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rockstar
существительное
мн.
rockstars
рок-звезда
м.р.
I thought of myself as a bit of a rockstar.
Я представлял себя кем-то вроде рок-звезды.
Контексты
I thought of myself as a bit of a rockstar.
Я представлял себя кем-то вроде рок-звезды.
Rockstar designer Stefan Sagmeister delivers a short, witty talk on life lessons, expressed through surprising modes of design .
Дизaйнep рок-звезд Стефан Загмейстер представляет короткую, остроумную беседу об уроках жизни, выраженую удивительными дизайнерскими методами
I was on crutches, my wife was next to me, my girls were doing these rockstar poses up ahead.
Я на костылях, жена рядом, девчонки впереди принимали позы рок-звёзд, забегая вперед.
This is rockstars talking about teachers they had lusted after in school.
Рок-звезды рассказывают о своих учителях, которых они вожделели в школе.
Rockstar is jointly owned by Apple, Microsoft, Blackberry, Ericsson and Sony.
Rockstar находится в совместной собственности Apple, Microsoft, Blackberry, Ericsson и Sony.
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From Wikipedia, the free encyclopedia
Type | Subsidiary |
---|---|
Industry | Video games |
Predecessor | BMG Interactive |
Founded | December 1998; 24 years ago |
Founders |
|
Headquarters |
New York City , US |
Key people |
|
Products |
|
Number of employees |
>2,000 (2018) |
Parent | Take-Two Interactive |
Subsidiaries | See § Studios |
Website | rockstargames.com |
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.[2]
Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the «Rockstar» name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Bethpage, New York.[2]
Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series’ original 1997 entry. The most recent main game in the series, Grand Theft Auto V, has sold over 170 million copies since its release in September 2013, making it the second-best-selling video game of all time. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Manhunt.[3]
History
Brothers Dan Houser (left) and Sam Houser (right) are two of the co-founders of Rockstar Games. Dan left the company in 2020; Sam is the president.
On March 12, 1998, Take-Two Interactive announced its acquisition of the assets of dormant British video game publisher BMG Interactive from BMG Entertainment (a unit of Bertelsmann). In exchange, Take-Two was to issue 1.85 million shares (around 16%) of its common stock to BMG Entertainment.[4][5] Through this acquisition, Take-Two obtained several of BMG Interactive’s former intellectual properties, including DMA Design’s Grand Theft Auto and Space Station Silicon Valley.[6][7] The deal was announced to have closed on March 25.[8] Three BMG Interactive executives—Dan Houser, Sam Houser, and Jamie King—as well as Gary Foreman of BMG Interactive and Terry Donovan of BMG Entertainment’s Arista Records record label, subsequently moved to New York City to work for Take-Two Interactive.[6][9][10] In a restructuring announced that April, Sam Houser was appointed as Take-Two’s «vice president of worldwide product development».[11] In December 1998, the Houser brothers, Donovan and King established Rockstar Games as the «high-end» publishing label of Take-Two.[6][12][13][14] The formation was formally announced on January 22, 1999.[15]
In January 2007, Take-Two announced that Donovan, until then managing director for Rockstar Games, had left the company following a four-month leave of absence.[16] He was succeeded by Gary Dale, who became chief operating officer.[17] Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined Capcom’s European operations as managing director in 2003.[18][19]
As of February 2014, Rockstar Games titles have shipped more than 250 million copies,[20] the largest franchise being the Grand Theft Auto series, which alone has shipments of at least 250 million as of November 2016.[21] Grand Theft Auto V shipped the highest number of units within the series’ and the company’s history, with over 170 million copies,[22] making it the second best-selling video game of all time.[23]
At the 10th British Academy Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for «creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially».[24][25] Jennifer Kolbe, who started at the front desk of Take-Two, acts as Rockstar Games’ head of publishing and oversees all development studios.[2][26] Simon Ramsey is the company’s head of PR and communications.[26]
In May 2019, Rockstar Games announced that they were acquiring Dhruva Interactive from Starbreeze Studios for $7.9 million, with the sale being finalized later that month and the Dhruva team merged into Rockstar India.[27][28]
In September 2019, Rockstar Games announced that they had released their own game launcher, a digital distribution, digital rights management, multiplayer and communications service.[29] After having taken an extended break following the release of Red Dead Redemption 2 in early 2019, Dan Houser left Rockstar Games on March 11, 2020.[30]
The company acquired the Scottish studio Ruffian Games in October 2020, rebranding the studio as Rockstar Dundee.[31]
In September 2022, Rockstar was the target of a data breach in which 90 videos from the development of the upcoming Grand Theft Auto game were leaked.[32][33] Rockstar described the leak as a «network intrusion», and noted that it was «extremely disappointed» by the manner in which the game was first demonstrated, but that it did not anticipate long-term effects on development.[34]
Company philosophy
In October 2011, Dan Houser told Famitsu that Rockstar Games was intentionally avoiding developing games in the first-person shooter genre, because «it is in our DNA to avoid doing what other companies are doing … the goalpoint of Rockstar is to have the players really feel what we’re trying to do.»[35][36] Houser went on to say «Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the GTA series. We didn’t rely on testimonials in a business textbook to do what we’ve done. … If we make the sort of games we want to play, then we believe people are going to buy them.»[37]
The company has been involved with charitable work ranging from supporting Movember and offering appearances in games as a raffle prize, to charity live streams.[38][39]
Games
Other projects
Rockstar Loft
In 1999, Donovan and Sam Houser cooperated with John Davis to establish the Rockstar Loft club night. Davis had co-founded and been the promoter for Body & Soul, a «no-guestlist, no velvet rope party» held weekly at Tribeca’s Club Vinyl. When Rockstar Games’ founder originally arrived in New York City, former DJ Donovan was particularly impressed with Body & Soul, and they became close with the club night’s team, including Davis and its other founder, DJ François K. Davis had sought to establish further such events, while Donovan and Houser wanted to get publicity for the young Rockstar Games, thus they established Rockstar Loft. According to Donovan, the event was to serve as an alternative those that were overly expensive or had attendees «bulldozed by security». He precluded video game installations at the venue to focus on the music and highlight the artists.[40]
