From Wikipedia, the free encyclopedia
Type | Subsidiary |
---|---|
Industry | Video games |
Predecessor | BMG Interactive |
Founded | December 1998; 24 years ago |
Founders |
|
Headquarters |
New York City , US |
Key people |
|
Products |
|
Number of employees |
>2,000 (2018) |
Parent | Take-Two Interactive |
Subsidiaries | See § Studios |
Website | rockstargames.com |
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.[2]
Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the «Rockstar» name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Bethpage, New York.[2]
Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series’ original 1997 entry. The most recent main game in the series, Grand Theft Auto V, has sold over 170 million copies since its release in September 2013, making it the second-best-selling video game of all time. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Manhunt.[3]
History
Brothers Dan Houser (left) and Sam Houser (right) are two of the co-founders of Rockstar Games. Dan left the company in 2020; Sam is the president.
On March 12, 1998, Take-Two Interactive announced its acquisition of the assets of dormant British video game publisher BMG Interactive from BMG Entertainment (a unit of Bertelsmann). In exchange, Take-Two was to issue 1.85 million shares (around 16%) of its common stock to BMG Entertainment.[4][5] Through this acquisition, Take-Two obtained several of BMG Interactive’s former intellectual properties, including DMA Design’s Grand Theft Auto and Space Station Silicon Valley.[6][7] The deal was announced to have closed on March 25.[8] Three BMG Interactive executives—Dan Houser, Sam Houser, and Jamie King—as well as Gary Foreman of BMG Interactive and Terry Donovan of BMG Entertainment’s Arista Records record label, subsequently moved to New York City to work for Take-Two Interactive.[6][9][10] In a restructuring announced that April, Sam Houser was appointed as Take-Two’s «vice president of worldwide product development».[11] In December 1998, the Houser brothers, Donovan and King established Rockstar Games as the «high-end» publishing label of Take-Two.[6][12][13][14] The formation was formally announced on January 22, 1999.[15]
In January 2007, Take-Two announced that Donovan, until then managing director for Rockstar Games, had left the company following a four-month leave of absence.[16] He was succeeded by Gary Dale, who became chief operating officer.[17] Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined Capcom’s European operations as managing director in 2003.[18][19]
As of February 2014, Rockstar Games titles have shipped more than 250 million copies,[20] the largest franchise being the Grand Theft Auto series, which alone has shipments of at least 250 million as of November 2016.[21] Grand Theft Auto V shipped the highest number of units within the series’ and the company’s history, with over 170 million copies,[22] making it the second best-selling video game of all time.[23]
At the 10th British Academy Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for «creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially».[24][25] Jennifer Kolbe, who started at the front desk of Take-Two, acts as Rockstar Games’ head of publishing and oversees all development studios.[2][26] Simon Ramsey is the company’s head of PR and communications.[26]
In May 2019, Rockstar Games announced that they were acquiring Dhruva Interactive from Starbreeze Studios for $7.9 million, with the sale being finalized later that month and the Dhruva team merged into Rockstar India.[27][28]
In September 2019, Rockstar Games announced that they had released their own game launcher, a digital distribution, digital rights management, multiplayer and communications service.[29] After having taken an extended break following the release of Red Dead Redemption 2 in early 2019, Dan Houser left Rockstar Games on March 11, 2020.[30]
The company acquired the Scottish studio Ruffian Games in October 2020, rebranding the studio as Rockstar Dundee.[31]
In September 2022, Rockstar was the target of a data breach in which 90 videos from the development of the upcoming Grand Theft Auto game were leaked.[32][33] Rockstar described the leak as a «network intrusion», and noted that it was «extremely disappointed» by the manner in which the game was first demonstrated, but that it did not anticipate long-term effects on development.[34]
Company philosophy
In October 2011, Dan Houser told Famitsu that Rockstar Games was intentionally avoiding developing games in the first-person shooter genre, because «it is in our DNA to avoid doing what other companies are doing … the goalpoint of Rockstar is to have the players really feel what we’re trying to do.»[35][36] Houser went on to say «Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the GTA series. We didn’t rely on testimonials in a business textbook to do what we’ve done. … If we make the sort of games we want to play, then we believe people are going to buy them.»[37]
The company has been involved with charitable work ranging from supporting Movember and offering appearances in games as a raffle prize, to charity live streams.[38][39]
Games
Other projects
Rockstar Loft
In 1999, Donovan and Sam Houser cooperated with John Davis to establish the Rockstar Loft club night. Davis had co-founded and been the promoter for Body & Soul, a «no-guestlist, no velvet rope party» held weekly at Tribeca’s Club Vinyl. When Rockstar Games’ founder originally arrived in New York City, former DJ Donovan was particularly impressed with Body & Soul, and they became close with the club night’s team, including Davis and its other founder, DJ François K. Davis had sought to establish further such events, while Donovan and Houser wanted to get publicity for the young Rockstar Games, thus they established Rockstar Loft. According to Donovan, the event was to serve as an alternative those that were overly expensive or had attendees «bulldozed by security». He precluded video game installations at the venue to focus on the music and highlight the artists.[40]
As it could not afford frequent television advertisements, Rockstar Games resorted to guerrilla marketing teams distributing fly posters and stickers. Tickets for Rockstar Loft were not sold in advance. Instead, potential guests were to call a phone number and face seven questions regarding their personality. If answered to the liking of the operator, the caller would receive their entry ticket in the mail.[40] The first Rockstar Loft was held in western Chelsea, Manhattan, on October 30, 1999, with Andi Hanley (a regular of Body & Soul), Bob Sinclar, and Dimitri from Paris as headlining DJs.[40][41] Thereafter, it was held «every few months», with one happening on February 19, 2000.[40][42] Later that year, Rockstar Loft was wound down.[40]
Films
Kirk Ewing—a friend of the Houser brothers who had worked with Rockstar Games on State of Emergency—stated that, around the release of Grand Theft Auto III in 2001, Rockstar Games had been offered $5 million for a film based on the Grand Theft Auto franchise. He had received a phone call from a producer in Los Angeles requesting the rights for a film to be directed by Tony Scott of Top Gun and starring rapper Eminem. When he relaid this proposal to Sam Houser, Houser said that he was not interested.[43] In 2004, Rockstar Games produced the sports drama film The Football Factory. Based on the book of the same name by John King, the film revolves around organized football hooliganism in the United Kingdom.[44] The company also produced Sunday Driver, a documentary about the Majestics Lowrider Club in Compton, California, and The Introduction, an animated film that details the events leading up to Grand Theft Auto: San Andreas. Both were bundled with the game’s special edition released in 2005.[45]
CircoLoco Records
In May 2021, Rockstar Games launched the record label CircoLoco Records in collaboration with Circoloco, an Ibiza-based dance party. The collaboration grew from a friendship between Sam Houser and Circoloco’s promoter, Antonio Carbonaro. According to Nick Benedetti, the party’s manager, Rockstar Games and Circoloco intended to «contribute something new and meaningful» to the dance music scene, which had faced hardships because of the lockdowns brought on by the COVID-19 pandemic.[46] CircoLoco Records’ first release, Monday Dreamin’, was released as a series of extended plays starting in June 2021.[40][46]
Studios
Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.[47][48] All studios use the Rockstar Games logo with individual colors.[49] As of 2018, the company employs more than 2,000 people across all offices.[50] The studios frequently collaborate and are sometimes collectively credited as Rockstar Studios, as is the case in Max Payne 3 and Red Dead Redemption 2.[47][51]
Logo | Name | Location | Founded | Acquired | Notes |
---|---|---|---|---|---|
Rockstar Dundee | Dundee, Scotland | 2008 | 2020 | ||
Rockstar India | Bangalore, India | 2016 | — | ||
Rockstar Leeds | Leeds, England | 1997 | 2004 | Developer of Grand Theft Auto: Chinatown Wars, Liberty City Stories, and Vice City Stories | |
Rockstar Lincoln | Lincoln, England | 1992 | 2002 | Handles localization and quality assurance | |
Rockstar London | London, England | 2005 | — | Developer of Manhunt 2 and Midnight Club: L.A. Remix | |
Rockstar New England | Andover, Massachusetts, US | 1999 | 2008 | Developer of Bully: Scholarship Edition | |
Rockstar North | Edinburgh, Scotland | 1987 | 2002 | Developer of the Grand Theft Auto series and Manhunt | |
Rockstar San Diego | Carlsbad, California, US | 1984 | 2002 | Developer of the Red Dead, Smuggler’s Run, and Midnight Club series | |
Rockstar Toronto | Oakville, Ontario, Canada | Early 1980s | 1999 | Developer of The Warriors and several Windows ports |
Former
Logo | Name | Location | Founded | Acquired | Closed | Notes |
---|---|---|---|---|---|---|
Rockstar Vancouver | Vancouver, Canada | 1998 | 2002 | 2012 | Developer of Bully and Max Payne 3; merged into Rockstar Toronto in July 2012. | |
Rockstar Vienna | Vienna, Austria | 1993 | 2003 | 2006 | Developer of several Xbox ports; closed down in May 2006 |
Software
RAGE
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on all platforms since 2006.[52]
Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within their games.
Rockstar Games Launcher
Rockstar Games released its own games launcher for Windows on September 17, 2019. The launcher integrates with the user’s Social Club account, allowing them to download and buy games that they have previously purchased through Rockstar’s store, as well as launch Rockstar games available from other services, like Steam, from the launcher.[53]
References
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- ^ a b c Goldberg, Harold (October 14, 2018). «How the West Was Digitized: The making of Rockstar Games’ Red Dead Redemption 2«. Vulture. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
- ^ «2020: Grand Theft Auto 5 has now sold 140m copies». Eurogamer. Archived from the original on April 2, 2022. Retrieved February 10, 2021.
- ^ Johnston, Chris (March 12, 1998). «Take 2 Takes BMG». GameSpot. Archived from the original on December 1, 1998.
- ^ «BMG Interactive Acquired by Take-Two Interactive». Telecompaper. March 16, 1998. Archived from the original on September 8, 2017. Retrieved December 10, 2017.
- ^ a b c «Rockstar Games: Multimedia Designers». Design Museum. Archived from the original on September 27, 2016. Retrieved January 22, 2017.
- ^ Rickards, Kelly (March 16, 1998). «Take 2’s Take». GameSpot. Archived from the original on December 3, 1998.
- ^ Jebens, Harley (March 25, 1998). «Take 2 Deal Complete». GameSpot. Archived from the original on February 3, 1999.
- ^ «Graftgold Creative Software». Retro Gamer. Future plc. January 2018. p. 68. Retrieved April 9, 2022.
- ^ Weber, Rachel (September 9, 2013). «Rockstar’s Houser: «It has to hurt more»«. Gamesindustry.biz. Future plc. Archived from the original on September 12, 2013. Retrieved April 9, 2022.
- ^ Jebens, Harley (April 28, 1998). «Take-Two Restructuring». GameSpot. Archived from the original on February 10, 1999.
- ^ «Sam Houser: His-Story». Develop. August 15, 2008. Archived from the original on December 20, 2016. Retrieved March 17, 2016.
- ^ Maiberg, Emanuel (May 18, 2014). «GTA, Rockstar co-founding brothers squeeze into Britain’s 1,000 richest people list with £90 million». GameSpot. Archived from the original on July 10, 2017.
- ^ Goldberg, Harold (November 15, 2013). «Grand Theft Auto’s Reclusive Genius Sam Houser Can’t Get Away». Playboy. Archived from the original on September 11, 2017. Retrieved September 10, 2017.
- ^ «Press Release 1/22/99». Take-Two Interactive. Archived from the original on June 4, 2000.
- ^ Sinclair, Brendan (January 12, 2007). «Terry Donovan leaves Rockstar». GameSpot. Archived from the original on April 16, 2016. Retrieved February 14, 2016.
- ^ «Capcom exec leaves to join Rockstar». GameSpot. Archived from the original on June 22, 2017.
- ^ «Rockstar Hires New COO — The Escapist». www.escapistmagazine.com. January 4, 2007. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Dale drives back to Rockstar as COO». The Hollywood Reporter. January 2, 2007. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Rockstar titles have now shipped 250 million copies to date». GameSpot. February 4, 2014. Archived from the original on February 7, 2014. Retrieved February 7, 2014.
- ^ Cragg, Oliver (November 3, 2016). «Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units». International Business Times. Archived from the original on February 7, 2017. Retrieved February 6, 2017.
- ^ «Take-Two losses deeper than forecast». GamesIndustry.biz. November 7, 2022. Archived from the original on November 30, 2022. Retrieved December 4, 2022.
- ^ Schreier, Jason (July 27, 2022). «Rockstar Games Cleaned Up Its Frat-Boy Culture — and Grand Theft Auto, Too». Bloomberg News. Bloomberg L.P. Archived from the original on December 5, 2022. Retrieved December 6, 2022.
- ^ «Bafta fellowship for Rockstar Games». BBC News. March 3, 2014. Archived from the original on January 11, 2018. Retrieved July 21, 2018.
- ^ Tach, Dave (March 3, 2014). «Rockstar Games to receive BAFTA Fellowship award». Polygon. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ a b Schreier, Jason (October 23, 2018). «Inside Rockstar Games’ Culture Of Crunch». Kotaku. Archived from the original on October 24, 2018. Retrieved October 24, 2018.
