приставка playstation — Перевод на английский — примеры русский
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В современных номерах имеется приставка Playstation и бесплатный беспроводной доступ в Интернет.
Он определился с темой «природа» на ранних стадиях процесса разработки, объясняя, что у него уже была «идея того, что каждая приставка PlayStation представляет собой портал в вашей гостиной, который может перенести вас ещё куда-то.
He decided on the nature theme early in the development process, saying that he had this concept that every PlayStation is like a portal in your living room, it leads you to somewhere else.
Приставка Playstation
сегодня мощнее, чем военныйсуперкомпьютер 1996 года.
A child’s Playstation today is more powerful than amilitary supercomputer from 1996.
Согласно данным Enterbrain, продажи Guns of the Patriots в Японии составили 476334 копии за первые четыре дня, что сделало её одной из самых продаваемых игр для PlayStation 3; в комплекте с копиями игры продавалась приставка PlayStation 3.
According to Enterbrain, Guns of the Patriots sold 476,334 copies in its first four days on sale in Japan, which includes copies bundled with the PlayStation 3, and caused a boost in PlayStation 3 sales.
С учётом указанных вычислительных затрат, по оценкам Sony, приставка PlayStation 2 могла дать от 7,5 до 16 миллионов полигонов в секунду, в то время как независимые оценки этого варьировались от 3 до 20 миллионов.
With such effects, Sony estimated the PlayStation 2 could render 7.5 million to 16 million polygons per second, whereas independent estimates ranged from 3 million to 20 million, compared to Sega’s estimates of more than 3 million to 6 million for the Dreamcast.
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Другие результаты
Визуальный роман был выпущен компанией Bushiroad для приставки PlayStation Portable 16 декабря 2010 года.
Without Memory — однопользовательская видеоигра в жанре психологического интерактивного триллера с видом от третьего лица, разрабатываемая российской студией Dino Games для игровой приставки PlayStation 4.
Without Memory is a single-player third person interactive psychological thriller video game, being developed by Russian studio Dino Games for the video game console PlayStation 4.
Визуальный роман с элементами Action/RPG Shakugan no Shana был разработан компанией Vridge и выпущен MediaWorks 23 марта 2006 года для приставки PlayStation 2.
An action RPG visual novel titled Shakugan no Shana, developed by Vridge and published by MediaWorks, was released on March 23, 2006 for the PlayStation 2 (PS2).
ЕА Square также разработала игру X-Squad, выпущенную на приставку PlayStation 2.
EA Square had also developed a game, X-Squad, which was released for the PlayStation
2 during its launch.
31 января 2008 года компанией Banpresto была издана приключенческая игра для приставки PlayStation 2 под названием The Perplexity of Haruhi Suzumiya (яп.
Banpresto released another adventure game available for the PlayStation 2 on January 31, 2008 called The Perplexity of Haruhi Suzumiya (涼宮ハルヒの戸惑, Suzumiya Haruhi no Tomadoi).
В 1998 году была выпущена версия игры для игровой приставки PlayStation, разработанная Climax Studios и изданная компанией Electronic Arts.
In 1998, a
PlayStation version of Diablo was released, developed by Climax Studios and published by Electronic Arts.
В 2001 году была выпущена обновлённая версия игры для приставки PlayStation 2 с подзаголовком Fur Fighters: Viggo Revenge.
In 2001, an updated version for the PlayStation 2 was released as Fur Fighters: Viggo’s Revenge.
Для игровой приставки PlayStation 2 22 мая 2003 года вышла игра Love Hina: Gojasu Chiratto Happening.
The Sony PlayStation 2 received Love Hina: Gojasu Chiratto Happening on May 22, 2003.
25 ноября 2004 года игра была выпущена в Японии на приставке PlayStation 2 под названием Tecmo Cup в составе сборника Tecmo Hit Parade.
On 25 November 2004, a port of Tehkan World Cup under the name Tecmo Cup was released in Japan for the PlayStation 2 console in a compilation entitled Tecmo Hit Parade.
Обозреватель Edge счёл игру лучшим трехмерным платформером для приставки PlayStation, но раскритиковал ограниченные способности Спайро, и что игра уступает по разнообразию Super Mario 64.
Edge considered it the best 3D platform game for the PlayStation, but criticized Spyro’s limited abilities and said that the game was not as varied as Super Mario 64.
Компания Alchemist 29 декабря 2005 года выпустила версию игры для приставки PlayStation 2, удалив из неё элементы «для взрослых».
Alchemist released a PlayStation 2 port on December 29, 2005, which removed the adult elements of the game.
Оно вызвало ряд жалоб, поскольку значок приложения стал обязательным на всех европейских
приставках PlayStation 3 без возможность его убрать через меню XrossMediaBar.
This release caused some complaints, as the application icon was made mandatory for all European PlayStation 3 users, and cannot be removed from the XMB menu.
Команда решила сохранить оригинальный вариант Уэды и прибегла к использованию процессора Emotion Engine приставки PlayStation 2 — технически более совершенной платформы.
The team decided to remain true to Ueda’s vision, and began to use the Emotion Engine of
the PlayStation 2, taking advantage of the improved abilities of the platform.
The Lord of the Rings: Tactics — это тактическая ролевая игра для игровой приставки PlayStation Portable.
The Lord of the Rings: Tactics is a tactical role-playing game for the Sony PlayStation Portable.
Ограниченное издание игры для приставки PlayStation Portable (PSP) выходило в продажу в период между 28 февраля и 1 марта 2009, когда компания Key отмечала 10-летний юбилей.
A limited edition version of Planetarian developed by
Prototype playable on the PlayStation Portable (PSP) was available for purchase between February 28 and March 1, 2009 at Key 10th Memorial Fes, an event held in commemoration of Key’s ten-year anniversary.
playstation — Перевод на русский — примеры английский
Предложения:
playstation 2
На основании Вашего запроса эти примеры могут содержать грубую лексику.
На основании Вашего запроса эти примеры могут содержать разговорную лексику.
Atari was the playstation in 1982.
I will never throw away my Playstation.
Then they take away my playstation.
I know, let’s have a go on your PlayStation, Jamie.
Now is engaged in the development of computer games for playstation, personal computers and web-enviroment.
Занимается развитием направления разработки компьютерных игр для приставок, персональных компьютеров и веба.
I mean, girl, I used to get mad at him for playing
playstation.
Послушай, я злилась на него за то, что он играл в приставку.
Its European PlayStation release is titled X-COM: Enemy Unknown.
Modern rooms come with Playstation and free Wi-Fi.
В современных номерах имеется приставка Playstation и бесплатный беспроводной доступ в Интернет.
You should see my Playstation scores.
A Playstation II is in the works, maybe for the next TED I’ll bring it.
Playstation II сейчас в разработке, может в следующий раз я принесу его.
You know, took his Playstation — big mistake.
You can select the region of Playstation to emulate.
Вы можете выбрать регион Playstation который надо эмулировать.
Very good CDR plugin for Sony Playstation emulators.
Отличный CDR плагин для эмуляторов Sony Playstation.
Destined for the new console generation Sony PlayStation 3, was presented to the public for the first time in video all’E3 Los Angeles 2005.
Предназначены для консоли нового поколения Sony PlayStation 3, был представлен публике впервые, видео all’E3 Лос-Анджелесе 2005.
Adjust settings related to output from PlayStation2 and PlayStation format software.
Установка параметров, относящихся к выводу информации программного обеспечения формата PlayStation2 и PlayStation.
To install Life with PlayStation, at least 500 MB of free space is required on the PS3 system’s hard disk.
Для установки Life with PlayStation требуется не менее 500 Мб свободного пространства на жестком диске системы PS3.
Set not to automatically start Life with PlayStation.
Отключение автоматического запуска программы Life with PlayStation.
Start Life with PlayStation after 20 minutes.
Запуск программы Life with PlayStation после 20 минут.
This article lists current and upcoming games for the PlayStation VR headset.
В этой статье перечислены текущие и предстоящие игры для PlayStation VR.
Polybius was added on the PlayStation store on Tuesday May 9, 2017.
Polybius был добавлен в магазин PlayStation во вторник 9 мая 2017 года.
Playstation in Russian — English-Russian Dictionary
en In 2004, Doko Demo Issyo was released on the PlayStation Portable, a free demo being available in the Japanese PlayStation Store.
WikiMatrixru Если мы его запустим
en Niko Partners, a research intelligence firm specializing in the Asian game market, said in its 2015 China’s video game report that sales of the PlayStation 4 and Xbox One only have yielded 550,000 in China since 2015, partly due to a lack of Chinese games.
gv2019ru Итак, господа, делайте ставки
en Internet Browser for PlayStation 3 uses Cairo since system software update 4.10.
WikiMatrixru Она сказал что ехала по мостуКогда заметила человека на бортике
en TOSE ported both titles from the Super Nintendo Entertainment System; each had been previously released as individual Japanese PlayStation ports in 1997 (Final Fantasy IV) and 1999 (Chrono Trigger).
WikiMatrixru Тут ничего нет!
en In addition to selling the controllers individually, Sony also plans to provide several different bundle options for PlayStation Move hardware; including a starter kit with a PS Eye, a Move motion controller, and a demo/sampler disc, priced under US$100; a full console pack with a PS3 console, DualShock 3 gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.
WikiMatrixru Я знаю, что сейчас неподходящее время, но боюсь, что это мой последний шанс сказать тебе о своих чувствах
en Tempest X3, the Sony PlayStation version, was released in 1996, with updated graphics and sound.
WikiMatrixru А что тут не нужно?
en It was the first game in the series since NBA 2K6 (Xbox 360) and NBA 2K7 (PlayStation 3) to not be released for either platform.
WikiMatrixru Тебе, может, не хватает подружки
en On the other hand, Play listed such fight as the third-worst boss fight in the PlayStation 3 games, emphasizing how many times the player had to fight him until he is defeated.
WikiMatrixru О… вы должно быть шутите
en A developer may specialize in a certain video game console (such as Nintendo’s Nintendo Switch, Microsoft’s Xbox One, Sony’s PlayStation 4), or may develop for a number of systems (including personal computers and mobile devices).
WikiMatrixru Он потерял связь со всеми своими старыми друзьями
en Total PlayStation rated the game 9.5/10.
WikiMatrixru Когда я уезжала из дома все перевернулось вверх дном
en The collection also includes exclusive bonus content and a voucher for a one-month trial of PlayStation Plus.
WikiMatrixru Кто этот кретин?
en Before its launch, Michihiro Sasaki, senior vice president of Square Enix, spoke about the PlayStation 3, saying «We don’t want the PlayStation 3 to be the overwhelming loser, so we want to support them, but we don’t want them to be the overwhelming winner either, so we can’t support them too much.»
WikiMatrixru Чтобы каждый раз, когда я смотрела их, мне это напоминало о факте, что что человек, который напал на меня, так же убил Квентина, и я не заявила на него в полицию
en On January 12, 2017, it was announced that Puyo Puyo Tetris would come overseas on the Nintendo Switch and the PlayStation 4 in Q2 2017.
WikiMatrixru А потом ты понимаешь…- Ее рука у него между ног
en The Sony PlayStation received Love Hina 1: Ai wa Kotoba no Naka ni on September 28, 2000 and Love Hina 2: Kotoba wa Konayuki no Yō ni on November 30, 2000.
WikiMatrixru Ну, если бы это было настолько обещающим, но, эй… надежда умирает последней
en A Bloodshot video game was in development at one point at Iguana Entertainment UK for PlayStation and Microsoft Windows, but was cancelled by publisher Acclaim Entertainment in order to focus on other titles.
WikiMatrixru Хотите узнать, что с детьми?
en The remastered version of Frontline was included in the PlayStation 3 version of Medal of Honor (2010) with updated gameplay options and also trophies support and remastered with high-definition graphics.
WikiMatrixru мной овладело безумие
en The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo (or Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), uses all the added features from the PlayStation version of the game, but features a different World Tour mode.
WikiMatrixru Хотя вы можете заработать одно очко, если знаете, кто первым придумал ясли с животными в # году
en SingStar for PlayStation 3 introduced the ability to digitally suppress vocals, using ADRess (Azimuth Discrimination and Resynthesis) technology developed by Dan Barry at the Audio Research Group, based in the Dublin Institute of Technology.
WikiMatrixru Принц Файрон?
en A visual novel developed by 5pb., titled New Game!: The Challenge Stage, was released for PlayStation 4 and PlayStation Vita in Japan on January 26, 2017.
WikiMatrixru Простите.Должно быть, он проскользнул мимо
en The text chat feature cannot be used if restrictions on its use are set under the PlayStation®Network account settings.
Common crawlru Можете пойти со мной или с копами и посмотреть, как воплотиться в жизнь моя параноидальная фантазия
en » Dora’s Hammer of the Gods, » new for PlayStation 3. Rated T for » teen. «
OpenSubtitles2018.v3ru Спасибо, приятель
en They get PlayStations.
OpenSubtitles2018.v3ru Мы можем закончить разговор внизу
en Short list voting for the Golden Joystick Awards 2009 continues. Fallout 3 is nominated in five categories: Ultimate Game of the Year, PC Game of the Year, PlayStation Game of the Year, Xbox Game of the Year, and Soundtrack of the Year.
Common crawlru Ставка купона
en In 2009, Farbrausch released .detuned, an interactive demo for the PlayStation 3, again under the name .theprodukkt.
WikiMatrixru Мистер Гэлвин не может подойти.- Это Конни Хупер
en These messages are not heard on the PlayStation version.
WikiMatrixru Наши предки не проиграли ни одной битвы
Playstation перевод на английский | русский-английский
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Я играю в Playstation.
I play Playstation.
О Sony Play Station?
PlayStation?
Ты выносишь их ребенка, и купишь им Sony PlayStation?
You’ll carry their child and get them a Sony PlayStation?
Если я не ошибаюсь, одной девочке повезло получить PlayStation.
If I’m not mistaken, some lucky girl has herself a PlayStation.
Sugar Smacks, PlayStation и для телефонной компании.
I’ve seen him in Sugar Smacks, PlayStation and that one for the phone company.
А я бы поблагодарил себя, если бы забрал PlayStation в новую квартиру.
Maybe I give thanks by taking my PlayStation to my place.
Ты рубишься в PlayStation, да?
You playing a little PlayStation, huh?
PlayStation — это отстой.
PlayStation is whack.
Кагдила с отстойным PlayStation, чувак?
‘Sup with the whack PlayStation,’sup?
Я получу Playstation 2.
I’m getting Playstation 2.
Поиграй для начала на PlayStation.
Go play with your PlayStation.
Ну, что, лучше, чем играть в «РIауStаtiоn 2»?
Better than PlayStation 2?
Кубинские сигарьI или «Плейстейшен-3».
What? Cuban cigars? PlayStation 3?
Играл в Расхитительницу Гробниц на Плейстейшн.
You know in Tomb Raider 2 in Playstation.
Не думай о пражской полиции, стреляй без колебаний.
Stop thinking Prague police and start thinking PlayStation. Blow shit up!
— А, забавляются с игровой приставкой.
— I bet they’re playing Playstation.
У «Playstation 2» больше титулов, верно?
But the play station 2 has more titles, right?
Я пойду настрою ему Плейстейшн.
I’ll go set up a PlayStation.
Этой ночью я играл в приставку с папой.
Last night I played on the PlayStation with Dad.
Тогда я смогу привезти мою приставку, мой компьютер…
So I can put my Game Boy. PlayStation. my computer…
Если не будешь плакать — я разрешу тебе поиграть в приставку.
If you don’t cry I’ll let you use the PlayStation.
Телевизор, DVD, украли даже игровую приставку и мою мобилу.
— TV, DVD… Even took the fuckin’kids’PlayStation and my mobile.
У меня приставка.
I’ve got the PlayStation.
Он хочет знать, кто из вас украл игровую приставку?
He wants to know which one stole the PlayStation.
Мне заплатили кучу денег, чтобы я устроила тебе сегодня шоу и если ты считаешь классным времяпрепровождением — пролет девчонке в Playstation, то я понимаю это.
I was paid a lot of money to show you a good time tonight and if your idea of a good time is getting your butt kicked by a girl on Playstation,
А Вам бы хотелось найти тут мужлана, помешанного на Плэй Стэйшн и одетого в майку с надписью «Звездные Войны»?
You’d rather have a PlayStation-addicted dork wearing a Star Wars T-shirt?
Взносы за PlayStation для моих детей.
These are instalments on my kids’PlayStation.
Папа, моя плейстейшн не влазит.
Dad, my PlayStation won’t fit.
Атари было приставкой Плейстейшн в 1982 году.
Atari was the playstation in 1982.
А мы с Райаном на самой интересном моменте нашей игры в PS2
Ryan and I are in the middle of a very crucial PlayStation game.
Райан будет говорить по телефону во время ужина а мне нельзя поиграть в PS2?
Ryan gets to talk on the phone during dinner and I can’t play PlayStation?
В прошлом месяце у нас украли 2 телевизора и PS страховщики больше не будут мне платить!
We lost two tellies and a PlayStation last month, and I can’t get insurance any more!
Я хочу посмотреть на Санту, пусть он объяснит, почему подарил мне коробку от «Playstation»
Thanks for making me feel better.
на PlayStation лучше всего.
On PlayStation it’s the best.
Видел бы ты, как я на Плейстейшене играл.
You should see my Playstation scores.
На игровой приставке!
PlayStation. just hold on, Rose.
Это моя Плейстейшен.
That’s my PlayStation.
Она моя. Я заплатил за нее!
The PlayStation is mine, I paid for it!
PlayStation 3 — 128-битная что у рыбы-ежа правда? : )
The PS3 is 128-Bit something really interesting is that the Puffer fish isn’t it adorable?
Он сказал : «Передай ему, чтобы отвалил от Плэйстейшн».
He said, «Tell him to get off PlayStation.»
О, понятно, пока мамы нет дома, Плэйстейшн пашет весь день, точно?
Oh, I get it, while mum’s away, the PlayStation’s the order of the day, right?
«Дора и молот богов для Плэйстейшн-3».
«Dora’s Hammer of the Gods for Playstation 3.»
«Дора и молот богов», новая игра для «Плэйстэйшн 3».
Dora’s Hammer of the Gods new for PlayStation 3, rated «T» for Teen.
Чем больше наклеек вы продаете тем больше «прибыль»… Причудливое слово — значит «деньги». Вам придется покупать PlayStation, игрушки-погремушки..
The more stickers you sell, the more profit, fancy word for money, you have to buy PlayStations and Beanie Babies…
И шнур ПлейСтейшн выдергивай из розетки.
For the PlayStation, unplug the lead.
Я понимаю, давайте испытаем Вашу игровую приставку, Джейми.
I know, let’s have a go on your PlayStation, Jamie.
Да, у меня там внутренности от трёх X-box и четырёх Playstation, соединённые последовательной цепью.
Yeah, I’ve got the guts of three Xboxes and four PlayStations, daisy-chained.
— Я нет. Я играл немного в «Мэдден» на Плейстейшен 3. Это считается?
I played «Madden» on PlayStation 3, does that count?
Раньше. Мы все еще ждем «PlayStation 3.»
Now we need a PlayStation 3.
Всю графику этой системы разработала та же компания что разрабатывает графику для игры Gran Turismo PlayStation.
All the graphics on the system were done by the same company that does the graphics for the Gran Turismo PlayStation game.
Помнишь, иногда ты играешь на Playstation и вдруг видишь Game Over?
You know what it’s like when you play with your Playstation and all of a sudden you reach Game Over?
Перевод «playstation» с английского на русский язык с примерами
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Перевод «playstation» с английского на русский язык с примерами
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Playstation ▷ Русский Перевод — Примеры Использования Playstation В Предложение На Английском
playstation (304)
для playstation (6)
игровая приставка playstation (2)
уроков правописания | Как произносить
Большинство уроков включают видео и упражнения. Прокрутите вниз до Правил правописания, Десять лучших советов по правописанию, Назад к основам (дни, месяцы и числа), Как строятся слова, Шаблоны букв, Часто путаемые слова (омофоны), и многое другое.
Ознакомьтесь с моими курсами орфографии с новыми видео, упражнениями, тестами на правописание и списками редакций PDF на udemy.com
→ Правила орфографии: для улучшения орфографии и уверенности в udemy.com — щелкните здесь
→ Как правильно расставлять орфографические знаки — серьезное руководство по использованию апострофов, заглавных букв, сокращений и дефисов udemy.com — щелкните здесь
Для уроков правописания 1: 1 в Skype или FaceTime с Джоан Рудлинг щелкните здесь
Десять лучших советов по правописанию (чтобы помочь вам лучше понять орфографию и предотвратить разочарование)
Совет по правописанию № 1 — Правописание по сравнению с чтением
Совет по правописанию № 2 — Поймите, почему английское правописание так сбивает с толку
Совет по правописанию № 3 — Как запомнить и перестать забывать правописание
Совет по правописанию № 4 — Правописание vs.Разговорная речь
Совет по правописанию № 5 — Используйте приемы запоминания
Совет по правописанию № 6 — Используйте разбивку по слогам
Совет по правописанию № 7 — Интересуйтесь словами
Совет по правописанию № 8 — Что можно и чего нельзя делать с правописанием
Совет по правописанию № 9 — Знание правил правописания (Десять лучших правил правописания)
Совет по правописанию № 10 — Используйте или потеряйте! Пересмотр десяти лучших советов по правописанию
8 лучших стратегий правописания
Ознакомьтесь с историями правописания
Для родителей, школьников и учителей — нажмите здесь
The Foundations
Стратегии правописания — чтобы помочь вам запомнить трудное написание
Смотри Скажи Обложка Написать Чек
Как создаются слова
Создание слов с префиксами и суффиксами, часть 1 — введение
Создание слов с префиксами и суффиксами, часть 2 — префиксы
Создание слов с префиксами и суффиксами, часть 3 — суффиксы
Создание слов с префиксами и суффиксами, часть 4 — правила орфографии
Некоторые важные языки и термины, которые необходимо знать
Длинные и короткие гласные звуки контрастов слов
Глоссарий терминов / язык правописания
Что такое стандартный английский?
Back to Basics Course
Модуль 1 — написание дней недели
Модуль 2 — написание месяцев в году
Модуль 3 — записи и время дня
Модуль 4 — числа от 1 до 10
Модуль 5 — числа от 11 до 20
Модуль 6 — числа 20+
Модуль 7 — порядковые числа
Как правильно писать порядковые числа — 1, 2, 3, 4…
как писать: сорок
Правила правописания
Почему полезно изучать правила правописания
Викторина по правилам правописания и почему некоторые правила такие, какие они есть.
Magic ‘e’ Silent ‘e’
Отбросьте правило ‘e’
Правило i до e
Правило удвоения 1: 1: 1
Silent Letters — история и правила
Буква c
Добавление всего, полностью, до к словам
Правила и написание письма, письма, письма, написания
‘y’ до ‘i’ правило
Правило написания двойной ‘l’
-ck & -ke окончания
Информация о правилах множественного числа
y to ies или s правило множественного числа
Добавление -es правила множественного числа
Создание слов, оканчивающихся на O множественного числа
Правило -ves или -fs множественного числа
Общие окончания
Добавление -ly
Использовать только full при заполнении — добавление -ful к словам
Шаблоны и правила для слов, заканчивающихся на -le
Слова, заканчивающиеся на -tion, -sion, -cian
Написание слов с помощью -ible- or -able
-cial & -tial
Три сложных слова
Shorty Spelling Rules (пересмотренные видео)
Shorty magic ‘e’ silent ‘e’
Shorty drop the ‘e’ with -ing
Shorty 1: 1: 1 двойное правило
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Полезные приложения для проверки орфографии и письма
Полезные приложения для правописания и письма Салли Сондерсон
Трудно донести свою мысль и хорошо написать, когда у вас проблемы с написанием. Эти приложения помогут вам улучшить правописание и в то же время расширить словарный запас.
Приложение курса правил орфографии для взрослых от How to Spell.
Доступно для устройств Apple и Android. Это приложение представляет собой мастер-класс по правописанию.Он проведет вас через правила, пунктуацию в орфографии (апострофы, дефисы и т. Д.), А затем вы познакомитесь со стратегиями написания. В нем также есть ежедневная тренировка слов, которые чаще всего неправильно пишут на английском языке. Существуют видеоролики, упражнения и PDF-файлы для проверки правописания. Доступно для устройств Apple и Android Android.
2) Simplex Spelling Phonics щелкните здесь
Что самое интересное в этом приложении, так это то, что вместо тестирования вас на словах, которые вы уже выучили, Simplex Spelling Phonics концентрируется на обучении ваших детей принципам правописания.52 звуковых функции идеально подходят для учащихся 4–5 классов, у которых есть проблемы с орфографией. Преподаваемые уроки проводятся ясно и прямо, чтобы обеспечить максимальное понимание концепций. Приложение также можно полностью настроить для каждого ученика, чтобы оно идеально подходило для детей. Обучение начинается с последовательности слов, которые диктуются в контексте предложения.
Написание приложений
Чтобы вы могли хорошо писать, вам нужно правильно писать. Мы все можем согласиться с тем, что письмо требует большой практики.Чем раньше вы начнете, тем лучше станете. С помощью этих удивительных инструментов дети могут научиться хорошо писать. скрупулезно, что является залогом успеха каждого.
1) Book Creator для iPad нажмите здесь
Book Creator для iPad используют авторы всех способностей и возрастов. Приложение можно использовать, чтобы помочь детям овладеть необходимыми навыками, которые помогут им узнать, как хорошо выражать себя и делиться своей работой с друзьями и семьями. Дети могут использовать этот инструмент для создания профессиональных мультимедийных проектов и делиться ими.Он также лучше всего подходит для раскрытия творческих возможностей, которые обычно есть у большинства наших молодых писателей.
2) Word Creativity Kit нажмите здесь
Как очень творческий инструмент для письма для детей, Word Creativity Kit предлагает студентам довольно уникальную систему, которую можно использовать для изучения взаимодействия между визуальным дизайном и текстом. Цель этой уникальной системы — попытаться стимулировать творчество студентов и побудить их адаптироваться к творческому письму. С помощью этого инструмента детям предоставляется возможность создавать слова, рисунки, цвета и изображения, которые, в свою очередь, помогают им стать лучше в написании.
3) Тренируйте руку нажмите здесь
Без хорошего баланса в руках писать становится сложно. Что это приложение делает для вашего ребенка, так это то, что оно научит его рисовать любые линии одним из пальцев. Задача здесь — заставить ребенка рисовать линии, обводящие пунктирные линии, чтобы создать форму, например кривую. Форм много, чтобы малышу не было скучно. Дети, успешно проследившие линии, получают награду в виде трофея, который затем складывают на полку.Этот забавный инструмент — идеальное приложение для обучения, которое может помочь детям овладеть искусством письма. Что даже интересно в этом приложении, так это то, что оно полностью оснащено увлекательной музыкой, яркими цветами и простым в использовании интерфейсом.
Благодаря технологиям обучение стало не только простым, но и увлекательным. Спасибо, Салли
Салли — сообразительный блоггер, который без ума от новостей из писательской сферы и хочет поделиться этими знаниями с другими.
,
как писать — магазин
Начните улучшать правописание прямо сейчас!
Онлайн-курсы, книги, видео и учебные пособия.
1. Книги и электронные книги.
Книги по правописанию, доступные на amazon.co.uk (см. Amazon.com ниже. Чтобы купить эти книги, перейдите на свой местный сайт Amazon).
Мои книги доступны на amazon.com
(Доступно на amazon.co.uk и amazon.com)
Щелкните по ссылкам ниже, если вам нужна дополнительная информация и версия электронной книги в формате PDF.
Для стажеров из Великобритании →
Для детей ↓ Или щелкните здесь, чтобы получить дополнительную информацию о британской и американской версиях моей книги по правописанию для детей.
–
Для британского английского. Для американского английского.
Чтобы узнать больше об этой книге для проверки правописания для детей 8-9 лет, щелкните здесь
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Magic ‘e’ | How to Spell
Прочтите эти пары слов вслух: on / one, us / use, hat / hate, tap / tape, at / ate, mat / mate, sit / site, cap / cape, at / ate, quit / вполне, победа / вино.
Вы заметили, что произношение / гласный звук во втором слове был длиннее?
Когда мы добавляем букву «е» в конце многих слов, особенно слов с коротким гласным звуком, это меняет звук и значение. Он заставляет гласный звук звучать длинным и произносит его алфавитное название:
«a = ay», «e = ee», «i = eye», «o = oh,» «u — you»
— hat / hate, pet / Пит, рид / ездить, треска / код, нас / использовать.
Это тихое «е» — волшебство! Он меняет звучание и значение слов, но при этом не слышит.
Он также делает «g» мягким, например, объятие / огромный, тряпка / ярость, вилять / заработная плата, олень / этап.
Всего одна тихая буква «е» меняет звук и значение слова! Вот почему так важно быть осторожным с добавлением буквы «е» в конце слов.
Волшебное «е» тихое «е» называется маркером. Это означает, что оно не представляет собой звук, а сообщает нам звуки других букв в слове.
Это маркер долгого гласного звука. Он заставляет ближайшую к нему гласную произносить его имя — произносить его алфавитное название — a e i o u)
Но у нас есть исключения — любовь / перчатка / выше / иметь / приходить / некоторые / нет / печь / крышка / перчатка / жить имеют короткие гласные звуки. Когда ученые решили поставить безмолвную букву «е» в конце слов, чтобы обозначить долгий гласный звук, они проигнорировали эти старые слова.
Посмотрите на эти слова: возраст, одиночество, дата, вино, жизнь, сияние, письмо, объем, те, дважды, мармелад… все они имеют долгий гласный звук:
* обратите внимание на образец:
гласный + согласный + тихий е = долгий гласный звук
возраст, один, дата, вино, жизнь, блеск, письмо, громкость, те, дважды, мармелад …
Он также делает последнее «th» более звонким и долгим гласным:
дыхание / дыхание, ткань / одежда, ванна / купание, а также ненависть, токарный станок, корчиться, кипеть, успокаивать.
Вот несколько слов, которые заменяются магической «е» (их произношение указано в конце подкаста с проверкой правописания)
короткий гласный звук |
magic ‘e’ более длинный звук |
в |
съел |
шляпа |
ненавижу |
мат |
товарищ |
безумный |
сделано |
лом |
очистить |
домашнее животное |
Пит |
бит |
прикус |
рид |
ездить |
полоса |
полоса |
тонкий |
слизь |
контакт |
сосна |
выйти из |
довольно |
сид. |
сайт |
по |
одна |
хмель |
надежда |
помои |
склон |
коп |
копе |
кран |
лента |
крышка |
мыс |
дыхание |
дышать |
детеныш |
куб |
ванна |
трубка |
нас |
используйте |
обнять |
огромный |
тряпка |
ярость |
Пройдите проверку правописания и убедитесь, что вы поняли это правило.Всегда есть разница между знанием правила и его правильным написанием. Возьмите ручку и бумагу и докажите, что вы можете это сделать.
Щелкните здесь, чтобы пройти проверку правописания
Spelling Rules Workbook
пошаговое руководство по правилам английской орфографии
(подходит для британских и американских пользователей)
.
ВАЖНО! Для того, что бы сохранить статью в закладки, нажмите: CTRL + D
Задать вопрос ВРАЧУ, и получить БЕСПЛАТНЫЙ ОТВЕТ, Вы можете заполнив на НАШЕМ САЙТЕ специальную форму, по этой ссылке >>>
Не знаете, как правильно написать «постскриптум»? Выясним, от какого слова оно образовано и как «постскриптум» пишется сокращённо.
Как правильно пишется
Нужно писать то слово так – поСТСкриптУм. Никакой двойной «у», а также других лишних букв здесь нет.