As it could not afford frequent television advertisements, Rockstar Games resorted to guerrilla marketing teams distributing fly posters and stickers. Tickets for Rockstar Loft were not sold in advance. Instead, potential guests were to call a phone number and face seven questions regarding their personality. If answered to the liking of the operator, the caller would receive their entry ticket in the mail.[40] The first Rockstar Loft was held in western Chelsea, Manhattan, on October 30, 1999, with Andi Hanley (a regular of Body & Soul), Bob Sinclar, and Dimitri from Paris as headlining DJs.[40][41] Thereafter, it was held «every few months», with one happening on February 19, 2000.[40][42] Later that year, Rockstar Loft was wound down.[40]
Films
Kirk Ewing—a friend of the Houser brothers who had worked with Rockstar Games on State of Emergency—stated that, around the release of Grand Theft Auto III in 2001, Rockstar Games had been offered $5 million for a film based on the Grand Theft Auto franchise. He had received a phone call from a producer in Los Angeles requesting the rights for a film to be directed by Tony Scott of Top Gun and starring rapper Eminem. When he relaid this proposal to Sam Houser, Houser said that he was not interested.[43] In 2004, Rockstar Games produced the sports drama film The Football Factory. Based on the book of the same name by John King, the film revolves around organized football hooliganism in the United Kingdom.[44] The company also produced Sunday Driver, a documentary about the Majestics Lowrider Club in Compton, California, and The Introduction, an animated film that details the events leading up to Grand Theft Auto: San Andreas. Both were bundled with the game’s special edition released in 2005.[45]
CircoLoco Records
In May 2021, Rockstar Games launched the record label CircoLoco Records in collaboration with Circoloco, an Ibiza-based dance party. The collaboration grew from a friendship between Sam Houser and Circoloco’s promoter, Antonio Carbonaro. According to Nick Benedetti, the party’s manager, Rockstar Games and Circoloco intended to «contribute something new and meaningful» to the dance music scene, which had faced hardships because of the lockdowns brought on by the COVID-19 pandemic.[46] CircoLoco Records’ first release, Monday Dreamin’, was released as a series of extended plays starting in June 2021.[40][46]
Studios
Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.[47][48] All studios use the Rockstar Games logo with individual colors.[49] As of 2018, the company employs more than 2,000 people across all offices.[50] The studios frequently collaborate and are sometimes collectively credited as Rockstar Studios, as is the case in Max Payne 3 and Red Dead Redemption 2.[47][51]
Logo | Name | Location | Founded | Acquired | Notes |
---|---|---|---|---|---|
Rockstar Dundee | Dundee, Scotland | 2008 | 2020 | ||
Rockstar India | Bangalore, India | 2016 | — | ||
Rockstar Leeds | Leeds, England | 1997 | 2004 | Developer of Grand Theft Auto: Chinatown Wars, Liberty City Stories, and Vice City Stories | |
Rockstar Lincoln | Lincoln, England | 1992 | 2002 | Handles localization and quality assurance | |
Rockstar London | London, England | 2005 | — | Developer of Manhunt 2 and Midnight Club: L.A. Remix | |
Rockstar New England | Andover, Massachusetts, US | 1999 | 2008 | Developer of Bully: Scholarship Edition | |
Rockstar North | Edinburgh, Scotland | 1987 | 2002 | Developer of the Grand Theft Auto series and Manhunt | |
Rockstar San Diego | Carlsbad, California, US | 1984 | 2002 | Developer of the Red Dead, Smuggler’s Run, and Midnight Club series | |
Rockstar Toronto | Oakville, Ontario, Canada | Early 1980s | 1999 | Developer of The Warriors and several Windows ports |
Former
Logo | Name | Location | Founded | Acquired | Closed | Notes |
---|---|---|---|---|---|---|
Rockstar Vancouver | Vancouver, Canada | 1998 | 2002 | 2012 | Developer of Bully and Max Payne 3; merged into Rockstar Toronto in July 2012. | |
Rockstar Vienna | Vienna, Austria | 1993 | 2003 | 2006 | Developer of several Xbox ports; closed down in May 2006 |
Software
RAGE
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on all platforms since 2006.[52]
Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within their games.
Rockstar Games Launcher
Rockstar Games released its own games launcher for Windows on September 17, 2019. The launcher integrates with the user’s Social Club account, allowing them to download and buy games that they have previously purchased through Rockstar’s store, as well as launch Rockstar games available from other services, like Steam, from the launcher.[53]
References
- ^ McPhillips, Andrew (April 6, 2022). «Rockstar Games Improves Its Gender Pay Gap Issues». Game Rant. Valnet. Archived from the original on April 7, 2022. Retrieved April 9, 2022.
- ^ a b c Goldberg, Harold (October 14, 2018). «How the West Was Digitized: The making of Rockstar Games’ Red Dead Redemption 2«. Vulture. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
- ^ «2020: Grand Theft Auto 5 has now sold 140m copies». Eurogamer. Archived from the original on April 2, 2022. Retrieved February 10, 2021.
- ^ Johnston, Chris (March 12, 1998). «Take 2 Takes BMG». GameSpot. Archived from the original on December 1, 1998.
- ^ «BMG Interactive Acquired by Take-Two Interactive». Telecompaper. March 16, 1998. Archived from the original on September 8, 2017. Retrieved December 10, 2017.
- ^ a b c «Rockstar Games: Multimedia Designers». Design Museum. Archived from the original on September 27, 2016. Retrieved January 22, 2017.
- ^ Rickards, Kelly (March 16, 1998). «Take 2’s Take». GameSpot. Archived from the original on December 3, 1998.
- ^ Jebens, Harley (March 25, 1998). «Take 2 Deal Complete». GameSpot. Archived from the original on February 3, 1999.
- ^ «Graftgold Creative Software». Retro Gamer. Future plc. January 2018. p. 68. Retrieved April 9, 2022.
- ^ Weber, Rachel (September 9, 2013). «Rockstar’s Houser: «It has to hurt more»«. Gamesindustry.biz. Future plc. Archived from the original on September 12, 2013. Retrieved April 9, 2022.
- ^ Jebens, Harley (April 28, 1998). «Take-Two Restructuring». GameSpot. Archived from the original on February 10, 1999.
- ^ «Sam Houser: His-Story». Develop. August 15, 2008. Archived from the original on December 20, 2016. Retrieved March 17, 2016.
- ^ Maiberg, Emanuel (May 18, 2014). «GTA, Rockstar co-founding brothers squeeze into Britain’s 1,000 richest people list with £90 million». GameSpot. Archived from the original on July 10, 2017.
- ^ Goldberg, Harold (November 15, 2013). «Grand Theft Auto’s Reclusive Genius Sam Houser Can’t Get Away». Playboy. Archived from the original on September 11, 2017. Retrieved September 10, 2017.
- ^ «Press Release 1/22/99». Take-Two Interactive. Archived from the original on June 4, 2000.
- ^ Sinclair, Brendan (January 12, 2007). «Terry Donovan leaves Rockstar». GameSpot. Archived from the original on April 16, 2016. Retrieved February 14, 2016.