- ^ Valentine, Rebekah (May 13, 2019). «Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m». gamesindustry.biz. Archived from the original on May 13, 2019. Retrieved May 13, 2019.
- ^ Starbreeze (May 22, 2019). «Starbreeze has closed the transaction of Indian subsidiary Dhruva». Starbreeze Studios. Archived from the original on July 7, 2019. Retrieved September 17, 2019.
- ^ Carpenter, Nicole (September 17, 2019). «Rockstar has its own game launcher, and GTA: San Andreas is free». Polygon. Archived from the original on September 17, 2019. Retrieved September 17, 2019.
- ^ Campbell, Colin (February 4, 2020). «Rockstar Games co-founder Dan Houser leaving the company». Polygon. Archived from the original on September 18, 2020. Retrieved February 4, 2020.
- ^ Robinson, Andy (October 12, 2020). «Rockstar has taken over Master Chief Collection developer Ruffian Games». Video Games Chronicle. Archived from the original on December 8, 2020. Retrieved October 12, 2020.
- ^ MacDonald, Keza (September 19, 2022). «Rockstar owner issues takedowns after Grand Theft Auto VI leak». The Guardian. Archived from the original on September 19, 2022. Retrieved September 20, 2022.
- ^ Warren, Tom (September 18, 2022). «GTA 6 gameplay leaks online in 90 videos». The Verge. Vox Media. Archived from the original on September 18, 2022. Retrieved September 18, 2022.
- ^ Robinson, Andy (September 19, 2022). «Rockstar comments on GTA 6 leak and claims project won’t be delayed». Video Games Chronicle. Gamer Network. Archived from the original on September 19, 2022. Retrieved September 19, 2022.
- ^ «Rockstar: Make Good Games and the Money Will Follow — The Escapist». Escapist Magazine. October 27, 2011. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Rockstar Games Purposefully Avoiding First Person Shooters». Game Rant. October 27, 2011. Archived from the original on September 7, 2018. Retrieved March 11, 2019.
- ^ «Rockstar Assures Gamers that the Studio’s Priority is «Doing New Things»«. PlayStation LifeStyle. October 26, 2011. Archived from the original on August 16, 2018. Retrieved March 11, 2019.
- ^ Purchese, Robert (October 26, 2009). «Rockstar sponsors Movember charity». Eurogamer. Archived from the original on February 4, 2017. Retrieved February 3, 2017.
- ^ «Rockstar offers game appearance prize for charity». GamesIndustry.biz. October 26, 2009. Archived from the original on February 4, 2017. Retrieved February 3, 2017.
- ^ a b c d e f Yarwood, Jack (January 18, 2022). «The Strange Tale of Rockstar Loft, Rockstar Games’ Short-Lived Club Night». Fanbyte. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Brown, Ethan (September 13, 1999). «Nightlife: House Party». New York. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Grigoriadis, Vanessa (March 6, 2000). «Silicon Alley 10003». New York. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Geraghty, Hollie (November 15, 2022). «‘Grand Theft Auto’: Rockstar Games rejected Eminem movie deal». NME. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
- ^ Gompertz, Will (August 15, 2011). «England riots: A culture of voyeurism». BBC News. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Carle, Chris (November 2, 2005). «Grand Theft Auto: San Andreas Special Edition DVD (Sunday Driver, The Introduction)». IGN. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ a b Davenport, Khal (May 24, 2021). «CircoLoco and Rockstar Games Join Forces for New Imprint, CircoLoco Records». Complex. Archived from the original on May 24, 2021. Retrieved May 24, 2021.
- ^ a b Leonard, Matt (October 19, 2018). «Anonymous Developer Details Rockstar Games Crunch». GameRevolution. CraveOnline. Archived from the original on October 20, 2018. Retrieved December 27, 2021.
- ^ Olson, Mathew (October 12, 2020). «Crackdown 2 Makers Ruffian Games Are Now Rockstar’s Newest Studio». USgamer. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
- ^ Cundy, Matt (June 3, 2010). «5 iconic game company logos that must not be messed with». GamesRadar+. Archived from the original on January 24, 2018. Retrieved February 15, 2019.
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- ^ Rockstar Studios (May 15, 2012). Max Payne 3 (PlayStation 3 and Xbox 360). Rockstar Games. Level/area: Credits.
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- ^ McAloon, Alissa (September 17, 2019). «Rockstar Games now has its own game launcher on PC». Gamasutra. Archived from the original on September 26, 2019. Retrieved September 17, 2019.
External links
- Official website
From Wikipedia, the free encyclopedia
Type | Subsidiary |
---|---|
Industry | Video games |
Predecessor | BMG Interactive |
Founded | December 1998; 24 years ago |
Founders |
|
Headquarters |
New York City , US |
Key people |
|
Products |
|
Number of employees |
>2,000 (2018) |
Parent | Take-Two Interactive |
Subsidiaries | See § Studios |
Website | rockstargames.com |
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.[2]
Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the «Rockstar» name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Bethpage, New York.[2]
Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series’ original 1997 entry. The most recent main game in the series, Grand Theft Auto V, has sold over 170 million copies since its release in September 2013, making it the second-best-selling video game of all time. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Manhunt.[3]
History
Brothers Dan Houser (left) and Sam Houser (right) are two of the co-founders of Rockstar Games. Dan left the company in 2020; Sam is the president.
On March 12, 1998, Take-Two Interactive announced its acquisition of the assets of dormant British video game publisher BMG Interactive from BMG Entertainment (a unit of Bertelsmann). In exchange, Take-Two was to issue 1.85 million shares (around 16%) of its common stock to BMG Entertainment.[4][5] Through this acquisition, Take-Two obtained several of BMG Interactive’s former intellectual properties, including DMA Design’s Grand Theft Auto and Space Station Silicon Valley.[6][7] The deal was announced to have closed on March 25.[8] Three BMG Interactive executives—Dan Houser, Sam Houser, and Jamie King—as well as Gary Foreman of BMG Interactive and Terry Donovan of BMG Entertainment’s Arista Records record label, subsequently moved to New York City to work for Take-Two Interactive.[6][9][10] In a restructuring announced that April, Sam Houser was appointed as Take-Two’s «vice president of worldwide product development».[11] In December 1998, the Houser brothers, Donovan and King established Rockstar Games as the «high-end» publishing label of Take-Two.[6][12][13][14] The formation was formally announced on January 22, 1999.[15]
In January 2007, Take-Two announced that Donovan, until then managing director for Rockstar Games, had left the company following a four-month leave of absence.[16] He was succeeded by Gary Dale, who became chief operating officer.[17] Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined Capcom’s European operations as managing director in 2003.[18][19]
As of February 2014, Rockstar Games titles have shipped more than 250 million copies,[20] the largest franchise being the Grand Theft Auto series, which alone has shipments of at least 250 million as of November 2016.[21] Grand Theft Auto V shipped the highest number of units within the series’ and the company’s history, with over 170 million copies,[22] making it the second best-selling video game of all time.[23]
At the 10th British Academy Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for «creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially».[24][25] Jennifer Kolbe, who started at the front desk of Take-Two, acts as Rockstar Games’ head of publishing and oversees all development studios.[2][26] Simon Ramsey is the company’s head of PR and communications.[26]
In May 2019, Rockstar Games announced that they were acquiring Dhruva Interactive from Starbreeze Studios for $7.9 million, with the sale being finalized later that month and the Dhruva team merged into Rockstar India.[27][28]
In September 2019, Rockstar Games announced that they had released their own game launcher, a digital distribution, digital rights management, multiplayer and communications service.[29] After having taken an extended break following the release of Red Dead Redemption 2 in early 2019, Dan Houser left Rockstar Games on March 11, 2020.[30]
The company acquired the Scottish studio Ruffian Games in October 2020, rebranding the studio as Rockstar Dundee.[31]
In September 2022, Rockstar was the target of a data breach in which 90 videos from the development of the upcoming Grand Theft Auto game were leaked.[32][33] Rockstar described the leak as a «network intrusion», and noted that it was «extremely disappointed» by the manner in which the game was first demonstrated, but that it did not anticipate long-term effects on development.[34]
Company philosophy
In October 2011, Dan Houser told Famitsu that Rockstar Games was intentionally avoiding developing games in the first-person shooter genre, because «it is in our DNA to avoid doing what other companies are doing … the goalpoint of Rockstar is to have the players really feel what we’re trying to do.»[35][36] Houser went on to say «Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the GTA series. We didn’t rely on testimonials in a business textbook to do what we’ve done. … If we make the sort of games we want to play, then we believe people are going to buy them.»[37]
The company has been involved with charitable work ranging from supporting Movember and offering appearances in games as a raffle prize, to charity live streams.[38][39]
Games
Other projects
Rockstar Loft
In 1999, Donovan and Sam Houser cooperated with John Davis to establish the Rockstar Loft club night. Davis had co-founded and been the promoter for Body & Soul, a «no-guestlist, no velvet rope party» held weekly at Tribeca’s Club Vinyl. When Rockstar Games’ founder originally arrived in New York City, former DJ Donovan was particularly impressed with Body & Soul, and they became close with the club night’s team, including Davis and its other founder, DJ François K. Davis had sought to establish further such events, while Donovan and Houser wanted to get publicity for the young Rockstar Games, thus they established Rockstar Loft. According to Donovan, the event was to serve as an alternative those that were overly expensive or had attendees «bulldozed by security». He precluded video game installations at the venue to focus on the music and highlight the artists.[40]
As it could not afford frequent television advertisements, Rockstar Games resorted to guerrilla marketing teams distributing fly posters and stickers. Tickets for Rockstar Loft were not sold in advance. Instead, potential guests were to call a phone number and face seven questions regarding their personality. If answered to the liking of the operator, the caller would receive their entry ticket in the mail.[40] The first Rockstar Loft was held in western Chelsea, Manhattan, on October 30, 1999, with Andi Hanley (a regular of Body & Soul), Bob Sinclar, and Dimitri from Paris as headlining DJs.[40][41] Thereafter, it was held «every few months», with one happening on February 19, 2000.[40][42] Later that year, Rockstar Loft was wound down.[40]
Films
Kirk Ewing—a friend of the Houser brothers who had worked with Rockstar Games on State of Emergency—stated that, around the release of Grand Theft Auto III in 2001, Rockstar Games had been offered $5 million for a film based on the Grand Theft Auto franchise. He had received a phone call from a producer in Los Angeles requesting the rights for a film to be directed by Tony Scott of Top Gun and starring rapper Eminem. When he relaid this proposal to Sam Houser, Houser said that he was not interested.[43] In 2004, Rockstar Games produced the sports drama film The Football Factory. Based on the book of the same name by John King, the film revolves around organized football hooliganism in the United Kingdom.[44] The company also produced Sunday Driver, a documentary about the Majestics Lowrider Club in Compton, California, and The Introduction, an animated film that details the events leading up to Grand Theft Auto: San Andreas. Both were bundled with the game’s special edition released in 2005.[45]
CircoLoco Records
In May 2021, Rockstar Games launched the record label CircoLoco Records in collaboration with Circoloco, an Ibiza-based dance party. The collaboration grew from a friendship between Sam Houser and Circoloco’s promoter, Antonio Carbonaro. According to Nick Benedetti, the party’s manager, Rockstar Games and Circoloco intended to «contribute something new and meaningful» to the dance music scene, which had faced hardships because of the lockdowns brought on by the COVID-19 pandemic.[46] CircoLoco Records’ first release, Monday Dreamin’, was released as a series of extended plays starting in June 2021.[40][46]
Studios
Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.[47][48] All studios use the Rockstar Games logo with individual colors.[49] As of 2018, the company employs more than 2,000 people across all offices.[50] The studios frequently collaborate and are sometimes collectively credited as Rockstar Studios, as is the case in Max Payne 3 and Red Dead Redemption 2.[47][51]
Logo | Name | Location | Founded | Acquired | Notes |
---|---|---|---|---|---|
Rockstar Dundee | Dundee, Scotland | 2008 | 2020 | ||
Rockstar India | Bangalore, India | 2016 | — | ||
Rockstar Leeds | Leeds, England | 1997 | 2004 | Developer of Grand Theft Auto: Chinatown Wars, Liberty City Stories, and Vice City Stories | |
Rockstar Lincoln | Lincoln, England | 1992 | 2002 | Handles localization and quality assurance | |
Rockstar London | London, England | 2005 | — | Developer of Manhunt 2 and Midnight Club: L.A. Remix | |
Rockstar New England | Andover, Massachusetts, US | 1999 | 2008 | Developer of Bully: Scholarship Edition | |
Rockstar North | Edinburgh, Scotland | 1987 | 2002 | Developer of the Grand Theft Auto series and Manhunt | |
Rockstar San Diego | Carlsbad, California, US | 1984 | 2002 | Developer of the Red Dead, Smuggler’s Run, and Midnight Club series | |
Rockstar Toronto | Oakville, Ontario, Canada | Early 1980s | 1999 | Developer of The Warriors and several Windows ports |
Former
Logo | Name | Location | Founded | Acquired | Closed | Notes |
---|---|---|---|---|---|---|
Rockstar Vancouver | Vancouver, Canada | 1998 | 2002 | 2012 | Developer of Bully and Max Payne 3; merged into Rockstar Toronto in July 2012. | |
Rockstar Vienna | Vienna, Austria | 1993 | 2003 | 2006 | Developer of several Xbox ports; closed down in May 2006 |
Software
RAGE
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on all platforms since 2006.[52]
Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within their games.