Какое правило применяется
Чтобы разобраться, нужно обратиться к этимологии слова. Данное существительное образовано от двух латинских слов: post scriptum, что означает «после написано». Соответственно, в руссом языке сохраняется его фонетическая составляющая.
Так, когда говорится о сокращённом варианте, то правильно будет P. S., опять же, от латинского.
Примеры предложений
- Постскриптум – это приписка к тому, что уже написано.
- Мы так долго не виделись, скучаю. P.S. твоё стихотворение мне очень понравилось.
Как неправильно писать
Неправильны любые иные варианты написания этого слова, кроме указанного выше.
Источник: http://kakpishem.ru/pishem-pravilno-slova/postskriptum-kak-pishetsya-pravilno.html
Всего найдено: 11
Нужен ли пробел после «P.» в сокращении P.S. (т.е. пост скриптум )? Спасибо!
Ответ справочной службы русского языка
Правильно с пробелом: P. S.
Добрый день! Подскажите, пожалуйста, нужен ли пробел в P. S. или пост скриптум пишется без пробела: P.S.? Заранее спасибо!
Ответ справочной службы русского языка
Правильно с пробелом: P. S.
Ответ справочной службы русского языка
В интернет-источниках встречается указание на возможность написания P. S. S., приводится даже расшифровка: post sub scriptum. Но говорить о равноправности этих вариантов вряд ли возможно – хотя бы потому, что в русском языке существует слово постпост скриптум , но не существует слова постсуб скриптум . Традиционно употребляется сокращение P. P. S., такая фиксация в словарях и справочниках. Например, в «Словаре аббревиатур иноязычного происхождения» Л. А. Барановой (М., 2009) указано: «При наличии нескольких приписок к каждой последующей добавляется буква P: P. P. S. и т. д.». Так рекомендуют писать сейчас, так рекомендовали и раньше. О том, что вторичная приписка вводится буквами P. P. S., говорится, например, в пособии А. Акишиной, Н. Формановской «Этикет русского письма» (М., 1986).
Ответ справочной службы русского языка
Нам также кажется более логичным вариант с точкой перед прописной буквой (можно даже провести аналогию с оформлением пост скриптум а). Но и двоеточие тоже можно понять: оно показывает, что слово «справочно» относится к последующему тексту.
Ответ справочной службы русского языка
Такие слова в принципе существуют, но они малоупотребимы в живой речи – скорее, специально образованы по продуктивным словообразовательным моделям. Обычно в качестве примера таких слов приводят ротмистрство, бургомистрство, контрстратегия и др.
Ответ справочной службы русского языка
ПОСТСКР И ПТУМ, -а; м. [лат. post scriptum — после написанного] Книжн.
Приписка в конце письма после подписи (обычно обозначается буквами P. S.). Сделать, приписать п. Добавить в пост скриптум е что-л.
Ставится ли (в письме, статье) вторая, после пост скриптум а, подпись, или подпись остаётся одна, после основного текста? Я послал в журнал статью, подписанную один раз, после основного текста, без подписи после пост скриптум а, и редактор, профессор МГУ, выразил неудовольствие: мол, статья будто бы не подписана. Но моя сослуживица сказала, например, что они с дочерью, ученицей четвёртого класса, недавно «проходили» эту тему (написание письма) и в школе учат так: вторая подпись, после пост скриптум а, не ставится. Так кто прав — профессор МГУ или ученица четвёртого класса?
Ответ справочной службы русского языка
Замечание редактора, на наш взгляд, необоснованно. Пост скриптум – это приписка в письме после подписи (такое определение – в «Толковом словаре иноязычных слов» Л. П. Крысина). После пост скриптум а вторая подпись не ставится. Вот пример концовки письма, приведенный в пособии А. Акишиной, Н. Формановской «Этикет русского письма» (М.: Русский язык, 1986):
Целую.
Всегда твоя Валя
P.S. Совсем забыла написать, что вчера встретила Олега. Он передавал тебе большой привет. Еще раз крепко целую.
А вот концовка письма А. П. Чехова М. М. Чехову от 25.08.1877 (Чехов А. П. Полное собрание сочинений и писем: В 30 т. Письма: В 12 т. / АН СССР. Ин-т мировой лит. им. А. М. Горького – М.: Наука, 1974–1983. Т. 1. Письма, 1875—1886. – М.: Наука, 1974. С. 26):
Кланяйся Грише и Лизе. (А если другая сестра в Москве, то и ей.) Прощай, будь здоров и богат, твой брат
Если будут деньги, то на Рождество увидимся.
Источник: http://www.gramota.tv/spravka/buro/search-answer?s=%D1%81%D0%BA%D1%80%D0%B8%D0%BF%D1%82%D1%83%D0%BC
Постскриптум (лат. post scriptum — «после написанного») — приписка к законченному и подписанному письму, обычно обозначаемая «P. S.». Также используют сокращение «P. P. S.» (лат. post post scriptum) для приписки, сделанной после постскриптума.
Предложения со словом «постскриптум»:
В постскриптуме к письму необходимо сделать выводы на будущее.
Из постскриптума следовало, что некоторые из этих людей должны были быть арестованы, а некоторые — казнены.
P. S. Утверждают, будто в постскриптумах женщины пишут то главное, что хотели сказать, что сильнее всего занимает их мысли.
Источник: http://kartaslov.ru/%D0%BA%D0%B0%D0%BA-%D0%BF%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D1%8C%D0%BD%D0%BE-%D0%BF%D0%B8%D1%88%D0%B5%D1%82%D1%81%D1%8F-%D1%81%D0%BB%D0%BE%D0%B2%D0%BE/%D0%BF%D0%BE%D1%81%D1%82%D1%81%D0%BA%D1%80%D0%B8%D0%BF%D1%82%D1%83%D0%BC
Подскажите, пожалуйста, как правильно оформлять постскриптумы ( какие правильно писать знаки препинания и с какой буквы начинать предложение, идущее после):
- P. S.: Текст с большой буквы.
- P. S.: текст с маленькой буквы.
- P. S. Текст с большой буквы.
- P. S. текст с маленькой буквы.
И второй вопрос — почему эту аббревиатуру не переводят на русский, в то время как, например, RSS принято переводить РСС ?
Кирилл, правильный третий вариант, без двоеточия и с заглавной:
- P. S. Не пытайтесь с нами связаться.
Несмотря на их иноязычное происхождение, « постскриптум» и «P. S.» описаны в словарях. Это не тот случай, когда следует быть новатором. А вот закрепить в русском языке аббревиатуру « РСС » — почётное и нужное дело.
Комментарии
Еще маленькое дотошное добавление =)
Это латынь. Также не переводят и ещё одну аббревиатуру — NB!
Источник: http://bureau.ru/bb/soviet/20120107/
Где. по правилам, пишется P.S.?
- вместо PS надо писать ЗЫ, ибо эти буквы на тех же клавишах. Мы же пишем по русски, значит и ЗЫ надо писать по русски.
Источник: http://info-4all.ru/obrazovanie/lingvistika/gde-po-pravilam-pishetsya-ps/
1
playstation
English-Russian dictionary of terms that are used in computer games > playstation
2
playstation
English-Russian travelling dictionary > playstation
3
PlayStation™
PlayStation ™
Англо-русский синонимический словарь > PlayStation™
4
playstation
Универсальный англо-русский словарь > playstation
5
two-sided platform
двусторонняя система [платформа]
*
PlayStation was the first truly two-sided platform in the video game industry. — PlayStation была первой двусторонней платформой в отрасли видеоигр.
See:
Англо-русский экономический словарь > two-sided platform
6
elf
1) Игры Файл данных игры PlayStation 2
2) Execute Исполняемый файл Playstation
3) Execute Исполняемый файл игры Nintendo Wii
Dictionary of file extensions > elf
7
CAC
2) Военный термин: Central Advisory Council, Civil Administration Committee, Civil Affairs Command, Common Access Card, Continental Air Command, Continental Army Command, U.S. Army Combined Arms Command, chief artillery controller, civic action center, clear all channels, combat air command, combat aircrew, combined action company, combined arms center, command analysis center, command and control, computer-aided classification, constant alert cycle, contract administration control, contract award committee, control and analysis center, control and coordination, cooperation and coordination, current action center, Combined Arms Center , command aviation company
7) Сокращение: Canadian Armoured Corps, Capital Area Conference, Central Advisory Committee, Chengdu Aircraft Industry Corp. , City Administration Center, Coast Artillery Corps, Coastal Artillery Computer, Combat Air Crew, Combat Assessment Capability, Combined Arms Center , Consumer Advisory Council, Consumer Affairs Council, Consumer Association of Canada, Control & Analysis Center , Corrective Action Code , County Administration Centre, Custom Armoring Corp. , Chroma Amplitude Corrector, Codex Alimentarius Commission, CECOM (Army Communications and Electronics Command) Acquisition Center (US Army), CableAmerica Corporation, Cache File, Cadet Advisory Council, Cairo American College (Egypt), Calculated Age at Commencement (UK criminal system; mainly prison & probation services), California Acupuncture College, California Administrative Code, California Apple Commission, California Asparagus Commission, California Association of Criminalists, California Avocado Commission, Call Access Control, Call Admission Control, Calling All Cars (Playstation 3 game), Calling-Card Authorization Center, Calling-card Authorization Computer (Sprint), Callingcard Authorization Center, Campaign Against Censorship, Canadian Advisory Committee, Canadian Airports Council, Canadian Association for Conservation, Canadian Aviation Corps (World War I), Capital Allocation Committee, Capital Athletic Conference, Carbohydrate Awareness Council, Cardiac Accelerator Center, Cardioacceleratory Center, Career Assistance Counseling, Caribbean Air Command, Carrier Access Charge, Carrier Access Code, Carrier Access Corporation (Boulder, CO, USA), Carrier Advisory Committee, Carrier Air Patrol, Casualty Area Command, Casualty Area Commander, Catawba Animal Clinic (Rock Hill, South Carolina), Catchment Area Council, Categorical Assistance Code, Categorization & Custody, Cauliflower Alley Club, Ceiling Attenuation Class, Cement Association of Canada, Center for Advanced Communications (Villanova University), Central Accessory Compartment, Central Air Command (Pakistan Air Force), Central Air Conditioner (real estate), Central Alarm Cabinet, Central American and Caribbean, Central Arizona College, Central de Atendimento a Clientes, Centre Alge’rien de la Cine’matographie (Algeria), Centre d’Action Culturelle (French), Certificat d’Aptitute Au Championat (FCI dog show reserve champion), Certificat d’Aptitute au Championnat (European dog shows), Certified Addictions Counselor, Certified Annuity Consultant, Change Area Coordinator (Sprint), Change to Approach Control, Channel Access Code, Charged Air Cooler (turbochargers), Cheese and Crackers, Chemometrics in Analytical Chemistry (conference), Chengdu Aircraft Company (China), Chicago Artists’ Coalition, Child Activity Center, Child Advocacy Center, Chinese Alliance Church, Chinese Annual Conference (of the Methodist Church in Singapore), Christ Apostolic Church, Circuit Access Code, Circuit Administration Center, Citizens Action Coalition, Citizens Advisory Council, Citizens’ Advisory Committee, Civil Affairs Coordinator, Civil Applications Committee, Civilian Advisory Conference, Clean Air Council, Clear Acquisition Code (GPS), Clear All Corridors (hospital), Client Acceptance Committee, Climate Analysis Center, Clinical Advisory Committee, Closed Air Circuit, Clostridium Acetobutylicum, Coaching Association of Canada, Coal Association of Canada, Coalition for America’s Children, Coastal Assistant Controller, Cognitive-Affective-Conative, Collection Accounting Classification, Collection Advisory Center, Color Access Control, Combat Analysis Capability, Combined Arms Center (Ft Leavenworth, Kansas), Combined Arms Center/Command, Command & Control, Commander’s Access Channel, Commandos d’Action Cubains (French), Commissaire Aux Comptes (French, financial), Commission on Accreditation for Corrections, Common Access Card (smart card technology used in DoD), Common And COTS, Common Avionics Computer, Communication Aid Centre (UK), Communication Architecture for Clusters, Community Action Council, Community Activities Center, Community Activity Center, Community Affairs Committee, Community Affairs Council, Community Agriculture Centre, Community Alliance Church, Community Amenity Contribution (Canada), Commuting Area Candidate, Compandored Analog Carrier, Competition Appeal Court, Complaints Advisory Committee, Complex Advisory Council, Compound Access Control, Compressed Aeronautical Chart, Compressor After Cooler, Computer Access Center, Computer Aided Crime, Computer Asset Controller, Computer-Aided Construction, Computer-Aided Cost/Classification, Computer-Assisted Cartography, Computing Accreditation Commission (ABET), Concord Automation and Controls, Conditional Acceptance Certificate, Conformity Assessment Certificate, Connection Acceptance Control, Connection Admission Control (Asynchronous Transfer Mode), Connection Asset Customer, Connection Assurance Check, Conseil des Ae’roports du Canada (Canadian Airports Council), Conservatief Accoord, Console Alarm Card, Consulting and Audit Canada, Consumer Affairs Commission (Jamaica), Consumers Association of Canada, Contact Agility Club, Contact Approach Control, Context-Aware Computing, Continuity Army Council (IRA), Contract Audit Coordinator (DCAA), Contract Awards Committee, Contractor’s Approach to CALS, Control Analysis Center, Coomera Anglican College (Gold Coast, Australia), Cooper Aerobics Center, Coronary Artery Calcium, Corporate Affairs Commission (Nigeria), Corps Aviation Company, Cost Account Code, Cost At Completion, Cotation Assiste’e En Continu (French: Continuous-Time Computer-Assisted Quotation System), Cotation Assistee En Continue (French Stock Exchange Index), Counselors Advisory Committee (B’ham Al Crisis Center), Cow Appreciation Campaign, Create A Card (online gaming), Creative Arts Center (West Virginia University), Credentialed Addictions Counselor, Credit Association of Canada, Crew Available Cycle, Crimes Against Children, Crisis Action Cell, Crisis Action Center, Criteria Air Containment, Crossroads of America Council (Boy Scout council comprising most of Indiana, USA), Cumulative Average Cost, Cumulative Average Curve, Custom Arms Company, Inc., Customer Administration Center, Customer Advisory Council, Customer Assistance Center, Cyclists Advisory Committee (Alberta, Canada), current actions center (US DoD), charge air coder
22) Нефть и газ: pipeline «Central Asia-Centre», трубопровод «Центральная Азия – Центр», pipeline ‘Central Asia – Centre’
25) Собаководство: CAC
28) AMEX. Camden National Corporation
Универсальный англо-русский словарь > CAC
8
EE
2) Военный термин: educational establishment, electromagnetic environment, electronic engineering, electronic environment, electronic equipment, elements of expense, emergency equipment, emergency establishment, engagement effectiveness, expiration of enlistment, external environment
Сокращение: EW Expendable, Early English, Electrical Engineer, Electrical Engineering, Electrical or Electronics Engineer, Electronics Engineer, Envoy Extraordinary, earth entry, employee, end to end, experimental establishment, errors excepted, exclusive economic zone, Early Edition, Early Entry, Earth Electrode, Eased Edges (lumber industry), Easter Egg (hidden area of a program or site), Eastern European, Ecosystem Evaluation, Edge Enhancement (video), Edward Elric (protagonist of anime series FullMetal Alchemist), Electrical Energy, Electrical Essence (forum), Electronic Encyclopedia, Electronic Engineer, Element Energy, Elementary Education, Elite Edition, Empire Earth (game), End-Effector, Energy Expenditure, Energy and Environment, Engraver’s Express, Inc, Enter Exponent (calculator function), Enterprise Edition (Java2), Environmental Education, Environmental Engineering, Eosinophilic Esophagitis, Epreuve d’essai (French: proof print), Equal Exchange, Equipment Engineering, Ersatz Elevator (Lemony Snicket), Escape and Evasion, Estonia, Estoy Escuchando (Spanish: now playing), Et Cetera, Et Cetera, Eternal Echo (band), Eternal Energy, Eternity Engine (gaming), Ether Extract, Ethylmalonic Encephalopathy, Euskadiko Ezquerra (Basque Division of the Spanish Left Wing Party), Evaluation Engineering, Evil Empire (gaming), Evropaiki Enosi (Greek: European Union), Excess Emission(s), Execution Environment, Executive Editor, Exercise Experience, Exotic Ethnic (gaming), Experts Exchange, Exponent, Exponential Elevation, Expressed Emotion (psychiatric term used in schizophrenia settings), Expression Engine (Pmachine.com), Extended Edition (DVD movie version), Extended Employment program, Extended Essay (International Baccalaureate), Extreme Edition (Intel Pentium 4), Exudative Epidermitis (Porcine Circovirus 2), emergency establishment (US DoD), раннеанглийский язык
19) SAP.тех. работник
24) AMEX. El Paso Electric Company
Универсальный англо-русский словарь > EE
9
Ee
2) Военный термин: educational establishment, electromagnetic environment, electronic engineering, electronic environment, electronic equipment, elements of expense, emergency equipment, emergency establishment, engagement effectiveness, expiration of enlistment, external environment
Сокращение: EW Expendable, Early English, Electrical Engineer, Electrical Engineering, Electrical or Electronics Engineer, Electronics Engineer, Envoy Extraordinary, earth entry, employee, end to end, experimental establishment, errors excepted, exclusive economic zone, Early Edition, Early Entry, Earth Electrode, Eased Edges (lumber industry), Easter Egg (hidden area of a program or site), Eastern European, Ecosystem Evaluation, Edge Enhancement (video), Edward Elric (protagonist of anime series FullMetal Alchemist), Electrical Energy, Electrical Essence (forum), Electronic Encyclopedia, Electronic Engineer, Element Energy, Elementary Education, Elite Edition, Empire Earth (game), End-Effector, Energy Expenditure, Energy and Environment, Engraver’s Express, Inc, Enter Exponent (calculator function), Enterprise Edition (Java2), Environmental Education, Environmental Engineering, Eosinophilic Esophagitis, Epreuve d’essai (French: proof print), Equal Exchange, Equipment Engineering, Ersatz Elevator (Lemony Snicket), Escape and Evasion, Estonia, Estoy Escuchando (Spanish: now playing), Et Cetera, Et Cetera, Eternal Echo (band), Eternal Energy, Eternity Engine (gaming), Ether Extract, Ethylmalonic Encephalopathy, Euskadiko Ezquerra (Basque Division of the Spanish Left Wing Party), Evaluation Engineering, Evil Empire (gaming), Evropaiki Enosi (Greek: European Union), Excess Emission(s), Execution Environment, Executive Editor, Exercise Experience, Exotic Ethnic (gaming), Experts Exchange, Exponent, Exponential Elevation, Expressed Emotion (psychiatric term used in schizophrenia settings), Expression Engine (Pmachine.com), Extended Edition (DVD movie version), Extended Employment program, Extended Essay (International Baccalaureate), Extreme Edition (Intel Pentium 4), Exudative Epidermitis (Porcine Circovirus 2), emergency establishment (US DoD), раннеанглийский язык
19) SAP.тех. работник
24) AMEX. El Paso Electric Company
Универсальный англо-русский словарь > Ee
10
PSP
4) Военный термин: Planning Support Package, pad safety plan, performance standards program, personal survival pack, personnel subsystem process, pierced steel plank, plastic spray packaging, platform sensor package, pointed soft point, power system planning, prestock point, primary stock point, primary supply point, primary support point, priority strike plan, priority strike program, product support program, program support plan, programmable signal processor
13) Вычислительная техника: Personal Software Products , префикс сегмента программы, Program Segment Prefix , Personal Software Products
27) Энергосистемы: pool selling price, АЛАР (устройство автоматики ликвидации асинхронных режимов)
Универсальный англо-русский словарь > PSP
11
cac
2) Военный термин: Central Advisory Council, Civil Administration Committee, Civil Affairs Command, Common Access Card, Continental Air Command, Continental Army Command, U.S. Army Combined Arms Command, chief artillery controller, civic action center, clear all channels, combat air command, combat aircrew, combined action company, combined arms center, command analysis center, command and control, computer-aided classification, constant alert cycle, contract administration control, contract award committee, control and analysis center, control and coordination, cooperation and coordination, current action center, Combined Arms Center , command aviation company
7) Сокращение: Canadian Armoured Corps, Capital Area Conference, Central Advisory Committee, Chengdu Aircraft Industry Corp. , City Administration Center, Coast Artillery Corps, Coastal Artillery Computer, Combat Air Crew, Combat Assessment Capability, Combined Arms Center , Consumer Advisory Council, Consumer Affairs Council, Consumer Association of Canada, Control & Analysis Center , Corrective Action Code , County Administration Centre, Custom Armoring Corp. , Chroma Amplitude Corrector, Codex Alimentarius Commission, CECOM (Army Communications and Electronics Command) Acquisition Center (US Army), CableAmerica Corporation, Cache File, Cadet Advisory Council, Cairo American College (Egypt), Calculated Age at Commencement (UK criminal system; mainly prison & probation services), California Acupuncture College, California Administrative Code, California Apple Commission, California Asparagus Commission, California Association of Criminalists, California Avocado Commission, Call Access Control, Call Admission Control, Calling All Cars (Playstation 3 game), Calling-Card Authorization Center, Calling-card Authorization Computer (Sprint), Callingcard Authorization Center, Campaign Against Censorship, Canadian Advisory Committee, Canadian Airports Council, Canadian Association for Conservation, Canadian Aviation Corps (World War I), Capital Allocation Committee, Capital Athletic Conference, Carbohydrate Awareness Council, Cardiac Accelerator Center, Cardioacceleratory Center, Career Assistance Counseling, Caribbean Air Command, Carrier Access Charge, Carrier Access Code, Carrier Access Corporation (Boulder, CO, USA), Carrier Advisory Committee, Carrier Air Patrol, Casualty Area Command, Casualty Area Commander, Catawba Animal Clinic (Rock Hill, South Carolina), Catchment Area Council, Categorical Assistance Code, Categorization & Custody, Cauliflower Alley Club, Ceiling Attenuation Class, Cement Association of Canada, Center for Advanced Communications (Villanova University), Central Accessory Compartment, Central Air Command (Pakistan Air Force), Central Air Conditioner (real estate), Central Alarm Cabinet, Central American and Caribbean, Central Arizona College, Central de Atendimento a Clientes, Centre Alge’rien de la Cine’matographie (Algeria), Centre d’Action Culturelle (French), Certificat d’Aptitute Au Championat (FCI dog show reserve champion), Certificat d’Aptitute au Championnat (European dog shows), Certified Addictions Counselor, Certified Annuity Consultant, Change Area Coordinator (Sprint), Change to Approach Control, Channel Access Code, Charged Air Cooler (turbochargers), Cheese and Crackers, Chemometrics in Analytical Chemistry (conference), Chengdu Aircraft Company (China), Chicago Artists’ Coalition, Child Activity Center, Child Advocacy Center, Chinese Alliance Church, Chinese Annual Conference (of the Methodist Church in Singapore), Christ Apostolic Church, Circuit Access Code, Circuit Administration Center, Citizens Action Coalition, Citizens Advisory Council, Citizens’ Advisory Committee, Civil Affairs Coordinator, Civil Applications Committee, Civilian Advisory Conference, Clean Air Council, Clear Acquisition Code (GPS), Clear All Corridors (hospital), Client Acceptance Committee, Climate Analysis Center, Clinical Advisory Committee, Closed Air Circuit, Clostridium Acetobutylicum, Coaching Association of Canada, Coal Association of Canada, Coalition for America’s Children, Coastal Assistant Controller, Cognitive-Affective-Conative, Collection Accounting Classification, Collection Advisory Center, Color Access Control, Combat Analysis Capability, Combined Arms Center (Ft Leavenworth, Kansas), Combined Arms Center/Command, Command & Control, Commander’s Access Channel, Commandos d’Action Cubains (French), Commissaire Aux Comptes (French, financial), Commission on Accreditation for Corrections, Common Access Card (smart card technology used in DoD), Common And COTS, Common Avionics Computer, Communication Aid Centre (UK), Communication Architecture for Clusters, Community Action Council, Community Activities Center, Community Activity Center, Community Affairs Committee, Community Affairs Council, Community Agriculture Centre, Community Alliance Church, Community Amenity Contribution (Canada), Commuting Area Candidate, Compandored Analog Carrier, Competition Appeal Court, Complaints Advisory Committee, Complex Advisory Council, Compound Access Control, Compressed Aeronautical Chart, Compressor After Cooler, Computer Access Center, Computer Aided Crime, Computer Asset Controller, Computer-Aided Construction, Computer-Aided Cost/Classification, Computer-Assisted Cartography, Computing Accreditation Commission (ABET), Concord Automation and Controls, Conditional Acceptance Certificate, Conformity Assessment Certificate, Connection Acceptance Control, Connection Admission Control (Asynchronous Transfer Mode), Connection Asset Customer, Connection Assurance Check, Conseil des Ae’roports du Canada (Canadian Airports Council), Conservatief Accoord, Console Alarm Card, Consulting and Audit Canada, Consumer Affairs Commission (Jamaica), Consumers Association of Canada, Contact Agility Club, Contact Approach Control, Context-Aware Computing, Continuity Army Council (IRA), Contract Audit Coordinator (DCAA), Contract Awards Committee, Contractor’s Approach to CALS, Control Analysis Center, Coomera Anglican College (Gold Coast, Australia), Cooper Aerobics Center, Coronary Artery Calcium, Corporate Affairs Commission (Nigeria), Corps Aviation Company, Cost Account Code, Cost At Completion, Cotation Assiste’e En Continu (French: Continuous-Time Computer-Assisted Quotation System), Cotation Assistee En Continue (French Stock Exchange Index), Counselors Advisory Committee (B’ham Al Crisis Center), Cow Appreciation Campaign, Create A Card (online gaming), Creative Arts Center (West Virginia University), Credentialed Addictions Counselor, Credit Association of Canada, Crew Available Cycle, Crimes Against Children, Crisis Action Cell, Crisis Action Center, Criteria Air Containment, Crossroads of America Council (Boy Scout council comprising most of Indiana, USA), Cumulative Average Cost, Cumulative Average Curve, Custom Arms Company, Inc., Customer Administration Center, Customer Advisory Council, Customer Assistance Center, Cyclists Advisory Committee (Alberta, Canada), current actions center (US DoD), charge air coder
22) Нефть и газ: pipeline «Central Asia-Centre», трубопровод «Центральная Азия – Центр», pipeline ‘Central Asia – Centre’
25) Собаководство: CAC
28) AMEX. Camden National Corporation
Универсальный англо-русский словарь > cac
12
ee
2) Военный термин: educational establishment, electromagnetic environment, electronic engineering, electronic environment, electronic equipment, elements of expense, emergency equipment, emergency establishment, engagement effectiveness, expiration of enlistment, external environment
Сокращение: EW Expendable, Early English, Electrical Engineer, Electrical Engineering, Electrical or Electronics Engineer, Electronics Engineer, Envoy Extraordinary, earth entry, employee, end to end, experimental establishment, errors excepted, exclusive economic zone, Early Edition, Early Entry, Earth Electrode, Eased Edges (lumber industry), Easter Egg (hidden area of a program or site), Eastern European, Ecosystem Evaluation, Edge Enhancement (video), Edward Elric (protagonist of anime series FullMetal Alchemist), Electrical Energy, Electrical Essence (forum), Electronic Encyclopedia, Electronic Engineer, Element Energy, Elementary Education, Elite Edition, Empire Earth (game), End-Effector, Energy Expenditure, Energy and Environment, Engraver’s Express, Inc, Enter Exponent (calculator function), Enterprise Edition (Java2), Environmental Education, Environmental Engineering, Eosinophilic Esophagitis, Epreuve d’essai (French: proof print), Equal Exchange, Equipment Engineering, Ersatz Elevator (Lemony Snicket), Escape and Evasion, Estonia, Estoy Escuchando (Spanish: now playing), Et Cetera, Et Cetera, Eternal Echo (band), Eternal Energy, Eternity Engine (gaming), Ether Extract, Ethylmalonic Encephalopathy, Euskadiko Ezquerra (Basque Division of the Spanish Left Wing Party), Evaluation Engineering, Evil Empire (gaming), Evropaiki Enosi (Greek: European Union), Excess Emission(s), Execution Environment, Executive Editor, Exercise Experience, Exotic Ethnic (gaming), Experts Exchange, Exponent, Exponential Elevation, Expressed Emotion (psychiatric term used in schizophrenia settings), Expression Engine (Pmachine.com), Extended Edition (DVD movie version), Extended Employment program, Extended Essay (International Baccalaureate), Extreme Edition (Intel Pentium 4), Exudative Epidermitis (Porcine Circovirus 2), emergency establishment (US DoD), раннеанглийский язык
19) SAP.тех. работник
24) AMEX. El Paso Electric Company
Универсальный англо-русский словарь > ee
13
gaming platform
Универсальный англо-русский словарь > gaming platform
14
pSP
4) Военный термин: Planning Support Package, pad safety plan, performance standards program, personal survival pack, personnel subsystem process, pierced steel plank, plastic spray packaging, platform sensor package, pointed soft point, power system planning, prestock point, primary stock point, primary supply point, primary support point, priority strike plan, priority strike program, product support program, program support plan, programmable signal processor
13) Вычислительная техника: Personal Software Products , префикс сегмента программы, Program Segment Prefix , Personal Software Products
27) Энергосистемы: pool selling price, АЛАР (устройство автоматики ликвидации асинхронных режимов)
Универсальный англо-русский словарь > pSP
15
psp
4) Военный термин: Planning Support Package, pad safety plan, performance standards program, personal survival pack, personnel subsystem process, pierced steel plank, plastic spray packaging, platform sensor package, pointed soft point, power system planning, prestock point, primary stock point, primary supply point, primary support point, priority strike plan, priority strike program, product support program, program support plan, programmable signal processor
13) Вычислительная техника: Personal Software Products , префикс сегмента программы, Program Segment Prefix , Personal Software Products
27) Энергосистемы: pool selling price, АЛАР (устройство автоматики ликвидации асинхронных режимов)
Универсальный англо-русский словарь > psp
16
gim
Dictionary of file extensions > gim
17
mnv
Видео Видео-файл PlayStation
Dictionary of file extensions > mnv
18
p2m
1) Настройки Свойства объекта PhotoWorks
2) Игры Чит-коды PlayStation 2 (Gameshark)
Dictionary of file extensions > p2m
19
ppf
1) Другие Файл конфигурации Paint Shop Pro
2) Игры Патч PlayStation
3) Данные Файл проекта Publisher
Dictionary of file extensions > ppf
20
prs
1) Данные Презентация Harvard Graphics
2) Настройки Файл конфигурации принтера Batch & Print Pro
3) Другие Ярлык PlayStation Radio Player
Dictionary of file extensions > prs
PlayStation
Product type |
|
---|---|
Owner | Sony Interactive Entertainment |
Country | Minami-Aoyama, Minato, Tokyo, Japan |
Introduced | December 3, 1994; 28 years ago |
Markets | Worldwide |
Website | www.playstation.com |
PlayStation (Japanese: プレイステーション, Hepburn: Pureisutēshon, officially abbreviated as PS) is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year.[1]
The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade.[2] Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012.[3] Sony’s next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017.[4] Sony’s next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history.[5] The latest console in the series, the PlayStation 5, was released in 2020[6] and sold 10 million units in its first 249 days, unseating its predecessor as the fastest-selling PlayStation console to-date.[7]
The first handheld console in the series, the PlayStation Portable (PSP), sold a total of 80 million units worldwide by November 2013.[8] Its successor, the PlayStation Vita (PSVita), which launched in Japan in December 2011 and in most other major territories in February 2012, sold over four million units by January 2013.[9] PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console.[10] Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short-lived due to its high price and was never released outside Japan, as well as a Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers by June 2008.[11]
The PlayStation Network is an online service with about 110 million registered users[12] (as of June 2013) and over 103 million active users monthly.[13] (as of December 2019) It comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million users worldwide at the time of its closure in March 2015.[14] PlayStation Mobile (formerly PlayStation Suite) is a software framework that provides PlayStation content on mobile devices. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 only targeted PlayStation Vita and PlayStation TV.[15] Content set to be released under the framework consist of only original PlayStation games currently.[16]
Seventh generation PlayStation products also use the XrossMediaBar, which is an Technology & Engineering Emmy Award–winning graphical user interface.[17] A touch screen-based user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles also featured support for Linux-based operating systems; Linux for PlayStation 2 and OtherOS respectively, though this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the «Greatness Awaits» and eventually, «Play Has No Limits» commercials in the United States.