- ^ «Capcom exec leaves to join Rockstar». GameSpot. Archived from the original on June 22, 2017.
- ^ «Rockstar Hires New COO — The Escapist». www.escapistmagazine.com. January 4, 2007. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Dale drives back to Rockstar as COO». The Hollywood Reporter. January 2, 2007. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Rockstar titles have now shipped 250 million copies to date». GameSpot. February 4, 2014. Archived from the original on February 7, 2014. Retrieved February 7, 2014.
- ^ Cragg, Oliver (November 3, 2016). «Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units». International Business Times. Archived from the original on February 7, 2017. Retrieved February 6, 2017.
- ^ «Take-Two losses deeper than forecast». GamesIndustry.biz. November 7, 2022. Archived from the original on November 30, 2022. Retrieved December 4, 2022.
- ^ Schreier, Jason (July 27, 2022). «Rockstar Games Cleaned Up Its Frat-Boy Culture — and Grand Theft Auto, Too». Bloomberg News. Bloomberg L.P. Archived from the original on December 5, 2022. Retrieved December 6, 2022.
- ^ «Bafta fellowship for Rockstar Games». BBC News. March 3, 2014. Archived from the original on January 11, 2018. Retrieved July 21, 2018.
- ^ Tach, Dave (March 3, 2014). «Rockstar Games to receive BAFTA Fellowship award». Polygon. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ a b Schreier, Jason (October 23, 2018). «Inside Rockstar Games’ Culture Of Crunch». Kotaku. Archived from the original on October 24, 2018. Retrieved October 24, 2018.
- ^ Valentine, Rebekah (May 13, 2019). «Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m». gamesindustry.biz. Archived from the original on May 13, 2019. Retrieved May 13, 2019.
- ^ Starbreeze (May 22, 2019). «Starbreeze has closed the transaction of Indian subsidiary Dhruva». Starbreeze Studios. Archived from the original on July 7, 2019. Retrieved September 17, 2019.
- ^ Carpenter, Nicole (September 17, 2019). «Rockstar has its own game launcher, and GTA: San Andreas is free». Polygon. Archived from the original on September 17, 2019. Retrieved September 17, 2019.
- ^ Campbell, Colin (February 4, 2020). «Rockstar Games co-founder Dan Houser leaving the company». Polygon. Archived from the original on September 18, 2020. Retrieved February 4, 2020.
- ^ Robinson, Andy (October 12, 2020). «Rockstar has taken over Master Chief Collection developer Ruffian Games». Video Games Chronicle. Archived from the original on December 8, 2020. Retrieved October 12, 2020.
- ^ MacDonald, Keza (September 19, 2022). «Rockstar owner issues takedowns after Grand Theft Auto VI leak». The Guardian. Archived from the original on September 19, 2022. Retrieved September 20, 2022.
- ^ Warren, Tom (September 18, 2022). «GTA 6 gameplay leaks online in 90 videos». The Verge. Vox Media. Archived from the original on September 18, 2022. Retrieved September 18, 2022.
- ^ Robinson, Andy (September 19, 2022). «Rockstar comments on GTA 6 leak and claims project won’t be delayed». Video Games Chronicle. Gamer Network. Archived from the original on September 19, 2022. Retrieved September 19, 2022.
- ^ «Rockstar: Make Good Games and the Money Will Follow — The Escapist». Escapist Magazine. October 27, 2011. Archived from the original on January 3, 2018. Retrieved January 2, 2018.
- ^ «Rockstar Games Purposefully Avoiding First Person Shooters». Game Rant. October 27, 2011. Archived from the original on September 7, 2018. Retrieved March 11, 2019.
- ^ «Rockstar Assures Gamers that the Studio’s Priority is «Doing New Things»«. PlayStation LifeStyle. October 26, 2011. Archived from the original on August 16, 2018. Retrieved March 11, 2019.
- ^ Purchese, Robert (October 26, 2009). «Rockstar sponsors Movember charity». Eurogamer. Archived from the original on February 4, 2017. Retrieved February 3, 2017.
- ^ «Rockstar offers game appearance prize for charity». GamesIndustry.biz. October 26, 2009. Archived from the original on February 4, 2017. Retrieved February 3, 2017.
- ^ a b c d e f Yarwood, Jack (January 18, 2022). «The Strange Tale of Rockstar Loft, Rockstar Games’ Short-Lived Club Night». Fanbyte. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Brown, Ethan (September 13, 1999). «Nightlife: House Party». New York. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Grigoriadis, Vanessa (March 6, 2000). «Silicon Alley 10003». New York. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Geraghty, Hollie (November 15, 2022). «‘Grand Theft Auto’: Rockstar Games rejected Eminem movie deal». NME. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
- ^ Gompertz, Will (August 15, 2011). «England riots: A culture of voyeurism». BBC News. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ Carle, Chris (November 2, 2005). «Grand Theft Auto: San Andreas Special Edition DVD (Sunday Driver, The Introduction)». IGN. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ a b Davenport, Khal (May 24, 2021). «CircoLoco and Rockstar Games Join Forces for New Imprint, CircoLoco Records». Complex. Archived from the original on May 24, 2021. Retrieved May 24, 2021.
- ^ a b Leonard, Matt (October 19, 2018). «Anonymous Developer Details Rockstar Games Crunch». GameRevolution. CraveOnline. Archived from the original on October 20, 2018. Retrieved December 27, 2021.
- ^ Olson, Mathew (October 12, 2020). «Crackdown 2 Makers Ruffian Games Are Now Rockstar’s Newest Studio». USgamer. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
- ^ Cundy, Matt (June 3, 2010). «5 iconic game company logos that must not be messed with». GamesRadar+. Archived from the original on January 24, 2018. Retrieved February 15, 2019.
- ^ Batchelor, James (October 26, 2018). «Analyst expects Houser brothers to receive bulk of $538m Red Dead royalties». GamesIndustry.biz. Archived from the original on October 26, 2018. Retrieved October 26, 2018.
- ^ Rockstar Studios (May 15, 2012). Max Payne 3 (PlayStation 3 and Xbox 360). Rockstar Games. Level/area: Credits.
- ^ Klepek, Patrick (January 4, 2016). «That Time Rockstar Made A Table Tennis Game». Kotaku. Archived from the original on November 7, 2017. Retrieved December 30, 2017.
- ^ McAloon, Alissa (September 17, 2019). «Rockstar Games now has its own game launcher on PC». Gamasutra. Archived from the original on September 26, 2019. Retrieved September 17, 2019.