Rockstar Games Launcher
Rockstar Games released its own games launcher for Windows on September 17, 2019. The launcher integrates with the user’s Social Club account, allowing them to download and buy games that they have previously purchased through Rockstar’s store, as well as launch Rockstar games available from other services, like Steam, from the launcher.[53]
References
- ^ McPhillips, Andrew (April 6, 2022). «Rockstar Games Improves Its Gender Pay Gap Issues». Game Rant. Valnet. Archived from the original on April 7, 2022. Retrieved April 9, 2022.
- ^ a b c Goldberg, Harold (October 14, 2018). «How the West Was Digitized: The making of Rockstar Games’ Red Dead Redemption 2«. Vulture. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
- ^ «2020: Grand Theft Auto 5 has now sold 140m copies». Eurogamer. Archived from the original on April 2, 2022. Retrieved February 10, 2021.
- ^ Johnston, Chris (March 12, 1998). «Take 2 Takes BMG». GameSpot. Archived from the original on December 1, 1998.
- ^ «BMG Interactive Acquired by Take-Two Interactive». Telecompaper. March 16, 1998. Archived from the original on September 8, 2017. Retrieved December 10, 2017.
- ^ a b c «Rockstar Games: Multimedia Designers». Design Museum. Archived from the original on September 27, 2016. Retrieved January 22, 2017.
- ^ Rickards, Kelly (March 16, 1998). «Take 2’s Take». GameSpot. Archived from the original on December 3, 1998.
- ^ Jebens, Harley (March 25, 1998). «Take 2 Deal Complete». GameSpot. Archived from the original on February 3, 1999.
- ^ «Graftgold Creative Software». Retro Gamer. Future plc. January 2018. p. 68. Retrieved April 9, 2022.
- ^ Weber, Rachel (September 9, 2013). «Rockstar’s Houser: «It has to hurt more»«. Gamesindustry.biz. Future plc. Archived from the original on September 12, 2013. Retrieved April 9, 2022.
- ^ Jebens, Harley (April 28, 1998). «Take-Two Restructuring». GameSpot. Archived from the original on February 10, 1999.
- ^ «Sam Houser: His-Story». Develop. August 15, 2008. Archived from the original on December 20, 2016. Retrieved March 17, 2016.
- ^ Maiberg, Emanuel (May 18, 2014). «GTA, Rockstar co-founding brothers squeeze into Britain’s 1,000 richest people list with £90 million». GameSpot. Archived from the original on July 10, 2017.
- ^ Goldberg, Harold (November 15, 2013). «Grand Theft Auto’s Reclusive Genius Sam Houser Can’t Get Away». Playboy. Archived from the original on September 11, 2017. Retrieved September 10, 2017.
- ^ «Press Release 1/22/99». Take-Two Interactive. Archived from the original on June 4, 2000.
- ^ Sinclair, Brendan (January 12, 2007). «Terry Donovan leaves Rockstar». GameSpot. Archived from the original on April 16, 2016. Retrieved February 14, 2016.
- ^ «Capcom exec leaves to join Rockstar». GameSpot. Archived from the original on June 22, 2017.
- ^ «Rockstar Hires New COO — The Escapist». www.escapistmagazine.com. January 4, 2007. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Dale drives back to Rockstar as COO». The Hollywood Reporter. January 2, 2007. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Rockstar titles have now shipped 250 million copies to date». GameSpot. February 4, 2014. Archived from the original on February 7, 2014. Retrieved February 7, 2014.
- ^ Cragg, Oliver (November 3, 2016). «Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units». International Business Times. Archived from the original on February 7, 2017. Retrieved February 6, 2017.
- ^ «Take-Two losses deeper than forecast». GamesIndustry.biz. November 7, 2022. Archived from the original on November 30, 2022. Retrieved December 4, 2022.
- ^ Schreier, Jason (July 27, 2022). «Rockstar Games Cleaned Up Its Frat-Boy Culture — and Grand Theft Auto, Too». Bloomberg News. Bloomberg L.P. Archived from the original on December 5, 2022. Retrieved December 6, 2022.
- ^ «Bafta fellowship for Rockstar Games». BBC News. March 3, 2014. Archived from the original on January 11, 2018. Retrieved July 21, 2018.
- ^ Tach, Dave (March 3, 2014). «Rockstar Games to receive BAFTA Fellowship award». Polygon. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ a b Schreier, Jason (October 23, 2018). «Inside Rockstar Games’ Culture Of Crunch». Kotaku. Archived from the original on October 24, 2018. Retrieved October 24, 2018.
- ^ Valentine, Rebekah (May 13, 2019). «Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m». gamesindustry.biz. Archived from the original on May 13, 2019. Retrieved May 13, 2019.
- ^ Starbreeze (May 22, 2019). «Starbreeze has closed the transaction of Indian subsidiary Dhruva». Starbreeze Studios. Archived from the original on July 7, 2019. Retrieved September 17, 2019.
- ^ Carpenter, Nicole (September 17, 2019). «Rockstar has its own game launcher, and GTA: San Andreas is free». Polygon. Archived from the original on September 17, 2019. Retrieved September 17, 2019.
- ^ Campbell, Colin (February 4, 2020). «Rockstar Games co-founder Dan Houser leaving the company». Polygon. Archived from the original on September 18, 2020. Retrieved February 4, 2020.
- ^ Robinson, Andy (October 12, 2020). «Rockstar has taken over Master Chief Collection developer Ruffian Games». Video Games Chronicle. Archived from the original on December 8, 2020. Retrieved October 12, 2020.
- ^ MacDonald, Keza (September 19, 2022). «Rockstar owner issues takedowns after Grand Theft Auto VI leak». The Guardian. Archived from the original on September 19, 2022. Retrieved September 20, 2022.
- ^ Warren, Tom (September 18, 2022). «GTA 6 gameplay leaks online in 90 videos». The Verge. Vox Media. Archived from the original on September 18, 2022. Retrieved September 18, 2022.
- ^ Robinson, Andy (September 19, 2022). «Rockstar comments on GTA 6 leak and claims project won’t be delayed». Video Games Chronicle. Gamer Network. Archived from the original on September 19, 2022. Retrieved September 19, 2022.
- ^ «Rockstar: Make Good Games and the Money Will Follow — The Escapist». Escapist Magazine. October 27, 2011. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Rockstar Games Purposefully Avoiding First Person Shooters». Game Rant. October 27, 2011. Archived from the original on September 7, 2018. Retrieved March 11, 2019.
- ^ «Rockstar Assures Gamers that the Studio’s Priority is «Doing New Things»«. PlayStation LifeStyle. October 26, 2011. Archived from the original on August 16, 2018. Retrieved March 11, 2019.
- ^ Purchese, Robert (October 26, 2009). «Rockstar sponsors Movember charity». Eurogamer. Archived from the original on February 4, 2017. Retrieved February 3, 2017.
- ^ «Rockstar offers game appearance prize for charity». GamesIndustry.biz. October 26, 2009. Archived from the original on February 4, 2017. Retrieved February 3, 2017.
- ^ a b c d e f Yarwood, Jack (January 18, 2022). «The Strange Tale of Rockstar Loft, Rockstar Games’ Short-Lived Club Night». Fanbyte. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Brown, Ethan (September 13, 1999). «Nightlife: House Party». New York. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Grigoriadis, Vanessa (March 6, 2000). «Silicon Alley 10003». New York. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Geraghty, Hollie (November 15, 2022). «‘Grand Theft Auto’: Rockstar Games rejected Eminem movie deal». NME. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
- ^ Gompertz, Will (August 15, 2011). «England riots: A culture of voyeurism». BBC News. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Carle, Chris (November 2, 2005). «Grand Theft Auto: San Andreas Special Edition DVD (Sunday Driver, The Introduction)». IGN. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ a b Davenport, Khal (May 24, 2021). «CircoLoco and Rockstar Games Join Forces for New Imprint, CircoLoco Records». Complex. Archived from the original on May 24, 2021. Retrieved May 24, 2021.
- ^ a b Leonard, Matt (October 19, 2018). «Anonymous Developer Details Rockstar Games Crunch». GameRevolution. CraveOnline. Archived from the original on October 20, 2018. Retrieved December 27, 2021.
- ^ Olson, Mathew (October 12, 2020). «Crackdown 2 Makers Ruffian Games Are Now Rockstar’s Newest Studio». USgamer. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
- ^ Cundy, Matt (June 3, 2010). «5 iconic game company logos that must not be messed with». GamesRadar+. Archived from the original on January 24, 2018. Retrieved February 15, 2019.
- ^ Batchelor, James (October 26, 2018). «Analyst expects Houser brothers to receive bulk of $538m Red Dead royalties». GamesIndustry.biz. Archived from the original on October 26, 2018. Retrieved October 26, 2018.
- ^ Rockstar Studios (May 15, 2012). Max Payne 3 (PlayStation 3 and Xbox 360). Rockstar Games. Level/area: Credits.
- ^ Klepek, Patrick (January 4, 2016). «That Time Rockstar Made A Table Tennis Game». Kotaku. Archived from the original on November 7, 2017. Retrieved December 30, 2017.
- ^ McAloon, Alissa (September 17, 2019). «Rockstar Games now has its own game launcher on PC». Gamasutra. Archived from the original on September 26, 2019. Retrieved September 17, 2019.
External links
- Official website
From Wikipedia, the free encyclopedia
Type | Subsidiary |
---|---|
Industry | Video games |
Predecessor | BMG Interactive |
Founded | December 1998; 24 years ago |
Founders |
|
Headquarters |
New York City , US |
Key people |
|
Products |
|
Number of employees |
>2,000 (2018) |
Parent | Take-Two Interactive |
Subsidiaries | See § Studios |
Website | rockstargames.com |
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.[2]
Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the «Rockstar» name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Bethpage, New York.[2]
Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series’ original 1997 entry. The most recent main game in the series, Grand Theft Auto V, has sold over 170 million copies since its release in September 2013, making it the second-best-selling video game of all time. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Manhunt.[3]
History
Brothers Dan Houser (left) and Sam Houser (right) are two of the co-founders of Rockstar Games. Dan left the company in 2020; Sam is the president.