The series also has a strong line-up of first-party games due to PlayStation Studios, a group of many studios owned by Sony Interactive Entertainment that exclusively developed them for PlayStation consoles. In addition, the series features various budget re-releases of games by Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials, and The Best selection of games.
History
Origins
Original PlayStation logo (1994)
PlayStation was the brainchild of Ken Kutaragi, a Sony executive who managed one of the company’s hardware engineering divisions and was later dubbed «The Father of the PlayStation».[18][19]
Until 1991, Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as the sound chip for the Super Famicom from Nintendo, and operated a video game studio, Sony Imagesoft.[20] As part of a joint project between Nintendo and Sony that began as early as 1988, the two companies worked to create a CD-ROM version of the Super Famicom,[21] though Nintendo denied the existence of the Sony deal as late as March 1991.[22] At the Consumer Electronics Show in June 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive that incorporated Green Book technology or CD-i, called «Play Station» (also known as SNES-CD). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.[23] The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies.[23] The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.[23]
The sole remaining prototype of Sony’s original «PlayStation», a Super NES with a built-in CD-ROM drive
At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a «non-gaming role» regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony’s board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony’s headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).[23]
According to SCE’s producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. Eventually, after witnessing the success of Sega’s Virtua Fighter in Japanese arcades, that Sony realized «the direction of the PlayStation became instantly clear» and 3D polygon graphics became the console’s primary focus.[24]
The PlayStation logo was designed by Manabu Sakamoto. He wanted the logo to capture the 3D support of the console, but instead of just adding apparent depth to the letters «P» and «S», he created an optical illusion that suggested the letters in depth of space. Sakamoto also stuck with four bright principal colors, red, yellow, green, and blue, only having to tune the green color for better harmony across the logo. Sakamoto also designed the black and white logo based on the same design, reserved for times where colors could not be used.[25]
Formation of Sony Computer Entertainment
At Sony Music Entertainment, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony Music, and with Akira Sato to form Sony Computer Entertainment Inc. (SCEI) on November 16, 1993.[26] A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony Music had been doing with Music Discs. The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony’s headquarters, and Olaf Olafsson. Olafsson was CEO and president of New York-based Sony Interactive Entertainment[27] which was the parent company for the 1994-founded Sony Computer Entertainment of America (SCEA).
The PlayStation project, SCEI’s first official project, was finally given the green light by Sony executives in 1993 after a few years of development. Also in 1993, Phil Harrison, who later became President of SCE Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform.[23]
Computer Gaming World in March 1994 reported a rumor that the «Sony PS-X» would be released in Japan «before the end of this year and will retail for less than $400».[28] After a demonstration of Sony’s distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were Electronic Arts in the West and Namco in Japan. One of the factors which attracted developers to the platform was the use of a 3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in comparison to Nintendo’s rival console, which used cartridge systems. The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor, the Sega Saturn. The popularity of the console spread after its release worldwide in North America and Europe.[23]
Home consoles
PlayStation
The original PlayStation
The redesigned PS one
The original PlayStation, released in Japan on December 3, 1994, was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze (a special black PlayStation with tools and instructions to program PlayStation games and applications), «PS one» (a smaller version of the original) and the PocketStation (a handheld which enhances PlayStation games and also acts as a memory card). It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64. By December 2003, the PlayStation and PS one had shipped a combined total of 102.49 million units,[29] eventually becoming the first video game console to sell 120 million units.[2]
PS One
Released on July 7, 2000,[30] concurrently with its successor the PlayStation 2, the PS One (stylized as PS one) was a considerably smaller, redesigned version of the original PlayStation video game console.[31] The PS one went on to outsell all other consoles, including its successor, throughout the remainder of the year.[31] It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu’s Graphical User Interface; a variation of the GUI previously used only on PAL consoles up to that point.
PlayStation 2
Original PlayStation 2 console (left) and slimline PlayStation 2 console with 8 MB Memory Card and DualShock 2 controller (right)
Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the Nintendo GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original PlayStation games. Like its predecessor, it has received a slimmer redesign. It is the most successful console in the world,[32] having sold over 155 million units as of December 28, 2012.[3] On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took «9 years and 6 months since launch» to reach the same figure.[2] PlayStation 2 shipments in Japan ended on December 28, 2012.[33] The Guardian reported on January 4, 2013 that PS2 production had ended worldwide, but studies showed that many people all around the world still own one even if it is no longer in use. PlayStation 2 has been ranked as the best selling console of all time as of 2015.[34]
Slimline model
Released in 2004, four years after the launch of the original PlayStation 2, the PlayStation 2 Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a built-in Ethernet port (in some markets it also has an integrated modem). In 2007, Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter.[35] In 2008, Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console.[36]
PlayStation 3
Original (left) and slim (right) PlayStation 3 consoles with the DualShock 3 controller
Released on November 11, 2006 in Japan, the PlayStation 3 (PS3) is a seventh generation game console from Sony. It competes with the Microsoft Xbox 360 and the Nintendo Wii. The PS3 is the first console in the series to introduce the use of motion-sensing technology through its Sixaxis wireless controller. The console also incorporates a Blu-ray Disc player and features high-definition resolution. The PS3 was originally offered with either a 20 GB or 60 GB hard drive, but over the years its capacity increased in increments available up to 500 GB. The PlayStation 3 has sold over 80 million consoles worldwide as of November 2013.[37]
Slim model
Like its predecessors, the PlayStation 3 was re-released in 2009 as a «slim» model. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models.[38][39] In addition, it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm manufacturing process.[40] It sold in excess of a million units within its first 3 weeks on sale.[41] The redesign also features support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and others) which allows control of the console over HDMI by using the remote control as the controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the «main power» switch (similar to PlayStation 2 slim), like the previous PS3 models, which was located at the back of the console.[38] It was officially released on September 1, 2009 in North America and Europe and on September 3, 2009 in Japan, Australia and New Zealand.[38][42][43]
Super Slim model
In 2012, Sony revealed a new «Super Slim» PlayStation 3. The new console, with a completely redesigned case that has a sliding door covering the disc drive (which has been moved to the top of the console), is 4.3 pounds, almost three pounds lighter than the previous «slim» model. The console comes with either 12GB flash memory or a 250GB, 500GB hard drive. Several bundles which include a Super Slim PS3 and a selection of games are available.
PlayStation 4
The PlayStation 4 (PS4) was announced by Sony Computer Entertainment at a press conference on February 20, 2013. In the meeting, Sony revealed some hardware specifications of the new console.[44][45] The eighth-generation system, launched in the fourth quarter of 2013, introduced the x86 architecture to the PlayStation series. According to lead system architect, Mark Cerny, development on the PlayStation 4 began as early as 2008.[46] PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next-generation console behind the competition.[47]
Among the new applications and services, Sony introduced the PlayStation App, allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay.[48] The company also planned to debut PlayStation Now game streaming service, powered by technology from Gaikai.[49][50] By incorporating a share button on the new controller and making it possible to view in-game content being streamed live from friends, Sony planned to place more focus on social gameplay as well.[48] The PlayStation 4 was first released in North America on November 15, 2013.
Slim model
PlayStation 4 Slim (officially marketed simply as PlayStation 4 or PS4) was unveiled on September 7, 2016. It is a revision of the original PS4 hardware with a streamlined form factor. The new casing is 40% smaller and carries a rounded body with a matte finish on the top of the console rather than a two-tone finish. The two USB ports on the front have a larger gap between them, and the optical audio port was also removed.[168] It ships with a minor update to the DualShock 4 controller, with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model.[169] Its model number is CUH-2000.[170]
Pro model
PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo)[35] was unveiled on September 7, 2016. Its model number is CUH-7000.[170] It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at 4K resolution, and improved quality for PlayStation VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray.[171] [172] [173] Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.[174]
PlayStation 5
The PlayStation 5 (PS5)[51] was released worldwide on November 12, 2020, and, alongside the Xbox Series X and Series S released the same month, is part of the ninth generation of video game consoles. The first news of the PS5 came from Mark Cerny in an interview with Wired in April 2019.[52] Sony intends for the PlayStation 5 to be its next-generation console and to ship worldwide by the end of 2020.[53] In early 2019, Sony’s financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.[54]
The current specifications were released in October 2019.[55] The console is slated to use an 8-core, 16-thread CPU based on AMD’s Zen 2 microarchitecture, manufactured on the 7 nanometer process node. The graphics processor is a custom variant of AMD’s Navi family using the RDNA microarchitecture, which includes support for hardware acceleration of ray-tracing rendering, enabling real-time ray-traced graphics.[55] The new console ships with a custom SSD storage, as Cerny emphasized the need for fast loading times and larger bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K resolution.[52] In a second interview with Wired in October 2019, further details of the new hardware were revealed: the console’s integrated Blu-ray drive would support 100GB Blu-ray discs[53] and Ultra HD Blu-ray;[56] while a game installation from a disc is mandatory as to take advantage of the SSD, the user will have some fine-grain control of how much they want to have installed, such as only installing the multiplayer components of a game.[53] Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4.[57]
The system’s new controller, the DualSense has adaptive triggers that can change the resistance to the player as necessary, such as changing the resistance during the action of pulling an arrow back in a bow in-game.[53] The controller also has strong haptic feedback through voice coil actuators, which together with an improved controller speaker is intended to give better in-game feedback.[53] USB-C connectivity, together with a higher rated battery are other improvements to the new controller.[53]
The PlayStation 5 features a completely revamped user interface.[51] The PlayStation 5 is backwards-compatible with most PlayStation 4 and PlayStation VR games, with Cerny stating that the transition to the new console is meant to be a soft one.[52][55] In a later interview, Jim Ryan talked of the PlayStation 5 being able to play «99%» of PlayStation 4 games, an estimate derived from a sample size of «thousands».[58] At CES 2020, Sony unveiled the official logo for the platform.[59]
Comparison
Console | PlayStation (PS) | PlayStation 2 (PS2) | PlayStation 3 (PS3) | PlayStation 4 (PS4) | PlayStation 5 (PS5) |
---|---|---|---|---|---|
Image |
Top: PS Bottom: PS One |
Left: PS2 Right: PS2 Slim |
Top: PS3 (Left) and PS3 Slim (Right) Bottom: PS3 Super Slim |
Top: PS4 Middle: PS4 Slim Bottom: PS4 Pro |
PS5 Standard Console (Top) and PS5 Digital Edition (Bottom) |
Launch price | PS
¥39,800[1] PS One ¥15,000 [62] |
PS2
¥39,800[1] PS2 Slim US$149 |
PS3
¥49,980 (20 GB)[1] US$599 (60 GB)[60] PS3 Slim ¥29,980 (tax included) (120 GB) PS3 Super Slim ¥24,980 (tax included) (250 GB) |
PS4
¥38,980 (500 GB) PS4 Slim US$299 (500 GB) US$349 (1 TB) €299 (500 GB) €349 (1 TB) PS4 Pro US$399 (1 TB) €399 (1 TB) |
PS5
¥49,980 (825 GB) PS5 Digital Edition ¥39,980 (825 GB) |
Release date |
PS One
|
PS2 Slim
|
More…
PS3 Super Slim
|
PS4 Slim
PS4 Pro
|
North America, Australia, New Zealand, Japan, South Korea November 12, 2020 Rest of the world November 19, 2020 China May 15, 2021 |
Units shipped | 102.49 million shipped, including 28.15 million PS one units (as of March 31, 2007)[29] | >155 million (as of December 28, 2012)[3] | >87.4 million (as of March 31, 2017)[4] | >117.2 million (as of March 31, 2022)[72] | 25 million (as of September 30, 2022)[73] |
Best-selling game | Gran Turismo; 10.85 million shipped (as of April 30, 2008)[74][75] | Grand Theft Auto: San Andreas; 17.33 million shipped (as of March 26, 2008)[74] | Grand Theft Auto V; over 15 million shipped (as of December 7, 2013) | Uncharted 4: A Thief’s End; over 15 million shipped (as of March 31, 2019)[76] | — |
Media | CD-ROM | DVD-ROM/CD-ROM | BD-ROM, DVD-ROM, CD-ROM, SACD (1st and 2nd Gen Only)[77] | Blu-ray, DVD Blu-ray 6x CAV, DVD 8x CAV |
Ultra HD Blu-ray, Blu-ray, DVD |
Included accessories and extras |
|
|
|
|
|
Accessories (retail) |
|
|
|
|
|
CPU | R3000A 32bit RISC chip @ 33.7 MHz – Manufactured by LSI Corporation | 300 MHz MIPS «Emotion Engine» | Cell Broadband Engine (3.2 GHz Power ISA 2.03-based PPE with eight 3.2 GHz SPE) |
|
8-Core variable frequency (3.5 GHz capped) AMD Zen 2[80] |
GPU | 16.47 million colors
Resolution: 256×224 – 640×480 |
147 MHz «Graphics Synthesizer»; fill rate 2.352 gigapixel/sec; 1.1 gigapixel w. 1 texture(diffuse); 588 megapixel/sec w. 2 textures (2 diffuse maps or 1 diffuse map and 1 other(0 around 74 mill, 1 around 40 mill, 2 around 20 mill); 2 textures per pass
Capable of multi-pass rendering; Connected to VU1 on CPU (a vector only for visual style coding things with 3.2 GFLOPS) to deliver enhanced shader graphics and other enhanced graphics |
550 MHz RSX «Reality Synthesizer» (based on Nvidia G70 architecture) 192 — 251.2 GFLOPS |
|
Custom AMD RDNA 2 36 out of 40 Compute Units enabled (2304 out of 2560 shaders enabled), variable frequency (2.23 GHz capped), up to 10.28 TFLOPS[80] |
Online service | — | Non-unified service | PlayStation Network PlayStation Store Internet browser A/V chat via PlayStation Eye or PS2 EyeToy, voice chat via headset |
PlayStation Network PlayStation Store Internet browser |
|
Backward compatibility | — | PlayStation | 20GB & 60GB: All PlayStation and PlayStation 2 titles Original 80GB: All PS1 titles, most PS2 titles.[83] All other models (model code CECHGxx and later): Support for PS1 titles only. |
No native backwards compatibility. Cloud based backwards compatibility via PlayStation Now.[84] Emulated PlayStation 2 titles available from the PlayStation Store. | Most PlayStation 4 and PlayStation VR games |
System software | Proprietary OS | Proprietary OS, Linux DVD Playback Kit |
XrossMediaBar (XMB) | Orbis OS[85] | TBA |
System software features |
Audio CD playback | Audio CD playback
DVD Playback |
Operating Systems can be installed and run via a hypervisor (feature unavailable with Slim Model[86]) Audio CD playback Audio file playback (ATRAC3, AAC, MP3, WAV, WMA) Blu-ray playback Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP) |
Blu-ray playback
DVD playback |
Blu-ray playback
Ultra HD Blu-ray playback |
Consumer programmability | Requires the Net Yaroze kit | Yabasic software, Linux for PlayStation 2 | Development on console via free Linux platform or PC. | — | — |
Handheld systems
PlayStation Portable
The PlayStation Portable (PSP) was Sony’s first handheld console to compete with Nintendo’s DS console. The original model (PSP-1000) was released in December 2004 and March 2005,[87] The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc (UMD), which can store both games and movies.[88][89] It contains 32 MB of internal flash memory storage, expandable via Memory Stick PRO Duo cards.[90] It has a similar control layout to the PS3 with its PlayStation logo button and its (‘Triangle’), (‘Circle/O’), (‘Cross/X’) and (‘Square’) buttons in their white-colored forms.
PSP-2000 and PSP-3000 models
The PSP-2000 (also known as the Slim & Lite in PAL territories) was the first major hardware revision of the PlayStation Portable, released in September 2007. The 2000 series was 33% lighter and 19% slimmer than the original PlayStation Portable.[91][92] The capacity of the battery was also reduced by ⅓ but the run time remained the same as the previous model due to lower power consumption. Older model batteries will still work and they extend the amount of playing time.[93] The PSP Slim & Lite has a new gloss finish. Its serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). On a PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so that televisions incapable of supporting progressive scan will not display PSP games; non-game video will output in either progressive or interlaced mode. USB charging was also made possible.[94] Buttons are also reportedly more responsive on the PSP-2000.[95] In 2008, Sony released a second hardware revision called the PSP-3000 which included several features that were not present in the PSP-2000, such as a built-in microphone and upgraded screen, as well as the ability to output PSP games in interlaced mode.
PSP Go model
Released in October 2009, the PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games, videos and other media.[96] This can be extended by up to 32GB with the use of a Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go’s rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000,[97] and 16% lighter and 35% smaller than the PSP-3000.[98] It has a 3.8″ 480 × 272 LCD[99] (compared to the larger 4.3″ 480 × 272 pixel LCD on previous PSP models).[100] The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony’s mylo COM-2 internet device.[101] The PSP Go was produced and sold concurrently with its predecessor the PSP-3000 although it did not replace it.[97] All games on the PSP Go must be purchased and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP’s physical media, the Universal Media Disc. The handheld also features connectivity with the PlayStation 3’s controllers the Sixaxis and DualShock 3 via Bluetooth connection.[98]
PSP-E1000 model
The PSP-E1000 is a budget-focused PSP model which, unlike previous PSP models, does not feature Wi-Fi or stereo speakers (replaced by a single mono speaker)[102] and has a matte «charcoal black» finish similar to the slim PlayStation 3.[103] The E1000 was announced at Gamescom 2011 and available across the PAL region for an RRP of €99.99.[103]
PlayStation Vita
The second generation PS Vita system, PCH-2000
Released in Japan on December 17, 2011 and North America on February 22, 2012,[104] the PlayStation Vita[105] was previously codenamed Next Generation Portable (NGP). It was officially unveiled by Sony on January 27, 2011 at the PlayStation Meeting 2011.[106] The original model of the handheld, the PCH-1000 series features a 5-inch OLED touchscreen,[107] two analog sticks, a rear touchpad, Sixaxis motion sensing and a 4 core ARM Cortex-A9 MPCore processor.
The new PCH-2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. This model is 20% thinner and 15% lighter compared to the original model, has an additional hour of battery life, an LCD instead of OLED, includes a micro USB Type B port, 1GB of internal storage memory. It was released in Japan on October 10, 2013 in six colors: white, black, pink, yellow, blue, and olive green, and in North America on May 6, 2014.[108]
The Vita was discontinued in March 2019. SIE president Jim Ryan said that while the Vita was a great device, they have moved away from portable consoles, «clearly it’s a business that we’re no longer in now».[25]
Controllers
Early PlayStation controllers
An original PlayStation controller
PlayStation Analog Joystick
Dual Analog Controller
Released in 1994, the PlayStation control pad was the first controller made for the original PlayStation. It featured a basic design of a D-pad, 4 main select buttons ( (‘Green Triangle’), (‘Red Circle/Red O’)), (‘Blue Cross/Blue X’) and (‘Pink Square’), and start and select buttons on the face. ‘Shoulder buttons’ are also featured on the top [L1, L2, R1, R2] (named by the side [L=Left, R=Right] and 1 and 2 [top and bottom]). In 1996, Sony released the PlayStation Analog Joystick for use with flight simulation games.[109] The original digital controller was then replaced by the Dual Analog in 1997, which added two analog sticks based on the same potentiometer technology as the Analog Joystick.[110] This controller was then also succeeded by the DualShock controller.
DualShock, Sixaxis and DualSense
An original PlayStation DualShock controller
DualShock 2 controller
Sixaxis
DualShock 3 controller
DualShock 4 controller
DualSense controller
Released in 1998, the DualShock controller for the PlayStation succeeded its predecessor, the Dual Analog, and became the longest running series of controllers for the PlayStation brand. In addition to the inputs of the original, digital, controller (, , , , L1, L2, R1, R2, Start, Select and a D-pad), the DualShock featured two analog sticks in a similar fashion to the previous Dual Analog controller, which can also be depressed to activate the L3 and R3 buttons.[111]
The DualShock series consists of four controllers: the DualShock which was the fourth controller released for the PlayStation; the DualShock 2, the only standard controller released for the PlayStation 2, and the DualShock 3, the second and current controller released for the PlayStation 3, and the DualShock 4, which went through a massive redesign and is the default input of the PlayStation 4, and upon release was compatible with the PS3 originally only via USB and eventually with a firmware update, Bluetooth connectivity was enabled. The Sixaxis was the first official controller for the PlayStation 3, and is based on the same design as the DualShock series (but lacking the vibration motors of the DualShock series of controllers).
Like the Dual Analog, the DualShock and DualShock 2 feature an «Analog» button between the analog sticks that toggles the analog sticks on and off (for use with games which support only the digital input of the original controller). On the PlayStation 3 Sixaxis and DualShock 3 controllers, the analog sticks are always enabled. Beginning with the Sixaxis, a ‘PlayStation button’ (which featured the incorporated PS logo and is similar in function to the Xbox 360 «Guide» button) was included on controllers. The PlayStation button replaces the «Analog» button of the DualShock and DualShock 2 controllers. Pressing the PS button on the PS3 brings up the XMB, while holding it down brings up system options, known as «Quick Menu» on the PS4, (such as quit the game, change controller settings, turn off the system, and turn off the controller).[112]
PlayStation Move
PlayStation Move navigation controller
PlayStation Move controller
PlayStation Move is a motion-sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment (SCE). Based on the handheld motion controller wand, PlayStation Move uses the PlayStation Eye webcam to track the wand’s position and the inertial sensors in the wand to detect its motion. First revealed on June 2, 2009, PlayStation Move was launched in Q3/Q4 2010. Hardware available at launch included the main PlayStation Move motion controller and an optional PlayStation Move sub-controller.[113]
Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating Move’s debut as its own major «platform launch», planning an aggressive marketing campaign to support it. In addition to selling the controllers individually,[114] Sony also plans to provide several different bundle options for PlayStation Move hardware; including a starter kit with a PS Eye, a Move motion controller, and a demo/sampler disc, priced under US$100;[115] a full console pack with a PS3 console, DualShock 3 gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.[114]
Other hardware
BRAVIA KDL22PX300
The official PS2 DVD remote control
The official PlayStation 3 Bluetooth remote control
PocketStation
The PocketStation was a Memory Card peripheral by Sony Computer Entertainment for the original PlayStation. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant.[116] Released exclusively in Japan on January 23, 1999,[117] it featured a monochrome LCD, a speaker, a real-time clock and infrared communication capability. It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot.[116] It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply-and-demand problems.[118][119]
LCD Screen for PSone
The optional 5-inch LCD screen (SCPH-131) that was released alongside or packed in with PSone console.
PSX (2003)
Released solely in Japan in 2003, the Sony PSX was a fully integrated DVR and PlayStation 2 video game console. It was the first Sony product to utilize the XrossMediaBar (XMB)[120] and can be linked with a PlayStation Portable to transfer videos and music via USB.[121] It also features software for video, photo and audio editing.[120] PSX supports online game compatibility using an internal broadband adapter. Games that utilize the PS2 HDD (for example, Final Fantasy XI) are supported as well.[122] It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself.[123]
Television sets
Released in 2010, the Sony BRAVIA KDL22PX300 is a 22-inch (56 cm) 720p television which incorporates a PlayStation 2 console, along with 4 HDMI ports.[124]
A 24-inch 1080p PlayStation branded 3D television, officially called the PlayStation 3D Display, was released in late 2011. A feature of this 3D television is SimulView. During multiplayer games, each player will only see their respective screen (in full HD) appear on the television through their respective 3D glasses, instead of seeing a split screen (e.g. player 1 will only see player 1’s screen displayed through their 3D glasses).
PlayTV
PlayTV is an add-on unit for the PlayStation 3 that allows the PS3 to act as an HDTV or DTV receiver, as well as a digital video recorder (DVR).
Sony Ericsson Xperia Play
The Xperia Play is an Android-powered smartphone with a slide-up gamepad resembling the PSP Go developed by Sony Ericsson aimed at gamers and is the first to be PlayStation Certified.
Sony Tablets
Sony Tablets are PlayStation Certified Android tablets, released in 2011, 2012, and 2013. They offer connectivity with PlayStation 3 controllers and integrate with the PlayStation network using a proprietary application. The following models were released between 2011 and 2013: S, Sony Tablet S, Sony Tablet P, Xperia Tablet S and Xperia Tablet Z.
PlayStation TV
PlayStation TV, known in Asia as PlayStation Vita TV, is a microconsole and a non-portable variant of the PlayStation Vita handheld. It was announced on September 9, 2013 at a Sony Computer Entertainment Japan presentation. Instead of featuring a display screen, the console connects to a television via HDMI. Users can play using a DualShock 3 controller, although due to the difference in features between the controller and the handheld, certain games are not compatible with PS TV, such as those that are dependent on the system’s touch-screen, rear touchpad, microphone or camera. The device is said to be compatible with over 100 Vita games, as well as various digital PlayStation Portable, PlayStation and PC Engine titles. The system supports Remote Play compatibility with the PlayStation 4, allowing players to stream games from the PS4 to a separate TV connected to PS TV, and also allows users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. The system was released in Japan on November 14, 2013, in North America on October 14, 2014, and in Europe and Australasia on November 14, 2014.[125]
PlayStation VR
PlayStation VR is a virtual reality device that is produced by Sony Computer Entertainment. It features a 5.7 inch 1920×1080 resolution OLED display, and operates at 120 Hz which can eliminate blur and produce a smooth image; the device also has a low latency of less than 18ms.[126] Additionally, it produces two sets of images, one being visible on a TV and one for the headset, and includes 3D audio technology so the player can hear from all angles. The PlayStation VR was released in October 2016.[127]
PlayStation Classic
The PlayStation Classic is a miniature version of the original 1994 Model SCPH-1001 PlayStation console, that comes preloaded with 20 games, and two original style controllers. It was launched on the 24th anniversary of the original console on December 3, 2018.[128]
Games
PlayStation games in Japanese store
Each console has a variety of games. The PlayStation 2, PSX and PlayStation 3 exhibit backwards compatibility and can play most of the games released on the original PlayStation. Some of these games can also be played on the PlayStation Portable but they must be purchased and downloaded from a list of PS one Classics from the PlayStation Store. Games released on the PlayStation 2 can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3 which are backwards compatible. The PlayStation 3 has two types of games, those released on Blu-ray Discs and downloadable games from the PlayStation Store. The PlayStation Portable consists of numerous games available on both its physical media, the Universal Media Disc and the Digital Download from the PlayStation Store. However, some games are only available on the UMD while others are only available on the PlayStation Store. The PlayStation Vita consists of games available on both its physical media, the PlayStation Vita card and digital download from the PlayStation Store.
First party games
PlayStation Studios is a group of video game developers owned by Sony Interactive Entertainment. It is dedicated to developing video games exclusively for the PlayStation series of consoles. The series has produced several best-selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as the Uncharted series. Other notable franchises include God of War, Twisted Metal and more recently, LittleBigPlanet (series), Infamous, and The Last of Us.
Re-releases
Greatest Hits (North America), Platinum Range (PAL territories) and The Best (Japan and Asia) are video games for the Sony PlayStation, PlayStation 2, PlayStation 3, and PlayStation Portable consoles that have been officially re-released at a lower price by Sony. Each region has its own qualifications to enter the re-release program. Initially, during the PlayStation era, a game had to sell at least 150,000 copies (later 250,000)[129] and be on the market for at least a year[130] to enter the Greatest Hits range. During the PlayStation 2 era, the requirements increased with the minimum number of copies sold increasing to 400,000 and the game had to be on the market for at least 9 months.[129] For the PlayStation Portable, games had to be on the market for at least 9 months with 250,000 copies or more sold.[131] Currently, a PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria.[132] PS one Classics were games that were released originally on the PlayStation and have been re-released on the PlayStation Store for the PlayStation 3 and PlayStation Portable. Classics HD are compilations of PlayStation 2 games that have been remastered for the PlayStation 3 on a single disc with additional features such as upscaled graphics, PlayStation Move support, 3D support and PlayStation Network trophies. PlayStation Mobile (formerly PlayStation Suite) is a cross-platform, cross-device software framework aimed at providing PlayStation content, currently original PlayStation games, across several devices including PlayStation Certified Android devices as well as the PlayStation Vita.
PlayStation Indies
Sony has generally supported indie game development since incorporating the digital distribution storefront in the PlayStation 3, though initially required developers to complete multiple steps to get an indie game certified on the platform. Sony improved and simplified the process in transitioning to the PlayStation 4.[133]
As Sony prepared to transition from the PlayStation 4 to PlayStation 5, they introduced a new PlayStation Indies program led by Shuhei Yoshida in July 2020. The program’s goals are to spotlight new and upcoming indie titles for the PlayStation 4 and 5, focusing on those that are more innovative and novel, akin to past titles such as PaRappa the Rapper, Katamari Damacy, LittleBigPlanet, and Journey. Sony also anticipates bringing more indie titles to the PlayStation Now series as part of this program.[134]
Online services
PlayStation 2 online service
Online gaming on PlayStation consoles first started in July 2001 with the release of PlayStation 2’s unnamed online service in Japan. Later in August 2002 saw its release in North America, followed by the European release in June 2003. This service was shut down on March 31, 2016.
PlayStation Network
Released in 2006, the PlayStation Network is an online service[135] focusing on online multiplayer gaming and digital media delivery. The service is provided and run by Sony Computer Entertainment for use with the PlayStation 3, and was later implemented on the PlayStation Portable, PlayStation Vita, PlayStation 4 and PlayStation 5 video game consoles.[136] The service has over 103 million active users monthly (as of December 2019).[13] The Sony Entertainment Network provides other features for users like PlayStation Home, PlayStation Store, and Trophies.
PlayStation Store
The PlayStation Store is an online virtual market available to users of the PlayStation 3, PlayStation 4, PlayStation 5 and PlayStation Portable game consoles via the PlayStation Network. The store uses both physical currency and PlayStation Network Cards. The PlayStation Store’s gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on the PS3 and PSP. The PS3 store can also be accessed on the PSP via a Remote Play connection to the PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been more than 600 million downloads from the PlayStation Store worldwide.[137]
Video content such as films and television shows are also available from the PlayStation Store on the PlayStation 3 and PSP and will be made available on some new Sony BRAVIA televisions, VAIO laptop computers and Sony Blu-ray Disc players from February 2010.[138]
Life with PlayStation
Life with PlayStation was a Folding@home application available for PlayStation 3 which connected to Stanford University’s Folding@home distributed computer network and allowed the user to donate their console’s spare processing cycles to the project.[139] Folding@home is supported by Stanford University and volunteers make a contribution to society by donating computing power to this project. Research made by the project may eventually contribute to the creation of vital cures. The Folding@home client was developed by Sony Computer Entertainment in collaboration with Stanford University.[140] Life with PlayStation also consisted of a 3D virtual view of the Earth and contained current weather and news information of various cities and countries from around the world, as well as a World Heritage channel which offered information about historical sites, and the United Village channel which is a project designed to share information about communities and cultures worldwide.[141][142] As of PlayStation 3 system software update version 4.30 on October 24, 2012, the Life With PlayStation project has ended.