External links
- Official website
From Wikipedia, the free encyclopedia
Type | Subsidiary |
---|---|
Industry | Video games |
Predecessor | BMG Interactive |
Founded | December 1998; 24 years ago |
Founders |
|
Headquarters |
New York City , US |
Key people |
|
Products |
|
Number of employees |
>2,000 (2018) |
Parent | Take-Two Interactive |
Subsidiaries | See § Studios |
Website | rockstargames.com |
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.[2]
Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the «Rockstar» name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Bethpage, New York.[2]
Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series’ original 1997 entry. The most recent main game in the series, Grand Theft Auto V, has sold over 170 million copies since its release in September 2013, making it the second-best-selling video game of all time. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Manhunt.[3]
History
Brothers Dan Houser (left) and Sam Houser (right) are two of the co-founders of Rockstar Games. Dan left the company in 2020; Sam is the president.
On March 12, 1998, Take-Two Interactive announced its acquisition of the assets of dormant British video game publisher BMG Interactive from BMG Entertainment (a unit of Bertelsmann). In exchange, Take-Two was to issue 1.85 million shares (around 16%) of its common stock to BMG Entertainment.[4][5] Through this acquisition, Take-Two obtained several of BMG Interactive’s former intellectual properties, including DMA Design’s Grand Theft Auto and Space Station Silicon Valley.[6][7] The deal was announced to have closed on March 25.[8] Three BMG Interactive executives—Dan Houser, Sam Houser, and Jamie King—as well as Gary Foreman of BMG Interactive and Terry Donovan of BMG Entertainment’s Arista Records record label, subsequently moved to New York City to work for Take-Two Interactive.[6][9][10] In a restructuring announced that April, Sam Houser was appointed as Take-Two’s «vice president of worldwide product development».[11] In December 1998, the Houser brothers, Donovan and King established Rockstar Games as the «high-end» publishing label of Take-Two.[6][12][13][14] The formation was formally announced on January 22, 1999.[15]
In January 2007, Take-Two announced that Donovan, until then managing director for Rockstar Games, had left the company following a four-month leave of absence.[16] He was succeeded by Gary Dale, who became chief operating officer.[17] Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined Capcom’s European operations as managing director in 2003.[18][19]
As of February 2014, Rockstar Games titles have shipped more than 250 million copies,[20] the largest franchise being the Grand Theft Auto series, which alone has shipments of at least 250 million as of November 2016.[21] Grand Theft Auto V shipped the highest number of units within the series’ and the company’s history, with over 170 million copies,[22] making it the second best-selling video game of all time.[23]
At the 10th British Academy Games Awards in March 2014, Rockstar Games was honored with the BAFTA Academy Fellowship Award for «creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially».[24][25] Jennifer Kolbe, who started at the front desk of Take-Two, acts as Rockstar Games’ head of publishing and oversees all development studios.[2][26] Simon Ramsey is the company’s head of PR and communications.[26]
In May 2019, Rockstar Games announced that they were acquiring Dhruva Interactive from Starbreeze Studios for $7.9 million, with the sale being finalized later that month and the Dhruva team merged into Rockstar India.[27][28]
In September 2019, Rockstar Games announced that they had released their own game launcher, a digital distribution, digital rights management, multiplayer and communications service.[29] After having taken an extended break following the release of Red Dead Redemption 2 in early 2019, Dan Houser left Rockstar Games on March 11, 2020.[30]
The company acquired the Scottish studio Ruffian Games in October 2020, rebranding the studio as Rockstar Dundee.[31]
In September 2022, Rockstar was the target of a data breach in which 90 videos from the development of the upcoming Grand Theft Auto game were leaked.[32][33] Rockstar described the leak as a «network intrusion», and noted that it was «extremely disappointed» by the manner in which the game was first demonstrated, but that it did not anticipate long-term effects on development.[34]
Company philosophy
In October 2011, Dan Houser told Famitsu that Rockstar Games was intentionally avoiding developing games in the first-person shooter genre, because «it is in our DNA to avoid doing what other companies are doing … the goalpoint of Rockstar is to have the players really feel what we’re trying to do.»[35][36] Houser went on to say «Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the GTA series. We didn’t rely on testimonials in a business textbook to do what we’ve done. … If we make the sort of games we want to play, then we believe people are going to buy them.»[37]
The company has been involved with charitable work ranging from supporting Movember and offering appearances in games as a raffle prize, to charity live streams.[38][39]
Games
Other projects
Rockstar Loft
In 1999, Donovan and Sam Houser cooperated with John Davis to establish the Rockstar Loft club night. Davis had co-founded and been the promoter for Body & Soul, a «no-guestlist, no velvet rope party» held weekly at Tribeca’s Club Vinyl. When Rockstar Games’ founder originally arrived in New York City, former DJ Donovan was particularly impressed with Body & Soul, and they became close with the club night’s team, including Davis and its other founder, DJ François K. Davis had sought to establish further such events, while Donovan and Houser wanted to get publicity for the young Rockstar Games, thus they established Rockstar Loft. According to Donovan, the event was to serve as an alternative those that were overly expensive or had attendees «bulldozed by security». He precluded video game installations at the venue to focus on the music and highlight the artists.[40]
As it could not afford frequent television advertisements, Rockstar Games resorted to guerrilla marketing teams distributing fly posters and stickers. Tickets for Rockstar Loft were not sold in advance. Instead, potential guests were to call a phone number and face seven questions regarding their personality. If answered to the liking of the operator, the caller would receive their entry ticket in the mail.[40] The first Rockstar Loft was held in western Chelsea, Manhattan, on October 30, 1999, with Andi Hanley (a regular of Body & Soul), Bob Sinclar, and Dimitri from Paris as headlining DJs.[40][41] Thereafter, it was held «every few months», with one happening on February 19, 2000.[40][42] Later that year, Rockstar Loft was wound down.[40]
Films
Kirk Ewing—a friend of the Houser brothers who had worked with Rockstar Games on State of Emergency—stated that, around the release of Grand Theft Auto III in 2001, Rockstar Games had been offered $5 million for a film based on the Grand Theft Auto franchise. He had received a phone call from a producer in Los Angeles requesting the rights for a film to be directed by Tony Scott of Top Gun and starring rapper Eminem. When he relaid this proposal to Sam Houser, Houser said that he was not interested.[43] In 2004, Rockstar Games produced the sports drama film The Football Factory. Based on the book of the same name by John King, the film revolves around organized football hooliganism in the United Kingdom.[44] The company also produced Sunday Driver, a documentary about the Majestics Lowrider Club in Compton, California, and The Introduction, an animated film that details the events leading up to Grand Theft Auto: San Andreas. Both were bundled with the game’s special edition released in 2005.[45]
