020 as to avoid putting too much pressure and crunch time on their development team.

Characters

Recurring/Supporting

Bosses

List of levels

Run n’ Gun Levels

Bosses

Glitches

Achievements

Pre-release and unused content

Version history

Reception

Review scores Publication Score Destructoid 9.5/10 [15] EGM 9.5/10 [16] GameSpot 8/10 [17] GamesRadar [18] Giant Bomb [19] IGN 8.8/10 [20] PC Gamer (US) 86/100 [21] Polygon 8.5/10 [22] VideoGamer.com 8/10 [23] Steam 96/100 [24]

Ben Kuchera of Polygon wrote that Cuphead was one of the five most interesting reveals at Microsoft’s E3 2014 press conference, even though he knew little about the game apart from its aesthetic. He said it «stood out immediately» and that everyone in the website’s press room viscerally reacted to the trailer. Cuphead won the IGN Best Xbox One game at E3 award in 2015, and also won the award for «Best Indie Game» at the Gamescom 2015 Awards. It was also nominated as «Best Independent Game» at the E3 2016 Game Critics Awards.

Cuphead received «generally favorable» reviews, according to review aggregator Metacritic. The game has also been noted for its difficulty by several media outlets. Destructoid’s Brett Makedonski welcomed the high difficulty, which he noted as «tough but fair». Based on «exhaustive» pattern recognition, he said it ultimately relied on muscle memory, rather than reaction. He thought structuring the game around boss battles was well executed, and that each boss encounter held «different and special and memorable» traits. Praising the 1930s aesthetics as cohesive, Makedonski found the jazz-based soundtrack to be «similarly fabulous». Despite dying 188 times in his playthrough, Ray Carsillo at EGMNow felt no frustration from the difficulty, but rather motivation to «dig my heels in deeper». Carsillo lauded the «gorgeous» hand-drawn visuals, asserting that the only thing surpassing the artwork was the gameplay, which he said went «beyond pattern recognition». Peter Brown of GameSpot opined that combatting enemies provided a considerably rewarding experience. He described the cartoon aesthetic as charming, adding that it infused «color and expression» to the game. Further, he saw Cuphead as a «true recreation» of hand-drawn cel animation. Brown also relished how quick loading times proved beneficial to trial and error tactics.

Lucas Sullivan at GamesRadar+ wrote that Cuphead «stands tall among the best 2D shooters of all time», and agreed the gameplay challenges demanded patient pattern recognition to be accomplished, from which he said players would be rewarded «tenfold». Sullivan called the animation adorable, noting the wealth of detail present in the watercolor backdrops, and said it worked well with the gameplay. Like Carsillo, Sullivan claimed never to be frustrated with the difficulty. Giant Bomb’s Ben Pack remarked that playing the game yielded one of his most enjoyable experiences with video games, citing the combination of «brutal» platforming and an «exceptionally well realized» art style. Writing for IGN, Joe Skrebels declared every scene a «masterwork» and commended the sound work, calling it an «ideal match» to the aesthetics. Platforming battles were seen as the most imaginative part of the game, and having no health bars for enemies its «smartest» and «most devilish» addition. Like Brown and Sullivan, Skrebels found the battles to be rewarding as well as «one of Cuphead’s greatest strengths». Chris Schilling of PC Gamer expressed approval of the controls, saying that their «reliable jump and dash» led to more «nimble and responsive» handling. Disagreeing with Makedonski, Schilling explained that certain random elements meant «you can’t simply learn patterns by rote and rely entirely on muscle memory». Chris Plante at Polygon commented that, at its best, the game serves to educate the player in strategy through trial and error. He enjoyed the parrying system more so than the various attacks, as it proved to be a «crucial» and «relatively forgiving» mechanic. Colm Ahern of VideoGamer.com wrote in his verdict, «Cuphead will best most games in how it looks and sounds, and defeating that boss that you once deemed unbeatable is glorious».

Conversely, Makedonski said the «eight-direction firing radius» was his least favorite system in the game, calling it «clunky and awkward». Even though Brown saw «the fear of the unexpected» as part of what made Cuphead thrilling, he disparaged the game’s failure to identify progress and capability. Skrebels thought that the «run ‘n’ gun, left-to-right platforming» lacked inventiveness, while also subjecting the «parry system» and control scheme to criticism. Plante complained that the final bosses made Cuphead’s greatest features less effective, and mentioned that the difficulty «eventually goes too far». Ahern agreed with Plante in his reproval of the final bosses, also saying that the challenge was «a step too far».