PlayStation Plus
PlayStation Plus, a subscription-based service on the PlayStation Network, complements the standard PSN services.[143] It enables an auto-download feature for game patches and system software updates. Subscribers gain early or exclusive access to some betas, game demos, premium downloadable content (such as full game trials of retail games like Infamous, and LittleBigPlanet) and other PlayStation Store items, as well as a free subscription to Qore. Other downloadable items include PlayStation Store discounts and free PlayStation Network games, PS one Classics, PlayStation Minis, themes and avatars.[144] It offers a 14-day free trial.
PlayStation Blog
PlayStation Blog (stylized as PlayStation.Blog) is an online PlayStation-focused gaming blog, part of the PlayStation Network. It was launched on June 11, 2007[145] and has featured in numerous interviews with third-party companies such as Square Enix.[146] It also has posts from high-ranking Sony Computer Entertainment executives such as Jack Tretton, former President and Chief Executive Officer of Sony Computer Entertainment, and Shawn Layden, current President, SIEA, and Chairman, SIE Worldwide Studios.[147][148] A sub-site of the blog called PlayStation Blog Share was launched on March 17, 2010 and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation-related and vote on the ideas of other submissions.[149][150] Sony Computer Entertainment Europe launched a European sub-outlet, PlayStation Blog Europe, on May 28, 2009, to replace the «semi-official» site Three Speech that shut down on April 17.[151][152] This branch was merged into the main outlet on 1 June 2020.[153]
PlayStation App
The PlayStation App is an application that was released on January 11, 2011 in several European countries for iOS (version 4 and above) and for Android (version 1.6 and above),[154] and has been installed more than 3.6 million times as of March 2, 2014.[155] It allows users to view their trophies, see which of their PSN friends are online and read up to date information about PlayStation.[154] It does not feature any gaming functionality.[154]
PlayStation Mobile
The PlayStation Mobile (formerly PlayStation Suite) is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2.3 and above as well as the PlayStation Vita. The framework will be cross-platform and cross-device, which is what Sony calls «hardware-neutral». It was set to release before the end of calendar year 2011. In addition, Android devices that have been certified to be able to playback PlayStation Suite content smoothly will be certified with the PlayStation Certified certification.[16]
PlayStation Now
PlayStation Now (PS Now) was a Gaikai-based video game streaming service used to provide PlayStation gaming content to PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation 5 (PS5), PlayStation Vita, PlayStation TV and BRAVIA televisions.[156] The service allowed users to pay for access to a selection of original PlayStation 3 titles on either a per-game basis or via a subscription. PlayStation Now was announced on January 7, 2014 at the 2014 Consumer Electronic Show. At CES, Sony presented demos of The Last of Us, God of War: Ascension, Puppeteer and Beyond: Two Souls, playable through PS Now on Bravia TVs and PlayStation Vitas. PlayStation Now was launched in Open Beta in the United States and Canada on PS4 on July 31, 2014, on PS3 on September 18, 2014, on PS Vita and PS TV on October 14, 2014, with support for select 2014 Bravia TVs coming later in the year.[157] It was merged into PlayStation Plus in May and June 2022, and is no longer available as a standalone subscription.[158]
PlayStation Home
PlayStation Home is a community-based social gaming networking service for the PlayStation 3 on the PlayStation Network (PSN). It is available directly from the PlayStation 3 XrossMediaBar. Membership is free, and only requires a PSN account. Home has been in development since early 2005 and started an open public beta test on December 11, 2008.[159] Home allows users to create a custom avatar, which can be made to suit the user’s preference.[160] Users can decorate their avatar’s personal apartment («HomeSpace») with default, bought, or won items. They can travel throughout the Home world (except cross region), which is constantly updated by Sony and partners. Each part of the world is known as a space. Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace.[161] Home features video screens in many places for advertising, but the main video content is shown at the theatre for entertainment. Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customize content.[159] Xi, a once notable feature of Home, is the world’s first console based Alternate Reality Game that took place in secret areas in Home and was created by nDreams.[162][163]
Room for PlayStation Portable
«Room» (officially spelled as R∞M with capital letters and the infinity symbol in place of the «oo») was being beta tested in Japan from October 2009 to April 2010. Development of Room has been halted on April 15, 2010 due to negative feedback from the community.[164] Announced at TGS 2009, it was supposed to be a similar service to the PlayStation Home and was being developed for the PSP.[165] Launching directly from the PlayStation Network section of the XMB was also to be enabled. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to «enjoy real time communication.»[166] A closed beta test had begun in Q4 2009 in Japan.[167]
Others
In 2015, Sony launched PlayStation Gear, an online merchandise and apparel store.[168] Jason Schreier of Bloomberg News reported in December 2021 that Sony was working to create a new subscription service, code-named Spartacus, intended as a competitor to the Xbox Game Pass service by Microsoft, with plans to release in the second quarter of 2022. The multi-tiered service would incorporate PlayStation Plus, PlayStation Now, and additional features, such as the most-expensive tier that would give players access to PlayStation 1, 2, and 3 games.[169]
Software
XrossMediaBar
The XrossMediaBar, originally used on the PSX, is a graphical user interface used for the PlayStation 3 and PlayStation Portable, as well as a variety of other Sony devices. The interface features icons that are spread horizontally across the screen. Navigation moves the icons instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selectable by the up and down directions on a directional pad).[170] The XMB can also be accessed in-game albeit with restrictions, it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation 3.[171] Although the capacity to play users’ own music in-game was added with this update, the feature is dependent on game developers who must either enable the feature in their games or update existing games.[172]
LiveArea
LiveArea, designed to be used on the PlayStation Vita, is a graphical user interface set to incorporate various social networking features via the PlayStation Network. It has been designed specifically as a touchscreen user interface for users.[173]
Linux operating systems
Linux for PlayStation 2
In 2002, Sony released the first useful and fully functioning operating system for a video game console, after the Net Yaroze experiment for the original PlayStation. The kit, which included an internal hard disk drive and the necessary software tools, turned the PlayStation 2 into a full-fledged computer system running Linux. Users can utilize a network adapter to connect the PlayStation 2 to the internet, a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2.[174][175]
Linux for PlayStation 3
The PlayStation 3 (excluding PlayStation 3 Slim) also supports running Linux OS on firmware versions prior to 3.21 without the need for buying additional hardware purchase. Yellow Dog Linux provides an official distribution that can be downloaded, and other distributions such as Fedora, Gentoo and Ubuntu have been successfully installed and operated on the console.[40] The use of Linux on the PlayStation 3 allowed users to access 6 of the 7 Synergistic Processing Elements; Sony implemented a hypervisor restricting access to the RSX. The feature to install a second operating system on a PlayStation 3 was removed in a firmware update released in 2010.[176]
Media
Magazines
The PlayStation brand has a wide series of magazines, from across different continents, covering PlayStation related articles and stories. Many of these magazines work closely with Sony and thus often come with demo discs for PlayStation games. Currently there are three magazines still in circulation namely PlayStation: The Official Magazine,[177] PlayStation Official Magazine,[178] Official PlayStation Magazine (Australia).[179] However, over the years, many PlayStation magazines have spawned while a few have also become defunct, these include the Official U.S. PlayStation Magazine,[180] Official UK PlayStation Magazine,[181] Official UK PlayStation 2 Magazine.[182]
PlayStation Underground
PlayStation Underground was a non-traditional magazine that Sony Computer Entertainment America produced and published between Spring 1997 to Spring 2001. Subscribers received two PlayStation CDs, along with a booklet and colorful packaging every quarter.[183] The CDs contained interviews, cheats, programmers moves, game demos and one-of-a-kind Memory Card saves. Several issues showed how a game was created from basic design to final product. Since the CDs could only be run on a PlayStation, it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground, along with seemingly as many game demos that could be packed on a single CD. Unlike PlayStation Underground these were available in most stores for $4.95, were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games. By 2001, Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation 2. PlayStation Underground CDs are mainly in the hands of collectors these days.[184]
Marketing
Slogans
Advertising slogans used for each PlayStation console iteration:
- PlayStation
- «eNoS Lives» (The first letter ‘E’ was printed in red to denote the word, ready. Enos stood for Ready, Ninth of September)[23] (US Commercials)
- «U R Not e» (The letter ‘E’ was printed in red to denote the word, ready, as in You Are Not Ready)[23]
- «Do Not Underestimate The Power of PlayStation.» (From the S.A.P.S. – Society Against PlayStation — series of adverts)[185]
- PS one
- «Wherever, Whenever, Forever.»[186]
- PlayStation 2
- PlayStation Portable
- «PSP Hellz Yeah» (PSP-1000 Series)
- «Dude, Get Your Own…» (PSP-2000 Series)[188]
- «Everywhere Just Got Better» (PSP-3000 Series and PSPgo)[189]
- «It’s GO Time» (PSPgo)[190]
- «Your Whole World In Your Hands» (UK & Europe Territories)[191]
- «Step Your Game Up» (US Territory, PSP-3000 Series and PSPgo)[192]
- PlayStation 3
- «The Wait Is Over»
- «Welcome Chang3» (the number three is used to denote an ‘e’ and was printed in red)[193]
- «This is Living.»[194]
- «Play B3yond» (the number three is used to denote an ‘e’ and was printed in red)[187]
- «It Only Does Everything» (US Commercials) (PS3 Slim)[195]
- «The Game Is Just The Start. Start PS3.» (EU countries)[196]
- «Long Live Play» (PS3 Slim)
- «Never Stop Playing» (PS3 Slim)
- «Greatness Awaits» (PS3 SuperSlim)
- PlayStation Move
- «This Changes Everything»[197]
- «Move Into The Action»[198]
- PlayStation Network
- «Download, Play, Connect.»
- PlayStation Vita
- «Never Stop Playing.»
- «The World is in Play.» (EU only)
- PlayStation 4
- «See the Future»
- «Push the boundaries of Play»[199]
- «Greatness Awaits»[200]
- «This is 4 the Players»
- «Where the Greatest Play»[201]
- PlayStation 5
- «Play Has No Limits» [202]
Notable advertising campaigns
It Only Does Everything
The most notable of recent PlayStation commercials is the series of «It Only Does Everything» commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation. These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to «Dear PlayStation» queries.[195] These commercials garnered popularity among gamers, though its debut commercial received criticism from the Nigerian government due to a reference to the common 419 scams originating in Nigeria. Sony issued an apology and a new version of the advert with the offending line changed was produced.[203]
A spin-off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the «Step Your Game Up» campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the «Dear PlayStation» queries about the PSP.[192]
Netherlands Ceramic White PSP Commercials
In July 2006, an advertising campaign in the Netherlands was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare Sony’s new Ceramic White PSP and the original Piano Black PSP. This series of ads depicted both models fighting with each other[204] and drew criticism from the media for being racist, though Sony maintains that the ad did not feature any racist message.[205]
All I want for Xmas is a PSP
In November 2006, a marketing company employed by Sony’s American division created a website entitled «All I want for Xmas is a PSP«, designed to promote the PSP virally. The site contained a blog which was purportedly written by «Charlie», a teenage boy attempting to get his friend Jeremy’s parents to buy him a PSP, and providing a «music video» of either Charlie or Jeremy «rapping» about the PSP. Visitors to the website quickly recognized that the domain name was registered to a marketing company, exposing the campaign on sites such as YouTube and digg. Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen.biz, Sony admitted that the idea was «poorly executed«.[206]
Between 1999 and 2007, PlayStation was the main kit sponsor of French Ligue 1 club AJ Auxerre.
Between 2009 and 2010, PlayStation was the main kit sponsor of French Ligue 1 club Olympique Lyonnais.
Reception
In 2005, Australian newspaper The Age wrote an article about the PlayStation brand. Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand, associate professor in communication and media at Bond University who said, «PlayStation re-ignited our imagination with video games». Game designers Yoshiki Okamoto called the brand «revolutionary — PlayStation has changed gaming, distribution, sales, image and more», while Evan Wells of Naughty Dog said «PlayStation is responsible for making playing games cool.»[207]
In 2009, ViTrue, Inc. listed the PlayStation brand as number 13 on their «The Vitrue 100: Top Social Brands of 2009». The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs.[208]
In 2010, Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors, stating that «If you ask the average person on the street what their favorite Sony product is, more often than not you’ll hear PlayStation».[209] As of April 2012, the PlayStation brand is the «most followed» brand on social networking site, Facebook, with over 22 million fans and followers in total which is more than any other brand in the entertainment industry. A study by Greenlight’s Entertainment Retail has also shown that the PlayStation brand is the most interactive making 634 posts and tweets on social networking sites Facebook and Twitter.[210]
In July 2014, Sony boasted in a company release video that the PlayStation 3, PlayStation 4 and PlayStation Vita sold a combined total of 100 million units.[211] It was announced at Tokyo Game Show on September 1, 2014, that PlayStation home game consoles claim 78% market share of all home consoles in Japan.[212]
As of 2015, PlayStation is the strongest selling console brand worldwide.[213]
References
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- ^ Stuart, Keith (July 5, 2006). «Sony ad causes white riot». The Guardian. Retrieved July 6, 2006.
- ^ Staff (December 13, 2006). «Sony: PSP Viral Campaign ‘Poorly Executed’«. Edge. Archived from the original on November 19, 2011. Retrieved December 16, 2006.
- ^ Hill, Jason (November 17, 2005). «Playing for keeps». theage.co.uk. The Age. Retrieved June 30, 2010.
- ^ ViTrue Staff. «The Vitrue 100: Top Social Brands of 2009». ViTrue, Inc. Archived from the original on May 25, 2010. Retrieved June 30, 2010.
- ^ Johnson, Joel (March 5, 2010). «The Return of Sony». Gizmodo. Retrieved March 25, 2010.
- ^ Woollaston, Vicky (June 30, 2010). «PlayStation ‘most followed’ brand on social sites». Webuser.co.uk. Retrieved June 30, 2010.[dead link]
- ^ «PS4, PS3, and Vita Combined Have Sold Over 100 Million Systems, Sony Says». GameSpot.
- ^ «Sony wooing Japanese to PS4 with ‘Dragon Quest’ – The Japan Times». The Japan Times.
- ^ Leack, Jonathan (April 3, 2015). «370 Million PlayStation Consoles Have Been Sold Since December 1994». CraveOnline. Retrieved February 5, 2016.
External links
- Official website
PlayStation
Product type |
|
---|---|
Owner | Sony Interactive Entertainment |
Country | Minami-Aoyama, Minato, Tokyo, Japan |
Introduced | December 3, 1994; 28 years ago |
Markets | Worldwide |
Website | www.playstation.com |
PlayStation (Japanese: プレイステーション, Hepburn: Pureisutēshon, officially abbreviated as PS) is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year.[1]
The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade.[2] Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012.[3] Sony’s next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017.[4] Sony’s next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history.[5] The latest console in the series, the PlayStation 5, was released in 2020[6] and sold 10 million units in its first 249 days, unseating its predecessor as the fastest-selling PlayStation console to-date.[7]
The first handheld console in the series, the PlayStation Portable (PSP), sold a total of 80 million units worldwide by November 2013.[8] Its successor, the PlayStation Vita (PSVita), which launched in Japan in December 2011 and in most other major territories in February 2012, sold over four million units by January 2013.[9] PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console.[10] Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short-lived due to its high price and was never released outside Japan, as well as a Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers by June 2008.[11]
The PlayStation Network is an online service with about 110 million registered users[12] (as of June 2013) and over 103 million active users monthly.[13] (as of December 2019) It comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million users worldwide at the time of its closure in March 2015.[14] PlayStation Mobile (formerly PlayStation Suite) is a software framework that provides PlayStation content on mobile devices. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 only targeted PlayStation Vita and PlayStation TV.[15] Content set to be released under the framework consist of only original PlayStation games currently.[16]
Seventh generation PlayStation products also use the XrossMediaBar, which is an Technology & Engineering Emmy Award–winning graphical user interface.[17] A touch screen-based user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles also featured support for Linux-based operating systems; Linux for PlayStation 2 and OtherOS respectively, though this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the «Greatness Awaits» and eventually, «Play Has No Limits» commercials in the United States.
The series also has a strong line-up of first-party games due to PlayStation Studios, a group of many studios owned by Sony Interactive Entertainment that exclusively developed them for PlayStation consoles. In addition, the series features various budget re-releases of games by Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials, and The Best selection of games.
History
Origins
Original PlayStation logo (1994)
PlayStation was the brainchild of Ken Kutaragi, a Sony executive who managed one of the company’s hardware engineering divisions and was later dubbed «The Father of the PlayStation».[18][19]
Until 1991, Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as the sound chip for the Super Famicom from Nintendo, and operated a video game studio, Sony Imagesoft.[20] As part of a joint project between Nintendo and Sony that began as early as 1988, the two companies worked to create a CD-ROM version of the Super Famicom,[21] though Nintendo denied the existence of the Sony deal as late as March 1991.[22] At the Consumer Electronics Show in June 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive that incorporated Green Book technology or CD-i, called «Play Station» (also known as SNES-CD). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.[23] The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies.[23] The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.[23]
The sole remaining prototype of Sony’s original «PlayStation», a Super NES with a built-in CD-ROM drive
At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a «non-gaming role» regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony’s board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony’s headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).[23]
According to SCE’s producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. Eventually, after witnessing the success of Sega’s Virtua Fighter in Japanese arcades, that Sony realized «the direction of the PlayStation became instantly clear» and 3D polygon graphics became the console’s primary focus.[24]
The PlayStation logo was designed by Manabu Sakamoto. He wanted the logo to capture the 3D support of the console, but instead of just adding apparent depth to the letters «P» and «S», he created an optical illusion that suggested the letters in depth of space. Sakamoto also stuck with four bright principal colors, red, yellow, green, and blue, only having to tune the green color for better harmony across the logo. Sakamoto also designed the black and white logo based on the same design, reserved for times where colors could not be used.[25]
Formation of Sony Computer Entertainment
At Sony Music Entertainment, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony Music, and with Akira Sato to form Sony Computer Entertainment Inc. (SCEI) on November 16, 1993.[26] A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony Music had been doing with Music Discs. The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony’s headquarters, and Olaf Olafsson. Olafsson was CEO and president of New York-based Sony Interactive Entertainment[27] which was the parent company for the 1994-founded Sony Computer Entertainment of America (SCEA).
The PlayStation project, SCEI’s first official project, was finally given the green light by Sony executives in 1993 after a few years of development. Also in 1993, Phil Harrison, who later became President of SCE Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform.[23]
Computer Gaming World in March 1994 reported a rumor that the «Sony PS-X» would be released in Japan «before the end of this year and will retail for less than $400».[28] After a demonstration of Sony’s distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were Electronic Arts in the West and Namco in Japan. One of the factors which attracted developers to the platform was the use of a 3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in comparison to Nintendo’s rival console, which used cartridge systems. The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor, the Sega Saturn. The popularity of the console spread after its release worldwide in North America and Europe.[23]
Home consoles
PlayStation
The original PlayStation
The redesigned PS one
The original PlayStation, released in Japan on December 3, 1994, was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze (a special black PlayStation with tools and instructions to program PlayStation games and applications), «PS one» (a smaller version of the original) and the PocketStation (a handheld which enhances PlayStation games and also acts as a memory card). It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64. By December 2003, the PlayStation and PS one had shipped a combined total of 102.49 million units,[29] eventually becoming the first video game console to sell 120 million units.[2]
PS One
Released on July 7, 2000,[30] concurrently with its successor the PlayStation 2, the PS One (stylized as PS one) was a considerably smaller, redesigned version of the original PlayStation video game console.[31] The PS one went on to outsell all other consoles, including its successor, throughout the remainder of the year.[31] It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu’s Graphical User Interface; a variation of the GUI previously used only on PAL consoles up to that point.
PlayStation 2
Original PlayStation 2 console (left) and slimline PlayStation 2 console with 8 MB Memory Card and DualShock 2 controller (right)
Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the Nintendo GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original PlayStation games. Like its predecessor, it has received a slimmer redesign. It is the most successful console in the world,[32] having sold over 155 million units as of December 28, 2012.[3] On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took «9 years and 6 months since launch» to reach the same figure.[2] PlayStation 2 shipments in Japan ended on December 28, 2012.[33] The Guardian reported on January 4, 2013 that PS2 production had ended worldwide, but studies showed that many people all around the world still own one even if it is no longer in use. PlayStation 2 has been ranked as the best selling console of all time as of 2015.[34]
Slimline model
Released in 2004, four years after the launch of the original PlayStation 2, the PlayStation 2 Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a built-in Ethernet port (in some markets it also has an integrated modem). In 2007, Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter.[35] In 2008, Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console.[36]
PlayStation 3
Original (left) and slim (right) PlayStation 3 consoles with the DualShock 3 controller
Released on November 11, 2006 in Japan, the PlayStation 3 (PS3) is a seventh generation game console from Sony. It competes with the Microsoft Xbox 360 and the Nintendo Wii. The PS3 is the first console in the series to introduce the use of motion-sensing technology through its Sixaxis wireless controller. The console also incorporates a Blu-ray Disc player and features high-definition resolution. The PS3 was originally offered with either a 20 GB or 60 GB hard drive, but over the years its capacity increased in increments available up to 500 GB. The PlayStation 3 has sold over 80 million consoles worldwide as of November 2013.[37]
Slim model
Like its predecessors, the PlayStation 3 was re-released in 2009 as a «slim» model. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models.[38][39] In addition, it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm manufacturing process.[40] It sold in excess of a million units within its first 3 weeks on sale.[41] The redesign also features support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and others) which allows control of the console over HDMI by using the remote control as the controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the «main power» switch (similar to PlayStation 2 slim), like the previous PS3 models, which was located at the back of the console.[38] It was officially released on September 1, 2009 in North America and Europe and on September 3, 2009 in Japan, Australia and New Zealand.[38][42][43]
Super Slim model
In 2012, Sony revealed a new «Super Slim» PlayStation 3. The new console, with a completely redesigned case that has a sliding door covering the disc drive (which has been moved to the top of the console), is 4.3 pounds, almost three pounds lighter than the previous «slim» model. The console comes with either 12GB flash memory or a 250GB, 500GB hard drive. Several bundles which include a Super Slim PS3 and a selection of games are available.
PlayStation 4
The PlayStation 4 (PS4) was announced by Sony Computer Entertainment at a press conference on February 20, 2013. In the meeting, Sony revealed some hardware specifications of the new console.[44][45] The eighth-generation system, launched in the fourth quarter of 2013, introduced the x86 architecture to the PlayStation series. According to lead system architect, Mark Cerny, development on the PlayStation 4 began as early as 2008.[46] PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next-generation console behind the competition.[47]
Among the new applications and services, Sony introduced the PlayStation App, allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay.[48] The company also planned to debut PlayStation Now game streaming service, powered by technology from Gaikai.[49][50] By incorporating a share button on the new controller and making it possible to view in-game content being streamed live from friends, Sony planned to place more focus on social gameplay as well.[48] The PlayStation 4 was first released in North America on November 15, 2013.
Slim model
PlayStation 4 Slim (officially marketed simply as PlayStation 4 or PS4) was unveiled on September 7, 2016. It is a revision of the original PS4 hardware with a streamlined form factor. The new casing is 40% smaller and carries a rounded body with a matte finish on the top of the console rather than a two-tone finish. The two USB ports on the front have a larger gap between them, and the optical audio port was also removed.[168] It ships with a minor update to the DualShock 4 controller, with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model.[169] Its model number is CUH-2000.[170]
Pro model
PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo)[35] was unveiled on September 7, 2016. Its model number is CUH-7000.[170] It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at 4K resolution, and improved quality for PlayStation VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray.[171] [172] [173] Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.[174]
PlayStation 5
The PlayStation 5 (PS5)[51] was released worldwide on November 12, 2020, and, alongside the Xbox Series X and Series S released the same month, is part of the ninth generation of video game consoles. The first news of the PS5 came from Mark Cerny in an interview with Wired in April 2019.[52] Sony intends for the PlayStation 5 to be its next-generation console and to ship worldwide by the end of 2020.[53] In early 2019, Sony’s financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.[54]
The current specifications were released in October 2019.[55] The console is slated to use an 8-core, 16-thread CPU based on AMD’s Zen 2 microarchitecture, manufactured on the 7 nanometer process node. The graphics processor is a custom variant of AMD’s Navi family using the RDNA microarchitecture, which includes support for hardware acceleration of ray-tracing rendering, enabling real-time ray-traced graphics.[55] The new console ships with a custom SSD storage, as Cerny emphasized the need for fast loading times and larger bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K resolution.[52] In a second interview with Wired in October 2019, further details of the new hardware were revealed: the console’s integrated Blu-ray drive would support 100GB Blu-ray discs[53] and Ultra HD Blu-ray;[56] while a game installation from a disc is mandatory as to take advantage of the SSD, the user will have some fine-grain control of how much they want to have installed, such as only installing the multiplayer components of a game.[53] Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4.[57]
The system’s new controller, the DualSense has adaptive triggers that can change the resistance to the player as necessary, such as changing the resistance during the action of pulling an arrow back in a bow in-game.[53] The controller also has strong haptic feedback through voice coil actuators, which together with an improved controller speaker is intended to give better in-game feedback.[53] USB-C connectivity, together with a higher rated battery are other improvements to the new controller.[53]
The PlayStation 5 features a completely revamped user interface.[51] The PlayStation 5 is backwards-compatible with most PlayStation 4 and PlayStation VR games, with Cerny stating that the transition to the new console is meant to be a soft one.[52][55] In a later interview, Jim Ryan talked of the PlayStation 5 being able to play «99%» of PlayStation 4 games, an estimate derived from a sample size of «thousands».[58] At CES 2020, Sony unveiled the official logo for the platform.[59]
Comparison
Console | PlayStation (PS) | PlayStation 2 (PS2) | PlayStation 3 (PS3) | PlayStation 4 (PS4) | PlayStation 5 (PS5) |
---|---|---|---|---|---|
Image |
Top: PS Bottom: PS One |
Left: PS2 Right: PS2 Slim |
Top: PS3 (Left) and PS3 Slim (Right) Bottom: PS3 Super Slim |
Top: PS4 Middle: PS4 Slim Bottom: PS4 Pro |
PS5 Standard Console (Top) and PS5 Digital Edition (Bottom) |
Launch price | PS
¥39,800[1] PS One ¥15,000 [62] |
PS2
¥39,800[1] PS2 Slim US$149 |
PS3
¥49,980 (20 GB)[1] US$599 (60 GB)[60] PS3 Slim ¥29,980 (tax included) (120 GB) PS3 Super Slim ¥24,980 (tax included) (250 GB) |
PS4
¥38,980 (500 GB) PS4 Slim US$299 (500 GB) US$349 (1 TB) €299 (500 GB) €349 (1 TB) PS4 Pro US$399 (1 TB) €399 (1 TB) |
PS5
¥49,980 (825 GB) PS5 Digital Edition ¥39,980 (825 GB) |
Release date |
PS One
|
PS2 Slim
|
More…
PS3 Super Slim
|
PS4 Slim
PS4 Pro
|
North America, Australia, New Zealand, Japan, South Korea November 12, 2020 Rest of the world November 19, 2020 China May 15, 2021 |
Units shipped | 102.49 million shipped, including 28.15 million PS one units (as of March 31, 2007)[29] | >155 million (as of December 28, 2012)[3] | >87.4 million (as of March 31, 2017)[4] | >117.2 million (as of March 31, 2022)[72] | 25 million (as of September 30, 2022)[73] |
Best-selling game | Gran Turismo; 10.85 million shipped (as of April 30, 2008)[74][75] | Grand Theft Auto: San Andreas; 17.33 million shipped (as of March 26, 2008)[74] | Grand Theft Auto V; over 15 million shipped (as of December 7, 2013) | Uncharted 4: A Thief’s End; over 15 million shipped (as of March 31, 2019)[76] | — |
Media | CD-ROM | DVD-ROM/CD-ROM | BD-ROM, DVD-ROM, CD-ROM, SACD (1st and 2nd Gen Only)[77] | Blu-ray, DVD Blu-ray 6x CAV, DVD 8x CAV |
Ultra HD Blu-ray, Blu-ray, DVD |
Included accessories and extras |
|
|
|
|
|
Accessories (retail) |
|
|
|
|
|
CPU | R3000A 32bit RISC chip @ 33.7 MHz – Manufactured by LSI Corporation | 300 MHz MIPS «Emotion Engine» | Cell Broadband Engine (3.2 GHz Power ISA 2.03-based PPE with eight 3.2 GHz SPE) |
|
8-Core variable frequency (3.5 GHz capped) AMD Zen 2[80] |
GPU | 16.47 million colors
Resolution: 256×224 – 640×480 |
147 MHz «Graphics Synthesizer»; fill rate 2.352 gigapixel/sec; 1.1 gigapixel w. 1 texture(diffuse); 588 megapixel/sec w. 2 textures (2 diffuse maps or 1 diffuse map and 1 other(0 around 74 mill, 1 around 40 mill, 2 around 20 mill); 2 textures per pass
Capable of multi-pass rendering; Connected to VU1 on CPU (a vector only for visual style coding things with 3.2 GFLOPS) to deliver enhanced shader graphics and other enhanced graphics |
550 MHz RSX «Reality Synthesizer» (based on Nvidia G70 architecture) 192 — 251.2 GFLOPS |
|
Custom AMD RDNA 2 36 out of 40 Compute Units enabled (2304 out of 2560 shaders enabled), variable frequency (2.23 GHz capped), up to 10.28 TFLOPS[80] |
Online service | — | Non-unified service | PlayStation Network PlayStation Store Internet browser A/V chat via PlayStation Eye or PS2 EyeToy, voice chat via headset |
PlayStation Network PlayStation Store Internet browser |
|
Backward compatibility | — | PlayStation | 20GB & 60GB: All PlayStation and PlayStation 2 titles Original 80GB: All PS1 titles, most PS2 titles.[83] All other models (model code CECHGxx and later): Support for PS1 titles only. |
No native backwards compatibility. Cloud based backwards compatibility via PlayStation Now.[84] Emulated PlayStation 2 titles available from the PlayStation Store. | Most PlayStation 4 and PlayStation VR games |
System software | Proprietary OS | Proprietary OS, Linux DVD Playback Kit |
XrossMediaBar (XMB) | Orbis OS[85] | TBA |
System software features |
Audio CD playback | Audio CD playback
DVD Playback |
Operating Systems can be installed and run via a hypervisor (feature unavailable with Slim Model[86]) Audio CD playback Audio file playback (ATRAC3, AAC, MP3, WAV, WMA) Blu-ray playback Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP) |
Blu-ray playback
DVD playback |
Blu-ray playback
Ultra HD Blu-ray playback |
Consumer programmability | Requires the Net Yaroze kit | Yabasic software, Linux for PlayStation 2 | Development on console via free Linux platform or PC. | — | — |
Handheld systems
PlayStation Portable
The PlayStation Portable (PSP) was Sony’s first handheld console to compete with Nintendo’s DS console. The original model (PSP-1000) was released in December 2004 and March 2005,[87] The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc (UMD), which can store both games and movies.[88][89] It contains 32 MB of internal flash memory storage, expandable via Memory Stick PRO Duo cards.[90] It has a similar control layout to the PS3 with its PlayStation logo button and its (‘Triangle’), (‘Circle/O’), (‘Cross/X’) and (‘Square’) buttons in their white-colored forms.
PSP-2000 and PSP-3000 models
The PSP-2000 (also known as the Slim & Lite in PAL territories) was the first major hardware revision of the PlayStation Portable, released in September 2007. The 2000 series was 33% lighter and 19% slimmer than the original PlayStation Portable.[91][92] The capacity of the battery was also reduced by ⅓ but the run time remained the same as the previous model due to lower power consumption. Older model batteries will still work and they extend the amount of playing time.[93] The PSP Slim & Lite has a new gloss finish. Its serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). On a PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so that televisions incapable of supporting progressive scan will not display PSP games; non-game video will output in either progressive or interlaced mode. USB charging was also made possible.[94] Buttons are also reportedly more responsive on the PSP-2000.[95] In 2008, Sony released a second hardware revision called the PSP-3000 which included several features that were not present in the PSP-2000, such as a built-in microphone and upgraded screen, as well as the ability to output PSP games in interlaced mode.