CircoLoco Records
In May 2021, Rockstar Games launched the record label CircoLoco Records in collaboration with Circoloco, an Ibiza-based dance party. The collaboration grew from a friendship between Sam Houser and Circoloco’s promoter, Antonio Carbonaro. According to Nick Benedetti, the party’s manager, Rockstar Games and Circoloco intended to «contribute something new and meaningful» to the dance music scene, which had faced hardships because of the lockdowns brought on by the COVID-19 pandemic.[46] CircoLoco Records’ first release, Monday Dreamin’, was released as a series of extended plays starting in June 2021.[40][46]
Studios
Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.[47][48] All studios use the Rockstar Games logo with individual colors.[49] As of 2018, the company employs more than 2,000 people across all offices.[50] The studios frequently collaborate and are sometimes collectively credited as Rockstar Studios, as is the case in Max Payne 3 and Red Dead Redemption 2.[47][51]
Logo | Name | Location | Founded | Acquired | Notes |
---|---|---|---|---|---|
Rockstar Dundee | Dundee, Scotland | 2008 | 2020 | ||
Rockstar India | Bangalore, India | 2016 | — | ||
Rockstar Leeds | Leeds, England | 1997 | 2004 | Developer of Grand Theft Auto: Chinatown Wars, Liberty City Stories, and Vice City Stories | |
Rockstar Lincoln | Lincoln, England | 1992 | 2002 | Handles localization and quality assurance | |
Rockstar London | London, England | 2005 | — | Developer of Manhunt 2 and Midnight Club: L.A. Remix | |
Rockstar New England | Andover, Massachusetts, US | 1999 | 2008 | Developer of Bully: Scholarship Edition | |
Rockstar North | Edinburgh, Scotland | 1987 | 2002 | Developer of the Grand Theft Auto series and Manhunt | |
Rockstar San Diego | Carlsbad, California, US | 1984 | 2002 | Developer of the Red Dead, Smuggler’s Run, and Midnight Club series | |
Rockstar Toronto | Oakville, Ontario, Canada | Early 1980s | 1999 | Developer of The Warriors and several Windows ports |
Former
Logo | Name | Location | Founded | Acquired | Closed | Notes |
---|---|---|---|---|---|---|
Rockstar Vancouver | Vancouver, Canada | 1998 | 2002 | 2012 | Developer of Bully and Max Payne 3; merged into Rockstar Toronto in July 2012. | |
Rockstar Vienna | Vienna, Austria | 1993 | 2003 | 2006 | Developer of several Xbox ports; closed down in May 2006 |
Software
RAGE
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on all platforms since 2006.[52]
Rockstar Games Social Club is an online gaming service created by Rockstar Games for authentication and multiplayer applications within their games.
Rockstar Games Launcher
Rockstar Games released its own games launcher for Windows on September 17, 2019. The launcher integrates with the user’s Social Club account, allowing them to download and buy games that they have previously purchased through Rockstar’s store, as well as launch Rockstar games available from other services, like Steam, from the launcher.[53]
References
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- ^ Geraghty, Hollie (November 15, 2022). «‘Grand Theft Auto’: Rockstar Games rejected Eminem movie deal». NME. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
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- ^ Carle, Chris (November 2, 2005). «Grand Theft Auto: San Andreas Special Edition DVD (Sunday Driver, The Introduction)». IGN. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
- ^ a b Davenport, Khal (May 24, 2021). «CircoLoco and Rockstar Games Join Forces for New Imprint, CircoLoco Records». Complex. Archived from the original on May 24, 2021. Retrieved May 24, 2021.
- ^ a b Leonard, Matt (October 19, 2018). «Anonymous Developer Details Rockstar Games Crunch». GameRevolution. CraveOnline. Archived from the original on October 20, 2018. Retrieved December 27, 2021.
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External links
- Official website
На основании Вашего запроса эти примеры могут содержать грубую лексику.
На основании Вашего запроса эти примеры могут содержать разговорную лексику.
Предложения
Остаётся лишь ждать официального заявления от Rockstar.
For now, we can only wait for an official statement from Rockstar.
Подумали Rockstar и о будущем своей игры.
Rockstar and think about the future of their game.
Каждый аспект нового шедевра Rockstar достоин аплодисментов.
Every facet of Rockstar’s new masterpiece is worthy of applause.
Время от времени появлялись слухи и якобы обещания сотрудников Rockstar.
From time to time, there were rumors and alleged promises employees Rockstar.
Разработчики Rockstar — бесспорные лидеры и настоящие гении в области созданной ими концепции.
Developers from Rockstar — unconditional leaders and real geniuses in the field of the concept created by them.
Rockstar потратили последние восемь лет создавая целый мир.
Rockstar has spent the last eight years building a world.
В ближайшие недели Rockstar поделится новой информацией о проекте.
In the coming weeks Rockstar will share new information about the project.
Google подала встречный судебный иск против Rockstar.
Google has since fired back with lawsuits against Rockstar.
Позже информация была подтвержденна на официальном сайте Rockstar.
Recently, the information was revealed on the official Rockstar website.
Пока что Rockstar вручает призы людям с лучшим временем.
So far, Rockstar has given prizes to people with the best time.
Remedy были консультантами Rockstar, когда игра достигла финальной стадии разработки.
Remedy served as consultants for Rockstar when the game reached its final stage of development.
Согласно Rockstar, потребовалось дополнительное время на «шлифовку» игры.
According to Rockstar, the game required extra development time for «polishing».
Благодаря студии Rockstar эта игра появилась на вашем андроид устройстве.
Thanks to the Rockstar studio this game appeared on your android device.
Rockstar также опубликовала список устройств, для которых будет доступна игра.
RockStar also posted a list of the devices that the game will be compatible with.
С тех пор Rockstar стала использовать для своих проектов менее известных актеров.
Ever since then, though, Rockstar has used lesser known actors for its games.
Это интересная тактика для объединения интеллектуальной собственности Rockstar.
It’s an interesting tactic for cross-pollination among Rockstar’s intellectual property.
Политика и порядок сохранения конфиденциальности сторонних сайтов могут существенно отличаться от политики Rockstar.
Such third-party sites’ privacy policies and practices may be substantially different from those of Rockstar.
В любом случае, остается ждать официальных данных от Rockstar.
For now, we can only wait for an official statement from Rockstar.
Официального заявления от Rockstar пока не поступало.
An official message from Rockstar is not yet available.
Остаётся лишь ждать официального заявления от Rockstar.
We can now wait up to the official announcement from the Rockstar.