On March 12, 1998, Take-Two Interactive announced its acquisition of the assets of dormant British video game publisher BMG Interactive from BMG Entertainment (a unit of Bertelsmann). In exchange, Take-Two was to issue 1.85 million shares (around 16%) of its common stock to BMG Entertainment.[4][5] Through this acquisition, Take-Two obtained several of BMG Interactive’s former intellectual properties, including DMA Design’s Grand Theft Auto and Space Station Silicon Valley.[6][7] The deal was announced to have closed on March 25.[8] Three BMG Interactive executives—Dan Houser, Sam Houser, and Jamie King—as well as Gary Foreman of BMG Interactive and Terry Donovan of BMG Entertainment’s Arista Records record label, subsequently moved to New York City to work for Take-Two Interactive.[6][9][10] In a restructuring announced that April, Sam Houser was appointed as Take-Two’s «vice president of worldwide product development».[11] In December 1998, the Houser brothers, Donovan and King established Rockstar Games as the «high-end» publishing label of Take-Two.[6][12][13][14] The formation was formally announced on January 22, 1999.[15]
In January 2007, Take-Two announced that Donovan, until then managing director for Rockstar Games, had left the company following a four-month leave of absence.[16] He was succeeded by Gary Dale, who became chief operating officer.[17] Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined Capcom’s European operations as managing director in 2003.[18][19]
As of February 2014, Rockstar Games titles have shipped more than 250 million copies,[20] the largest franchise being the Grand Theft Auto series, which alone has shipments of at least 250 million as of November 2016.[21] Grand Theft Auto V shipped the highest number of units within the series’ and the company’s history, with over 170 million copies,[22] making it the second best-selling video game of all time.[23]
At the 10th British Academy Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for «creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially».[24][25] Jennifer Kolbe, who started at the front desk of Take-Two, acts as Rockstar Games’ head of publishing and oversees all development studios.[2][26] Simon Ramsey is the company’s head of PR and communications.[26]
In May 2019, Rockstar Games announced that they were acquiring Dhruva Interactive from Starbreeze Studios for $7.9 million, with the sale being finalized later that month and the Dhruva team merged into Rockstar India.[27][28]
In September 2019, Rockstar Games announced that they had released their own game launcher, a digital distribution, digital rights management, multiplayer and communications service.[29] After having taken an extended break following the release of Red Dead Redemption 2 in early 2019, Dan Houser left Rockstar Games on March 11, 2020.[30]
The company acquired the Scottish studio Ruffian Games in October 2020, rebranding the studio as Rockstar Dundee.[31]
In September 2022, Rockstar was the target of a data breach in which 90 videos from the development of the upcoming Grand Theft Auto game were leaked.[32][33] Rockstar described the leak as a «network intrusion», and noted that it was «extremely disappointed» by the manner in which the game was first demonstrated, but that it did not anticipate long-term effects on development.[34]
Company philosophy
In October 2011, Dan Houser told Famitsu that Rockstar Games was intentionally avoiding developing games in the first-person shooter genre, because «it is in our DNA to avoid doing what other companies are doing … the goalpoint of Rockstar is to have the players really feel what we’re trying to do.»[35][36] Houser went on to say «Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the GTA series. We didn’t rely on testimonials in a business textbook to do what we’ve done. … If we make the sort of games we want to play, then we believe people are going to buy them.»[37]
The company has been involved with charitable work ranging from supporting Movember and offering appearances in games as a raffle prize, to charity live streams.[38][39]
Games
Other projects
Rockstar Loft
In 1999, Donovan and Sam Houser cooperated with John Davis to establish the Rockstar Loft club night. Davis had co-founded and been the promoter for Body & Soul, a «no-guestlist, no velvet rope party» held weekly at Tribeca’s Club Vinyl. When Rockstar Games’ founder originally arrived in New York City, former DJ Donovan was particularly impressed with Body & Soul, and they became close with the club night’s team, including Davis and its other founder, DJ François K. Davis had sought to establish further such events, while Donovan and Houser wanted to get publicity for the young Rockstar Games, thus they established Rockstar Loft. According to Donovan, the event was to serve as an alternative those that were overly expensive or had attendees «bulldozed by security». He precluded video game installations at the venue to focus on the music and highlight the artists.[40]
As it could not afford frequent television advertisements, Rockstar Games resorted to guerrilla marketing teams distributing fly posters and stickers. Tickets for Rockstar Loft were not sold in advance. Instead, potential guests were to call a phone number and face seven questions regarding their personality. If answered to the liking of the operator, the caller would receive their entry ticket in the mail.[40] The first Rockstar Loft was held in western Chelsea, Manhattan, on October 30, 1999, with Andi Hanley (a regular of Body & Soul), Bob Sinclar, and Dimitri from Paris as headlining DJs.[40][41] Thereafter, it was held «every few months», with one happening on February 19, 2000.[40][42] Later that year, Rockstar Loft was wound down.[40]
Films
Kirk Ewing—a friend of the Houser brothers who had worked with Rockstar Games on State of Emergency—stated that, around the release of Grand Theft Auto III in 2001, Rockstar Games had been offered $5 million for a film based on the Grand Theft Auto franchise. He had received a phone call from a producer in Los Angeles requesting the rights for a film to be directed by Tony Scott of Top Gun and starring rapper Eminem. When he relaid this proposal to Sam Houser, Houser said that he was not interested.[43] In 2004, Rockstar Games produced the sports drama film The Football Factory. Based on the book of the same name by John King, the film revolves around organized football hooliganism in the United Kingdom.[44] The company also produced Sunday Driver, a documentary about the Majestics Lowrider Club in Compton, California, and The Introduction, an animated film that details the events leading up to Grand Theft Auto: San Andreas. Both were bundled with the game’s special edition released in 2005.[45]
CircoLoco Records
In May 2021, Rockstar Games launched the record label CircoLoco Records in collaboration with Circoloco, an Ibiza-based dance party. The collaboration grew from a friendship between Sam Houser and Circoloco’s promoter, Antonio Carbonaro. According to Nick Benedetti, the party’s manager, Rockstar Games and Circoloco intended to «contribute something new and meaningful» to the dance music scene, which had faced hardships because of the lockdowns brought on by the COVID-19 pandemic.[46] CircoLoco Records’ first release, Monday Dreamin’, was released as a series of extended plays starting in June 2021.[40][46]
Studios
Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.[47][48] All studios use the Rockstar Games logo with individual colors.[49] As of 2018, the company employs more than 2,000 people across all offices.[50] The studios frequently collaborate and are sometimes collectively credited as Rockstar Studios, as is the case in Max Payne 3 and Red Dead Redemption 2.[47][51]
Logo | Name | Location | Founded | Acquired | Notes |
---|---|---|---|---|---|
Rockstar Dundee | Dundee, Scotland | 2008 | 2020 | ||
Rockstar India | Bangalore, India | 2016 | — | ||
Rockstar Leeds | Leeds, England | 1997 | 2004 | Developer of Grand Theft Auto: Chinatown Wars, Liberty City Stories, and Vice City Stories | |
Rockstar Lincoln | Lincoln, England | 1992 | 2002 | Handles localization and quality assurance | |
Rockstar London | London, England | 2005 | — | Developer of Manhunt 2 and Midnight Club: L.A. Remix | |
Rockstar New England | Andover, Massachusetts, US | 1999 | 2008 | Developer of Bully: Scholarship Edition | |
Rockstar North | Edinburgh, Scotland | 1987 | 2002 | Developer of the Grand Theft Auto series and Manhunt | |
Rockstar San Diego | Carlsbad, California, US | 1984 | 2002 | Developer of the Red Dead, Smuggler’s Run, and Midnight Club series | |
Rockstar Toronto | Oakville, Ontario, Canada | Early 1980s | 1999 | Developer of The Warriors and several Windows ports |
Former
Logo | Name | Location | Founded | Acquired | Closed | Notes |
---|---|---|---|---|---|---|
Rockstar Vancouver | Vancouver, Canada | 1998 | 2002 | 2012 | Developer of Bully and Max Payne 3; merged into Rockstar Toronto in July 2012. | |
Rockstar Vienna | Vienna, Austria | 1993 | 2003 | 2006 | Developer of several Xbox ports; closed down in May 2006 |
Software
RAGE
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on all platforms since 2006.[52]
Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within their games.
Rockstar Games Launcher
Rockstar Games released its own games launcher for Windows on September 17, 2019. The launcher integrates with the user’s Social Club account, allowing them to download and buy games that they have previously purchased through Rockstar’s store, as well as launch Rockstar games available from other services, like Steam, from the launcher.[53]
References
- ^ McPhillips, Andrew (April 6, 2022). «Rockstar Games Improves Its Gender Pay Gap Issues». Game Rant. Valnet. Archived from the original on April 7, 2022. Retrieved April 9, 2022.
- ^ a b c Goldberg, Harold (October 14, 2018). «How the West Was Digitized: The making of Rockstar Games’ Red Dead Redemption 2«. Vulture. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
- ^ «2020: Grand Theft Auto 5 has now sold 140m copies». Eurogamer. Archived from the original on April 2, 2022. Retrieved February 10, 2021.
- ^ Johnston, Chris (March 12, 1998). «Take 2 Takes BMG». GameSpot. Archived from the original on December 1, 1998.
- ^ «BMG Interactive Acquired by Take-Two Interactive». Telecompaper. March 16, 1998. Archived from the original on September 8, 2017. Retrieved December 10, 2017.
- ^ a b c «Rockstar Games: Multimedia Designers». Design Museum. Archived from the original on September 27, 2016. Retrieved January 22, 2017.
- ^ Rickards, Kelly (March 16, 1998). «Take 2’s Take». GameSpot. Archived from the original on December 3, 1998.
- ^ Jebens, Harley (March 25, 1998). «Take 2 Deal Complete». GameSpot. Archived from the original on February 3, 1999.
- ^ «Graftgold Creative Software». Retro Gamer. Future plc. January 2018. p. 68. Retrieved April 9, 2022.
- ^ Weber, Rachel (September 9, 2013). «Rockstar’s Houser: «It has to hurt more»«. Gamesindustry.biz. Future plc. Archived from the original on September 12, 2013. Retrieved April 9, 2022.
- ^ Jebens, Harley (April 28, 1998). «Take-Two Restructuring». GameSpot. Archived from the original on February 10, 1999.
- ^ «Sam Houser: His-Story». Develop. August 15, 2008. Archived from the original on December 20, 2016. Retrieved March 17, 2016.
- ^ Maiberg, Emanuel (May 18, 2014). «GTA, Rockstar co-founding brothers squeeze into Britain’s 1,000 richest people list with £90 million». GameSpot. Archived from the original on July 10, 2017.
- ^ Goldberg, Harold (November 15, 2013). «Grand Theft Auto’s Reclusive Genius Sam Houser Can’t Get Away». Playboy. Archived from the original on September 11, 2017. Retrieved September 10, 2017.
- ^ «Press Release 1/22/99». Take-Two Interactive. Archived from the original on June 4, 2000.
- ^ Sinclair, Brendan (January 12, 2007). «Terry Donovan leaves Rockstar». GameSpot. Archived from the original on April 16, 2016. Retrieved February 14, 2016.
- ^ «Capcom exec leaves to join Rockstar». GameSpot. Archived from the original on June 22, 2017.
- ^ «Rockstar Hires New COO — The Escapist». www.escapistmagazine.com. January 4, 2007. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Dale drives back to Rockstar as COO». The Hollywood Reporter. January 2, 2007. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Rockstar titles have now shipped 250 million copies to date». GameSpot. February 4, 2014. Archived from the original on February 7, 2014. Retrieved February 7, 2014.
- ^ Cragg, Oliver (November 3, 2016). «Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units». International Business Times. Archived from the original on February 7, 2017. Retrieved February 6, 2017.
- ^ «Take-Two losses deeper than forecast». GamesIndustry.biz. November 7, 2022. Archived from the original on November 30, 2022. Retrieved December 4, 2022.
- ^ Schreier, Jason (July 27, 2022). «Rockstar Games Cleaned Up Its Frat-Boy Culture — and Grand Theft Auto, Too». Bloomberg News. Bloomberg L.P. Archived from the original on December 5, 2022. Retrieved December 6, 2022.
- ^ «Bafta fellowship for Rockstar Games». BBC News. March 3, 2014. Archived from the original on January 11, 2018. Retrieved July 21, 2018.
- ^ Tach, Dave (March 3, 2014). «Rockstar Games to receive BAFTA Fellowship award». Polygon. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ a b Schreier, Jason (October 23, 2018). «Inside Rockstar Games’ Culture Of Crunch». Kotaku. Archived from the original on October 24, 2018. Retrieved October 24, 2018.
- ^ Valentine, Rebekah (May 13, 2019). «Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m». gamesindustry.biz. Archived from the original on May 13, 2019. Retrieved May 13, 2019.
- ^ Starbreeze (May 22, 2019). «Starbreeze has closed the transaction of Indian subsidiary Dhruva». Starbreeze Studios. Archived from the original on July 7, 2019. Retrieved September 17, 2019.
- ^ Carpenter, Nicole (September 17, 2019). «Rockstar has its own game launcher, and GTA: San Andreas is free». Polygon. Archived from the original on September 17, 2019. Retrieved September 17, 2019.
- ^ Campbell, Colin (February 4, 2020). «Rockstar Games co-founder Dan Houser leaving the company». Polygon. Archived from the original on September 18, 2020. Retrieved February 4, 2020.
- ^ Robinson, Andy (October 12, 2020). «Rockstar has taken over Master Chief Collection developer Ruffian Games». Video Games Chronicle. Archived from the original on December 8, 2020. Retrieved October 12, 2020.
- ^ MacDonald, Keza (September 19, 2022). «Rockstar owner issues takedowns after Grand Theft Auto VI leak». The Guardian. Archived from the original on September 19, 2022. Retrieved September 20, 2022.
- ^ Warren, Tom (September 18, 2022). «GTA 6 gameplay leaks online in 90 videos». The Verge. Vox Media. Archived from the original on September 18, 2022. Retrieved September 18, 2022.
- ^ Robinson, Andy (September 19, 2022). «Rockstar comments on GTA 6 leak and claims project won’t be delayed». Video Games Chronicle. Gamer Network. Archived from the original on September 19, 2022. Retrieved September 19, 2022.
- ^ «Rockstar: Make Good Games and the Money Will Follow — The Escapist». Escapist Magazine. October 27, 2011. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Rockstar Games Purposefully Avoiding First Person Shooters». Game Rant. October 27, 2011. Archived from the original on September 7, 2018. Retrieved March 11, 2019.
- ^ «Rockstar Assures Gamers that the Studio’s Priority is «Doing New Things»«. PlayStation LifeStyle. October 26, 2011. Archived from the original on August 16, 2018. Retrieved March 11, 2019.
- ^ Purchese, Robert (October 26, 2009). «Rockstar sponsors Movember charity». Eurogamer. Archived from the original on February 4, 2017. Retrieved February 3, 2017.
- ^ «Rockstar offers game appearance prize for charity». GamesIndustry.biz. October 26, 2009. Archived from the original on February 4, 2017. Retrieved February 3, 2017.
- ^ a b c d e f Yarwood, Jack (January 18, 2022). «The Strange Tale of Rockstar Loft, Rockstar Games’ Short-Lived Club Night». Fanbyte. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Brown, Ethan (September 13, 1999). «Nightlife: House Party». New York. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Grigoriadis, Vanessa (March 6, 2000). «Silicon Alley 10003». New York. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Geraghty, Hollie (November 15, 2022). «‘Grand Theft Auto’: Rockstar Games rejected Eminem movie deal». NME. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
- ^ Gompertz, Will (August 15, 2011). «England riots: A culture of voyeurism». BBC News. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Carle, Chris (November 2, 2005). «Grand Theft Auto: San Andreas Special Edition DVD (Sunday Driver, The Introduction)». IGN. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ a b Davenport, Khal (May 24, 2021). «CircoLoco and Rockstar Games Join Forces for New Imprint, CircoLoco Records». Complex. Archived from the original on May 24, 2021. Retrieved May 24, 2021.