PSP Go model
Released in October 2009, the PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games, videos and other media.[96] This can be extended by up to 32GB with the use of a Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go’s rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000,[97] and 16% lighter and 35% smaller than the PSP-3000.[98] It has a 3.8″ 480 × 272 LCD[99] (compared to the larger 4.3″ 480 × 272 pixel LCD on previous PSP models).[100] The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony’s mylo COM-2 internet device.[101] The PSP Go was produced and sold concurrently with its predecessor the PSP-3000 although it did not replace it.[97] All games on the PSP Go must be purchased and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP’s physical media, the Universal Media Disc. The handheld also features connectivity with the PlayStation 3’s controllers the Sixaxis and DualShock 3 via Bluetooth connection.[98]
PSP-E1000 model
The PSP-E1000 is a budget-focused PSP model which, unlike previous PSP models, does not feature Wi-Fi or stereo speakers (replaced by a single mono speaker)[102] and has a matte «charcoal black» finish similar to the slim PlayStation 3.[103] The E1000 was announced at Gamescom 2011 and available across the PAL region for an RRP of €99.99.[103]
PlayStation Vita
The second generation PS Vita system, PCH-2000
Released in Japan on December 17, 2011 and North America on February 22, 2012,[104] the PlayStation Vita[105] was previously codenamed Next Generation Portable (NGP). It was officially unveiled by Sony on January 27, 2011 at the PlayStation Meeting 2011.[106] The original model of the handheld, the PCH-1000 series features a 5-inch OLED touchscreen,[107] two analog sticks, a rear touchpad, Sixaxis motion sensing and a 4 core ARM Cortex-A9 MPCore processor.
The new PCH-2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. This model is 20% thinner and 15% lighter compared to the original model, has an additional hour of battery life, an LCD instead of OLED, includes a micro USB Type B port, 1GB of internal storage memory. It was released in Japan on October 10, 2013 in six colors: white, black, pink, yellow, blue, and olive green, and in North America on May 6, 2014.[108]
The Vita was discontinued in March 2019. SIE president Jim Ryan said that while the Vita was a great device, they have moved away from portable consoles, «clearly it’s a business that we’re no longer in now».[25]
Controllers
Early PlayStation controllers
An original PlayStation controller
PlayStation Analog Joystick
Dual Analog Controller
Released in 1994, the PlayStation control pad was the first controller made for the original PlayStation. It featured a basic design of a D-pad, 4 main select buttons ( (‘Green Triangle’), (‘Red Circle/Red O’)), (‘Blue Cross/Blue X’) and (‘Pink Square’), and start and select buttons on the face. ‘Shoulder buttons’ are also featured on the top [L1, L2, R1, R2] (named by the side [L=Left, R=Right] and 1 and 2 [top and bottom]). In 1996, Sony released the PlayStation Analog Joystick for use with flight simulation games.[109] The original digital controller was then replaced by the Dual Analog in 1997, which added two analog sticks based on the same potentiometer technology as the Analog Joystick.[110] This controller was then also succeeded by the DualShock controller.
DualShock, Sixaxis and DualSense
An original PlayStation DualShock controller
DualShock 2 controller
Sixaxis
DualShock 3 controller
DualShock 4 controller
DualSense controller
Released in 1998, the DualShock controller for the PlayStation succeeded its predecessor, the Dual Analog, and became the longest running series of controllers for the PlayStation brand. In addition to the inputs of the original, digital, controller (, , , , L1, L2, R1, R2, Start, Select and a D-pad), the DualShock featured two analog sticks in a similar fashion to the previous Dual Analog controller, which can also be depressed to activate the L3 and R3 buttons.[111]
The DualShock series consists of four controllers: the DualShock which was the fourth controller released for the PlayStation; the DualShock 2, the only standard controller released for the PlayStation 2, and the DualShock 3, the second and current controller released for the PlayStation 3, and the DualShock 4, which went through a massive redesign and is the default input of the PlayStation 4, and upon release was compatible with the PS3 originally only via USB and eventually with a firmware update, Bluetooth connectivity was enabled. The Sixaxis was the first official controller for the PlayStation 3, and is based on the same design as the DualShock series (but lacking the vibration motors of the DualShock series of controllers).
Like the Dual Analog, the DualShock and DualShock 2 feature an «Analog» button between the analog sticks that toggles the analog sticks on and off (for use with games which support only the digital input of the original controller). On the PlayStation 3 Sixaxis and DualShock 3 controllers, the analog sticks are always enabled. Beginning with the Sixaxis, a ‘PlayStation button’ (which featured the incorporated PS logo and is similar in function to the Xbox 360 «Guide» button) was included on controllers. The PlayStation button replaces the «Analog» button of the DualShock and DualShock 2 controllers. Pressing the PS button on the PS3 brings up the XMB, while holding it down brings up system options, known as «Quick Menu» on the PS4, (such as quit the game, change controller settings, turn off the system, and turn off the controller).[112]
PlayStation Move
PlayStation Move navigation controller
PlayStation Move controller
PlayStation Move is a motion-sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment (SCE). Based on the handheld motion controller wand, PlayStation Move uses the PlayStation Eye webcam to track the wand’s position and the inertial sensors in the wand to detect its motion. First revealed on June 2, 2009, PlayStation Move was launched in Q3/Q4 2010. Hardware available at launch included the main PlayStation Move motion controller and an optional PlayStation Move sub-controller.[113]
Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating Move’s debut as its own major «platform launch», planning an aggressive marketing campaign to support it. In addition to selling the controllers individually,[114] Sony also plans to provide several different bundle options for PlayStation Move hardware; including a starter kit with a PS Eye, a Move motion controller, and a demo/sampler disc, priced under US$100;[115] a full console pack with a PS3 console, DualShock 3 gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.[114]
Other hardware
BRAVIA KDL22PX300
The official PS2 DVD remote control
The official PlayStation 3 Bluetooth remote control
PocketStation
The PocketStation was a Memory Card peripheral by Sony Computer Entertainment for the original PlayStation. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant.[116] Released exclusively in Japan on January 23, 1999,[117] it featured a monochrome LCD, a speaker, a real-time clock and infrared communication capability. It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot.[116] It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply-and-demand problems.[118][119]
LCD Screen for PSone
The optional 5-inch LCD screen (SCPH-131) that was released alongside or packed in with PSone console.
PSX (2003)
Released solely in Japan in 2003, the Sony PSX was a fully integrated DVR and PlayStation 2 video game console. It was the first Sony product to utilize the XrossMediaBar (XMB)[120] and can be linked with a PlayStation Portable to transfer videos and music via USB.[121] It also features software for video, photo and audio editing.[120] PSX supports online game compatibility using an internal broadband adapter. Games that utilize the PS2 HDD (for example, Final Fantasy XI) are supported as well.[122] It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself.[123]
Television sets
Released in 2010, the Sony BRAVIA KDL22PX300 is a 22-inch (56 cm) 720p television which incorporates a PlayStation 2 console, along with 4 HDMI ports.[124]
A 24-inch 1080p PlayStation branded 3D television, officially called the PlayStation 3D Display, was released in late 2011. A feature of this 3D television is SimulView. During multiplayer games, each player will only see their respective screen (in full HD) appear on the television through their respective 3D glasses, instead of seeing a split screen (e.g. player 1 will only see player 1’s screen displayed through their 3D glasses).
PlayTV
PlayTV is an add-on unit for the PlayStation 3 that allows the PS3 to act as an HDTV or DTV receiver, as well as a digital video recorder (DVR).
Sony Ericsson Xperia Play
The Xperia Play is an Android-powered smartphone with a slide-up gamepad resembling the PSP Go developed by Sony Ericsson aimed at gamers and is the first to be PlayStation Certified.
Sony Tablets
Sony Tablets are PlayStation Certified Android tablets, released in 2011, 2012, and 2013. They offer connectivity with PlayStation 3 controllers and integrate with the PlayStation network using a proprietary application. The following models were released between 2011 and 2013: S, Sony Tablet S, Sony Tablet P, Xperia Tablet S and Xperia Tablet Z.
PlayStation TV
PlayStation TV, known in Asia as PlayStation Vita TV, is a microconsole and a non-portable variant of the PlayStation Vita handheld. It was announced on September 9, 2013 at a Sony Computer Entertainment Japan presentation. Instead of featuring a display screen, the console connects to a television via HDMI. Users can play using a DualShock 3 controller, although due to the difference in features between the controller and the handheld, certain games are not compatible with PS TV, such as those that are dependent on the system’s touch-screen, rear touchpad, microphone or camera. The device is said to be compatible with over 100 Vita games, as well as various digital PlayStation Portable, PlayStation and PC Engine titles. The system supports Remote Play compatibility with the PlayStation 4, allowing players to stream games from the PS4 to a separate TV connected to PS TV, and also allows users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. The system was released in Japan on November 14, 2013, in North America on October 14, 2014, and in Europe and Australasia on November 14, 2014.[125]
PlayStation VR
PlayStation VR is a virtual reality device that is produced by Sony Computer Entertainment. It features a 5.7 inch 1920×1080 resolution OLED display, and operates at 120 Hz which can eliminate blur and produce a smooth image; the device also has a low latency of less than 18ms.[126] Additionally, it produces two sets of images, one being visible on a TV and one for the headset, and includes 3D audio technology so the player can hear from all angles. The PlayStation VR was released in October 2016.[127]
PlayStation Classic
The PlayStation Classic is a miniature version of the original 1994 Model SCPH-1001 PlayStation console, that comes preloaded with 20 games, and two original style controllers. It was launched on the 24th anniversary of the original console on December 3, 2018.[128]
Games
PlayStation games in Japanese store
Each console has a variety of games. The PlayStation 2, PSX and PlayStation 3 exhibit backwards compatibility and can play most of the games released on the original PlayStation. Some of these games can also be played on the PlayStation Portable but they must be purchased and downloaded from a list of PS one Classics from the PlayStation Store. Games released on the PlayStation 2 can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3 which are backwards compatible. The PlayStation 3 has two types of games, those released on Blu-ray Discs and downloadable games from the PlayStation Store. The PlayStation Portable consists of numerous games available on both its physical media, the Universal Media Disc and the Digital Download from the PlayStation Store. However, some games are only available on the UMD while others are only available on the PlayStation Store. The PlayStation Vita consists of games available on both its physical media, the PlayStation Vita card and digital download from the PlayStation Store.
First party games
PlayStation Studios is a group of video game developers owned by Sony Interactive Entertainment. It is dedicated to developing video games exclusively for the PlayStation series of consoles. The series has produced several best-selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as the Uncharted series. Other notable franchises include God of War, Twisted Metal and more recently, LittleBigPlanet (series), Infamous, and The Last of Us.
Re-releases
Greatest Hits (North America), Platinum Range (PAL territories) and The Best (Japan and Asia) are video games for the Sony PlayStation, PlayStation 2, PlayStation 3, and PlayStation Portable consoles that have been officially re-released at a lower price by Sony. Each region has its own qualifications to enter the re-release program. Initially, during the PlayStation era, a game had to sell at least 150,000 copies (later 250,000)[129] and be on the market for at least a year[130] to enter the Greatest Hits range. During the PlayStation 2 era, the requirements increased with the minimum number of copies sold increasing to 400,000 and the game had to be on the market for at least 9 months.[129] For the PlayStation Portable, games had to be on the market for at least 9 months with 250,000 copies or more sold.[131] Currently, a PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria.[132] PS one Classics were games that were released originally on the PlayStation and have been re-released on the PlayStation Store for the PlayStation 3 and PlayStation Portable. Classics HD are compilations of PlayStation 2 games that have been remastered for the PlayStation 3 on a single disc with additional features such as upscaled graphics, PlayStation Move support, 3D support and PlayStation Network trophies. PlayStation Mobile (formerly PlayStation Suite) is a cross-platform, cross-device software framework aimed at providing PlayStation content, currently original PlayStation games, across several devices including PlayStation Certified Android devices as well as the PlayStation Vita.
PlayStation Indies
Sony has generally supported indie game development since incorporating the digital distribution storefront in the PlayStation 3, though initially required developers to complete multiple steps to get an indie game certified on the platform. Sony improved and simplified the process in transitioning to the PlayStation 4.[133]
As Sony prepared to transition from the PlayStation 4 to PlayStation 5, they introduced a new PlayStation Indies program led by Shuhei Yoshida in July 2020. The program’s goals are to spotlight new and upcoming indie titles for the PlayStation 4 and 5, focusing on those that are more innovative and novel, akin to past titles such as PaRappa the Rapper, Katamari Damacy, LittleBigPlanet, and Journey. Sony also anticipates bringing more indie titles to the PlayStation Now series as part of this program.[134]
Online services
PlayStation 2 online service
Online gaming on PlayStation consoles first started in July 2001 with the release of PlayStation 2’s unnamed online service in Japan. Later in August 2002 saw its release in North America, followed by the European release in June 2003. This service was shut down on March 31, 2016.
PlayStation Network
Released in 2006, the PlayStation Network is an online service[135] focusing on online multiplayer gaming and digital media delivery. The service is provided and run by Sony Computer Entertainment for use with the PlayStation 3, and was later implemented on the PlayStation Portable, PlayStation Vita, PlayStation 4 and PlayStation 5 video game consoles.[136] The service has over 103 million active users monthly (as of December 2019).[13] The Sony Entertainment Network provides other features for users like PlayStation Home, PlayStation Store, and Trophies.
PlayStation Store
The PlayStation Store is an online virtual market available to users of the PlayStation 3, PlayStation 4, PlayStation 5 and PlayStation Portable game consoles via the PlayStation Network. The store uses both physical currency and PlayStation Network Cards. The PlayStation Store’s gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on the PS3 and PSP. The PS3 store can also be accessed on the PSP via a Remote Play connection to the PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been more than 600 million downloads from the PlayStation Store worldwide.[137]
Video content such as films and television shows are also available from the PlayStation Store on the PlayStation 3 and PSP and will be made available on some new Sony BRAVIA televisions, VAIO laptop computers and Sony Blu-ray Disc players from February 2010.[138]
Life with PlayStation
Life with PlayStation was a Folding@home application available for PlayStation 3 which connected to Stanford University’s Folding@home distributed computer network and allowed the user to donate their console’s spare processing cycles to the project.[139] Folding@home is supported by Stanford University and volunteers make a contribution to society by donating computing power to this project. Research made by the project may eventually contribute to the creation of vital cures. The Folding@home client was developed by Sony Computer Entertainment in collaboration with Stanford University.[140] Life with PlayStation also consisted of a 3D virtual view of the Earth and contained current weather and news information of various cities and countries from around the world, as well as a World Heritage channel which offered information about historical sites, and the United Village channel which is a project designed to share information about communities and cultures worldwide.[141][142] As of PlayStation 3 system software update version 4.30 on October 24, 2012, the Life With PlayStation project has ended.
PlayStation Plus
PlayStation Plus, a subscription-based service on the PlayStation Network, complements the standard PSN services.[143] It enables an auto-download feature for game patches and system software updates. Subscribers gain early or exclusive access to some betas, game demos, premium downloadable content (such as full game trials of retail games like Infamous, and LittleBigPlanet) and other PlayStation Store items, as well as a free subscription to Qore. Other downloadable items include PlayStation Store discounts and free PlayStation Network games, PS one Classics, PlayStation Minis, themes and avatars.[144] It offers a 14-day free trial.
PlayStation Blog
PlayStation Blog (stylized as PlayStation.Blog) is an online PlayStation-focused gaming blog, part of the PlayStation Network. It was launched on June 11, 2007[145] and has featured in numerous interviews with third-party companies such as Square Enix.[146] It also has posts from high-ranking Sony Computer Entertainment executives such as Jack Tretton, former President and Chief Executive Officer of Sony Computer Entertainment, and Shawn Layden, current President, SIEA, and Chairman, SIE Worldwide Studios.[147][148] A sub-site of the blog called PlayStation Blog Share was launched on March 17, 2010 and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation-related and vote on the ideas of other submissions.[149][150] Sony Computer Entertainment Europe launched a European sub-outlet, PlayStation Blog Europe, on May 28, 2009, to replace the «semi-official» site Three Speech that shut down on April 17.[151][152] This branch was merged into the main outlet on 1 June 2020.[153]
PlayStation App
The PlayStation App is an application that was released on January 11, 2011 in several European countries for iOS (version 4 and above) and for Android (version 1.6 and above),[154] and has been installed more than 3.6 million times as of March 2, 2014.[155] It allows users to view their trophies, see which of their PSN friends are online and read up to date information about PlayStation.[154] It does not feature any gaming functionality.[154]
PlayStation Mobile
The PlayStation Mobile (formerly PlayStation Suite) is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2.3 and above as well as the PlayStation Vita. The framework will be cross-platform and cross-device, which is what Sony calls «hardware-neutral». It was set to release before the end of calendar year 2011. In addition, Android devices that have been certified to be able to playback PlayStation Suite content smoothly will be certified with the PlayStation Certified certification.[16]
PlayStation Now
PlayStation Now (PS Now) was a Gaikai-based video game streaming service used to provide PlayStation gaming content to PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation 5 (PS5), PlayStation Vita, PlayStation TV and BRAVIA televisions.[156] The service allowed users to pay for access to a selection of original PlayStation 3 titles on either a per-game basis or via a subscription. PlayStation Now was announced on January 7, 2014 at the 2014 Consumer Electronic Show. At CES, Sony presented demos of The Last of Us, God of War: Ascension, Puppeteer and Beyond: Two Souls, playable through PS Now on Bravia TVs and PlayStation Vitas. PlayStation Now was launched in Open Beta in the United States and Canada on PS4 on July 31, 2014, on PS3 on September 18, 2014, on PS Vita and PS TV on October 14, 2014, with support for select 2014 Bravia TVs coming later in the year.[157] It was merged into PlayStation Plus in May and June 2022, and is no longer available as a standalone subscription.[158]
PlayStation Home
PlayStation Home is a community-based social gaming networking service for the PlayStation 3 on the PlayStation Network (PSN). It is available directly from the PlayStation 3 XrossMediaBar. Membership is free, and only requires a PSN account. Home has been in development since early 2005 and started an open public beta test on December 11, 2008.[159] Home allows users to create a custom avatar, which can be made to suit the user’s preference.[160] Users can decorate their avatar’s personal apartment («HomeSpace») with default, bought, or won items. They can travel throughout the Home world (except cross region), which is constantly updated by Sony and partners. Each part of the world is known as a space. Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace.[161] Home features video screens in many places for advertising, but the main video content is shown at the theatre for entertainment. Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customize content.[159] Xi, a once notable feature of Home, is the world’s first console based Alternate Reality Game that took place in secret areas in Home and was created by nDreams.[162][163]
Room for PlayStation Portable
«Room» (officially spelled as R∞M with capital letters and the infinity symbol in place of the «oo») was being beta tested in Japan from October 2009 to April 2010. Development of Room has been halted on April 15, 2010 due to negative feedback from the community.[164] Announced at TGS 2009, it was supposed to be a similar service to the PlayStation Home and was being developed for the PSP.[165] Launching directly from the PlayStation Network section of the XMB was also to be enabled. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to «enjoy real time communication.»[166] A closed beta test had begun in Q4 2009 in Japan.[167]
Others
In 2015, Sony launched PlayStation Gear, an online merchandise and apparel store.[168] Jason Schreier of Bloomberg News reported in December 2021 that Sony was working to create a new subscription service, code-named Spartacus, intended as a competitor to the Xbox Game Pass service by Microsoft, with plans to release in the second quarter of 2022. The multi-tiered service would incorporate PlayStation Plus, PlayStation Now, and additional features, such as the most-expensive tier that would give players access to PlayStation 1, 2, and 3 games.[169]
Software
XrossMediaBar
The XrossMediaBar, originally used on the PSX, is a graphical user interface used for the PlayStation 3 and PlayStation Portable, as well as a variety of other Sony devices. The interface features icons that are spread horizontally across the screen. Navigation moves the icons instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selectable by the up and down directions on a directional pad).[170] The XMB can also be accessed in-game albeit with restrictions, it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation 3.[171] Although the capacity to play users’ own music in-game was added with this update, the feature is dependent on game developers who must either enable the feature in their games or update existing games.[172]
LiveArea
LiveArea, designed to be used on the PlayStation Vita, is a graphical user interface set to incorporate various social networking features via the PlayStation Network. It has been designed specifically as a touchscreen user interface for users.[173]
Linux operating systems
Linux for PlayStation 2
In 2002, Sony released the first useful and fully functioning operating system for a video game console, after the Net Yaroze experiment for the original PlayStation. The kit, which included an internal hard disk drive and the necessary software tools, turned the PlayStation 2 into a full-fledged computer system running Linux. Users can utilize a network adapter to connect the PlayStation 2 to the internet, a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2.[174][175]
Linux for PlayStation 3
The PlayStation 3 (excluding PlayStation 3 Slim) also supports running Linux OS on firmware versions prior to 3.21 without the need for buying additional hardware purchase. Yellow Dog Linux provides an official distribution that can be downloaded, and other distributions such as Fedora, Gentoo and Ubuntu have been successfully installed and operated on the console.[40] The use of Linux on the PlayStation 3 allowed users to access 6 of the 7 Synergistic Processing Elements; Sony implemented a hypervisor restricting access to the RSX. The feature to install a second operating system on a PlayStation 3 was removed in a firmware update released in 2010.[176]
Media
Magazines
The PlayStation brand has a wide series of magazines, from across different continents, covering PlayStation related articles and stories. Many of these magazines work closely with Sony and thus often come with demo discs for PlayStation games. Currently there are three magazines still in circulation namely PlayStation: The Official Magazine,[177] PlayStation Official Magazine,[178] Official PlayStation Magazine (Australia).[179] However, over the years, many PlayStation magazines have spawned while a few have also become defunct, these include the Official U.S. PlayStation Magazine,[180] Official UK PlayStation Magazine,[181] Official UK PlayStation 2 Magazine.[182]
PlayStation Underground
PlayStation Underground was a non-traditional magazine that Sony Computer Entertainment America produced and published between Spring 1997 to Spring 2001. Subscribers received two PlayStation CDs, along with a booklet and colorful packaging every quarter.[183] The CDs contained interviews, cheats, programmers moves, game demos and one-of-a-kind Memory Card saves. Several issues showed how a game was created from basic design to final product. Since the CDs could only be run on a PlayStation, it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground, along with seemingly as many game demos that could be packed on a single CD. Unlike PlayStation Underground these were available in most stores for $4.95, were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games. By 2001, Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation 2. PlayStation Underground CDs are mainly in the hands of collectors these days.[184]
Marketing
Slogans
Advertising slogans used for each PlayStation console iteration:
- PlayStation
- «eNoS Lives» (The first letter ‘E’ was printed in red to denote the word, ready. Enos stood for Ready, Ninth of September)[23] (US Commercials)
- «U R Not e» (The letter ‘E’ was printed in red to denote the word, ready, as in You Are Not Ready)[23]
- «Do Not Underestimate The Power of PlayStation.» (From the S.A.P.S. – Society Against PlayStation — series of adverts)[185]
- PS one
- «Wherever, Whenever, Forever.»[186]
- PlayStation 2
- PlayStation Portable
- «PSP Hellz Yeah» (PSP-1000 Series)
- «Dude, Get Your Own…» (PSP-2000 Series)[188]
- «Everywhere Just Got Better» (PSP-3000 Series and PSPgo)[189]
- «It’s GO Time» (PSPgo)[190]
- «Your Whole World In Your Hands» (UK & Europe Territories)[191]
- «Step Your Game Up» (US Territory, PSP-3000 Series and PSPgo)[192]
- PlayStation 3
- «The Wait Is Over»
- «Welcome Chang3» (the number three is used to denote an ‘e’ and was printed in red)[193]
- «This is Living.»[194]
- «Play B3yond» (the number three is used to denote an ‘e’ and was printed in red)[187]
- «It Only Does Everything» (US Commercials) (PS3 Slim)[195]
- «The Game Is Just The Start. Start PS3.» (EU countries)[196]
- «Long Live Play» (PS3 Slim)
- «Never Stop Playing» (PS3 Slim)
- «Greatness Awaits» (PS3 SuperSlim)
- PlayStation Move
- «This Changes Everything»[197]
- «Move Into The Action»[198]
- PlayStation Network
- «Download, Play, Connect.»
- PlayStation Vita
- «Never Stop Playing.»
- «The World is in Play.» (EU only)
- PlayStation 4
- «See the Future»
- «Push the boundaries of Play»[199]
- «Greatness Awaits»[200]
- «This is 4 the Players»
- «Where the Greatest Play»[201]
- PlayStation 5
- «Play Has No Limits» [202]
Notable advertising campaigns
It Only Does Everything
The most notable of recent PlayStation commercials is the series of «It Only Does Everything» commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation. These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to «Dear PlayStation» queries.[195] These commercials garnered popularity among gamers, though its debut commercial received criticism from the Nigerian government due to a reference to the common 419 scams originating in Nigeria. Sony issued an apology and a new version of the advert with the offending line changed was produced.[203]
A spin-off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the «Step Your Game Up» campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the «Dear PlayStation» queries about the PSP.[192]
Netherlands Ceramic White PSP Commercials
In July 2006, an advertising campaign in the Netherlands was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare Sony’s new Ceramic White PSP and the original Piano Black PSP. This series of ads depicted both models fighting with each other[204] and drew criticism from the media for being racist, though Sony maintains that the ad did not feature any racist message.[205]
All I want for Xmas is a PSP
In November 2006, a marketing company employed by Sony’s American division created a website entitled «All I want for Xmas is a PSP«, designed to promote the PSP virally. The site contained a blog which was purportedly written by «Charlie», a teenage boy attempting to get his friend Jeremy’s parents to buy him a PSP, and providing a «music video» of either Charlie or Jeremy «rapping» about the PSP. Visitors to the website quickly recognized that the domain name was registered to a marketing company, exposing the campaign on sites such as YouTube and digg. Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen.biz, Sony admitted that the idea was «poorly executed«.[206]
Between 1999 and 2007, PlayStation was the main kit sponsor of French Ligue 1 club AJ Auxerre.
Between 2009 and 2010, PlayStation was the main kit sponsor of French Ligue 1 club Olympique Lyonnais.
Reception
In 2005, Australian newspaper The Age wrote an article about the PlayStation brand. Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand, associate professor in communication and media at Bond University who said, «PlayStation re-ignited our imagination with video games». Game designers Yoshiki Okamoto called the brand «revolutionary — PlayStation has changed gaming, distribution, sales, image and more», while Evan Wells of Naughty Dog said «PlayStation is responsible for making playing games cool.»[207]
In 2009, ViTrue, Inc. listed the PlayStation brand as number 13 on their «The Vitrue 100: Top Social Brands of 2009». The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs.[208]
In 2010, Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors, stating that «If you ask the average person on the street what their favorite Sony product is, more often than not you’ll hear PlayStation».[209] As of April 2012, the PlayStation brand is the «most followed» brand on social networking site, Facebook, with over 22 million fans and followers in total which is more than any other brand in the entertainment industry. A study by Greenlight’s Entertainment Retail has also shown that the PlayStation brand is the most interactive making 634 posts and tweets on social networking sites Facebook and Twitter.[210]
In July 2014, Sony boasted in a company release video that the PlayStation 3, PlayStation 4 and PlayStation Vita sold a combined total of 100 million units.[211] It was announced at Tokyo Game Show on September 1, 2014, that PlayStation home game consoles claim 78% market share of all home consoles in Japan.[212]
As of 2015, PlayStation is the strongest selling console brand worldwide.[213]
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External links
- Official website
playstation — перевод на русский
Do you know they get their own PlayStation 3?
Ты знаешь, что таким тут дают свою собственную приставку?
Finn, is there any way of getting your own PlayStation… ..that’s a bit less than dying?
Финн, а есть еще способ получить приставку не только потому что можешь умереть?
I want you to have my PlayStation.
Я хочу отдать тебе свою приставку.
You know, took his Playstation -— big mistake.
Знаете, забрал его приставку… жестоко ошибся.
I brought your Playstation back.
Я принесла твою приставку.
Показать ещё примеры для «приставку»…
You know in Tomb Raider 2 in Playstation.
Играл в Расхитительницу Гробниц на Плейстейшн.
Dad, my PlayStation won’t fit.
Папа, моя плейстейшн не влазит.
Right, Playstation.
Ага, плейстейшн.
I can build a Playstation!
Я могу собрать плейстейшн!
Показать ещё примеры для «плейстейшн»…
— TV, DVD… Even took the fuckin’ kids’ PlayStation and my mobile.
Телевизор, DVD, украли даже игровую приставку и мою мобилу.
He wants to know which one stole the PlayStation.
Он хочет знать, кто из вас украл игровую приставку?
I know, let’s have a go on your PlayStation, Jamie.
Я понимаю, давайте испытаем Вашу игровую приставку, Джейми.
I’m selling a PlayStation. Are you interested?
Я продаю игровую приставку.
So they get PlayStations, but they’re not allowed computers.
То есть, они получают игровые приставки, но им не разрешены компьютеры. Где в этом логика?
Показать ещё примеры для «игровую приставку»…
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ибо пишется PLAYSTATION
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Научились — поменяли.А вот хрен я буду так писать. Я понимаю что это скорее всего указание пиар отдела Sony в буклете «как правильно писать Playstation». По себе знаю как Sony даже в России трепетно относиться к написанию своих фильмов. Но я заглавными буквами писать бренд не буду. Бесит меня это, у нас ещё так любят прокатчики и дистрибьюторы в своих планах всё заглавными писать — как английскими значит всё цивильно, а как русским надо выпячить чтобы даже идиот по слогам смог прочитать.
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Кстати, если быть совсем дотошным, то PlayStation =) На коробках с играми, по крайней мере, именно такое написание. Но это не так важно, по большому счету — суть-то все поняли, а большинство либо не знает, либо не обратит внимание на ошибку
Что касается Burnout — пока не очень. Пустые скрины, просто «чтобы показать». Жду нормальных игровых.
Движок симпатичный, лишь бы его использовали нормально. -
cir,
Это всё следствие американизмов таких же как и написание в названии игры всех слов с большой буквы.
John Davis,
Не это новое извращение с Sony всё что относится к PS3 пишется в апкейсе те PLAYSTATION 3, PLAYSTATION®Network и PLAYSTATION®Store. Все старые бренды пишутся как и выше написал… правда на долго ли.. -
есть зарегестрированные знаки PS,PlayStation и PLAYSTATION
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Мне больше нравится «PlayStation» чем «PLAYSTATION», a Burnout вобще никак не нравится.
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Yan
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Утверждается (википедией) что официальный логотип ПС2 есть
сие.
Но это логотип, именно картинка.
Понятно есть куча других но этот самый главный.
И опять же, это картинка, а не написание. -
Дабы закончить это глупый спор как надо писать вот вам официальная позиция товарища Кутараги почему PLAYSTATION теперь следует писать с большой буквы когда это касается PLAYSTATION 3. Японский оригинал для гурманов и перевод на английский.
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Хватит уже про то как пишется!
Ох…it`s Paradise… Оно так красиво…Уже хочу!