Предложения, которые содержат Rockstar
Результатов: 1672. Точных совпадений: 1672. Затраченное время: 88 мс
Documents
Корпоративные решения
Спряжение
Синонимы
Корректор
Справка и о нас
Индекс слова: 1-300, 301-600, 601-900
Индекс выражения: 1-400, 401-800, 801-1200
Индекс фразы: 1-400, 401-800, 801-1200
Well done, mate.
Well, as you have spent another year as the only drug-free rock star in the world, I am going to share
Father Christmas lives just down the street from here.
Неплохо сработано, приятель
Ну, раз уж ты отработал еще один год в качестве единственной рок-звезды, не принимающей наркотики Я поделюсь с тобой одним общеизвестным фактом
Санта-Клаус живет прямо на этой улице
She’s not a cardiothoracic surgeon,but I could’ve told you that.
I am the rock star.
Karev,are you a rock star?
Она — не кардиохирург, но я вам это уже говорила.
А я в этом рок-звезда.
Карев, ты — рок-звезда?
Don’t worry, Lulu.
It’s the rock star thing.
Dean Martin singing Mambo Italiano. I will never forget it.
Не волнуйся, Лулу.
Это рок-звезда.
Дин Мартин поющий «мамбо италиано» Я этого никогда не забуду
I am the rock star.
Karev,are you a rock star?
Always.
А я в этом рок-звезда.
Карев, ты — рок-звезда?
Всегда.
You chopped off all your hot hair for a stupid contest? Not stupid.
Rock star contest.
Best contest ever.
Ты остригла свои классные волосы ради глупого соревнования?
Не глупого.
Это соревнование для рок-звезд. Самое лучшее.
No, not that. The crash.
You’re the dead rock star.
They made a big deal out of you when they found the plane.
Нет, нет.. авиакатастрофа
Ты та самая погибшая рок-звезда
Столько шуму про тебя было, когда они нашли самолет
It’s true, everybody loved Jagger
We called him Jagger because he was like a rockstar
I loved him too very much. I tried to tell him the day that everything happened.
То есть любили Лиора. Мы звали его Джеггером, потому что он был как рок звезда.
Я его тоже очень любила.
Думаю, он тоже меня любил, но не успел сказать.
One hot run delivered in Fifth and Maple in a timely and courteous fashion.
— That’s my rock star.
— Are you kidding me?
Одна срочная доставка на Пятую и Мэпл, выполненная с уважением и в кратчайшие сроки.
— Моя звезда.
— Издеваешься?
That house will always belong to me.
I wonder where the little rock star wandered off to.
Maybe she went home.
Её дом будет всегда принадлежать мне.
Интересно, куда утопала наша маленькая рок-звезда.
О, может она пошла домой.
Unbelievable.
It was practically like being a rock star or something.
People swarming all over you.
Невероятно.
Это почти как быть рок-звездой или что-то вроде того.
Люди роятся вокруг тебя.
— No, it’s okay.
It made me feel like a rock star.
Oh, my God.
— Всё в порядке.
Я чувствовал себя рок-звездой.
Господи!
After she works here in the morning, she cleans some rock star’s house.
Okay, what rock star?
Where? Steven Tyler from Aerosmith.
ЧАРЛИ После меня она шла убираться к какой-то рок-звезде.
АЛАН К какой рок-зведе? Куда?
РОУЗ К Стивену Тайлеру.
Oh, thank God.
Mom, I want to be a rock star. Mm…
We’ll discuss it later.
— Ой, слава Богу!
Мама, я хочу быть рок-звездой.
Поговорим позже.
In fact, they’ve done some pretty memorable things.
Some nerds of note include popcorn magnate Orville Redenbacher… rock star David Byrne and Supreme CourtJustice
Oh, not Souter!
Фактически, они сделали много хорошего.
К их числу относятся… попкорновый магнат Орвил Редденбокер, рок-звезда Дэвид Берн и член Верховного суда Дэвид Сутер.
Только не Сутер!
We will bring you down!
Again, Sammi Curr, rockstar, victim of a fire in a hotel, dead at the age of 38.
Wake up, sleepy head.
Мы победим тебя!
И так, Сэмми Кёрр, рок-звезда, жертва пожара в отеле погиб в возрасте 38 лет.
Просыпайтесь, сони.
You’re supposed to be holding this.
Hey, rock star!
Be on your toes.
Потрясающе! Эй, ты должен это держать!
— Эй ты, рок звезда!
-Да? Будь на стреме.
Oh-ho, God, yeah!
I’d love to be a rock star like Elvis or something!
That’d be brilliant!
Господи, да!
Было бы здорово стать рок-звездой вроде Элвиса!
Было бы замечательно!
-Thanks.
Rock Star makes it big in Chicago.
How about an autograph, Mike?
— Спасибо.
Наша рок-звезда покорила Чикаго.
Дай автограф, Майк.
I`m a loser as a writer.
If only I was a rock star.
When history`s messed up, even eternity stinks.
Я как писатель — неудачник.
Если бы я только был рок-звездой.
Когда история портится, даже вечность воняет.
I never came back from the sky.
I was a rock star.
You`ll see, behind us, we`ll leave nothing but dust !
Я никогда так и не спустился с небес.
Я был рок-звездой.
Увидите, что после нас, не останется ничего кроме пыли!
I’m pulling the wig down from the shelf
Suddenly I’m this punk rock star
Of stage and screen
Вытащил с полки парик
Неожиданно я ощутил себя панк-рок звездой
Сцены и экрана
Want to go to my friend Aaron’s party?
I know you’re a big rock star and all but want to hang with good people and have a good time?
We’re just real Topeka people, man.
Хочешь пойти на вечеринку к моему другу Арону?
Я знаю, ты — большая рок-звезда и все такое но, может, ты хочешь потусоваться с хорошими людьми?
Мы лишь простые люди из Топики.
And you threw it out the window?
God, you’re like a rock star.
So now, Joe Mayo wants me to buy him a new coat.
И ты выкинула ее в окно?
Боже, ты как рок-звезда.
Теперь Джо Мейо хочет, чтобы я купила ему новую шубу.
Getyourgame on, goplay
Hey, now, you’re a rockstar Get theshowon, getpaid
Andallthat glitters isgold
Get your game on, go play
Hey, now, you’re a rockstar Get the show on, get paid
And all that glitters is gold
Getyourgame on, goplay
Hey, now, you’re a rockstar Get theshowon, getpaid
Andallthat glitters isgold
Get your game on, go play
Hey, now, you’re a rockstar Get the show on, get paid
And all that glitters is gold
American.
The son of a rock star.
The missing part of my soul.
Американец.
Сын рок звезды.