- ^ a b Leonard, Matt (October 19, 2018). «Anonymous Developer Details Rockstar Games Crunch». GameRevolution. CraveOnline. Archived from the original on October 20, 2018. Retrieved December 27, 2021.
- ^ Olson, Mathew (October 12, 2020). «Crackdown 2 Makers Ruffian Games Are Now Rockstar’s Newest Studio». USgamer. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
- ^ Cundy, Matt (June 3, 2010). «5 iconic game company logos that must not be messed with». GamesRadar+. Archived from the original on January 24, 2018. Retrieved February 15, 2019.
- ^ Batchelor, James (October 26, 2018). «Analyst expects Houser brothers to receive bulk of $538m Red Dead royalties». GamesIndustry.biz. Archived from the original on October 26, 2018. Retrieved October 26, 2018.
- ^ Rockstar Studios (May 15, 2012). Max Payne 3 (PlayStation 3 and Xbox 360). Rockstar Games. Level/area: Credits.
- ^ Klepek, Patrick (January 4, 2016). «That Time Rockstar Made A Table Tennis Game». Kotaku. Archived from the original on November 7, 2017. Retrieved December 30, 2017.
- ^ McAloon, Alissa (September 17, 2019). «Rockstar Games now has its own game launcher on PC». Gamasutra. Archived from the original on September 26, 2019. Retrieved September 17, 2019.
External links
- Official website
From Wikipedia, the free encyclopedia
Type | Subsidiary |
---|---|
Industry | Video games |
Predecessor | BMG Interactive |
Founded | December 1998; 24 years ago |
Founders |
|
Headquarters |
New York City , US |
Key people |
|
Products |
|
Number of employees |
>2,000 (2018) |
Parent | Take-Two Interactive |
Subsidiaries | See § Studios |
Website | rockstargames.com |
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.[2]
Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the «Rockstar» name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Bethpage, New York.[2]
Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series’ original 1997 entry. The most recent main game in the series, Grand Theft Auto V, has sold over 170 million copies since its release in September 2013, making it the second-best-selling video game of all time. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Manhunt.[3]
History
Brothers Dan Houser (left) and Sam Houser (right) are two of the co-founders of Rockstar Games. Dan left the company in 2020; Sam is the president.
On March 12, 1998, Take-Two Interactive announced its acquisition of the assets of dormant British video game publisher BMG Interactive from BMG Entertainment (a unit of Bertelsmann). In exchange, Take-Two was to issue 1.85 million shares (around 16%) of its common stock to BMG Entertainment.[4][5] Through this acquisition, Take-Two obtained several of BMG Interactive’s former intellectual properties, including DMA Design’s Grand Theft Auto and Space Station Silicon Valley.[6][7] The deal was announced to have closed on March 25.[8] Three BMG Interactive executives—Dan Houser, Sam Houser, and Jamie King—as well as Gary Foreman of BMG Interactive and Terry Donovan of BMG Entertainment’s Arista Records record label, subsequently moved to New York City to work for Take-Two Interactive.[6][9][10] In a restructuring announced that April, Sam Houser was appointed as Take-Two’s «vice president of worldwide product development».[11] In December 1998, the Houser brothers, Donovan and King established Rockstar Games as the «high-end» publishing label of Take-Two.[6][12][13][14] The formation was formally announced on January 22, 1999.[15]
In January 2007, Take-Two announced that Donovan, until then managing director for Rockstar Games, had left the company following a four-month leave of absence.[16] He was succeeded by Gary Dale, who became chief operating officer.[17] Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined Capcom’s European operations as managing director in 2003.[18][19]
As of February 2014, Rockstar Games titles have shipped more than 250 million copies,[20] the largest franchise being the Grand Theft Auto series, which alone has shipments of at least 250 million as of November 2016.[21] Grand Theft Auto V shipped the highest number of units within the series’ and the company’s history, with over 170 million copies,[22] making it the second best-selling video game of all time.[23]
At the 10th British Academy Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for «creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially».[24][25] Jennifer Kolbe, who started at the front desk of Take-Two, acts as Rockstar Games’ head of publishing and oversees all development studios.[2][26] Simon Ramsey is the company’s head of PR and communications.[26]
In May 2019, Rockstar Games announced that they were acquiring Dhruva Interactive from Starbreeze Studios for $7.9 million, with the sale being finalized later that month and the Dhruva team merged into Rockstar India.[27][28]
In September 2019, Rockstar Games announced that they had released their own game launcher, a digital distribution, digital rights management, multiplayer and communications service.[29] After having taken an extended break following the release of Red Dead Redemption 2 in early 2019, Dan Houser left Rockstar Games on March 11, 2020.[30]
The company acquired the Scottish studio Ruffian Games in October 2020, rebranding the studio as Rockstar Dundee.[31]
In September 2022, Rockstar was the target of a data breach in which 90 videos from the development of the upcoming Grand Theft Auto game were leaked.[32][33] Rockstar described the leak as a «network intrusion», and noted that it was «extremely disappointed» by the manner in which the game was first demonstrated, but that it did not anticipate long-term effects on development.[34]
Company philosophy
In October 2011, Dan Houser told Famitsu that Rockstar Games was intentionally avoiding developing games in the first-person shooter genre, because «it is in our DNA to avoid doing what other companies are doing … the goalpoint of Rockstar is to have the players really feel what we’re trying to do.»[35][36] Houser went on to say «Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the GTA series. We didn’t rely on testimonials in a business textbook to do what we’ve done. … If we make the sort of games we want to play, then we believe people are going to buy them.»[37]
The company has been involved with charitable work ranging from supporting Movember and offering appearances in games as a raffle prize, to charity live streams.[38][39]
Games
Other projects
Rockstar Loft
In 1999, Donovan and Sam Houser cooperated with John Davis to establish the Rockstar Loft club night. Davis had co-founded and been the promoter for Body & Soul, a «no-guestlist, no velvet rope party» held weekly at Tribeca’s Club Vinyl. When Rockstar Games’ founder originally arrived in New York City, former DJ Donovan was particularly impressed with Body & Soul, and they became close with the club night’s team, including Davis and its other founder, DJ François K. Davis had sought to establish further such events, while Donovan and Houser wanted to get publicity for the young Rockstar Games, thus they established Rockstar Loft. According to Donovan, the event was to serve as an alternative those that were overly expensive or had attendees «bulldozed by security». He precluded video game installations at the venue to focus on the music and highlight the artists.[40]
As it could not afford frequent television advertisements, Rockstar Games resorted to guerrilla marketing teams distributing fly posters and stickers. Tickets for Rockstar Loft were not sold in advance. Instead, potential guests were to call a phone number and face seven questions regarding their personality. If answered to the liking of the operator, the caller would receive their entry ticket in the mail.[40] The first Rockstar Loft was held in western Chelsea, Manhattan, on October 30, 1999, with Andi Hanley (a regular of Body & Soul), Bob Sinclar, and Dimitri from Paris as headlining DJs.[40][41] Thereafter, it was held «every few months», with one happening on February 19, 2000.[40][42] Later that year, Rockstar Loft was wound down.[40]
Films
Kirk Ewing—a friend of the Houser brothers who had worked with Rockstar Games on State of Emergency—stated that, around the release of Grand Theft Auto III in 2001, Rockstar Games had been offered $5 million for a film based on the Grand Theft Auto franchise. He had received a phone call from a producer in Los Angeles requesting the rights for a film to be directed by Tony Scott of Top Gun and starring rapper Eminem. When he relaid this proposal to Sam Houser, Houser said that he was not interested.[43] In 2004, Rockstar Games produced the sports drama film The Football Factory. Based on the book of the same name by John King, the film revolves around organized football hooliganism in the United Kingdom.[44] The company also produced Sunday Driver, a documentary about the Majestics Lowrider Club in Compton, California, and The Introduction, an animated film that details the events leading up to Grand Theft Auto: San Andreas. Both were bundled with the game’s special edition released in 2005.[45]
CircoLoco Records
In May 2021, Rockstar Games launched the record label CircoLoco Records in collaboration with Circoloco, an Ibiza-based dance party. The collaboration grew from a friendship between Sam Houser and Circoloco’s promoter, Antonio Carbonaro. According to Nick Benedetti, the party’s manager, Rockstar Games and Circoloco intended to «contribute something new and meaningful» to the dance music scene, which had faced hardships because of the lockdowns brought on by the COVID-19 pandemic.[46] CircoLoco Records’ first release, Monday Dreamin’, was released as a series of extended plays starting in June 2021.[40][46]
Studios
Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.[47][48] All studios use the Rockstar Games logo with individual colors.[49] As of 2018, the company employs more than 2,000 people across all offices.[50] The studios frequently collaborate and are sometimes collectively credited as Rockstar Studios, as is the case in Max Payne 3 and Red Dead Redemption 2.[47][51]
Logo | Name | Location | Founded | Acquired | Notes |
---|---|---|---|---|---|
Rockstar Dundee | Dundee, Scotland | 2008 | 2020 | ||
Rockstar India | Bangalore, India | 2016 | — | ||
Rockstar Leeds | Leeds, England | 1997 | 2004 | Developer of Grand Theft Auto: Chinatown Wars, Liberty City Stories, and Vice City Stories | |
Rockstar Lincoln | Lincoln, England | 1992 | 2002 | Handles localization and quality assurance | |
Rockstar London | London, England | 2005 | — | Developer of Manhunt 2 and Midnight Club: L.A. Remix | |
Rockstar New England | Andover, Massachusetts, US | 1999 | 2008 | Developer of Bully: Scholarship Edition | |
Rockstar North | Edinburgh, Scotland | 1987 | 2002 | Developer of the Grand Theft Auto series and Manhunt | |
Rockstar San Diego | Carlsbad, California, US | 1984 | 2002 | Developer of the Red Dead, Smuggler’s Run, and Midnight Club series | |
Rockstar Toronto | Oakville, Ontario, Canada | Early 1980s | 1999 | Developer of The Warriors and several Windows ports |
Former
Logo | Name | Location | Founded | Acquired | Closed | Notes |
---|---|---|---|---|---|---|
Rockstar Vancouver | Vancouver, Canada | 1998 | 2002 | 2012 | Developer of Bully and Max Payne 3; merged into Rockstar Toronto in July 2012. | |
Rockstar Vienna | Vienna, Austria | 1993 | 2003 | 2006 | Developer of several Xbox ports; closed down in May 2006 |
Software
RAGE
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on all platforms since 2006.[52]
Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within their games.
Rockstar Games Launcher
Rockstar Games released its own games launcher for Windows on September 17, 2019. The launcher integrates with the user’s Social Club account, allowing them to download and buy games that they have previously purchased through Rockstar’s store, as well as launch Rockstar games available from other services, like Steam, from the launcher.[53]
References
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- ^ a b c Goldberg, Harold (October 14, 2018). «How the West Was Digitized: The making of Rockstar Games’ Red Dead Redemption 2«. Vulture. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
- ^ «2020: Grand Theft Auto 5 has now sold 140m copies». Eurogamer. Archived from the original on April 2, 2022. Retrieved February 10, 2021.
- ^ Johnston, Chris (March 12, 1998). «Take 2 Takes BMG». GameSpot. Archived from the original on December 1, 1998.
- ^ «BMG Interactive Acquired by Take-Two Interactive». Telecompaper. March 16, 1998. Archived from the original on September 8, 2017. Retrieved December 10, 2017.
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- ^ «Press Release 1/22/99». Take-Two Interactive. Archived from the original on June 4, 2000.
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- ^ a b Davenport, Khal (May 24, 2021). «CircoLoco and Rockstar Games Join Forces for New Imprint, CircoLoco Records». Complex. Archived from the original on May 24, 2021. Retrieved May 24, 2021.
- ^ a b Leonard, Matt (October 19, 2018). «Anonymous Developer Details Rockstar Games Crunch». GameRevolution. CraveOnline. Archived from the original on October 20, 2018. Retrieved December 27, 2021.
- ^ Olson, Mathew (October 12, 2020). «Crackdown 2 Makers Ruffian Games Are Now Rockstar’s Newest Studio». USgamer. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
- ^ Cundy, Matt (June 3, 2010). «5 iconic game company logos that must not be messed with». GamesRadar+. Archived from the original on January 24, 2018. Retrieved February 15, 2019.
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- ^ Rockstar Studios (May 15, 2012). Max Payne 3 (PlayStation 3 and Xbox 360). Rockstar Games. Level/area: Credits.
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- ^ McAloon, Alissa (September 17, 2019). «Rockstar Games now has its own game launcher on PC». Gamasutra. Archived from the original on September 26, 2019. Retrieved September 17, 2019.
External links
- Official website
Rockstar NYC | |
Тип |
Частная компания |
---|---|
Год основания |
1998 |
Расположение |
Нью-Йорк, США |
Ключевые фигуры |
Сэм Хаузер, Терри Донован, Дэн Хаузер, Джейми Кинг, Гэри Формен |
Отрасль |
Индустрия компьютерных игр |
Продукция |
серия Grand Theft Auto |
Материнская компания |
Take-Two Interactive |
Сайт |
http://www.rockstargames.com |
Rockstar Games (также известная, как Rockstar NYC) — компания по разработке видеоигр корпорации Take-Two Interactive, расположенная в США. Бренд компании широко известен по серии Grand Theft Auto , Midnight Club (англ.) и Max Payne (версии PS2, Xbox и GBA).