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PlayStation
Product type |
|
---|---|
Owner | Sony Interactive Entertainment |
Country | Minami-Aoyama, Minato, Tokyo, Japan |
Introduced | December 3, 1994; 28 years ago |
Markets | Worldwide |
Website | www.playstation.com |
PlayStation (Japanese: プレイステーション, Hepburn: Pureisutēshon, officially abbreviated as PS) is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year.[1]
The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade.[2] Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012.[3] Sony’s next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017.[4] Sony’s next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history.[5] The latest console in the series, the PlayStation 5, was released in 2020[6] and sold 10 million units in its first 249 days, unseating its predecessor as the fastest-selling PlayStation console to-date.[7]
The first handheld console in the series, the PlayStation Portable (PSP), sold a total of 80 million units worldwide by November 2013.[8] Its successor, the PlayStation Vita (PSVita), which launched in Japan in December 2011 and in most other major territories in February 2012, sold over four million units by January 2013.[9] PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console.[10] Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short-lived due to its high price and was never released outside Japan, as well as a Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers by June 2008.[11]
The PlayStation Network is an online service with about 110 million registered users[12] (as of June 2013) and over 103 million active users monthly.[13] (as of December 2019) It comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million users worldwide at the time of its closure in March 2015.[14] PlayStation Mobile (formerly PlayStation Suite) is a software framework that provides PlayStation content on mobile devices. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 only targeted PlayStation Vita and PlayStation TV.[15] Content set to be released under the framework consist of only original PlayStation games currently.[16]
Seventh generation PlayStation products also use the XrossMediaBar, which is an Technology & Engineering Emmy Award–winning graphical user interface.[17] A touch screen-based user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles also featured support for Linux-based operating systems; Linux for PlayStation 2 and OtherOS respectively, though this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the «Greatness Awaits» and eventually, «Play Has No Limits» commercials in the United States.
The series also has a strong line-up of first-party games due to PlayStation Studios, a group of many studios owned by Sony Interactive Entertainment that exclusively developed them for PlayStation consoles. In addition, the series features various budget re-releases of games by Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials, and The Best selection of games.
History
Origins
Original PlayStation logo (1994)
PlayStation was the brainchild of Ken Kutaragi, a Sony executive who managed one of the company’s hardware engineering divisions and was later dubbed «The Father of the PlayStation».[18][19]
Until 1991, Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as the sound chip for the Super Famicom from Nintendo, and operated a video game studio, Sony Imagesoft.[20] As part of a joint project between Nintendo and Sony that began as early as 1988, the two companies worked to create a CD-ROM version of the Super Famicom,[21] though Nintendo denied the existence of the Sony deal as late as March 1991.[22] At the Consumer Electronics Show in June 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive that incorporated Green Book technology or CD-i, called «Play Station» (also known as SNES-CD). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.[23] The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies.[23] The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.[23]
The sole remaining prototype of Sony’s original «PlayStation», a Super NES with a built-in CD-ROM drive
At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a «non-gaming role» regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony’s board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony’s headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).[23]
According to SCE’s producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. Eventually, after witnessing the success of Sega’s Virtua Fighter in Japanese arcades, that Sony realized «the direction of the PlayStation became instantly clear» and 3D polygon graphics became the console’s primary focus.[24]
The PlayStation logo was designed by Manabu Sakamoto. He wanted the logo to capture the 3D support of the console, but instead of just adding apparent depth to the letters «P» and «S», he created an optical illusion that suggested the letters in depth of space. Sakamoto also stuck with four bright principal colors, red, yellow, green, and blue, only having to tune the green color for better harmony across the logo. Sakamoto also designed the black and white logo based on the same design, reserved for times where colors could not be used.[25]
Formation of Sony Computer Entertainment
At Sony Music Entertainment, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony Music, and with Akira Sato to form Sony Computer Entertainment Inc. (SCEI) on November 16, 1993.[26] A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony Music had been doing with Music Discs. The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony’s headquarters, and Olaf Olafsson. Olafsson was CEO and president of New York-based Sony Interactive Entertainment[27] which was the parent company for the 1994-founded Sony Computer Entertainment of America (SCEA).
The PlayStation project, SCEI’s first official project, was finally given the green light by Sony executives in 1993 after a few years of development. Also in 1993, Phil Harrison, who later became President of SCE Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform.[23]
Computer Gaming World in March 1994 reported a rumor that the «Sony PS-X» would be released in Japan «before the end of this year and will retail for less than $400».[28] After a demonstration of Sony’s distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were Electronic Arts in the West and Namco in Japan. One of the factors which attracted developers to the platform was the use of a 3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in comparison to Nintendo’s rival console, which used cartridge systems. The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor, the Sega Saturn. The popularity of the console spread after its release worldwide in North America and Europe.[23]
Home consoles
PlayStation
The original PlayStation
The redesigned PS one
The original PlayStation, released in Japan on December 3, 1994, was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze (a special black PlayStation with tools and instructions to program PlayStation games and applications), «PS one» (a smaller version of the original) and the PocketStation (a handheld which enhances PlayStation games and also acts as a memory card). It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64. By December 2003, the PlayStation and PS one had shipped a combined total of 102.49 million units,[29] eventually becoming the first video game console to sell 120 million units.[2]
PS One
Released on July 7, 2000,[30] concurrently with its successor the PlayStation 2, the PS One (stylized as PS one) was a considerably smaller, redesigned version of the original PlayStation video game console.[31] The PS one went on to outsell all other consoles, including its successor, throughout the remainder of the year.[31] It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu’s Graphical User Interface; a variation of the GUI previously used only on PAL consoles up to that point.
PlayStation 2
Original PlayStation 2 console (left) and slimline PlayStation 2 console with 8 MB Memory Card and DualShock 2 controller (right)
Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the Nintendo GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original PlayStation games. Like its predecessor, it has received a slimmer redesign. It is the most successful console in the world,[32] having sold over 155 million units as of December 28, 2012.[3] On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took «9 years and 6 months since launch» to reach the same figure.[2] PlayStation 2 shipments in Japan ended on December 28, 2012.[33] The Guardian reported on January 4, 2013 that PS2 production had ended worldwide, but studies showed that many people all around the world still own one even if it is no longer in use. PlayStation 2 has been ranked as the best selling console of all time as of 2015.[34]
Slimline model
Released in 2004, four years after the launch of the original PlayStation 2, the PlayStation 2 Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a built-in Ethernet port (in some markets it also has an integrated modem). In 2007, Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter.[35] In 2008, Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console.[36]
PlayStation 3
Original (left) and slim (right) PlayStation 3 consoles with the DualShock 3 controller
Released on November 11, 2006 in Japan, the PlayStation 3 (PS3) is a seventh generation game console from Sony. It competes with the Microsoft Xbox 360 and the Nintendo Wii. The PS3 is the first console in the series to introduce the use of motion-sensing technology through its Sixaxis wireless controller. The console also incorporates a Blu-ray Disc player and features high-definition resolution. The PS3 was originally offered with either a 20 GB or 60 GB hard drive, but over the years its capacity increased in increments available up to 500 GB. The PlayStation 3 has sold over 80 million consoles worldwide as of November 2013.[37]
Slim model
Like its predecessors, the PlayStation 3 was re-released in 2009 as a «slim» model. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models.[38][39] In addition, it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm manufacturing process.[40] It sold in excess of a million units within its first 3 weeks on sale.[41] The redesign also features support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and others) which allows control of the console over HDMI by using the remote control as the controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the «main power» switch (similar to PlayStation 2 slim), like the previous PS3 models, which was located at the back of the console.[38] It was officially released on September 1, 2009 in North America and Europe and on September 3, 2009 in Japan, Australia and New Zealand.[38][42][43]
Super Slim model
In 2012, Sony revealed a new «Super Slim» PlayStation 3. The new console, with a completely redesigned case that has a sliding door covering the disc drive (which has been moved to the top of the console), is 4.3 pounds, almost three pounds lighter than the previous «slim» model. The console comes with either 12GB flash memory or a 250GB, 500GB hard drive. Several bundles which include a Super Slim PS3 and a selection of games are available.
PlayStation 4
The PlayStation 4 (PS4) was announced by Sony Computer Entertainment at a press conference on February 20, 2013. In the meeting, Sony revealed some hardware specifications of the new console.[44][45] The eighth-generation system, launched in the fourth quarter of 2013, introduced the x86 architecture to the PlayStation series. According to lead system architect, Mark Cerny, development on the PlayStation 4 began as early as 2008.[46] PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next-generation console behind the competition.[47]
Among the new applications and services, Sony introduced the PlayStation App, allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay.[48] The company also planned to debut PlayStation Now game streaming service, powered by technology from Gaikai.[49][50] By incorporating a share button on the new controller and making it possible to view in-game content being streamed live from friends, Sony planned to place more focus on social gameplay as well.[48] The PlayStation 4 was first released in North America on November 15, 2013.
Slim model
PlayStation 4 Slim (officially marketed simply as PlayStation 4 or PS4) was unveiled on September 7, 2016. It is a revision of the original PS4 hardware with a streamlined form factor. The new casing is 40% smaller and carries a rounded body with a matte finish on the top of the console rather than a two-tone finish. The two USB ports on the front have a larger gap between them, and the optical audio port was also removed.[168] It ships with a minor update to the DualShock 4 controller, with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model.[169] Its model number is CUH-2000.[170]
Pro model
PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo)[35] was unveiled on September 7, 2016. Its model number is CUH-7000.[170] It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at 4K resolution, and improved quality for PlayStation VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray.[171] [172] [173] Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.[174]
PlayStation 5
The PlayStation 5 (PS5)[51] was released worldwide on November 12, 2020, and, alongside the Xbox Series X and Series S released the same month, is part of the ninth generation of video game consoles. The first news of the PS5 came from Mark Cerny in an interview with Wired in April 2019.[52] Sony intends for the PlayStation 5 to be its next-generation console and to ship worldwide by the end of 2020.[53] In early 2019, Sony’s financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.[54]
The current specifications were released in October 2019.[55] The console is slated to use an 8-core, 16-thread CPU based on AMD’s Zen 2 microarchitecture, manufactured on the 7 nanometer process node. The graphics processor is a custom variant of AMD’s Navi family using the RDNA microarchitecture, which includes support for hardware acceleration of ray-tracing rendering, enabling real-time ray-traced graphics.[55] The new console ships with a custom SSD storage, as Cerny emphasized the need for fast loading times and larger bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K resolution.[52] In a second interview with Wired in October 2019, further details of the new hardware were revealed: the console’s integrated Blu-ray drive would support 100GB Blu-ray discs[53] and Ultra HD Blu-ray;[56] while a game installation from a disc is mandatory as to take advantage of the SSD, the user will have some fine-grain control of how much they want to have installed, such as only installing the multiplayer components of a game.[53] Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4.[57]
The system’s new controller, the DualSense has adaptive triggers that can change the resistance to the player as necessary, such as changing the resistance during the action of pulling an arrow back in a bow in-game.[53] The controller also has strong haptic feedback through voice coil actuators, which together with an improved controller speaker is intended to give better in-game feedback.[53] USB-C connectivity, together with a higher rated battery are other improvements to the new controller.[53]
The PlayStation 5 features a completely revamped user interface.[51] The PlayStation 5 is backwards-compatible with most PlayStation 4 and PlayStation VR games, with Cerny stating that the transition to the new console is meant to be a soft one.[52][55] In a later interview, Jim Ryan talked of the PlayStation 5 being able to play «99%» of PlayStation 4 games, an estimate derived from a sample size of «thousands».[58] At CES 2020, Sony unveiled the official logo for the platform.[59]
Comparison
Console | PlayStation (PS) | PlayStation 2 (PS2) | PlayStation 3 (PS3) | PlayStation 4 (PS4) | PlayStation 5 (PS5) |
---|---|---|---|---|---|
Image |
Top: PS Bottom: PS One |
Left: PS2 Right: PS2 Slim |
Top: PS3 (Left) and PS3 Slim (Right) Bottom: PS3 Super Slim |
Top: PS4 Middle: PS4 Slim Bottom: PS4 Pro |
PS5 Standard Console (Top) and PS5 Digital Edition (Bottom) |
Launch price | PS
¥39,800[1] PS One ¥15,000 [62] |
PS2
¥39,800[1] PS2 Slim US$149 |
PS3
¥49,980 (20 GB)[1] US$599 (60 GB)[60] PS3 Slim ¥29,980 (tax included) (120 GB) PS3 Super Slim ¥24,980 (tax included) (250 GB) |
PS4
¥38,980 (500 GB) PS4 Slim US$299 (500 GB) US$349 (1 TB) €299 (500 GB) €349 (1 TB) PS4 Pro US$399 (1 TB) €399 (1 TB) |
PS5
¥49,980 (825 GB) PS5 Digital Edition ¥39,980 (825 GB) |
Release date |
PS One
|
PS2 Slim
|
More…
PS3 Super Slim
|
PS4 Slim
PS4 Pro
|
North America, Australia, New Zealand, Japan, South Korea November 12, 2020 Rest of the world November 19, 2020 China May 15, 2021 |
Units shipped | 102.49 million shipped, including 28.15 million PS one units (as of March 31, 2007)[29] | >155 million (as of December 28, 2012)[3] | >87.4 million (as of March 31, 2017)[4] | >117.2 million (as of March 31, 2022)[72] | 25 million (as of September 30, 2022)[73] |
Best-selling game | Gran Turismo; 10.85 million shipped (as of April 30, 2008)[74][75] | Grand Theft Auto: San Andreas; 17.33 million shipped (as of March 26, 2008)[74] | Grand Theft Auto V; over 15 million shipped (as of December 7, 2013) | Uncharted 4: A Thief’s End; over 15 million shipped (as of March 31, 2019)[76] | — |
Media | CD-ROM | DVD-ROM/CD-ROM | BD-ROM, DVD-ROM, CD-ROM, SACD (1st and 2nd Gen Only)[77] | Blu-ray, DVD Blu-ray 6x CAV, DVD 8x CAV |
Ultra HD Blu-ray, Blu-ray, DVD |
Included accessories and extras |
|
|
|
|
|
Accessories (retail) |
|
|
|
|
|
CPU | R3000A 32bit RISC chip @ 33.7 MHz – Manufactured by LSI Corporation | 300 MHz MIPS «Emotion Engine» | Cell Broadband Engine (3.2 GHz Power ISA 2.03-based PPE with eight 3.2 GHz SPE) |
|
8-Core variable frequency (3.5 GHz capped) AMD Zen 2[80] |
GPU | 16.47 million colors
Resolution: 256×224 – 640×480 |
147 MHz «Graphics Synthesizer»; fill rate 2.352 gigapixel/sec; 1.1 gigapixel w. 1 texture(diffuse); 588 megapixel/sec w. 2 textures (2 diffuse maps or 1 diffuse map and 1 other(0 around 74 mill, 1 around 40 mill, 2 around 20 mill); 2 textures per pass
Capable of multi-pass rendering; Connected to VU1 on CPU (a vector only for visual style coding things with 3.2 GFLOPS) to deliver enhanced shader graphics and other enhanced graphics |
550 MHz RSX «Reality Synthesizer» (based on Nvidia G70 architecture) 192 — 251.2 GFLOPS |
|
Custom AMD RDNA 2 36 out of 40 Compute Units enabled (2304 out of 2560 shaders enabled), variable frequency (2.23 GHz capped), up to 10.28 TFLOPS[80] |
Online service | — | Non-unified service | PlayStation Network PlayStation Store Internet browser A/V chat via PlayStation Eye or PS2 EyeToy, voice chat via headset |
PlayStation Network PlayStation Store Internet browser |
|
Backward compatibility | — | PlayStation | 20GB & 60GB: All PlayStation and PlayStation 2 titles Original 80GB: All PS1 titles, most PS2 titles.[83] All other models (model code CECHGxx and later): Support for PS1 titles only. |
No native backwards compatibility. Cloud based backwards compatibility via PlayStation Now.[84] Emulated PlayStation 2 titles available from the PlayStation Store. | Most PlayStation 4 and PlayStation VR games |
System software | Proprietary OS | Proprietary OS, Linux DVD Playback Kit |
XrossMediaBar (XMB) | Orbis OS[85] | TBA |
System software features |
Audio CD playback | Audio CD playback
DVD Playback |
Operating Systems can be installed and run via a hypervisor (feature unavailable with Slim Model[86]) Audio CD playback Audio file playback (ATRAC3, AAC, MP3, WAV, WMA) Blu-ray playback Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP) |
Blu-ray playback
DVD playback |
Blu-ray playback
Ultra HD Blu-ray playback |
Consumer programmability | Requires the Net Yaroze kit | Yabasic software, Linux for PlayStation 2 | Development on console via free Linux platform or PC. | — | — |
Handheld systems
PlayStation Portable
The PlayStation Portable (PSP) was Sony’s first handheld console to compete with Nintendo’s DS console. The original model (PSP-1000) was released in December 2004 and March 2005,[87] The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc (UMD), which can store both games and movies.[88][89] It contains 32 MB of internal flash memory storage, expandable via Memory Stick PRO Duo cards.[90] It has a similar control layout to the PS3 with its PlayStation logo button and its (‘Triangle’), (‘Circle/O’), (‘Cross/X’) and (‘Square’) buttons in their white-colored forms.
PSP-2000 and PSP-3000 models
The PSP-2000 (also known as the Slim & Lite in PAL territories) was the first major hardware revision of the PlayStation Portable, released in September 2007. The 2000 series was 33% lighter and 19% slimmer than the original PlayStation Portable.[91][92] The capacity of the battery was also reduced by ⅓ but the run time remained the same as the previous model due to lower power consumption. Older model batteries will still work and they extend the amount of playing time.[93] The PSP Slim & Lite has a new gloss finish. Its serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). On a PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so that televisions incapable of supporting progressive scan will not display PSP games; non-game video will output in either progressive or interlaced mode. USB charging was also made possible.[94] Buttons are also reportedly more responsive on the PSP-2000.[95] In 2008, Sony released a second hardware revision called the PSP-3000 which included several features that were not present in the PSP-2000, such as a built-in microphone and upgraded screen, as well as the ability to output PSP games in interlaced mode.
PSP Go model
Released in October 2009, the PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games, videos and other media.[96] This can be extended by up to 32GB with the use of a Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go’s rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000,[97] and 16% lighter and 35% smaller than the PSP-3000.[98] It has a 3.8″ 480 × 272 LCD[99] (compared to the larger 4.3″ 480 × 272 pixel LCD on previous PSP models).[100] The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony’s mylo COM-2 internet device.[101] The PSP Go was produced and sold concurrently with its predecessor the PSP-3000 although it did not replace it.[97] All games on the PSP Go must be purchased and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP’s physical media, the Universal Media Disc. The handheld also features connectivity with the PlayStation 3’s controllers the Sixaxis and DualShock 3 via Bluetooth connection.[98]
PSP-E1000 model
The PSP-E1000 is a budget-focused PSP model which, unlike previous PSP models, does not feature Wi-Fi or stereo speakers (replaced by a single mono speaker)[102] and has a matte «charcoal black» finish similar to the slim PlayStation 3.[103] The E1000 was announced at Gamescom 2011 and available across the PAL region for an RRP of €99.99.[103]
PlayStation Vita
The second generation PS Vita system, PCH-2000
Released in Japan on December 17, 2011 and North America on February 22, 2012,[104] the PlayStation Vita[105] was previously codenamed Next Generation Portable (NGP). It was officially unveiled by Sony on January 27, 2011 at the PlayStation Meeting 2011.[106] The original model of the handheld, the PCH-1000 series features a 5-inch OLED touchscreen,[107] two analog sticks, a rear touchpad, Sixaxis motion sensing and a 4 core ARM Cortex-A9 MPCore processor.
The new PCH-2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. This model is 20% thinner and 15% lighter compared to the original model, has an additional hour of battery life, an LCD instead of OLED, includes a micro USB Type B port, 1GB of internal storage memory. It was released in Japan on October 10, 2013 in six colors: white, black, pink, yellow, blue, and olive green, and in North America on May 6, 2014.[108]
The Vita was discontinued in March 2019. SIE president Jim Ryan said that while the Vita was a great device, they have moved away from portable consoles, «clearly it’s a business that we’re no longer in now».[25]
Controllers
Early PlayStation controllers
An original PlayStation controller
PlayStation Analog Joystick
Dual Analog Controller
Released in 1994, the PlayStation control pad was the first controller made for the original PlayStation. It featured a basic design of a D-pad, 4 main select buttons ( (‘Green Triangle’), (‘Red Circle/Red O’)), (‘Blue Cross/Blue X’) and (‘Pink Square’), and start and select buttons on the face. ‘Shoulder buttons’ are also featured on the top [L1, L2, R1, R2] (named by the side [L=Left, R=Right] and 1 and 2 [top and bottom]). In 1996, Sony released the PlayStation Analog Joystick for use with flight simulation games.[109] The original digital controller was then replaced by the Dual Analog in 1997, which added two analog sticks based on the same potentiometer technology as the Analog Joystick.[110] This controller was then also succeeded by the DualShock controller.
DualShock, Sixaxis and DualSense
An original PlayStation DualShock controller
DualShock 2 controller
Sixaxis
DualShock 3 controller
DualShock 4 controller
DualSense controller
Released in 1998, the DualShock controller for the PlayStation succeeded its predecessor, the Dual Analog, and became the longest running series of controllers for the PlayStation brand. In addition to the inputs of the original, digital, controller (, , , , L1, L2, R1, R2, Start, Select and a D-pad), the DualShock featured two analog sticks in a similar fashion to the previous Dual Analog controller, which can also be depressed to activate the L3 and R3 buttons.[111]
The DualShock series consists of four controllers: the DualShock which was the fourth controller released for the PlayStation; the DualShock 2, the only standard controller released for the PlayStation 2, and the DualShock 3, the second and current controller released for the PlayStation 3, and the DualShock 4, which went through a massive redesign and is the default input of the PlayStation 4, and upon release was compatible with the PS3 originally only via USB and eventually with a firmware update, Bluetooth connectivity was enabled. The Sixaxis was the first official controller for the PlayStation 3, and is based on the same design as the DualShock series (but lacking the vibration motors of the DualShock series of controllers).
Like the Dual Analog, the DualShock and DualShock 2 feature an «Analog» button between the analog sticks that toggles the analog sticks on and off (for use with games which support only the digital input of the original controller). On the PlayStation 3 Sixaxis and DualShock 3 controllers, the analog sticks are always enabled. Beginning with the Sixaxis, a ‘PlayStation button’ (which featured the incorporated PS logo and is similar in function to the Xbox 360 «Guide» button) was included on controllers. The PlayStation button replaces the «Analog» button of the DualShock and DualShock 2 controllers. Pressing the PS button on the PS3 brings up the XMB, while holding it down brings up system options, known as «Quick Menu» on the PS4, (such as quit the game, change controller settings, turn off the system, and turn off the controller).[112]
PlayStation Move
PlayStation Move navigation controller
PlayStation Move controller
PlayStation Move is a motion-sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment (SCE). Based on the handheld motion controller wand, PlayStation Move uses the PlayStation Eye webcam to track the wand’s position and the inertial sensors in the wand to detect its motion. First revealed on June 2, 2009, PlayStation Move was launched in Q3/Q4 2010. Hardware available at launch included the main PlayStation Move motion controller and an optional PlayStation Move sub-controller.[113]
Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating Move’s debut as its own major «platform launch», planning an aggressive marketing campaign to support it. In addition to selling the controllers individually,[114] Sony also plans to provide several different bundle options for PlayStation Move hardware; including a starter kit with a PS Eye, a Move motion controller, and a demo/sampler disc, priced under US$100;[115] a full console pack with a PS3 console, DualShock 3 gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.[114]
Other hardware
BRAVIA KDL22PX300
The official PS2 DVD remote control
The official PlayStation 3 Bluetooth remote control
PocketStation
The PocketStation was a Memory Card peripheral by Sony Computer Entertainment for the original PlayStation. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant.[116] Released exclusively in Japan on January 23, 1999,[117] it featured a monochrome LCD, a speaker, a real-time clock and infrared communication capability. It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot.[116] It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply-and-demand problems.[118][119]
LCD Screen for PSone
The optional 5-inch LCD screen (SCPH-131) that was released alongside or packed in with PSone console.
PSX (2003)
Released solely in Japan in 2003, the Sony PSX was a fully integrated DVR and PlayStation 2 video game console. It was the first Sony product to utilize the XrossMediaBar (XMB)[120] and can be linked with a PlayStation Portable to transfer videos and music via USB.[121] It also features software for video, photo and audio editing.[120] PSX supports online game compatibility using an internal broadband adapter. Games that utilize the PS2 HDD (for example, Final Fantasy XI) are supported as well.[122] It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself.[123]
Television sets
Released in 2010, the Sony BRAVIA KDL22PX300 is a 22-inch (56 cm) 720p television which incorporates a PlayStation 2 console, along with 4 HDMI ports.[124]
A 24-inch 1080p PlayStation branded 3D television, officially called the PlayStation 3D Display, was released in late 2011. A feature of this 3D television is SimulView. During multiplayer games, each player will only see their respective screen (in full HD) appear on the television through their respective 3D glasses, instead of seeing a split screen (e.g. player 1 will only see player 1’s screen displayed through their 3D glasses).
PlayTV
PlayTV is an add-on unit for the PlayStation 3 that allows the PS3 to act as an HDTV or DTV receiver, as well as a digital video recorder (DVR).
Sony Ericsson Xperia Play
The Xperia Play is an Android-powered smartphone with a slide-up gamepad resembling the PSP Go developed by Sony Ericsson aimed at gamers and is the first to be PlayStation Certified.
Sony Tablets
Sony Tablets are PlayStation Certified Android tablets, released in 2011, 2012, and 2013. They offer connectivity with PlayStation 3 controllers and integrate with the PlayStation network using a proprietary application. The following models were released between 2011 and 2013: S, Sony Tablet S, Sony Tablet P, Xperia Tablet S and Xperia Tablet Z.
PlayStation TV
PlayStation TV, known in Asia as PlayStation Vita TV, is a microconsole and a non-portable variant of the PlayStation Vita handheld. It was announced on September 9, 2013 at a Sony Computer Entertainment Japan presentation. Instead of featuring a display screen, the console connects to a television via HDMI. Users can play using a DualShock 3 controller, although due to the difference in features between the controller and the handheld, certain games are not compatible with PS TV, such as those that are dependent on the system’s touch-screen, rear touchpad, microphone or camera. The device is said to be compatible with over 100 Vita games, as well as various digital PlayStation Portable, PlayStation and PC Engine titles. The system supports Remote Play compatibility with the PlayStation 4, allowing players to stream games from the PS4 to a separate TV connected to PS TV, and also allows users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. The system was released in Japan on November 14, 2013, in North America on October 14, 2014, and in Europe and Australasia on November 14, 2014.[125]
PlayStation VR
PlayStation VR is a virtual reality device that is produced by Sony Computer Entertainment. It features a 5.7 inch 1920×1080 resolution OLED display, and operates at 120 Hz which can eliminate blur and produce a smooth image; the device also has a low latency of less than 18ms.[126] Additionally, it produces two sets of images, one being visible on a TV and one for the headset, and includes 3D audio technology so the player can hear from all angles. The PlayStation VR was released in October 2016.[127]
PlayStation Classic
The PlayStation Classic is a miniature version of the original 1994 Model SCPH-1001 PlayStation console, that comes preloaded with 20 games, and two original style controllers. It was launched on the 24th anniversary of the original console on December 3, 2018.[128]
Games
PlayStation games in Japanese store
Each console has a variety of games. The PlayStation 2, PSX and PlayStation 3 exhibit backwards compatibility and can play most of the games released on the original PlayStation. Some of these games can also be played on the PlayStation Portable but they must be purchased and downloaded from a list of PS one Classics from the PlayStation Store. Games released on the PlayStation 2 can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3 which are backwards compatible. The PlayStation 3 has two types of games, those released on Blu-ray Discs and downloadable games from the PlayStation Store. The PlayStation Portable consists of numerous games available on both its physical media, the Universal Media Disc and the Digital Download from the PlayStation Store. However, some games are only available on the UMD while others are only available on the PlayStation Store. The PlayStation Vita consists of games available on both its physical media, the PlayStation Vita card and digital download from the PlayStation Store.
First party games
PlayStation Studios is a group of video game developers owned by Sony Interactive Entertainment. It is dedicated to developing video games exclusively for the PlayStation series of consoles. The series has produced several best-selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as the Uncharted series. Other notable franchises include God of War, Twisted Metal and more recently, LittleBigPlanet (series), Infamous, and The Last of Us.
Re-releases
Greatest Hits (North America), Platinum Range (PAL territories) and The Best (Japan and Asia) are video games for the Sony PlayStation, PlayStation 2, PlayStation 3, and PlayStation Portable consoles that have been officially re-released at a lower price by Sony. Each region has its own qualifications to enter the re-release program. Initially, during the PlayStation era, a game had to sell at least 150,000 copies (later 250,000)[129] and be on the market for at least a year[130] to enter the Greatest Hits range. During the PlayStation 2 era, the requirements increased with the minimum number of copies sold increasing to 400,000 and the game had to be on the market for at least 9 months.[129] For the PlayStation Portable, games had to be on the market for at least 9 months with 250,000 copies or more sold.[131] Currently, a PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria.[132] PS one Classics were games that were released originally on the PlayStation and have been re-released on the PlayStation Store for the PlayStation 3 and PlayStation Portable. Classics HD are compilations of PlayStation 2 games that have been remastered for the PlayStation 3 on a single disc with additional features such as upscaled graphics, PlayStation Move support, 3D support and PlayStation Network trophies. PlayStation Mobile (formerly PlayStation Suite) is a cross-platform, cross-device software framework aimed at providing PlayStation content, currently original PlayStation games, across several devices including PlayStation Certified Android devices as well as the PlayStation Vita.
PlayStation Indies
Sony has generally supported indie game development since incorporating the digital distribution storefront in the PlayStation 3, though initially required developers to complete multiple steps to get an indie game certified on the platform. Sony improved and simplified the process in transitioning to the PlayStation 4.[133]
As Sony prepared to transition from the PlayStation 4 to PlayStation 5, they introduced a new PlayStation Indies program led by Shuhei Yoshida in July 2020. The program’s goals are to spotlight new and upcoming indie titles for the PlayStation 4 and 5, focusing on those that are more innovative and novel, akin to past titles such as PaRappa the Rapper, Katamari Damacy, LittleBigPlanet, and Journey. Sony also anticipates bringing more indie titles to the PlayStation Now series as part of this program.[134]
Online services
PlayStation 2 online service
Online gaming on PlayStation consoles first started in July 2001 with the release of PlayStation 2’s unnamed online service in Japan. Later in August 2002 saw its release in North America, followed by the European release in June 2003. This service was shut down on March 31, 2016.
PlayStation Network
Released in 2006, the PlayStation Network is an online service[135] focusing on online multiplayer gaming and digital media delivery. The service is provided and run by Sony Computer Entertainment for use with the PlayStation 3, and was later implemented on the PlayStation Portable, PlayStation Vita, PlayStation 4 and PlayStation 5 video game consoles.[136] The service has over 103 million active users monthly (as of December 2019).[13] The Sony Entertainment Network provides other features for users like PlayStation Home, PlayStation Store, and Trophies.
PlayStation Store
The PlayStation Store is an online virtual market available to users of the PlayStation 3, PlayStation 4, PlayStation 5 and PlayStation Portable game consoles via the PlayStation Network. The store uses both physical currency and PlayStation Network Cards. The PlayStation Store’s gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on the PS3 and PSP. The PS3 store can also be accessed on the PSP via a Remote Play connection to the PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been more than 600 million downloads from the PlayStation Store worldwide.[137]
Video content such as films and television shows are also available from the PlayStation Store on the PlayStation 3 and PSP and will be made available on some new Sony BRAVIA televisions, VAIO laptop computers and Sony Blu-ray Disc players from February 2010.[138]
Life with PlayStation
Life with PlayStation was a Folding@home application available for PlayStation 3 which connected to Stanford University’s Folding@home distributed computer network and allowed the user to donate their console’s spare processing cycles to the project.[139] Folding@home is supported by Stanford University and volunteers make a contribution to society by donating computing power to this project. Research made by the project may eventually contribute to the creation of vital cures. The Folding@home client was developed by Sony Computer Entertainment in collaboration with Stanford University.[140] Life with PlayStation also consisted of a 3D virtual view of the Earth and contained current weather and news information of various cities and countries from around the world, as well as a World Heritage channel which offered information about historical sites, and the United Village channel which is a project designed to share information about communities and cultures worldwide.[141][142] As of PlayStation 3 system software update version 4.30 on October 24, 2012, the Life With PlayStation project has ended.