Недостающая половина моей души.
New York, New York.
Gypsy’s gonna be a famous rock star… and I either want to be… a photographer, a painter, a stylist
Here’s to New York City.
Нью-Йорк, Нью-Йорк.
Джипси будет знаменитой рок-звездой… а я хочу быть… фотографом, или художником, или стилистом, или поэтом.
За Нью-Йорк.
Yeah. That Danny guy seems pretty cool, I guess.
Thinks he’s a rock star.
They all do.
Да, Денни вполне хорош.
Считает себя звездой.
И все они такие.
Getyourgame on, goplay
Hey, now, you’re a rockstar Get theshowon, getpaid
Andallthat glitters isgold
Get your game on, go play
Hey, now, you’re a rockstar Get the show on, get paid
And all that glitters is gold
I gave a piece to my man
I gave a piece to the rock star
He took the good stuff…
Кусочек- своему мужчине
Кусочек- рок-звезде
Он забрал все лучшее…
Показать еще
Rockstar NYC | |
Тип |
Частная компания |
---|---|
Год основания |
1998 |
Расположение |
Нью-Йорк, США |
Ключевые фигуры |
Сэм Хаузер, Терри Донован, Дэн Хаузер, Джейми Кинг, Гэри Формен |
Отрасль |
Индустрия компьютерных игр |
Продукция |
серия Grand Theft Auto |
Материнская компания |
Take-Two Interactive |
Сайт |
http://www.rockstargames.com |
Rockstar Games (также известная, как Rockstar NYC) — компания по разработке видеоигр корпорации Take-Two Interactive, расположенная в США. Бренд компании широко известен по серии Grand Theft Auto , Midnight Club (англ.) и Max Payne (версии PS2, Xbox и GBA).
Многие студии в составе Take-Two Interactive были позже переименованы и стали частью Rockstar Games.
Rockstar Games была создана в 1998 году Сэмом Хаузером, Терри Донованом, Дэном Хаузером, Джейми Кингом и Гэри Форменом.[1]
Содержание
- 1 Студии Rockstar
- 2 Другие компании, разрабатывающие игры для Rockstar Games
- 3 Игры
- 4 Технологии
- 5 Примечания
- 6 Ссылки
- 6.1 Студии
- 6.2 Сообщества
Студии Rockstar
Логотип | Название | Примечание |
---|---|---|
Rockstar North | Самая известная студия Rockstar, основанная в Эдинбурге, Шотландия. Прежде были известны, как DMA Design. Стали известны благодаря созданной ими серии Grand Theft Auto. | |
Rockstar Japan | Студия по локализации в Японии. | |
Rockstar Leeds | Ранее известная, как Mobius Entertainment и расположенная в Станниглей, Лидс. Студия создала серию портативных игр Grand Theft Auto. Ответственна за портирование L.A.Noire на РС. | |
Rockstar Lincoln | Студия по локализации, ранее именовавшаяся «Tarantula Studios». | |
Rockstar New England | Прежде известная, как Mad Doc Software. | |
Rockstar London | Сформирована в ноябре 2005. Разработала игру Manhunt 2. | |
Rockstar San Diego | Изначально «Angel Studios». Разработали Midnight Club, Red Dead Revolver и Red Dead Redemption. | |
Rockstar Toronto | Домашняя студия Take-Two, прежде известная, как Rockstar Canada. Их наиболее известная игра — адаптация культового фильма The Warriors, а также портированием игр на PC (прим. Grand Theft Auto). | |
Rockstar Vancouver | Прежде известные, как Barking Dog Studios. Они разработали игры Bully и Max Payne 3. Студия упразднена 9 июля 2012. | |
Rockstar Vienna | Прежде известные, как neo Software. Cтудия была закрыта 11 мая 2006.[2] |
Другие компании, разрабатывающие игры для Rockstar Games
- Bungie, разработавшие популярный шутер Halo и создавшие для Rockstar Oni. Перед тем, как Bungie была куплена Microsoft, «Halo» была выпущена на Mac и PC с Rockstar в качестве издателя.
- Capcom разрабатывали в качестве Rockstar San Diego игру Red Dead Revolver и также имеют права на издание серии Grand Theft Auto в Японии.
- Dubtitled и Мик Ньюманн работали над State of Emergency и серией Grand Theft Auto.
- Digital Eclipse Software в сотрудничестве с Rockstar North работали над Grand Theft Auto Advance.
- Edge of Reality разработали Monster Truck Madness 64.
- Opus, в сотрудничестве ASCII Entertainment разработали Surfing H3O.
- Pixelogic разработали The Italian Job.
- Remedy Entertainment разработали Max Payne и Max Payne 2.
- Team Bondi разработали L.A. Noire для Rockstar.
- VIS Entertainment разрабатывали State of Emergency.
- Z-Axis разработали Thrasher presents Skate and Destroy.