Многие студии в составе Take-Two Interactive были позже переименованы и стали частью Rockstar Games.
Rockstar Games была создана в 1998 году Сэмом Хаузером, Терри Донованом, Дэном Хаузером, Джейми Кингом и Гэри Форменом.[1]
Содержание
- 1 Студии Rockstar
- 2 Другие компании, разрабатывающие игры для Rockstar Games
- 3 Игры
- 4 Технологии
- 5 Примечания
- 6 Ссылки
- 6.1 Студии
- 6.2 Сообщества
Студии Rockstar
Логотип | Название | Примечание |
---|---|---|
Rockstar North | Самая известная студия Rockstar, основанная в Эдинбурге, Шотландия. Прежде были известны, как DMA Design. Стали известны благодаря созданной ими серии Grand Theft Auto. | |
Rockstar Japan | Студия по локализации в Японии. | |
Rockstar Leeds | Ранее известная, как Mobius Entertainment и расположенная в Станниглей, Лидс. Студия создала серию портативных игр Grand Theft Auto. Ответственна за портирование L.A.Noire на РС. | |
Rockstar Lincoln | Студия по локализации, ранее именовавшаяся «Tarantula Studios». | |
Rockstar New England | Прежде известная, как Mad Doc Software. | |
Rockstar London | Сформирована в ноябре 2005. Разработала игру Manhunt 2. | |
Rockstar San Diego | Изначально «Angel Studios». Разработали Midnight Club, Red Dead Revolver и Red Dead Redemption. | |
Rockstar Toronto | Домашняя студия Take-Two, прежде известная, как Rockstar Canada. Их наиболее известная игра — адаптация культового фильма The Warriors, а также портированием игр на PC (прим. Grand Theft Auto). | |
Rockstar Vancouver | Прежде известные, как Barking Dog Studios. Они разработали игры Bully и Max Payne 3. Студия упразднена 9 июля 2012. | |
Rockstar Vienna | Прежде известные, как neo Software. Cтудия была закрыта 11 мая 2006.[2] |
Другие компании, разрабатывающие игры для Rockstar Games
- Bungie, разработавшие популярный шутер Halo и создавшие для Rockstar Oni. Перед тем, как Bungie была куплена Microsoft, «Halo» была выпущена на Mac и PC с Rockstar в качестве издателя.
- Capcom разрабатывали в качестве Rockstar San Diego игру Red Dead Revolver и также имеют права на издание серии Grand Theft Auto в Японии.
- Dubtitled и Мик Ньюманн работали над State of Emergency и серией Grand Theft Auto.
- Digital Eclipse Software в сотрудничестве с Rockstar North работали над Grand Theft Auto Advance.
- Edge of Reality разработали Monster Truck Madness 64.
- Opus, в сотрудничестве ASCII Entertainment разработали Surfing H3O.
- Pixelogic разработали The Italian Job.
- Remedy Entertainment разработали Max Payne и Max Payne 2.
- Team Bondi разработали L.A. Noire для Rockstar.
- VIS Entertainment разрабатывали State of Emergency.
- Z-Axis разработали Thrasher presents Skate and Destroy.
Игры
Игра | Год | Платформы |
---|---|---|
Grand Theft Auto | 1997 | PlayStation, Microsoft Windows, Game Boy Color |
Earthworm Jim 3D | 1999 | Nintendo 64 |
Grand Theft Auto: London, 1969 | 1999 | PlayStation, Microsoft Windows |
Grand Theft Auto: London, 1961 | 1999 | Microsoft Windows |
Grand Theft Auto 2 | 1999 | PlayStation, Dreamcast, Game Boy Color, Microsoft Windows |
Thrasher Presents Skate And Destroy | 1999 | PlayStation |
Austin Powers: Oh Behave | 2000 | Game Boy Color |
Austin Powers: Welcome to My Underground Lair! | 2000 | Game Boy Color |
Wild Metal: Reclaim the Future | 2000 | Dreamcast |
Midnight Club: Street Racing | 2000 | PlayStation 2 |
Surfing H3O | 2000 | PlayStation 2 |
Smuggler’s Run | 2000 | PlayStation 2 |
Smuggler’s Run 2: Hostile Territory | 2001 | PlayStation 2 |
Oni | 2001 | PlayStation 2, Microsoft Windows |
Max Payne | 2001 | PlayStation 2, Xbox, Microsoft Windows, Mac OS X, Game Boy Advance, Xbox 360, iOS, Android |
Grand Theft Auto III | 2001 | PlayStation 2, Xbox, Microsoft Windows, Mac OS X, iOS, Android, PlayStation 3 |
The Italian Job | 2002 | PlayStation, Microsoft Windows |
State of Emergency | 2002 | PlayStation 2, Xbox, Microsoft Windows |
Smuggler’s Run Warzones | 2002 | Nintendo GameCube |
Grand Theft Auto: Vice City | 2002 | PlayStation 2, Xbox, Microsoft Windows, Mac OS X, iOS, Android |
Midnight Club 2 | 2003 | PlayStation 2, Xbox, Microsoft Windows |
Max Payne 2: The Fall of Max Payne | 2003 | PlayStation 2, Xbox, Microsoft Windows |
Manhunt | 2003 | PlayStation 2, Xbox, Microsoft Windows |
Red Dead Revolver | 2004 | PlayStation 2, Xbox |
Grand Theft Auto Advance | 2004 | Game Boy Advance |
Grand Theft Auto: San Andreas | 2004 | PlayStation 2, Xbox, Microsoft Windows, Mac OS X |
Midnight Club 3: DUB Edition | 2005 | PlayStation 2, Xbox, PlayStation Portable |
The Warriors | 2005 | PlayStation 2, Xbox, PlayStation Portable |
Grand Theft Auto: Liberty City Stories | 2005 | PlayStation Portable, PlayStation 2 |
Midnight Club 3: DUB Edition Remix | 2006 | PlayStation 2, Xbox |
Table Tennis | 2006 | Xbox 360, Wii |
Bully | 2006 | PlayStation 2 |
Grand Theft Auto: Vice City Stories | 2006 | PlayStation Portable, PlayStation 2 |
Manhunt 2 | 2007 | PlayStation Portable, PlayStation 2, Wii, MS Windows |
Bully: Scholarship Edition | 2008 | Xbox 360, Wii, Microsoft Windows |
Grand Theft Auto IV | 2008 | PlayStation 3, Xbox 360, Microsoft Windows |
Midnight Club: Los Angeles | 2008 | PlayStation 3, Xbox 360, PSP |
Midnight Club: L.A. Remix | 2008 | PlayStation Portable |
Grand Theft Auto IV: The Lost and Damned | 2009 | Xbox 360, Playstation 3, Microsoft Windows |
Grand Theft Auto: Chinatown Wars | 2009 | Nintendo DS, PlayStation Portable, iOS |
Beaterator | 2009 | PlayStation Portable, PlayStation Network, iOS |
Grand Theft Auto IV: The Ballad of Gay Tony | 2009 | Xbox 360, Playstation 3, Microsoft Windows |
Grand Theft Auto: Episodes from Liberty City | 2009 | PlayStation 3, Xbox 360, Microsoft Windows |
Red Dead Redemption | 2010 | PlayStation 3, Xbox 360 |
Red Dead Redemption: Undead Nightmare | 2010 | PlayStation 3, Xbox 360 |
L.A. Noire | 2011 | PlayStation 3, Xbox 360, Microsoft Windows |
Max Payne 3 | 2012 | PlayStation 3, Xbox 360, Microsoft Windows |
Grand Theft Auto V | 2013 | PlayStation 3, Xbox 360 |
Agent | TBA | PlayStation 3 |
Технологии
- Rockstar Advanced Game Engine
- Rockstar Games Social Club
Примечания
- ↑ David Kushner The Road to Ruin: How Grand Theft Auto Hit the Skids. Wired News (29 марта 2007). Архивировано из первоисточника 24 февраля 2012. Проверено 21 апреля 2007.
- ↑ Jurie Horneman Rockstar Vienna closes its doors. Intelligent Artifice (2006-05-11). Архивировано из первоисточника 4 июня 2012. Проверено 21 апреля 2007.
Ссылки
Rockstar Games на Викискладе? |
- Rockstar Games
- Take-Two Interactive
- Rockstar Games на MobyGames
Студии
- Rockstar Japan
- Rockstar London
- Rockstar San Diego
- Rockstar New England
- Rockstar North
- Rockstar Toronto
- Rockstar Leeds
- Rockstar San Diego
- Rockstar Lincoln
- Rockstar Vancouver
Сообщества
- RockstarWatch
- Официальный фан-сайт Rockstar Games в России
Take-Two Interactive | |||||||
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Rockstar Games |
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2K Games |
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Бывшие бренды | Gathering of Developers • Global Star Software • Gotham Games • TalonSoft | ||||||
Другие компании | Take-Two Licensing (объединена с Global Star) • Jack of All Games (продана) |
Rockstar Games | |
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Существующие студии | Rockstar Japan • Rockstar Leeds • Rockstar Lincoln • Rockstar London • Rockstar New England • Rockstar North • Rockstar San Diego • Rockstar Toronto |
Закрытые студии | Rockstar Vancouver • Rockstar Vienna |
Технологии | Rockstar Advanced Game Engine • Social Club |
Связанные статьи | Дэн Хаузер • Сэм Хаузер |
Серия Grand Theft Auto | |||||
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Игры |
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Сборники | The Classics Collection · Double Pack · The Trilogy · Liberty City Stories & Vice City Stories 2 Pack · Episodes from Liberty City · GTA IV: The Complete Edition | ||||
Протагонисты | Клод Спид · Клод · Томми Версетти · Карл Джонсон · Майк · Тони Сиприани · Виктор Вэнс · Нико Беллик · Джонни Клебитц · Ли Хуан · Луис Лопез | ||||
Персонажи | Grand Theft Auto III · Vice City · San Andreas · Advance · Liberty City Stories · Vice City Stories · Grand Theft Auto IV (The Lost and Damned, The Ballad of Gay Tony) · Chinatown Wars | ||||
Локации | Anywhere City · Либерти-Сити · Вайс-Сити · Сан-Андреас (Лос-Сантос · Сан-Фиерро · Лас-Вентурас) · | ||||
Саундтреки | Grand Theft Auto (London 1969) · Grand Theft Auto 2 · Grand Theft Auto III · Vice City · San Andreas · Liberty City Stories · Vice City Stories · Grand Theft Auto IV (The Lost and Damned, The Ballad of Gay Tony) · Chinatown Wars | ||||
Маркетинг | Grand Theft Auto V | ||||
Другое | Multi Theft Auto · San Andreas Multiplayer · Список группировок серии игр Grand Theft Auto |
Rockstar Games, Inc. | |
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законная форма | Корпорация |
основание | 1998 г. |
Сиденье |
Нью-Йорк , Нью-Йорк , США |
управление | Сэм Хаузер |
Количество работников | более 2000 |
Ветка | Разработка программного обеспечения |
Веб-сайт | www.rockstargames.com |
Rockstar Games, Inc. (часто называемая просто Rockstar или сокращенно R * ) — американский издатель компьютерных игр, отвечающий за производство и маркетинг таких игровых серий, как Grand Theft Auto , Max Payne , Red Dead , Midnight Club , Bully , Manhunt , и Воины . Компания является дочерней компанией американского издателя компьютерных игр Take 2 Interactive и возникла в результате приобретения Take 2 компании BMG Interactive.
Rockstar была основана в 1998 году в Нью-Йорке Сэмом Хаузером , Дэном Хаузером и Терри Донованом, Джейми Кингом и Гэри Дж. Форманом . Все пять членов-основателей ранее работали вместе в BMG Interactive и Take 2.
В целом
Игры Rockstar в основном разрабатываются приобретенными студиями-разработчиками , которые вошли в семейство Rockstar, такими как Rockstar North или Rockstar San Diego . Однако некоторые из них были созданы как отдельные работы по заказу Rockstar, например, State of Emergency от VIS Entertainment или Oni от Bungie West.
Однако на начальном этапе попытки также выступить в качестве разработчика была основана новая студия: Rockstar Canada, которая была переименована в Rockstar Toronto с приобретением Barking Dog Studios (ныне Rockstar Vancouver ) .
Благодаря привлечению рок-звезд в области музыки в виде наборов саундтреков к фильмам Grand Theft Auto: Vice City и Grand Theft Auto: San Andreas , соответственно, в качестве сопродюсера фильма The Football Factory и продюсера. из документального воскресенье водителя , компания часто называют Rockstar Entertainment .
Основатель Дэн Хаузер покинул Rockstar Games 11 марта 2020 года после долгого перерыва после выпуска Red Dead Redemption 2.