PlayStation Plus
PlayStation Plus, a subscription-based service on the PlayStation Network, complements the standard PSN services.[143] It enables an auto-download feature for game patches and system software updates. Subscribers gain early or exclusive access to some betas, game demos, premium downloadable content (such as full game trials of retail games like Infamous, and LittleBigPlanet) and other PlayStation Store items, as well as a free subscription to Qore. Other downloadable items include PlayStation Store discounts and free PlayStation Network games, PS one Classics, PlayStation Minis, themes and avatars.[144] It offers a 14-day free trial.
PlayStation Blog
PlayStation Blog (stylized as PlayStation.Blog) is an online PlayStation-focused gaming blog, part of the PlayStation Network. It was launched on June 11, 2007[145] and has featured in numerous interviews with third-party companies such as Square Enix.[146] It also has posts from high-ranking Sony Computer Entertainment executives such as Jack Tretton, former President and Chief Executive Officer of Sony Computer Entertainment, and Shawn Layden, current President, SIEA, and Chairman, SIE Worldwide Studios.[147][148] A sub-site of the blog called PlayStation Blog Share was launched on March 17, 2010 and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation-related and vote on the ideas of other submissions.[149][150] Sony Computer Entertainment Europe launched a European sub-outlet, PlayStation Blog Europe, on May 28, 2009, to replace the «semi-official» site Three Speech that shut down on April 17.[151][152] This branch was merged into the main outlet on 1 June 2020.[153]
PlayStation App
The PlayStation App is an application that was released on January 11, 2011 in several European countries for iOS (version 4 and above) and for Android (version 1.6 and above),[154] and has been installed more than 3.6 million times as of March 2, 2014.[155] It allows users to view their trophies, see which of their PSN friends are online and read up to date information about PlayStation.[154] It does not feature any gaming functionality.[154]
PlayStation Mobile
The PlayStation Mobile (formerly PlayStation Suite) is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2.3 and above as well as the PlayStation Vita. The framework will be cross-platform and cross-device, which is what Sony calls «hardware-neutral». It was set to release before the end of calendar year 2011. In addition, Android devices that have been certified to be able to playback PlayStation Suite content smoothly will be certified with the PlayStation Certified certification.[16]
PlayStation Now
PlayStation Now (PS Now) was a Gaikai-based video game streaming service used to provide PlayStation gaming content to PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation 5 (PS5), PlayStation Vita, PlayStation TV and BRAVIA televisions.[156] The service allowed users to pay for access to a selection of original PlayStation 3 titles on either a per-game basis or via a subscription. PlayStation Now was announced on January 7, 2014 at the 2014 Consumer Electronic Show. At CES, Sony presented demos of The Last of Us, God of War: Ascension, Puppeteer and Beyond: Two Souls, playable through PS Now on Bravia TVs and PlayStation Vitas. PlayStation Now was launched in Open Beta in the United States and Canada on PS4 on July 31, 2014, on PS3 on September 18, 2014, on PS Vita and PS TV on October 14, 2014, with support for select 2014 Bravia TVs coming later in the year.[157] It was merged into PlayStation Plus in May and June 2022, and is no longer available as a standalone subscription.[158]
PlayStation Home
PlayStation Home is a community-based social gaming networking service for the PlayStation 3 on the PlayStation Network (PSN). It is available directly from the PlayStation 3 XrossMediaBar. Membership is free, and only requires a PSN account. Home has been in development since early 2005 and started an open public beta test on December 11, 2008.[159] Home allows users to create a custom avatar, which can be made to suit the user’s preference.[160] Users can decorate their avatar’s personal apartment («HomeSpace») with default, bought, or won items. They can travel throughout the Home world (except cross region), which is constantly updated by Sony and partners. Each part of the world is known as a space. Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace.[161] Home features video screens in many places for advertising, but the main video content is shown at the theatre for entertainment. Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customize content.[159] Xi, a once notable feature of Home, is the world’s first console based Alternate Reality Game that took place in secret areas in Home and was created by nDreams.[162][163]
Room for PlayStation Portable
«Room» (officially spelled as R∞M with capital letters and the infinity symbol in place of the «oo») was being beta tested in Japan from October 2009 to April 2010. Development of Room has been halted on April 15, 2010 due to negative feedback from the community.[164] Announced at TGS 2009, it was supposed to be a similar service to the PlayStation Home and was being developed for the PSP.[165] Launching directly from the PlayStation Network section of the XMB was also to be enabled. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to «enjoy real time communication.»[166] A closed beta test had begun in Q4 2009 in Japan.[167]
Others
In 2015, Sony launched PlayStation Gear, an online merchandise and apparel store.[168] Jason Schreier of Bloomberg News reported in December 2021 that Sony was working to create a new subscription service, code-named Spartacus, intended as a competitor to the Xbox Game Pass service by Microsoft, with plans to release in the second quarter of 2022. The multi-tiered service would incorporate PlayStation Plus, PlayStation Now, and additional features, such as the most-expensive tier that would give players access to PlayStation 1, 2, and 3 games.[169]
Software
XrossMediaBar
The XrossMediaBar, originally used on the PSX, is a graphical user interface used for the PlayStation 3 and PlayStation Portable, as well as a variety of other Sony devices. The interface features icons that are spread horizontally across the screen. Navigation moves the icons instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selectable by the up and down directions on a directional pad).[170] The XMB can also be accessed in-game albeit with restrictions, it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation 3.[171] Although the capacity to play users’ own music in-game was added with this update, the feature is dependent on game developers who must either enable the feature in their games or update existing games.[172]
LiveArea
LiveArea, designed to be used on the PlayStation Vita, is a graphical user interface set to incorporate various social networking features via the PlayStation Network. It has been designed specifically as a touchscreen user interface for users.[173]
Linux operating systems
Linux for PlayStation 2
In 2002, Sony released the first useful and fully functioning operating system for a video game console, after the Net Yaroze experiment for the original PlayStation. The kit, which included an internal hard disk drive and the necessary software tools, turned the PlayStation 2 into a full-fledged computer system running Linux. Users can utilize a network adapter to connect the PlayStation 2 to the internet, a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2.[174][175]
Linux for PlayStation 3
The PlayStation 3 (excluding PlayStation 3 Slim) also supports running Linux OS on firmware versions prior to 3.21 without the need for buying additional hardware purchase. Yellow Dog Linux provides an official distribution that can be downloaded, and other distributions such as Fedora, Gentoo and Ubuntu have been successfully installed and operated on the console.[40] The use of Linux on the PlayStation 3 allowed users to access 6 of the 7 Synergistic Processing Elements; Sony implemented a hypervisor restricting access to the RSX. The feature to install a second operating system on a PlayStation 3 was removed in a firmware update released in 2010.[176]
Media
Magazines
The PlayStation brand has a wide series of magazines, from across different continents, covering PlayStation related articles and stories. Many of these magazines work closely with Sony and thus often come with demo discs for PlayStation games. Currently there are three magazines still in circulation namely PlayStation: The Official Magazine,[177] PlayStation Official Magazine,[178] Official PlayStation Magazine (Australia).[179] However, over the years, many PlayStation magazines have spawned while a few have also become defunct, these include the Official U.S. PlayStation Magazine,[180] Official UK PlayStation Magazine,[181] Official UK PlayStation 2 Magazine.[182]
PlayStation Underground
PlayStation Underground was a non-traditional magazine that Sony Computer Entertainment America produced and published between Spring 1997 to Spring 2001. Subscribers received two PlayStation CDs, along with a booklet and colorful packaging every quarter.[183] The CDs contained interviews, cheats, programmers moves, game demos and one-of-a-kind Memory Card saves. Several issues showed how a game was created from basic design to final product. Since the CDs could only be run on a PlayStation, it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground, along with seemingly as many game demos that could be packed on a single CD. Unlike PlayStation Underground these were available in most stores for $4.95, were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games. By 2001, Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation 2. PlayStation Underground CDs are mainly in the hands of collectors these days.[184]
Marketing
Slogans
Advertising slogans used for each PlayStation console iteration:
- PlayStation
- «eNoS Lives» (The first letter ‘E’ was printed in red to denote the word, ready. Enos stood for Ready, Ninth of September)[23] (US Commercials)
- «U R Not e» (The letter ‘E’ was printed in red to denote the word, ready, as in You Are Not Ready)[23]
- «Do Not Underestimate The Power of PlayStation.» (From the S.A.P.S. – Society Against PlayStation — series of adverts)[185]
- PS one
- «Wherever, Whenever, Forever.»[186]
- PlayStation 2
- PlayStation Portable
- «PSP Hellz Yeah» (PSP-1000 Series)
- «Dude, Get Your Own…» (PSP-2000 Series)[188]
- «Everywhere Just Got Better» (PSP-3000 Series and PSPgo)[189]
- «It’s GO Time» (PSPgo)[190]
- «Your Whole World In Your Hands» (UK & Europe Territories)[191]
- «Step Your Game Up» (US Territory, PSP-3000 Series and PSPgo)[192]
- PlayStation 3
- «The Wait Is Over»
- «Welcome Chang3» (the number three is used to denote an ‘e’ and was printed in red)[193]
- «This is Living.»[194]
- «Play B3yond» (the number three is used to denote an ‘e’ and was printed in red)[187]
- «It Only Does Everything» (US Commercials) (PS3 Slim)[195]
- «The Game Is Just The Start. Start PS3.» (EU countries)[196]
- «Long Live Play» (PS3 Slim)
- «Never Stop Playing» (PS3 Slim)
- «Greatness Awaits» (PS3 SuperSlim)
- PlayStation Move
- «This Changes Everything»[197]
- «Move Into The Action»[198]
- PlayStation Network
- «Download, Play, Connect.»
- PlayStation Vita
- «Never Stop Playing.»
- «The World is in Play.» (EU only)
- PlayStation 4
- «See the Future»
- «Push the boundaries of Play»[199]
- «Greatness Awaits»[200]
- «This is 4 the Players»
- «Where the Greatest Play»[201]
- PlayStation 5
- «Play Has No Limits» [202]
Notable advertising campaigns
It Only Does Everything
The most notable of recent PlayStation commercials is the series of «It Only Does Everything» commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation. These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to «Dear PlayStation» queries.[195] These commercials garnered popularity among gamers, though its debut commercial received criticism from the Nigerian government due to a reference to the common 419 scams originating in Nigeria. Sony issued an apology and a new version of the advert with the offending line changed was produced.[203]
A spin-off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the «Step Your Game Up» campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the «Dear PlayStation» queries about the PSP.[192]
Netherlands Ceramic White PSP Commercials
In July 2006, an advertising campaign in the Netherlands was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare Sony’s new Ceramic White PSP and the original Piano Black PSP. This series of ads depicted both models fighting with each other[204] and drew criticism from the media for being racist, though Sony maintains that the ad did not feature any racist message.[205]
All I want for Xmas is a PSP
In November 2006, a marketing company employed by Sony’s American division created a website entitled «All I want for Xmas is a PSP«, designed to promote the PSP virally. The site contained a blog which was purportedly written by «Charlie», a teenage boy attempting to get his friend Jeremy’s parents to buy him a PSP, and providing a «music video» of either Charlie or Jeremy «rapping» about the PSP. Visitors to the website quickly recognized that the domain name was registered to a marketing company, exposing the campaign on sites such as YouTube and digg. Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen.biz, Sony admitted that the idea was «poorly executed«.[206]
Between 1999 and 2007, PlayStation was the main kit sponsor of French Ligue 1 club AJ Auxerre.
Between 2009 and 2010, PlayStation was the main kit sponsor of French Ligue 1 club Olympique Lyonnais.
Reception
In 2005, Australian newspaper The Age wrote an article about the PlayStation brand. Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand, associate professor in communication and media at Bond University who said, «PlayStation re-ignited our imagination with video games». Game designers Yoshiki Okamoto called the brand «revolutionary — PlayStation has changed gaming, distribution, sales, image and more», while Evan Wells of Naughty Dog said «PlayStation is responsible for making playing games cool.»[207]
In 2009, ViTrue, Inc. listed the PlayStation brand as number 13 on their «The Vitrue 100: Top Social Brands of 2009». The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs.[208]
In 2010, Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors, stating that «If you ask the average person on the street what their favorite Sony product is, more often than not you’ll hear PlayStation».[209] As of April 2012, the PlayStation brand is the «most followed» brand on social networking site, Facebook, with over 22 million fans and followers in total which is more than any other brand in the entertainment industry. A study by Greenlight’s Entertainment Retail has also shown that the PlayStation brand is the most interactive making 634 posts and tweets on social networking sites Facebook and Twitter.[210]
In July 2014, Sony boasted in a company release video that the PlayStation 3, PlayStation 4 and PlayStation Vita sold a combined total of 100 million units.[211] It was announced at Tokyo Game Show on September 1, 2014, that PlayStation home game consoles claim 78% market share of all home consoles in Japan.[212]
As of 2015, PlayStation is the strongest selling console brand worldwide.[213]
References
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- ^ a b c «NeoGAF». Retrieved January 22, 2017.
- ^ a b «SIE Business Development | Sony Interactive Entertainment Inc». SIE.COM.
- ^ «SIE Press Release | Sony Interactive Entertainment Inc». SIE.COM. Archived from the original on December 3, 2013.
- ^ McWhertor, Michael; Carpenter, Nicole (September 16, 2020). «PlayStation 5 launches Nov. 12 for $499». Polygon.
- ^ Good, Owen S. (July 28, 2021). «Despite short supply, the PlayStation 5 is Sony’s fastest-selling console ever». Polygon. Retrieved July 8, 2022.
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- ^ Stuart, Keith (January 4, 2013). «PlayStation 2 manufacture ends after 12 years». the Guardian. Retrieved January 22, 2017.
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External links
- Official website
PlayStation
Product type |
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Owner | Sony Interactive Entertainment |
Country | Minami-Aoyama, Minato, Tokyo, Japan |
Introduced | December 3, 1994; 28 years ago |
Markets | Worldwide |
Website | www.playstation.com |
PlayStation (Japanese: プレイステーション, Hepburn: Pureisutēshon, officially abbreviated as PS) is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year.[1]
The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade.[2] Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012.[3] Sony’s next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017.[4] Sony’s next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history.[5] The latest console in the series, the PlayStation 5, was released in 2020[6] and sold 10 million units in its first 249 days, unseating its predecessor as the fastest-selling PlayStation console to-date.[7]
The first handheld console in the series, the PlayStation Portable (PSP), sold a total of 80 million units worldwide by November 2013.[8] Its successor, the PlayStation Vita (PSVita), which launched in Japan in December 2011 and in most other major territories in February 2012, sold over four million units by January 2013.[9] PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console.[10] Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short-lived due to its high price and was never released outside Japan, as well as a Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the PlayStation series is the DualShock, which is a line of vibration-feedback gamepad having sold 28 million controllers by June 2008.[11]
The PlayStation Network is an online service with about 110 million registered users[12] (as of June 2013) and over 103 million active users monthly.[13] (as of December 2019) It comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million users worldwide at the time of its closure in March 2015.[14] PlayStation Mobile (formerly PlayStation Suite) is a software framework that provides PlayStation content on mobile devices. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 only targeted PlayStation Vita and PlayStation TV.[15] Content set to be released under the framework consist of only original PlayStation games currently.[16]
Seventh generation PlayStation products also use the XrossMediaBar, which is an Technology & Engineering Emmy Award–winning graphical user interface.[17] A touch screen-based user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles also featured support for Linux-based operating systems; Linux for PlayStation 2 and OtherOS respectively, though this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the «Greatness Awaits» and eventually, «Play Has No Limits» commercials in the United States.
The series also has a strong line-up of first-party games due to PlayStation Studios, a group of many studios owned by Sony Interactive Entertainment that exclusively developed them for PlayStation consoles. In addition, the series features various budget re-releases of games by Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials, and The Best selection of games.
History
Origins
Original PlayStation logo (1994)
PlayStation was the brainchild of Ken Kutaragi, a Sony executive who managed one of the company’s hardware engineering divisions and was later dubbed «The Father of the PlayStation».[18][19]
Until 1991, Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as the sound chip for the Super Famicom from Nintendo, and operated a video game studio, Sony Imagesoft.[20] As part of a joint project between Nintendo and Sony that began as early as 1988, the two companies worked to create a CD-ROM version of the Super Famicom,[21] though Nintendo denied the existence of the Sony deal as late as March 1991.[22] At the Consumer Electronics Show in June 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive that incorporated Green Book technology or CD-i, called «Play Station» (also known as SNES-CD). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.[23] The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies.[23] The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.[23]
The sole remaining prototype of Sony’s original «PlayStation», a Super NES with a built-in CD-ROM drive
At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a «non-gaming role» regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony’s board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony’s headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).[23]
According to SCE’s producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. Eventually, after witnessing the success of Sega’s Virtua Fighter in Japanese arcades, that Sony realized «the direction of the PlayStation became instantly clear» and 3D polygon graphics became the console’s primary focus.[24]
The PlayStation logo was designed by Manabu Sakamoto. He wanted the logo to capture the 3D support of the console, but instead of just adding apparent depth to the letters «P» and «S», he created an optical illusion that suggested the letters in depth of space. Sakamoto also stuck with four bright principal colors, red, yellow, green, and blue, only having to tune the green color for better harmony across the logo. Sakamoto also designed the black and white logo based on the same design, reserved for times where colors could not be used.[25]
Formation of Sony Computer Entertainment
At Sony Music Entertainment, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony Music, and with Akira Sato to form Sony Computer Entertainment Inc. (SCEI) on November 16, 1993.[26] A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony Music had been doing with Music Discs. The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony’s headquarters, and Olaf Olafsson. Olafsson was CEO and president of New York-based Sony Interactive Entertainment[27] which was the parent company for the 1994-founded Sony Computer Entertainment of America (SCEA).
The PlayStation project, SCEI’s first official project, was finally given the green light by Sony executives in 1993 after a few years of development. Also in 1993, Phil Harrison, who later became President of SCE Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform.[23]
Computer Gaming World in March 1994 reported a rumor that the «Sony PS-X» would be released in Japan «before the end of this year and will retail for less than $400».[28] After a demonstration of Sony’s distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were Electronic Arts in the West and Namco in Japan. One of the factors which attracted developers to the platform was the use of a 3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in comparison to Nintendo’s rival console, which used cartridge systems. The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor, the Sega Saturn. The popularity of the console spread after its release worldwide in North America and Europe.[23]
Home consoles
PlayStation
The original PlayStation
The redesigned PS one
The original PlayStation, released in Japan on December 3, 1994, was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze (a special black PlayStation with tools and instructions to program PlayStation games and applications), «PS one» (a smaller version of the original) and the PocketStation (a handheld which enhances PlayStation games and also acts as a memory card). It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64. By December 2003, the PlayStation and PS one had shipped a combined total of 102.49 million units,[29] eventually becoming the first video game console to sell 120 million units.[2]
PS One
Released on July 7, 2000,[30] concurrently with its successor the PlayStation 2, the PS One (stylized as PS one) was a considerably smaller, redesigned version of the original PlayStation video game console.[31] The PS one went on to outsell all other consoles, including its successor, throughout the remainder of the year.[31] It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu’s Graphical User Interface; a variation of the GUI previously used only on PAL consoles up to that point.
PlayStation 2
Original PlayStation 2 console (left) and slimline PlayStation 2 console with 8 MB Memory Card and DualShock 2 controller (right)
Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the Nintendo GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original PlayStation games. Like its predecessor, it has received a slimmer redesign. It is the most successful console in the world,[32] having sold over 155 million units as of December 28, 2012.[3] On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took «9 years and 6 months since launch» to reach the same figure.[2] PlayStation 2 shipments in Japan ended on December 28, 2012.[33] The Guardian reported on January 4, 2013 that PS2 production had ended worldwide, but studies showed that many people all around the world still own one even if it is no longer in use. PlayStation 2 has been ranked as the best selling console of all time as of 2015.[34]
Slimline model
Released in 2004, four years after the launch of the original PlayStation 2, the PlayStation 2 Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a built-in Ethernet port (in some markets it also has an integrated modem). In 2007, Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter.[35] In 2008, Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console.[36]
PlayStation 3
Original (left) and slim (right) PlayStation 3 consoles with the DualShock 3 controller
Released on November 11, 2006 in Japan, the PlayStation 3 (PS3) is a seventh generation game console from Sony. It competes with the Microsoft Xbox 360 and the Nintendo Wii. The PS3 is the first console in the series to introduce the use of motion-sensing technology through its Sixaxis wireless controller. The console also incorporates a Blu-ray Disc player and features high-definition resolution. The PS3 was originally offered with either a 20 GB or 60 GB hard drive, but over the years its capacity increased in increments available up to 500 GB. The PlayStation 3 has sold over 80 million consoles worldwide as of November 2013.[37]
Slim model
Like its predecessors, the PlayStation 3 was re-released in 2009 as a «slim» model. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models.[38][39] In addition, it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm manufacturing process.[40] It sold in excess of a million units within its first 3 weeks on sale.[41] The redesign also features support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and others) which allows control of the console over HDMI by using the remote control as the controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the «main power» switch (similar to PlayStation 2 slim), like the previous PS3 models, which was located at the back of the console.[38] It was officially released on September 1, 2009 in North America and Europe and on September 3, 2009 in Japan, Australia and New Zealand.[38][42][43]
Super Slim model
In 2012, Sony revealed a new «Super Slim» PlayStation 3. The new console, with a completely redesigned case that has a sliding door covering the disc drive (which has been moved to the top of the console), is 4.3 pounds, almost three pounds lighter than the previous «slim» model. The console comes with either 12GB flash memory or a 250GB, 500GB hard drive. Several bundles which include a Super Slim PS3 and a selection of games are available.
PlayStation 4
The PlayStation 4 (PS4) was announced by Sony Computer Entertainment at a press conference on February 20, 2013. In the meeting, Sony revealed some hardware specifications of the new console.[44][45] The eighth-generation system, launched in the fourth quarter of 2013, introduced the x86 architecture to the PlayStation series. According to lead system architect, Mark Cerny, development on the PlayStation 4 began as early as 2008.[46] PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next-generation console behind the competition.[47]
Among the new applications and services, Sony introduced the PlayStation App, allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay.[48] The company also planned to debut PlayStation Now game streaming service, powered by technology from Gaikai.[49][50] By incorporating a share button on the new controller and making it possible to view in-game content being streamed live from friends, Sony planned to place more focus on social gameplay as well.[48] The PlayStation 4 was first released in North America on November 15, 2013.
Slim model
PlayStation 4 Slim (officially marketed simply as PlayStation 4 or PS4) was unveiled on September 7, 2016. It is a revision of the original PS4 hardware with a streamlined form factor. The new casing is 40% smaller and carries a rounded body with a matte finish on the top of the console rather than a two-tone finish. The two USB ports on the front have a larger gap between them, and the optical audio port was also removed.[168] It ships with a minor update to the DualShock 4 controller, with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model.[169] Its model number is CUH-2000.[170]
Pro model
PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo)[35] was unveiled on September 7, 2016. Its model number is CUH-7000.[170] It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at 4K resolution, and improved quality for PlayStation VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray.[171] [172] [173] Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.[174]
PlayStation 5
The PlayStation 5 (PS5)[51] was released worldwide on November 12, 2020, and, alongside the Xbox Series X and Series S released the same month, is part of the ninth generation of video game consoles. The first news of the PS5 came from Mark Cerny in an interview with Wired in April 2019.[52] Sony intends for the PlayStation 5 to be its next-generation console and to ship worldwide by the end of 2020.[53] In early 2019, Sony’s financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.[54]
The current specifications were released in October 2019.[55] The console is slated to use an 8-core, 16-thread CPU based on AMD’s Zen 2 microarchitecture, manufactured on the 7 nanometer process node. The graphics processor is a custom variant of AMD’s Navi family using the RDNA microarchitecture, which includes support for hardware acceleration of ray-tracing rendering, enabling real-time ray-traced graphics.[55] The new console ships with a custom SSD storage, as Cerny emphasized the need for fast loading times and larger bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K resolution.[52] In a second interview with Wired in October 2019, further details of the new hardware were revealed: the console’s integrated Blu-ray drive would support 100GB Blu-ray discs[53] and Ultra HD Blu-ray;[56] while a game installation from a disc is mandatory as to take advantage of the SSD, the user will have some fine-grain control of how much they want to have installed, such as only installing the multiplayer components of a game.[53] Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4.[57]
The system’s new controller, the DualSense has adaptive triggers that can change the resistance to the player as necessary, such as changing the resistance during the action of pulling an arrow back in a bow in-game.[53] The controller also has strong haptic feedback through voice coil actuators, which together with an improved controller speaker is intended to give better in-game feedback.[53] USB-C connectivity, together with a higher rated battery are other improvements to the new controller.[53]
The PlayStation 5 features a completely revamped user interface.[51] The PlayStation 5 is backwards-compatible with most PlayStation 4 and PlayStation VR games, with Cerny stating that the transition to the new console is meant to be a soft one.[52][55] In a later interview, Jim Ryan talked of the PlayStation 5 being able to play «99%» of PlayStation 4 games, an estimate derived from a sample size of «thousands».[58] At CES 2020, Sony unveiled the official logo for the platform.[59]
Comparison
Console | PlayStation (PS) | PlayStation 2 (PS2) | PlayStation 3 (PS3) | PlayStation 4 (PS4) | PlayStation 5 (PS5) |
---|---|---|---|---|---|
Image |
Top: PS Bottom: PS One |
Left: PS2 Right: PS2 Slim |
Top: PS3 (Left) and PS3 Slim (Right) Bottom: PS3 Super Slim |
Top: PS4 Middle: PS4 Slim Bottom: PS4 Pro |
PS5 Standard Console (Top) and PS5 Digital Edition (Bottom) |
Launch price | PS
¥39,800[1] PS One ¥15,000 [62] |
PS2
¥39,800[1] PS2 Slim US$149 |
PS3
¥49,980 (20 GB)[1] US$599 (60 GB)[60] PS3 Slim ¥29,980 (tax included) (120 GB) PS3 Super Slim ¥24,980 (tax included) (250 GB) |
PS4
¥38,980 (500 GB) PS4 Slim US$299 (500 GB) US$349 (1 TB) €299 (500 GB) €349 (1 TB) PS4 Pro US$399 (1 TB) €399 (1 TB) |
PS5
¥49,980 (825 GB) PS5 Digital Edition ¥39,980 (825 GB) |
Release date |
PS One
|
PS2 Slim
|
More…
PS3 Super Slim
|
PS4 Slim
PS4 Pro
|
North America, Australia, New Zealand, Japan, South Korea November 12, 2020 Rest of the world November 19, 2020 China May 15, 2021 |
Units shipped | 102.49 million shipped, including 28.15 million PS one units (as of March 31, 2007)[29] | >155 million (as of December 28, 2012)[3] | >87.4 million (as of March 31, 2017)[4] | >117.2 million (as of March 31, 2022)[72] | 25 million (as of September 30, 2022)[73] |
Best-selling game | Gran Turismo; 10.85 million shipped (as of April 30, 2008)[74][75] | Grand Theft Auto: San Andreas; 17.33 million shipped (as of March 26, 2008)[74] | Grand Theft Auto V; over 15 million shipped (as of December 7, 2013) | Uncharted 4: A Thief’s End; over 15 million shipped (as of March 31, 2019)[76] | — |
Media | CD-ROM | DVD-ROM/CD-ROM | BD-ROM, DVD-ROM, CD-ROM, SACD (1st and 2nd Gen Only)[77] | Blu-ray, DVD Blu-ray 6x CAV, DVD 8x CAV |
Ultra HD Blu-ray, Blu-ray, DVD |
Included accessories and extras |
|
|
|
|
|
Accessories (retail) |
|
|
|
|
|
CPU | R3000A 32bit RISC chip @ 33.7 MHz – Manufactured by LSI Corporation | 300 MHz MIPS «Emotion Engine» | Cell Broadband Engine (3.2 GHz Power ISA 2.03-based PPE with eight 3.2 GHz SPE) |
|
8-Core variable frequency (3.5 GHz capped) AMD Zen 2[80] |
GPU | 16.47 million colors
Resolution: 256×224 – 640×480 |
147 MHz «Graphics Synthesizer»; fill rate 2.352 gigapixel/sec; 1.1 gigapixel w. 1 texture(diffuse); 588 megapixel/sec w. 2 textures (2 diffuse maps or 1 diffuse map and 1 other(0 around 74 mill, 1 around 40 mill, 2 around 20 mill); 2 textures per pass
Capable of multi-pass rendering; Connected to VU1 on CPU (a vector only for visual style coding things with 3.2 GFLOPS) to deliver enhanced shader graphics and other enhanced graphics |
550 MHz RSX «Reality Synthesizer» (based on Nvidia G70 architecture) 192 — 251.2 GFLOPS |
|
Custom AMD RDNA 2 36 out of 40 Compute Units enabled (2304 out of 2560 shaders enabled), variable frequency (2.23 GHz capped), up to 10.28 TFLOPS[80] |
Online service | — | Non-unified service | PlayStation Network PlayStation Store Internet browser A/V chat via PlayStation Eye or PS2 EyeToy, voice chat via headset |
PlayStation Network PlayStation Store Internet browser |
|
Backward compatibility | — | PlayStation | 20GB & 60GB: All PlayStation and PlayStation 2 titles Original 80GB: All PS1 titles, most PS2 titles.[83] All other models (model code CECHGxx and later): Support for PS1 titles only. |
No native backwards compatibility. Cloud based backwards compatibility via PlayStation Now.[84] Emulated PlayStation 2 titles available from the PlayStation Store. | Most PlayStation 4 and PlayStation VR games |
System software | Proprietary OS | Proprietary OS, Linux DVD Playback Kit |
XrossMediaBar (XMB) | Orbis OS[85] | TBA |
System software features |
Audio CD playback | Audio CD playback
DVD Playback |
Operating Systems can be installed and run via a hypervisor (feature unavailable with Slim Model[86]) Audio CD playback Audio file playback (ATRAC3, AAC, MP3, WAV, WMA) Blu-ray playback Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP) |
Blu-ray playback
DVD playback |
Blu-ray playback
Ultra HD Blu-ray playback |
Consumer programmability | Requires the Net Yaroze kit | Yabasic software, Linux for PlayStation 2 | Development on console via free Linux platform or PC. | — | — |
Handheld systems
PlayStation Portable
The PlayStation Portable (PSP) was Sony’s first handheld console to compete with Nintendo’s DS console. The original model (PSP-1000) was released in December 2004 and March 2005,[87] The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc (UMD), which can store both games and movies.[88][89] It contains 32 MB of internal flash memory storage, expandable via Memory Stick PRO Duo cards.[90] It has a similar control layout to the PS3 with its PlayStation logo button and its (‘Triangle’), (‘Circle/O’), (‘Cross/X’) and (‘Square’) buttons in their white-colored forms.