Игры
Игра | Год | Платформы |
---|---|---|
Grand Theft Auto | 1997 | PlayStation, Microsoft Windows, Game Boy Color |
Earthworm Jim 3D | 1999 | Nintendo 64 |
Grand Theft Auto: London, 1969 | 1999 | PlayStation, Microsoft Windows |
Grand Theft Auto: London, 1961 | 1999 | Microsoft Windows |
Grand Theft Auto 2 | 1999 | PlayStation, Dreamcast, Game Boy Color, Microsoft Windows |
Thrasher Presents Skate And Destroy | 1999 | PlayStation |
Austin Powers: Oh Behave | 2000 | Game Boy Color |
Austin Powers: Welcome to My Underground Lair! | 2000 | Game Boy Color |
Wild Metal: Reclaim the Future | 2000 | Dreamcast |
Midnight Club: Street Racing | 2000 | PlayStation 2 |
Surfing H3O | 2000 | PlayStation 2 |
Smuggler’s Run | 2000 | PlayStation 2 |
Smuggler’s Run 2: Hostile Territory | 2001 | PlayStation 2 |
Oni | 2001 | PlayStation 2, Microsoft Windows |
Max Payne | 2001 | PlayStation 2, Xbox, Microsoft Windows, Mac OS X, Game Boy Advance, Xbox 360, iOS, Android |
Grand Theft Auto III | 2001 | PlayStation 2, Xbox, Microsoft Windows, Mac OS X, iOS, Android, PlayStation 3 |
The Italian Job | 2002 | PlayStation, Microsoft Windows |
State of Emergency | 2002 | PlayStation 2, Xbox, Microsoft Windows |
Smuggler’s Run Warzones | 2002 | Nintendo GameCube |
Grand Theft Auto: Vice City | 2002 | PlayStation 2, Xbox, Microsoft Windows, Mac OS X, iOS, Android |
Midnight Club 2 | 2003 | PlayStation 2, Xbox, Microsoft Windows |
Max Payne 2: The Fall of Max Payne | 2003 | PlayStation 2, Xbox, Microsoft Windows |
Manhunt | 2003 | PlayStation 2, Xbox, Microsoft Windows |
Red Dead Revolver | 2004 | PlayStation 2, Xbox |
Grand Theft Auto Advance | 2004 | Game Boy Advance |
Grand Theft Auto: San Andreas | 2004 | PlayStation 2, Xbox, Microsoft Windows, Mac OS X |
Midnight Club 3: DUB Edition | 2005 | PlayStation 2, Xbox, PlayStation Portable |
The Warriors | 2005 | PlayStation 2, Xbox, PlayStation Portable |
Grand Theft Auto: Liberty City Stories | 2005 | PlayStation Portable, PlayStation 2 |
Midnight Club 3: DUB Edition Remix | 2006 | PlayStation 2, Xbox |
Table Tennis | 2006 | Xbox 360, Wii |
Bully | 2006 | PlayStation 2 |
Grand Theft Auto: Vice City Stories | 2006 | PlayStation Portable, PlayStation 2 |
Manhunt 2 | 2007 | PlayStation Portable, PlayStation 2, Wii, MS Windows |
Bully: Scholarship Edition | 2008 | Xbox 360, Wii, Microsoft Windows |
Grand Theft Auto IV | 2008 | PlayStation 3, Xbox 360, Microsoft Windows |
Midnight Club: Los Angeles | 2008 | PlayStation 3, Xbox 360, PSP |
Midnight Club: L.A. Remix | 2008 | PlayStation Portable |
Grand Theft Auto IV: The Lost and Damned | 2009 | Xbox 360, Playstation 3, Microsoft Windows |
Grand Theft Auto: Chinatown Wars | 2009 | Nintendo DS, PlayStation Portable, iOS |
Beaterator | 2009 | PlayStation Portable, PlayStation Network, iOS |
Grand Theft Auto IV: The Ballad of Gay Tony | 2009 | Xbox 360, Playstation 3, Microsoft Windows |
Grand Theft Auto: Episodes from Liberty City | 2009 | PlayStation 3, Xbox 360, Microsoft Windows |
Red Dead Redemption | 2010 | PlayStation 3, Xbox 360 |
Red Dead Redemption: Undead Nightmare | 2010 | PlayStation 3, Xbox 360 |
L.A. Noire | 2011 | PlayStation 3, Xbox 360, Microsoft Windows |
Max Payne 3 | 2012 | PlayStation 3, Xbox 360, Microsoft Windows |
Grand Theft Auto V | 2013 | PlayStation 3, Xbox 360 |
Agent | TBA | PlayStation 3 |
Технологии
- Rockstar Advanced Game Engine
- Rockstar Games Social Club
Примечания
- ↑ David Kushner The Road to Ruin: How Grand Theft Auto Hit the Skids. Wired News (29 марта 2007). Архивировано из первоисточника 24 февраля 2012. Проверено 21 апреля 2007.
- ↑ Jurie Horneman Rockstar Vienna closes its doors. Intelligent Artifice (2006-05-11). Архивировано из первоисточника 4 июня 2012. Проверено 21 апреля 2007.
Ссылки
Rockstar Games на Викискладе? |
- Rockstar Games
- Take-Two Interactive
- Rockstar Games на MobyGames
Студии
- Rockstar Japan
- Rockstar London
- Rockstar San Diego
- Rockstar New England
- Rockstar North
- Rockstar Toronto
- Rockstar Leeds
- Rockstar San Diego
- Rockstar Lincoln
- Rockstar Vancouver
Сообщества
- RockstarWatch
- Официальный фан-сайт Rockstar Games в России
Take-Two Interactive | |||||||
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Rockstar Games |
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2K Games |
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Бывшие бренды | Gathering of Developers • Global Star Software • Gotham Games • TalonSoft | ||||||
Другие компании | Take-Two Licensing (объединена с Global Star) • Jack of All Games (продана) |
Rockstar Games | |
---|---|
Существующие студии | Rockstar Japan • Rockstar Leeds • Rockstar Lincoln • Rockstar London • Rockstar New England • Rockstar North • Rockstar San Diego • Rockstar Toronto |
Закрытые студии | Rockstar Vancouver • Rockstar Vienna |
Технологии | Rockstar Advanced Game Engine • Social Club |
Связанные статьи | Дэн Хаузер • Сэм Хаузер |
Серия Grand Theft Auto | |||||
---|---|---|---|---|---|
Игры |
|
||||
Сборники | The Classics Collection · Double Pack · The Trilogy · Liberty City Stories & Vice City Stories 2 Pack · Episodes from Liberty City · GTA IV: The Complete Edition | ||||
Протагонисты | Клод Спид · Клод · Томми Версетти · Карл Джонсон · Майк · Тони Сиприани · Виктор Вэнс · Нико Беллик · Джонни Клебитц · Ли Хуан · Луис Лопез | ||||
Персонажи | Grand Theft Auto III · Vice City · San Andreas · Advance · Liberty City Stories · Vice City Stories · Grand Theft Auto IV (The Lost and Damned, The Ballad of Gay Tony) · Chinatown Wars | ||||
Локации | Anywhere City · Либерти-Сити · Вайс-Сити · Сан-Андреас (Лос-Сантос · Сан-Фиерро · Лас-Вентурас) · | ||||
Саундтреки | Grand Theft Auto (London 1969) · Grand Theft Auto 2 · Grand Theft Auto III · Vice City · San Andreas · Liberty City Stories · Vice City Stories · Grand Theft Auto IV (The Lost and Damned, The Ballad of Gay Tony) · Chinatown Wars | ||||
Маркетинг | Grand Theft Auto V | ||||
Другое | Multi Theft Auto · San Andreas Multiplayer · Список группировок серии игр Grand Theft Auto |
rockstar — перевод на русский
рок-звезда
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rockstar — рок-звезда
Again, Sammi Curr, rockstar, victim of a fire in a hotel, dead at the age of 38.
И так, Сэмми Кёрр, рок-звезда, жертва пожара в отеле погиб в возрасте 38 лет.
A Rockstar?
Рок-звезда?
Wow, dude, Inder you’re a rockstar.
Вау, дружище! Индер, ты — рок-звезда!
Hey, Rockstar!
Эй, Рок-Звезда!
Location, Rockstar?
Как жизнь, Рок-Звезда?
Показать ещё примеры для «рок-звезда»…
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