состав
Студии
логотип | Фамилия | место | Год как Rockstar Division | события |
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Рок-звезда Данди | Данди , Шотландия | 2020 — сегодня | Ранее Ruffian Games Limited | |
Rockstar International | Лондон , Англия | 2003 — сегодня | Международная штаб-квартира издательской деятельности Rockstars в помещении Rockstar London. | |
Технологическая группа RAGE |
Карлсбад , США |
2004 — сегодня | Рабочая группа по внутренним технологиям для дальнейшего развития внутреннего движка RAGE , созданная Rockstar San Diego. | |
Rockstar India | Бангалор , Индия | 2016 — сегодня | отвечает за сотрудничество с Rockstar Dedicated Unit (RDU) индийской анимационной компании Technicolor India. | |
Рок-звезда Лидс | Лидс , Англия | 2004 — сегодня |
Liberty City Stories , Vice City Stories , Grand Theft Auto: Chinatown Wars , Beaterator , Max Payne для Game Boy Advance ,версия LA Noire для Microsoft Windows . |
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Рок-звезда Линкольн | Линкольн , Англия | 1999 — сегодня | Отвечает за локализацию и обеспечение качества большинства игр Rockstar. | |
Рок-звезда Лондон | Лондон , Англия | 2005 — сегодня | Manhunt 2 , портативная версия Midnight Club: Los Angeles . | |
Рок-звезда Новой Англии |
Андовер (Массачусетс) , США |
2008 — сегодня | Порты Wii, Xbox 360 и ПК от Bully . | |
Rockstar North |
Эдинбург , Шотландия |
1999 — сегодня | Основанная в 1988 году как DMA Design, широко известная благодаря Lemmings и Body Harvest .
Разрабатывает серии Grand Theft Auto и Manhunt . |
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Рок-звезда Сан-Диего |
Карлсбад , США |
2003 — сегодня |
Серии Midnight Club , Red Dead Revolver , Red Dead Redemption и Red Dead Redemption 2 . |
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Рок-звезда Торонто | Оквилл , Канада | 1999 — сегодня | Воины , версии Grand Theft Auto IV , Grand Theft Auto: Episodes from Liberty City и Grand Theft Auto V для ПК . |
Бывшие студии
логотип | Фамилия | место | Год как Rockstar Division | события |
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Рок-звезда Ванкувер | Ванкувер , Канада | 2002–2012 | PlayStation 2 названия Bully и Max Payne 3 . | |
Rockstar Вена | Вена , Австрия | 2003-2006 гг. |
Серия Max Payne для консолей, Manhunt 2 и порт Grand Theft Auto III и Grand Theft Auto: Vice City для Xbox . |
Известные продукты
Серия Grand Theft Auto
год | заглавие | Первый выпуск | Продажи |
---|---|---|---|
1997 г. | Grand Theft Auto | 21 октября 1997 г. | PS: 2 300 000 ГБ ПК:? |
1999 г. | Великий угонщик авто 2 | 1 января 1999 г. | ОКРУГ КОЛУМБИЯ:? PS: 3 400 000 ГБ ПК:? |
2001 г. | Великий угонщик авто III | 23 октября 2001 г. | XB PS2: 11,600,000 PS3 PS4 ПК:? |
2002 г. | Grand Theft Auto: Vice City | 28 октября 2002 г. | XB PS2: 14 200 000 PS3 PS4 |
2004 г. | Grand Theft Auto: San Andreas | 26 октября 2004 г. | XB: 2 000 000 PS2: 19 000 000 X360 PS3 XOne PS4 |
Grand Theft Auto Advance | 26 октября 2004 г. | GBA | |
2005 г. | Grand Theft Auto: Истории Либерти-Сити | 25 октября 2005 г. | PS2: 3 400 000 PSP: 6 400 000 Всего: 9 800 000 |
2006 г. | Grand Theft Auto: Vice City Stories | 31 октября 2006 г. | PS2: 800 000 PSP: 3 900 000 Всего: 4 700 000 |
2008 г. | Grand Theft Auto IV | 29 апреля 2008 г. | X360: 9 200 000 PS3: 8 300 000 Всего: 25 000 000 |
2009 г. | Grand Theft Auto: Chinatown Wars | 20 марта 2009 г. | PSP: 700 000 NDS: 1 200 000 Всего: 1 900 000 |
Grand Theft Auto IV: Потерянные и проклятые | 17 февраля 2009 г. | X360 PS3 XOne |
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Grand Theft Auto: Баллада о Гей Тони | 29 октября 2009 г. | X360 PS3 XOne |
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2013/15 | Grand Theft Auto V. | 17 сен 2013 | X360 PS3 XOne PS4: 34000000 ПК: 15800000 Всего: 140000000 |
Самой успешной игрой в серии Grand Theft Auto является Grand Theft Auto: V — продано более 140000000 копий (по состоянию на декабрь 2020 года). По состоянию на сентябрь 2015 года вся серия была продана более 220 миллионов раз.
Body Harvest
год | заглавие | Первый выпуск | Продажи |
---|---|---|---|
1998 г. | Body Harvest | 20 октября 1998 г. | N64: 200 000 |
Серия Midnight Club
год | заглавие | Первый выпуск | Продажи |
---|---|---|---|
2000 г. | Полуночный клуб: Уличные гонки | 25 октября 2000 г. | PS2: 2 300 000 ГБA |
2003 г. | Полуночный клуб II | 2 мая 2003 г. | XB: 500 000 PS2: 1,400 000 ПК Итого: 1 900 000 |
2005 г. | Midnight Club 3: DUB Edition | 11 апреля 2005 г. | XB: 700,000 PS2: 1,500,000 PSP: 1,700,000 Всего: 3,900,000 |
2006 г. | Midnight Club 3: DUB Edition Ремикс | 13 марта 2006 г. | XB PS2: 1000000 |
2008 г. | Midnight Club: Лос-Анджелес | 20 октября 2008 г. | X360: 1,600,000 PS3: 1,500,000 Всего: 3,100,000 |
Полуночный клуб: Лос-Анджелес Ремикс | 20 октября 2008 г. | PSP: 800 000 |
Самая успешная игра из серии Midnight Club — Midnight Club 3: DUB Edition, продано около 3,9 миллиона копий. Вся серия была продана 13 миллионов раз.
Они
год | заглавие | Первый выпуск | Продажи |
---|---|---|---|
2001 г. | Они | 29 января 2001 г. | PS2 ПК:? |
Серия Max Payne
год | заглавие | Первый выпуск | Продажи |
---|---|---|---|
2001 г. | Макс Пэйн | 25 июля 2001 г. | XB: 1,100,000 PS2: 3,200,000 ГБA ПК:? Итого: 4 300 000 |
2003 г. | Max Payne 2: Падение Макса Пейна | 14 октября 2003 г. | XB: 650 000 PS2 ПК:? |
2012 г. | Макс Пейн 3 | 18 мая 2012 г. | X360 PS3 ПК:? Итого: 3 000 000 |
На данный момент сериал был продан более восьми миллионов раз.
Серия Manhunt
год | заглавие | Первый выпуск | Продажи |
---|---|---|---|
2003 г. | Охота | 18 нояб.2003 г. | XB PS2 ПК:? |
2007 г. | Охота 2 | 29 октября 2007 г. | PS2: 280 000 PSP: 40 000 Wii: 260 000 ПК Итого: 580 000 |
На данный момент серия Manhunt была продана 1,7 миллиона раз.
Red Dead серия
год | заглавие | Первый выпуск | Продажи |
---|---|---|---|
2004 г. | Red Dead Revolver | 8 июня 2004 г. | XB: 500 000 PS2 |
2010 г. | Red Dead Redemption | 18 мая 2010 г. | X360:> 4 100 000 PS3:> 3 500 000 XOne |
Red Dead Redemption: Undead Nightmare (спин-офф) |
26 ноя.2010 | X360: 600 000 PS3: 500 000 Всего: 1 100 000 |
|
2018 г. | Red Dead Redemption 2 | 26 октября 2018 г. | 36 000 000 |
Вся серия Red Dead была продана более 50 миллионов раз. В октябре 2016 года было официально анонсировано Red Dead Redemption 2. Игра была выпущена 26 октября 2018 года. С октября по декабрь 2018 года Red Dead Redemption 2 была продана более 23 миллионов раз по всему миру и стала самой успешной игрой 2018 года в США.
Настольный теннис
год | заглавие | Первый выпуск | Продажи |
---|---|---|---|
2006 г. | Rockstar Games представляет настольный теннис | 26 мая 2006 г. | X360: 700 000 Wii: 900 000 Всего: 1,600 000 |
Серия хулиганов
год | заглавие | Первый выпуск | Продажи |
---|---|---|---|
2006 г. | Canis Canem Править | 25 октября 2006 г. | PS2: 800 000 |
2008 г. | Хулиган: круг почета | 4 марта 2008 г. | X360: 1 000 000 Wii: 460 000 ПК Итого: 1,460,000 |
На данный момент сериал Bully был продан 2,3 миллиона раз.
Черный
год | заглавие | Первый выпуск | Продажи |
---|---|---|---|
2011/17 | Черный | 17 мая 2011 г. | X360: 2,460,000 PS3: 2,830,000 ПК: 140,000 PS4 XBO Выключатель:? Итого: 5,430,000 |
2017 г. | LA Noire: Материалы дела VR | 15 декабря 2017 г. | PS4
ПК:? |
Многопользовательский сервис для игр Rockstar Games с апреля 2008 года предоставляется собственным сервисом Social Club . В версии для ПК управление играми осуществлялось через одноименный клиент, который в сентябре 2019 года был заменен на Rockstar Games Launcher .
Мелочи
В феврале 2014 года Карен Гравано, дочь бывшего члена мафии Сэмми Гравано , подала в суд на Rockstar Games о возмещении ущерба в размере 40 миллионов долларов, по 20 миллионов каждая в качестве компенсации и компенсации. Ее обвиняли в том, что Rockstar Games в Grand Theft Auto 5 неоправданно включила историю ее жизни в ход игры персонажа «Антония Боттино». С тех пор иск был отклонен вместе с аналогичным иском Линдси Лохан , которая также считала, что ее неблагоприятно изображали в игре.
веб ссылки
- Официальный сайт Rockstar Games
- Rockstar Games на MobyGames (английском языке)
-
Rockstar Games в базе данных фильмов в Интернете (на английском языке)
Индивидуальные доказательства
- ↑ Джеймс Бэтчелор: Аналитик ожидает, что братья Хаузер получат огромные гонорары Red Dead. В: GamesIndustry.biz. 26 октября 2018, доступ к 5 сентября 2020 .
- ↑ Колин Кэмпбелл: соучредитель Rockstar Games Дэн Хаузер покидает компанию. 4 февраля 2020, доступ к 6 февраля 2020 года .
- ↑ gamrreview.vgchartz.com
- ↑ Rockstar Games сообщает о 140 миллионах продаж GTA 9 февраля 2021 года, по состоянию на 9 февраля 2021 года .
- ↑ Grand Theft Auto 5: Легендарный бренд с рекордными продажами ( воспоминание от 30 сентября 2011 г. в Интернет-архиве )
- ↑ gamrreview.vgchartz.com
- ↑ gamrreview.vgchartz.com/
- ↑ gamrreview.vgchartz.com/
- ↑ gamrreview.vgchartz.com/
- ↑ gamrreview.vgchartz.com/
- ↑ Уильям Д’Анджело: Объем продаж GTAV превысил 140 миллионов, объем продаж RDR 2 — 36 миллионов, объем продаж NBA 2K21 — 8 миллионов. 8 февраля 2021 г., по состоянию на 10 февраля 2021 г. (американский английский).
- ↑ Red Dead Redemption 2 выйдет весной 2018 года — Rockstar Games . В: Rockstar Games . ( rockstargames.com [доступ 22 мая 2017 г.]).
- ↑ Дубль 2: Даже Red Dead Redemption 2 не сталкивается с Fortnite — Golem.de. Проверено 7 февраля, 2019 (на немецком языке).
- ↑ gamrreview.vgchartz.com/
- ↑ gamrreview.vgchartz.com/
- ↑ gamrreview.vgchartz.com/
- ^ «Сегодня открывается регистрация в Rockstar Social Club». Проверено 21 мая 2020 года .
- ↑ Rockstar Games: запустите свой собственный лаунчер — игра для ПК бесплатно в течение ограниченного времени. 18 сентября 2019, доступ к 20 мая 2020 .
- ↑ Катарина Шелл: Rockstar Games подала в суд на дочь мафии. В: inside-digital.de . 28 февраля 2014 г., по состоянию на 3 марта 2014 г.
- ↑ Иск Линдси Лохан по поводу GTA 5 был отклонен . В: pcgamer . ( pcgamer.com [доступ 27 января 2017 г.]).
Rockstar Games | |
Тип | Частная компания |
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Основание | 1998 |
Основатели | Сэм Хаузер, Дэн Хаузер, Терри Донован, Джейми Кинг, Гэри Формен |
Расположение | США: Нью-Йорк |
Ключевые фигуры | Сэм Хаузер (Президент), Дэн Хаузер (Вице-Президент) |
Отрасль | Индустрия компьютерных игр |
Продукция |
серия Grand Theft Auto серия Red Dead серия Max Payne серия Midnight Club серия Manhunt и др. |
Число сотрудников | 900+ |
Материнская компания | Take-Two Interactive |
Сайт | rockstargames.com |
Rockstar Games на Викискладе |
Rockstar Games (Rockstar NYC) — американская компания, специализирующаяся на разработке и издании компьютерных игр. Владельцем Rockstar Games является корпорация Take-Two Interactive. Бренд компании широко известен по сериям игр Grand Theft Auto, Midnight Club, Max Payne и Red Dead. Главный офис компании расположен в Нью-Йорке.