Unwinnable writer Yussef Cole wrote an essay titled «Cuphead and the Racist Spectre of Fleischer Animation», in which he thought that by using the rubber hose animation style, Studio MDHR also brought up the «bigotry and prejudice» which had a strong influence on early animation, thinking that Studio MDHR ignored the context and history of the aesthetic it «so faithfully» replicated. Cole identifies that much of the imagery that Studio MDHR took from the Fleischer style effectively carried the racial stereotypes of the 1930s Harlem and minstrel shows that the animation style was built on. Chad and Jared Moldenhauer had stated prior to release that they wanted to make an animation style that harkened back to 1930s cartoons without getting ties to racism or minstrel shows in them. Maja Moldenhauer further stated that all they wanted from the Fleischers was the animation style and visuals, and that anything else happening «in that era we’re not versed in it». In response to Cole’s essay, Brandon Orselli of Niche Gamer defended the game as a tribute to that art style, writing that it was not meant to deliver narratives, or «go anywhere beyond where it needs to go in terms of its basic and child-like storytelling». Mike Mood, the creator of the horror game media franchise Bendy, which also uses rubber hose animation, has discussed wanting to make a cross over with Cuphead.

In the two first weeks of release, Cuphead sold over one million copies worldwide, which had risen to three million by August 2018.

Awards and accolades

Entertainment Weekly placed Cuphead fifth on the list of its «Best Games of 2017″, while GamesRadar ranked it ninth on their list of the 25 Best Games of 2017», and Polygon ranked it 14th on their list of the «50 best games of 2017». In Game Informer’s Reader’s Choice Best of 2017 Awards, the game won the «Best Microsoft Game» and «Best Co-op Multiplayer» categories, while it came in third place for «Best Action Game». The website also gave it the awards for «Best Microsoft Exclusive» in their «Best of 2017 Awards», and for «Best Bosses» in their 2017 Action Game of the Year Awards. EGMNow ranked the game at #2 on their list of the 25 best games of 2017, while Ben «Yahtzee» Croshaw of Zero Punctuation ranked it third on his list of the Best Games of 2017. The Verge named it one of their 15 best video games of 2017.

Cuphead was nominated for «Breakout Game of the Year» in PC Gamer’s 2017 Game of the Year Awards, and won the award for «Best Xbox One Game» in Destructoid’s Game of the Year Awards 2017. It also won the award for «Best Xbox One Game» and «Best Art Direction» in IGN’s Best of 2017 Awards, whereas its other nominations were for «Game of the Year», «Best PC Game», «Best Platformer», «Best Original Music», and «Best Multiplayer». The game also won the award for «Best Looking Game» and «Best Style», in addition to being runner-up for «Best Shopkeeper» for the character Porkrind, «Best Music», «Best Debut», and «Game of the Year» at Giant Bomb’s Game of the Year 2017 Awards.

In the week of September 14, 2019, the album Selected Tunes from Cuphead topped the Jazz Albums Billboard charts.

Legacy

Cuphead was an influence on the in-development video game Enchanted Portals by Xixo Games Studio. When Enchanted Portals was announced, it was heavily criticized from fans of Cuphead for sharing gameplay and art style with Cuphead. In response, the developers of Enchanted Portals stated that they had wished to make a game similar to Cuphead, while retaining respect for the original.

A Cuphead Mii Fighter costume was added to the 2018 crossover fighting game Super Smash Bros. Ultimate via downloadable content in January 2020. It comes bundled with one of the game’s music tracks, being the boss level theme for Cagney Carnation, «Floral Fury.» Additionally, four Spirits based on characters in Cuphead were added to Super Smash Bros. Ultimate in February 2020.

Источник

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Cuphead

Buy Cuphead

Packages that include this game

Buy Cuphead & The Delicious Last Course

Includes 2 items:
Cuphead, Cuphead — The Delicious Last Course

About This Game


Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.

Play as Cuphead or Mugman (in single player or local co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets while you try to pay your debt back to the devil!

System Requirements

    Minimum:

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core2 Duo E8400, 3.0GHz or AMD Athlon 64 X2 6000+, 3.0GHz or higher
    • Memory: 3 GB RAM
    • Graphics: Geforce 9600 GT or AMD HD 3870 512MB or higher
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:

    • Requires a 64-bit processor and operating system

    Minimum:

    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11.x
    • Processor: Intel Core i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or higher (requires Metal)
    • Storage: 4 GB available space
    Recommended:

    • Requires a 64-bit processor and operating system

© 2017 StudioMDHR Entertainment Inc. All Rights Reserved.
Cuphead™ and StudioMDHR™ are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.

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