Многие студии в составе Take-Two Interactive были позже переименованы и стали частью Rockstar Games.
Rockstar Games была создана в 1998 году Сэмом Хаузером, Терри Донованом, Дэном Хаузером, Джейми Кингом и Гэри Форменом[1].
Содержание
- 1 Студии Rockstar Games
- 1.1 Упразднённые студии
- 2 Другие компании, разрабатывающие игры для Rockstar Games
- 3 Изданные игры
- 4 Выпущенные фильмы
- 5 Разработанные игры
- 6 Технологии
- 7 Примечания
- 8 Ссылки
- 8.1 Студии
Студии Rockstar Games
Логотип | Название | Место расположения | Год | Примечания |
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Rockstar North | Великобритания: Эдинбург, Шотландия |
1999 | Наиболее известная студия Rockstar, основанная в 1988 году в Эдинбурге (Шотландия) как DMA Design. Известна по серии игр Grand Theft Auto. | |
Rockstar Toronto | Канада: Оквилл, Онтарио |
1999 | Домашняя студия Take-Two, прежде известная как Rockstar Canada. Наиболее известна разработкой игры The Warriors, являющейся адаптацией фильма «Воины», а также игр Grand Theft Auto IV и Grand Theft Auto: Episodes from Liberty City. | |
Rockstar Lincoln | Великобритания: Линкольн, Линкольншир |
1999 | Студия по локализации, ранее именовавшаяся Tarantula Studios. | |
Rockstar San Diego | США: Карлсбад, Калифорния |
2003 | Изначально «Angel Studios». Занималась разработкой Midnight Club, Smuggler’s Run, Red Dead Revolver и Red Dead Redemption. | |
Rockstar Leeds | Великобритания: Лидс, Уэст-Йоркшир |
2004 | Ранее известная как Mobius Entertainment и расположенная в Станниглей (Лидс). Студия создала серию портативных игр Grand Theft Auto. Ответственна за портирование L.A. Noire на РС. | |
Rockstar London | Великобритания: Челси, Лондон |
2005 | Сформирована в ноябре 2005. Разработала игру Manhunt 2. | |
Rockstar International | Великобритания: Челси, Лондон |
2005 | Штаб-квартира Rockstar Games ответственная за издательство игр в Великобритании, Европе, Азии, Японии, Африке, Австралии и Южной Америке. Расположено в Rockstar London. | |
RAGE Technology Group | США: Карлсбад, Калифорния |
2006 | Разработчик Rockstar Advanced Game Engine, расположенный в Rockstar San Diego. | |
Rockstar New England | США: Андовер, Массачусетс |
2008 | Прежде известная как Mad Doc Software. | |
Rockstar India | Индия: Бангалор, Карнатака |
2016 | Студия создана 1 марта 2016 года. Прежде известная как Technicolor India. |
Упразднённые студии
Логотип | Название | Место расположения | Годы | Примечания |
---|---|---|---|---|
Rockstar Vienna | Австрия: Вена |
2002–2006 | Прежде известная как neo Software. Студия была закрыта 11 мая 2006 года[2]. | |
Rockstar Vancouver | Канада: Ванкувер, Британская Колумбия |
2002–2012 | Прежде известная как Barking Dog Studios, студия разработала игры Bully и Max Payne 3. Упразднена 9 июля 2012 года. |
Другие компании, разрабатывающие игры для Rockstar Games
- Bungie, разработавшая популярный шутер Halo и создавшая для Rockstar Oni. Перед тем как Bungie была куплена Microsoft, «Halo» была выпущена на Mac и PC с Rockstar в качестве издателя.
- Capcom разрабатывала в качестве Rockstar San Diego игру Red Dead Revolver, а также имеет права на издание серии Grand Theft Auto в Японии.
- VIS Entertainment в сотрудничестве с Dubtitled Entertainment разработала State of Emergency.
- Digital Eclipse Software в сотрудничестве с Rockstar North работала над Grand Theft Auto Advance.
- Edge of Reality разработала Monster Truck Madness 64.
- Opus в сотрудничестве с ASCII Entertainment разработала Surfing H3O.
- Pixelogic разработала The Italian Job.
- Remedy Entertainment разработала Max Payne и Max Payne 2.
- Team Bondi разработала L.A. Noire для Rockstar.
- Z-Axis занималась разработкой Thrasher presents Skate and Destroy.[источник не указан 611 дней]
Изданные игры
Игра | Год издания | Платформы |
---|---|---|
Earthworm Jim 3D | 1999 | Nintendo 64 |
Evel Knievel | 1999 | Game Boy Color |
Wild Metal Country | 1999 | Dreamcast, Windows |
Thrasher presents Skate and Destroy | 1999 | Playstation |
Austin Powers: Oh Behave | 2000 | Game Boy Color |
Austin Powers: Welcome to My Underground Lair! | 2000 | Game Boy Color |
Midnight Club: Street Racing | 2000 | PlayStation 2, PlayStation 3, Game Boy Advance |
Surfing H3O | 2000 | PlayStation 2 |
Smuggler’s Run | 2000 | PlayStation 2, Game Boy Advance |
Smuggler’s Run 2: Hostile Territory | 2001 | PlayStation 2 |
Oni | 2001 | PlayStation 2, Windows |
State of Emergency | 2002 | PlayStation 2, Xbox, Windows |
The Italian Job | 2002 | PlayStation, Windows |
Smuggler’s Run: Warzones | 2002 | GameCube |
Выпущенные фильмы
Название | Год | Жанр |
---|---|---|
GTA 2: The Movie | 1999 | Криминальная драма |
The Football Factory | 2004 | Драма |
Grand Theft Auto: San Andreas – The Introduction | 2004 | Криминальная драма |
Sunday Driver | 2005 | Документальный фильм |
Red Dead Redemption: The Man from Blackwater | 2010 | Драма |
Разработанные игры
Год | Название | Разработчик(и) | Платформы | |||
---|---|---|---|---|---|---|
Sony | Microsoft | Apple | Прочее | |||
1997 | Grand Theft Auto | DMA Design | PlayStation | Windows, DOS | Нет | Game Boy Color |
1999 | Grand Theft Auto: London 1969 | Rockstar Canada, Runecraft | PlayStation | Windows, DOS | Нет | Нет |
Grand Theft Auto: London 1961 | Rockstar Canada, DMA Design | Нет | Windows | Нет | Нет | |
Grand Theft Auto 2 | DMA Design, Tarantula Studios | PlayStation | Windows | Нет | Game Boy Color, Dreamcast | |
2001 | Max Payne | Remedy Entertainment, Rockstar Canada | PlayStation 2, PlayStation 3, PlayStation 4 | Windows, Xbox, Xbox 360 | macOS, iOS | Game Boy Advance, Android |
Grand Theft Auto III | DMA Design, Rockstar Vienna | PlayStation 2, PlayStation 3, PlayStation 4 | Windows, Xbox | macOS, iOS | Android, Fire OS | |
2002 | Grand Theft Auto: Vice City | Rockstar North, Rockstar Vienna | PlayStation 2, PlayStation 3, PlayStation 4 | Windows, Xbox | macOS, iOS | Android, Fire OS |
2003 | Midnight Club II | Rockstar San Diego | PlayStation 2, PlayStation 3 | Windows, Xbox | Нет | Нет |
Max Payne 2: The Fall of Max Payne | Remedy Entertainment, Rockstar Vienna | PlayStation 2, PlayStation 4 | Windows, Xbox, Xbox 360 | Нет | Нет | |
Manhunt | Rockstar North | PlayStation 2, PlayStation 3, PlayStation 4 | Windows, Xbox | Нет | Нет | |
2004 | Red Dead Revolver | Rockstar San Diego, Capcom | PlayStation 2, PlayStation 3, PlayStation 4 | Xbox | Нет | Нет |
Grand Theft Auto Advance | Digital Eclipse, Rockstar North | Нет | Нет | Нет | Game Boy Advance | |
Grand Theft Auto: San Andreas | Rockstar North | PlayStation 2, PlayStation 3, PlayStation 4 | Windows, Xbox, Xbox 360, Windows Phone | macOS, iOS | Android, Fire OS | |
2005 | Midnight Club 3: DUB Edition | Rockstar San Diego, Rockstar Leeds | PlayStation 2, PlayStation Portable, PlayStation 3 | Xbox | Нет | Нет |
The Warriors | Rockstar Toronto, Rockstar Leeds | PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation 4 | Xbox | Нет | Нет | |
Grand Theft Auto: Liberty City Stories | Rockstar Leeds, Rockstar North | PlayStation Portable, PlayStation 2, PlayStation 3 | Нет | iOS | Android, Fire OS | |
2006 | Midnight Club 3: DUB Edition Remix | Rockstar San Diego, Rockstar Leeds | PlayStation 2 | Xbox | Нет | Нет |
Rockstar Games presents Table Tennis | Rockstar San Diego, Rockstar Leeds | Нет | Xbox 360 | Нет | Wii | |
Bully | Rockstar Vancouver, Rockstar New England | PlayStation 2, PlayStation 3, PlayStation 4 | Windows, Xbox 360 | iOS | Wii, Android | |
Grand Theft Auto: Vice City Stories | Rockstar Leeds, Rockstar North | PlayStation Portable, PlayStation 2, PlayStation 3 | Нет | Нет | Нет | |
2007 | Manhunt 2 | Rockstar Vienna, Rockstar London, Rockstar North | PlayStation 2, PlayStation Portable | Windows | Нет | Wii |
2008 | Grand Theft Auto IV | Rockstar North, Rockstar Toronto | PlayStation 3 | Windows, Xbox 360, Xbox One | Нет | Нет |
Midnight Club: Los Angeles | Rockstar San Diego | PlayStation 3 | Xbox 360 | Нет | Нет | |
Midnight Club: LA Remix | Rockstar London | PlayStation Portable | Нет | Нет | Нет | |
2009 | Grand Theft Auto IV: The Lost and Damned | Rockstar North | PlayStation 3 | Windows, Xbox 360, Xbox One | Нет | Нет |
Grand Theft Auto: Chinatown Wars | Rockstar Leeds, Rockstar North | PlayStation Portable | Нет | iOS | DS, Android, Fire OS | |
Grand Theft Auto: The Ballad of Gay Tony | Rockstar North | PlayStation 3 | Windows, Xbox 360, Xbox One | Нет | Нет | |
Grand Theft Auto: Episodes from Liberty City | Rockstar North | PlayStation 3 | Windows, Xbox 360, Xbox One | Нет | Нет | |
Beaterator | Rockstar Leeds | PlayStation Portable | Нет | iOS | Нет | |
2010 | Red Dead Redemption: Gunslingers | Rockstar San Diego | Нет | Нет | Нет | |
Red Dead Redemption | Rockstar San Diego, Rockstar North | PlayStation 3 | Xbox 360, Xbox One | Нет | Нет | |
Red Dead Redemption: Undead Nightmare | Rockstar San Diego | PlayStation 3 | Xbox 360, Xbox One | Нет | Нет | |
2011 | L.A. Noire | Team Bondi, Rockstar Leeds | PlayStation 3, PlayStation 4 | Windows, Xbox 360, Xbox One | Нет | Nintendo Switch |
2012 | Max Payne 3 | Rockstar Vancouver, Rockstar New England | PlayStation 3 | Windows, Xbox 360 | macOS | Нет |
2013 | Grand Theft Auto V | Rockstar North | PlayStation 3, PlayStation 4 | Windows, Xbox 360, Xbox One | Нет | Нет |
Grand Theft Auto: iFruit | Rockstar North | PlayStation Vita | Windows (8/8.1/RT/10), Windows Phone | iOS | Android | |
Grand Theft Auto Online | Rockstar North | PlayStation 3, PlayStation 4 | Windows, Xbox 360, Xbox One | Нет | Нет | |
2017 | L.A. Noire: The VR Case Files | Rockstar Studios | Нет | Нет | Нет | HTC Vive, Oculus Rift |
2018 | Red Dead Redemption 2 | Rockstar Studios | PlayStation 4 | Xbox One | Нет | Нет |
Red Dead Online | Rockstar Studios | PlayStation 4 | Xbox One | Нет | Нет | |
TBA | Agent | Rockstar North | PlayStation 3 | Нет | Нет | Нет |
Технологии
- Rockstar Advanced Game Engine
- Rockstar Games Social Club
Примечания
- ↑
David Kushner. The Road to Ruin: How Grand Theft Auto Hit the Skids (англ.). Wired News (29 March 2007). Проверено 6 января 2016. Архивировано 23 февраля 2012 года. - ↑
Jurie Horneman. Rockstar Vienna closes its doors (англ.). Intelligent Artifice (11 May 2006). Проверено 6 января 2015. Архивировано 4 июня 2012 года.
Ссылки
Rockstar Games на Викискладе | |
Rockstar Games в Викиновостях |
- Rockstar Games
- Take-Two Interactive
- Rockstar Games на MobyGames
Студии
- Rockstar North
- Rockstar Toronto
- Rockstar Lincoln
- Rockstar San Diego
- Rockstar Leeds
- Rockstar London
- Rockstar New England
- Rockstar India