PSP-2000 and PSP-3000 models
The PSP-2000 (also known as the Slim & Lite in PAL territories) was the first major hardware revision of the PlayStation Portable, released in September 2007. The 2000 series was 33% lighter and 19% slimmer than the original PlayStation Portable.[91][92] The capacity of the battery was also reduced by ⅓ but the run time remained the same as the previous model due to lower power consumption. Older model batteries will still work and they extend the amount of playing time.[93] The PSP Slim & Lite has a new gloss finish. Its serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). On a PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so that televisions incapable of supporting progressive scan will not display PSP games; non-game video will output in either progressive or interlaced mode. USB charging was also made possible.[94] Buttons are also reportedly more responsive on the PSP-2000.[95] In 2008, Sony released a second hardware revision called the PSP-3000 which included several features that were not present in the PSP-2000, such as a built-in microphone and upgraded screen, as well as the ability to output PSP games in interlaced mode.
PSP Go model
Released in October 2009, the PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games, videos and other media.[96] This can be extended by up to 32GB with the use of a Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go’s rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000,[97] and 16% lighter and 35% smaller than the PSP-3000.[98] It has a 3.8″ 480 × 272 LCD[99] (compared to the larger 4.3″ 480 × 272 pixel LCD on previous PSP models).[100] The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony’s mylo COM-2 internet device.[101] The PSP Go was produced and sold concurrently with its predecessor the PSP-3000 although it did not replace it.[97] All games on the PSP Go must be purchased and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP’s physical media, the Universal Media Disc. The handheld also features connectivity with the PlayStation 3’s controllers the Sixaxis and DualShock 3 via Bluetooth connection.[98]
PSP-E1000 model
The PSP-E1000 is a budget-focused PSP model which, unlike previous PSP models, does not feature Wi-Fi or stereo speakers (replaced by a single mono speaker)[102] and has a matte «charcoal black» finish similar to the slim PlayStation 3.[103] The E1000 was announced at Gamescom 2011 and available across the PAL region for an RRP of €99.99.[103]
PlayStation Vita
The second generation PS Vita system, PCH-2000
Released in Japan on December 17, 2011 and North America on February 22, 2012,[104] the PlayStation Vita[105] was previously codenamed Next Generation Portable (NGP). It was officially unveiled by Sony on January 27, 2011 at the PlayStation Meeting 2011.[106] The original model of the handheld, the PCH-1000 series features a 5-inch OLED touchscreen,[107] two analog sticks, a rear touchpad, Sixaxis motion sensing and a 4 core ARM Cortex-A9 MPCore processor.
The new PCH-2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. This model is 20% thinner and 15% lighter compared to the original model, has an additional hour of battery life, an LCD instead of OLED, includes a micro USB Type B port, 1GB of internal storage memory. It was released in Japan on October 10, 2013 in six colors: white, black, pink, yellow, blue, and olive green, and in North America on May 6, 2014.[108]
The Vita was discontinued in March 2019. SIE president Jim Ryan said that while the Vita was a great device, they have moved away from portable consoles, «clearly it’s a business that we’re no longer in now».[25]
Controllers
Early PlayStation controllers
An original PlayStation controller
PlayStation Analog Joystick
Dual Analog Controller
Released in 1994, the PlayStation control pad was the first controller made for the original PlayStation. It featured a basic design of a D-pad, 4 main select buttons ( (‘Green Triangle’), (‘Red Circle/Red O’)), (‘Blue Cross/Blue X’) and (‘Pink Square’), and start and select buttons on the face. ‘Shoulder buttons’ are also featured on the top [L1, L2, R1, R2] (named by the side [L=Left, R=Right] and 1 and 2 [top and bottom]). In 1996, Sony released the PlayStation Analog Joystick for use with flight simulation games.[109] The original digital controller was then replaced by the Dual Analog in 1997, which added two analog sticks based on the same potentiometer technology as the Analog Joystick.[110] This controller was then also succeeded by the DualShock controller.
DualShock, Sixaxis and DualSense
An original PlayStation DualShock controller
DualShock 2 controller
Sixaxis
DualShock 3 controller
DualShock 4 controller
DualSense controller
Released in 1998, the DualShock controller for the PlayStation succeeded its predecessor, the Dual Analog, and became the longest running series of controllers for the PlayStation brand. In addition to the inputs of the original, digital, controller (, , , , L1, L2, R1, R2, Start, Select and a D-pad), the DualShock featured two analog sticks in a similar fashion to the previous Dual Analog controller, which can also be depressed to activate the L3 and R3 buttons.[111]
The DualShock series consists of four controllers: the DualShock which was the fourth controller released for the PlayStation; the DualShock 2, the only standard controller released for the PlayStation 2, and the DualShock 3, the second and current controller released for the PlayStation 3, and the DualShock 4, which went through a massive redesign and is the default input of the PlayStation 4, and upon release was compatible with the PS3 originally only via USB and eventually with a firmware update, Bluetooth connectivity was enabled. The Sixaxis was the first official controller for the PlayStation 3, and is based on the same design as the DualShock series (but lacking the vibration motors of the DualShock series of controllers).
Like the Dual Analog, the DualShock and DualShock 2 feature an «Analog» button between the analog sticks that toggles the analog sticks on and off (for use with games which support only the digital input of the original controller). On the PlayStation 3 Sixaxis and DualShock 3 controllers, the analog sticks are always enabled. Beginning with the Sixaxis, a ‘PlayStation button’ (which featured the incorporated PS logo and is similar in function to the Xbox 360 «Guide» button) was included on controllers. The PlayStation button replaces the «Analog» button of the DualShock and DualShock 2 controllers. Pressing the PS button on the PS3 brings up the XMB, while holding it down brings up system options, known as «Quick Menu» on the PS4, (such as quit the game, change controller settings, turn off the system, and turn off the controller).[112]
PlayStation Move
PlayStation Move navigation controller
PlayStation Move controller
PlayStation Move is a motion-sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment (SCE). Based on the handheld motion controller wand, PlayStation Move uses the PlayStation Eye webcam to track the wand’s position and the inertial sensors in the wand to detect its motion. First revealed on June 2, 2009, PlayStation Move was launched in Q3/Q4 2010. Hardware available at launch included the main PlayStation Move motion controller and an optional PlayStation Move sub-controller.[113]
Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating Move’s debut as its own major «platform launch», planning an aggressive marketing campaign to support it. In addition to selling the controllers individually,[114] Sony also plans to provide several different bundle options for PlayStation Move hardware; including a starter kit with a PS Eye, a Move motion controller, and a demo/sampler disc, priced under US$100;[115] a full console pack with a PS3 console, DualShock 3 gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.[114]
Other hardware
BRAVIA KDL22PX300
The official PS2 DVD remote control
The official PlayStation 3 Bluetooth remote control
PocketStation
The PocketStation was a Memory Card peripheral by Sony Computer Entertainment for the original PlayStation. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant.[116] Released exclusively in Japan on January 23, 1999,[117] it featured a monochrome LCD, a speaker, a real-time clock and infrared communication capability. It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot.[116] It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply-and-demand problems.[118][119]
LCD Screen for PSone
The optional 5-inch LCD screen (SCPH-131) that was released alongside or packed in with PSone console.
PSX (2003)
Released solely in Japan in 2003, the Sony PSX was a fully integrated DVR and PlayStation 2 video game console. It was the first Sony product to utilize the XrossMediaBar (XMB)[120] and can be linked with a PlayStation Portable to transfer videos and music via USB.[121] It also features software for video, photo and audio editing.[120] PSX supports online game compatibility using an internal broadband adapter. Games that utilize the PS2 HDD (for example, Final Fantasy XI) are supported as well.[122] It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself.[123]
Television sets
Released in 2010, the Sony BRAVIA KDL22PX300 is a 22-inch (56 cm) 720p television which incorporates a PlayStation 2 console, along with 4 HDMI ports.[124]
A 24-inch 1080p PlayStation branded 3D television, officially called the PlayStation 3D Display, was released in late 2011. A feature of this 3D television is SimulView. During multiplayer games, each player will only see their respective screen (in full HD) appear on the television through their respective 3D glasses, instead of seeing a split screen (e.g. player 1 will only see player 1’s screen displayed through their 3D glasses).
PlayTV
PlayTV is an add-on unit for the PlayStation 3 that allows the PS3 to act as an HDTV or DTV receiver, as well as a digital video recorder (DVR).
Sony Ericsson Xperia Play
The Xperia Play is an Android-powered smartphone with a slide-up gamepad resembling the PSP Go developed by Sony Ericsson aimed at gamers and is the first to be PlayStation Certified.
Sony Tablets
Sony Tablets are PlayStation Certified Android tablets, released in 2011, 2012, and 2013. They offer connectivity with PlayStation 3 controllers and integrate with the PlayStation network using a proprietary application. The following models were released between 2011 and 2013: S, Sony Tablet S, Sony Tablet P, Xperia Tablet S and Xperia Tablet Z.
PlayStation TV
PlayStation TV, known in Asia as PlayStation Vita TV, is a microconsole and a non-portable variant of the PlayStation Vita handheld. It was announced on September 9, 2013 at a Sony Computer Entertainment Japan presentation. Instead of featuring a display screen, the console connects to a television via HDMI. Users can play using a DualShock 3 controller, although due to the difference in features between the controller and the handheld, certain games are not compatible with PS TV, such as those that are dependent on the system’s touch-screen, rear touchpad, microphone or camera. The device is said to be compatible with over 100 Vita games, as well as various digital PlayStation Portable, PlayStation and PC Engine titles. The system supports Remote Play compatibility with the PlayStation 4, allowing players to stream games from the PS4 to a separate TV connected to PS TV, and also allows users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. The system was released in Japan on November 14, 2013, in North America on October 14, 2014, and in Europe and Australasia on November 14, 2014.[125]
PlayStation VR
PlayStation VR is a virtual reality device that is produced by Sony Computer Entertainment. It features a 5.7 inch 1920×1080 resolution OLED display, and operates at 120 Hz which can eliminate blur and produce a smooth image; the device also has a low latency of less than 18ms.[126] Additionally, it produces two sets of images, one being visible on a TV and one for the headset, and includes 3D audio technology so the player can hear from all angles. The PlayStation VR was released in October 2016.[127]
PlayStation Classic
The PlayStation Classic is a miniature version of the original 1994 Model SCPH-1001 PlayStation console, that comes preloaded with 20 games, and two original style controllers. It was launched on the 24th anniversary of the original console on December 3, 2018.[128]
Games
PlayStation games in Japanese store
Each console has a variety of games. The PlayStation 2, PSX and PlayStation 3 exhibit backwards compatibility and can play most of the games released on the original PlayStation. Some of these games can also be played on the PlayStation Portable but they must be purchased and downloaded from a list of PS one Classics from the PlayStation Store. Games released on the PlayStation 2 can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3 which are backwards compatible. The PlayStation 3 has two types of games, those released on Blu-ray Discs and downloadable games from the PlayStation Store. The PlayStation Portable consists of numerous games available on both its physical media, the Universal Media Disc and the Digital Download from the PlayStation Store. However, some games are only available on the UMD while others are only available on the PlayStation Store. The PlayStation Vita consists of games available on both its physical media, the PlayStation Vita card and digital download from the PlayStation Store.
First party games
PlayStation Studios is a group of video game developers owned by Sony Interactive Entertainment. It is dedicated to developing video games exclusively for the PlayStation series of consoles. The series has produced several best-selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as the Uncharted series. Other notable franchises include God of War, Twisted Metal and more recently, LittleBigPlanet (series), Infamous, and The Last of Us.
Re-releases
Greatest Hits (North America), Platinum Range (PAL territories) and The Best (Japan and Asia) are video games for the Sony PlayStation, PlayStation 2, PlayStation 3, and PlayStation Portable consoles that have been officially re-released at a lower price by Sony. Each region has its own qualifications to enter the re-release program. Initially, during the PlayStation era, a game had to sell at least 150,000 copies (later 250,000)[129] and be on the market for at least a year[130] to enter the Greatest Hits range. During the PlayStation 2 era, the requirements increased with the minimum number of copies sold increasing to 400,000 and the game had to be on the market for at least 9 months.[129] For the PlayStation Portable, games had to be on the market for at least 9 months with 250,000 copies or more sold.[131] Currently, a PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria.[132] PS one Classics were games that were released originally on the PlayStation and have been re-released on the PlayStation Store for the PlayStation 3 and PlayStation Portable. Classics HD are compilations of PlayStation 2 games that have been remastered for the PlayStation 3 on a single disc with additional features such as upscaled graphics, PlayStation Move support, 3D support and PlayStation Network trophies. PlayStation Mobile (formerly PlayStation Suite) is a cross-platform, cross-device software framework aimed at providing PlayStation content, currently original PlayStation games, across several devices including PlayStation Certified Android devices as well as the PlayStation Vita.
PlayStation Indies
Sony has generally supported indie game development since incorporating the digital distribution storefront in the PlayStation 3, though initially required developers to complete multiple steps to get an indie game certified on the platform. Sony improved and simplified the process in transitioning to the PlayStation 4.[133]
As Sony prepared to transition from the PlayStation 4 to PlayStation 5, they introduced a new PlayStation Indies program led by Shuhei Yoshida in July 2020. The program’s goals are to spotlight new and upcoming indie titles for the PlayStation 4 and 5, focusing on those that are more innovative and novel, akin to past titles such as PaRappa the Rapper, Katamari Damacy, LittleBigPlanet, and Journey. Sony also anticipates bringing more indie titles to the PlayStation Now series as part of this program.[134]
Online services
PlayStation 2 online service
Online gaming on PlayStation consoles first started in July 2001 with the release of PlayStation 2’s unnamed online service in Japan. Later in August 2002 saw its release in North America, followed by the European release in June 2003. This service was shut down on March 31, 2016.
PlayStation Network
Released in 2006, the PlayStation Network is an online service[135] focusing on online multiplayer gaming and digital media delivery. The service is provided and run by Sony Computer Entertainment for use with the PlayStation 3, and was later implemented on the PlayStation Portable, PlayStation Vita, PlayStation 4 and PlayStation 5 video game consoles.[136] The service has over 103 million active users monthly (as of December 2019).[13] The Sony Entertainment Network provides other features for users like PlayStation Home, PlayStation Store, and Trophies.
PlayStation Store
The PlayStation Store is an online virtual market available to users of the PlayStation 3, PlayStation 4, PlayStation 5 and PlayStation Portable game consoles via the PlayStation Network. The store uses both physical currency and PlayStation Network Cards. The PlayStation Store’s gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on the PS3 and PSP. The PS3 store can also be accessed on the PSP via a Remote Play connection to the PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been more than 600 million downloads from the PlayStation Store worldwide.[137]
Video content such as films and television shows are also available from the PlayStation Store on the PlayStation 3 and PSP and will be made available on some new Sony BRAVIA televisions, VAIO laptop computers and Sony Blu-ray Disc players from February 2010.[138]
Life with PlayStation
Life with PlayStation was a Folding@home application available for PlayStation 3 which connected to Stanford University’s Folding@home distributed computer network and allowed the user to donate their console’s spare processing cycles to the project.[139] Folding@home is supported by Stanford University and volunteers make a contribution to society by donating computing power to this project. Research made by the project may eventually contribute to the creation of vital cures. The Folding@home client was developed by Sony Computer Entertainment in collaboration with Stanford University.[140] Life with PlayStation also consisted of a 3D virtual view of the Earth and contained current weather and news information of various cities and countries from around the world, as well as a World Heritage channel which offered information about historical sites, and the United Village channel which is a project designed to share information about communities and cultures worldwide.[141][142] As of PlayStation 3 system software update version 4.30 on October 24, 2012, the Life With PlayStation project has ended.
PlayStation Plus
PlayStation Plus, a subscription-based service on the PlayStation Network, complements the standard PSN services.[143] It enables an auto-download feature for game patches and system software updates. Subscribers gain early or exclusive access to some betas, game demos, premium downloadable content (such as full game trials of retail games like Infamous, and LittleBigPlanet) and other PlayStation Store items, as well as a free subscription to Qore. Other downloadable items include PlayStation Store discounts and free PlayStation Network games, PS one Classics, PlayStation Minis, themes and avatars.[144] It offers a 14-day free trial.
PlayStation Blog
PlayStation Blog (stylized as PlayStation.Blog) is an online PlayStation-focused gaming blog, part of the PlayStation Network. It was launched on June 11, 2007[145] and has featured in numerous interviews with third-party companies such as Square Enix.[146] It also has posts from high-ranking Sony Computer Entertainment executives such as Jack Tretton, former President and Chief Executive Officer of Sony Computer Entertainment, and Shawn Layden, current President, SIEA, and Chairman, SIE Worldwide Studios.[147][148] A sub-site of the blog called PlayStation Blog Share was launched on March 17, 2010 and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation-related and vote on the ideas of other submissions.[149][150] Sony Computer Entertainment Europe launched a European sub-outlet, PlayStation Blog Europe, on May 28, 2009, to replace the «semi-official» site Three Speech that shut down on April 17.[151][152] This branch was merged into the main outlet on 1 June 2020.[153]
PlayStation App
The PlayStation App is an application that was released on January 11, 2011 in several European countries for iOS (version 4 and above) and for Android (version 1.6 and above),[154] and has been installed more than 3.6 million times as of March 2, 2014.[155] It allows users to view their trophies, see which of their PSN friends are online and read up to date information about PlayStation.[154] It does not feature any gaming functionality.[154]
PlayStation Mobile
The PlayStation Mobile (formerly PlayStation Suite) is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2.3 and above as well as the PlayStation Vita. The framework will be cross-platform and cross-device, which is what Sony calls «hardware-neutral». It was set to release before the end of calendar year 2011. In addition, Android devices that have been certified to be able to playback PlayStation Suite content smoothly will be certified with the PlayStation Certified certification.[16]
PlayStation Now
PlayStation Now (PS Now) was a Gaikai-based video game streaming service used to provide PlayStation gaming content to PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation 5 (PS5), PlayStation Vita, PlayStation TV and BRAVIA televisions.[156] The service allowed users to pay for access to a selection of original PlayStation 3 titles on either a per-game basis or via a subscription. PlayStation Now was announced on January 7, 2014 at the 2014 Consumer Electronic Show. At CES, Sony presented demos of The Last of Us, God of War: Ascension, Puppeteer and Beyond: Two Souls, playable through PS Now on Bravia TVs and PlayStation Vitas. PlayStation Now was launched in Open Beta in the United States and Canada on PS4 on July 31, 2014, on PS3 on September 18, 2014, on PS Vita and PS TV on October 14, 2014, with support for select 2014 Bravia TVs coming later in the year.[157] It was merged into PlayStation Plus in May and June 2022, and is no longer available as a standalone subscription.[158]
PlayStation Home
PlayStation Home is a community-based social gaming networking service for the PlayStation 3 on the PlayStation Network (PSN). It is available directly from the PlayStation 3 XrossMediaBar. Membership is free, and only requires a PSN account. Home has been in development since early 2005 and started an open public beta test on December 11, 2008.[159] Home allows users to create a custom avatar, which can be made to suit the user’s preference.[160] Users can decorate their avatar’s personal apartment («HomeSpace») with default, bought, or won items. They can travel throughout the Home world (except cross region), which is constantly updated by Sony and partners. Each part of the world is known as a space. Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace.[161] Home features video screens in many places for advertising, but the main video content is shown at the theatre for entertainment. Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customize content.[159] Xi, a once notable feature of Home, is the world’s first console based Alternate Reality Game that took place in secret areas in Home and was created by nDreams.[162][163]
Room for PlayStation Portable
«Room» (officially spelled as R∞M with capital letters and the infinity symbol in place of the «oo») was being beta tested in Japan from October 2009 to April 2010. Development of Room has been halted on April 15, 2010 due to negative feedback from the community.[164] Announced at TGS 2009, it was supposed to be a similar service to the PlayStation Home and was being developed for the PSP.[165] Launching directly from the PlayStation Network section of the XMB was also to be enabled. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to «enjoy real time communication.»[166] A closed beta test had begun in Q4 2009 in Japan.[167]
Others
In 2015, Sony launched PlayStation Gear, an online merchandise and apparel store.[168] Jason Schreier of Bloomberg News reported in December 2021 that Sony was working to create a new subscription service, code-named Spartacus, intended as a competitor to the Xbox Game Pass service by Microsoft, with plans to release in the second quarter of 2022. The multi-tiered service would incorporate PlayStation Plus, PlayStation Now, and additional features, such as the most-expensive tier that would give players access to PlayStation 1, 2, and 3 games.[169]
Software
XrossMediaBar
The XrossMediaBar, originally used on the PSX, is a graphical user interface used for the PlayStation 3 and PlayStation Portable, as well as a variety of other Sony devices. The interface features icons that are spread horizontally across the screen. Navigation moves the icons instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selectable by the up and down directions on a directional pad).[170] The XMB can also be accessed in-game albeit with restrictions, it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation 3.[171] Although the capacity to play users’ own music in-game was added with this update, the feature is dependent on game developers who must either enable the feature in their games or update existing games.[172]
LiveArea
LiveArea, designed to be used on the PlayStation Vita, is a graphical user interface set to incorporate various social networking features via the PlayStation Network. It has been designed specifically as a touchscreen user interface for users.[173]
Linux operating systems
Linux for PlayStation 2
In 2002, Sony released the first useful and fully functioning operating system for a video game console, after the Net Yaroze experiment for the original PlayStation. The kit, which included an internal hard disk drive and the necessary software tools, turned the PlayStation 2 into a full-fledged computer system running Linux. Users can utilize a network adapter to connect the PlayStation 2 to the internet, a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2.[174][175]
Linux for PlayStation 3
The PlayStation 3 (excluding PlayStation 3 Slim) also supports running Linux OS on firmware versions prior to 3.21 without the need for buying additional hardware purchase. Yellow Dog Linux provides an official distribution that can be downloaded, and other distributions such as Fedora, Gentoo and Ubuntu have been successfully installed and operated on the console.[40] The use of Linux on the PlayStation 3 allowed users to access 6 of the 7 Synergistic Processing Elements; Sony implemented a hypervisor restricting access to the RSX. The feature to install a second operating system on a PlayStation 3 was removed in a firmware update released in 2010.[176]
Media
Magazines
The PlayStation brand has a wide series of magazines, from across different continents, covering PlayStation related articles and stories. Many of these magazines work closely with Sony and thus often come with demo discs for PlayStation games. Currently there are three magazines still in circulation namely PlayStation: The Official Magazine,[177] PlayStation Official Magazine,[178] Official PlayStation Magazine (Australia).[179] However, over the years, many PlayStation magazines have spawned while a few have also become defunct, these include the Official U.S. PlayStation Magazine,[180] Official UK PlayStation Magazine,[181] Official UK PlayStation 2 Magazine.[182]
PlayStation Underground
PlayStation Underground was a non-traditional magazine that Sony Computer Entertainment America produced and published between Spring 1997 to Spring 2001. Subscribers received two PlayStation CDs, along with a booklet and colorful packaging every quarter.[183] The CDs contained interviews, cheats, programmers moves, game demos and one-of-a-kind Memory Card saves. Several issues showed how a game was created from basic design to final product. Since the CDs could only be run on a PlayStation, it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground, along with seemingly as many game demos that could be packed on a single CD. Unlike PlayStation Underground these were available in most stores for $4.95, were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games. By 2001, Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation 2. PlayStation Underground CDs are mainly in the hands of collectors these days.[184]
Marketing
Slogans
Advertising slogans used for each PlayStation console iteration:
- PlayStation
- «eNoS Lives» (The first letter ‘E’ was printed in red to denote the word, ready. Enos stood for Ready, Ninth of September)[23] (US Commercials)
- «U R Not e» (The letter ‘E’ was printed in red to denote the word, ready, as in You Are Not Ready)[23]
- «Do Not Underestimate The Power of PlayStation.» (From the S.A.P.S. – Society Against PlayStation — series of adverts)[185]
- PS one
- «Wherever, Whenever, Forever.»[186]
- PlayStation 2
- PlayStation Portable
- «PSP Hellz Yeah» (PSP-1000 Series)
- «Dude, Get Your Own…» (PSP-2000 Series)[188]
- «Everywhere Just Got Better» (PSP-3000 Series and PSPgo)[189]
- «It’s GO Time» (PSPgo)[190]
- «Your Whole World In Your Hands» (UK & Europe Territories)[191]
- «Step Your Game Up» (US Territory, PSP-3000 Series and PSPgo)[192]
- PlayStation 3
- «The Wait Is Over»
- «Welcome Chang3» (the number three is used to denote an ‘e’ and was printed in red)[193]
- «This is Living.»[194]
- «Play B3yond» (the number three is used to denote an ‘e’ and was printed in red)[187]
- «It Only Does Everything» (US Commercials) (PS3 Slim)[195]
- «The Game Is Just The Start. Start PS3.» (EU countries)[196]
- «Long Live Play» (PS3 Slim)
- «Never Stop Playing» (PS3 Slim)
- «Greatness Awaits» (PS3 SuperSlim)
- PlayStation Move
- «This Changes Everything»[197]
- «Move Into The Action»[198]
- PlayStation Network
- «Download, Play, Connect.»
- PlayStation Vita
- «Never Stop Playing.»
- «The World is in Play.» (EU only)
- PlayStation 4
- «See the Future»
- «Push the boundaries of Play»[199]
- «Greatness Awaits»[200]
- «This is 4 the Players»
- «Where the Greatest Play»[201]
- PlayStation 5
- «Play Has No Limits» [202]
Notable advertising campaigns
It Only Does Everything
The most notable of recent PlayStation commercials is the series of «It Only Does Everything» commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation. These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to «Dear PlayStation» queries.[195] These commercials garnered popularity among gamers, though its debut commercial received criticism from the Nigerian government due to a reference to the common 419 scams originating in Nigeria. Sony issued an apology and a new version of the advert with the offending line changed was produced.[203]
A spin-off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the «Step Your Game Up» campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the «Dear PlayStation» queries about the PSP.[192]
Netherlands Ceramic White PSP Commercials
In July 2006, an advertising campaign in the Netherlands was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare Sony’s new Ceramic White PSP and the original Piano Black PSP. This series of ads depicted both models fighting with each other[204] and drew criticism from the media for being racist, though Sony maintains that the ad did not feature any racist message.[205]
All I want for Xmas is a PSP
In November 2006, a marketing company employed by Sony’s American division created a website entitled «All I want for Xmas is a PSP«, designed to promote the PSP virally. The site contained a blog which was purportedly written by «Charlie», a teenage boy attempting to get his friend Jeremy’s parents to buy him a PSP, and providing a «music video» of either Charlie or Jeremy «rapping» about the PSP. Visitors to the website quickly recognized that the domain name was registered to a marketing company, exposing the campaign on sites such as YouTube and digg. Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen.biz, Sony admitted that the idea was «poorly executed«.[206]
Between 1999 and 2007, PlayStation was the main kit sponsor of French Ligue 1 club AJ Auxerre.
Between 2009 and 2010, PlayStation was the main kit sponsor of French Ligue 1 club Olympique Lyonnais.
Reception
In 2005, Australian newspaper The Age wrote an article about the PlayStation brand. Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand, associate professor in communication and media at Bond University who said, «PlayStation re-ignited our imagination with video games». Game designers Yoshiki Okamoto called the brand «revolutionary — PlayStation has changed gaming, distribution, sales, image and more», while Evan Wells of Naughty Dog said «PlayStation is responsible for making playing games cool.»[207]
In 2009, ViTrue, Inc. listed the PlayStation brand as number 13 on their «The Vitrue 100: Top Social Brands of 2009». The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs.[208]
In 2010, Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors, stating that «If you ask the average person on the street what their favorite Sony product is, more often than not you’ll hear PlayStation».[209] As of April 2012, the PlayStation brand is the «most followed» brand on social networking site, Facebook, with over 22 million fans and followers in total which is more than any other brand in the entertainment industry. A study by Greenlight’s Entertainment Retail has also shown that the PlayStation brand is the most interactive making 634 posts and tweets on social networking sites Facebook and Twitter.[210]
In July 2014, Sony boasted in a company release video that the PlayStation 3, PlayStation 4 and PlayStation Vita sold a combined total of 100 million units.[211] It was announced at Tokyo Game Show on September 1, 2014, that PlayStation home game consoles claim 78% market share of all home consoles in Japan.[212]
As of 2015, PlayStation is the strongest selling console brand worldwide.[213]
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External links
- Official website
playstation — перевод на русский
Do you know they get their own PlayStation 3?
Ты знаешь, что таким тут дают свою собственную приставку?
Finn, is there any way of getting your own PlayStation… ..that’s a bit less than dying?
Финн, а есть еще способ получить приставку не только потому что можешь умереть?
I want you to have my PlayStation.
Я хочу отдать тебе свою приставку.
You know, took his Playstation -— big mistake.
Знаете, забрал его приставку… жестоко ошибся.
I brought your Playstation back.
Я принесла твою приставку.
Показать ещё примеры для «приставку»…
You know in Tomb Raider 2 in Playstation.
Играл в Расхитительницу Гробниц на Плейстейшн.
Dad, my PlayStation won’t fit.
Папа, моя плейстейшн не влазит.
Right, Playstation.
Ага, плейстейшн.
I can build a Playstation!
Я могу собрать плейстейшн!
Показать ещё примеры для «плейстейшн»…
— TV, DVD… Even took the fuckin’ kids’ PlayStation and my mobile.
Телевизор, DVD, украли даже игровую приставку и мою мобилу.
He wants to know which one stole the PlayStation.
Он хочет знать, кто из вас украл игровую приставку?
I know, let’s have a go on your PlayStation, Jamie.
Я понимаю, давайте испытаем Вашу игровую приставку, Джейми.
I’m selling a PlayStation. Are you interested?
Я продаю игровую приставку.
So they get PlayStations, but they’re not allowed computers.
То есть, они получают игровые приставки, но им не разрешены компьютеры. Где в этом логика?
Показать ещё примеры для «игровую приставку»…
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1
playstation
English-Russian dictionary of terms that are used in computer games > playstation
2
playstation
English-Russian travelling dictionary > playstation
3
PlayStation™
PlayStation ™
Англо-русский синонимический словарь > PlayStation™
4
playstation
Универсальный англо-русский словарь > playstation
5
two-sided platform
двусторонняя система [платформа]
*
PlayStation was the first truly two-sided platform in the video game industry. — PlayStation была первой двусторонней платформой в отрасли видеоигр.
See:
Англо-русский экономический словарь > two-sided platform
6
elf
1) Игры Файл данных игры PlayStation 2
2) Execute Исполняемый файл Playstation
3) Execute Исполняемый файл игры Nintendo Wii
Dictionary of file extensions > elf
7
CAC
2) Военный термин: Central Advisory Council, Civil Administration Committee, Civil Affairs Command, Common Access Card, Continental Air Command, Continental Army Command, U.S. Army Combined Arms Command, chief artillery controller, civic action center, clear all channels, combat air command, combat aircrew, combined action company, combined arms center, command analysis center, command and control, computer-aided classification, constant alert cycle, contract administration control, contract award committee, control and analysis center, control and coordination, cooperation and coordination, current action center, Combined Arms Center , command aviation company
7) Сокращение: Canadian Armoured Corps, Capital Area Conference, Central Advisory Committee, Chengdu Aircraft Industry Corp. , City Administration Center, Coast Artillery Corps, Coastal Artillery Computer, Combat Air Crew, Combat Assessment Capability, Combined Arms Center , Consumer Advisory Council, Consumer Affairs Council, Consumer Association of Canada, Control & Analysis Center , Corrective Action Code , County Administration Centre, Custom Armoring Corp. , Chroma Amplitude Corrector, Codex Alimentarius Commission, CECOM (Army Communications and Electronics Command) Acquisition Center (US Army), CableAmerica Corporation, Cache File, Cadet Advisory Council, Cairo American College (Egypt), Calculated Age at Commencement (UK criminal system; mainly prison & probation services), California Acupuncture College, California Administrative Code, California Apple Commission, California Asparagus Commission, California Association of Criminalists, California Avocado Commission, Call Access Control, Call Admission Control, Calling All Cars (Playstation 3 game), Calling-Card Authorization Center, Calling-card Authorization Computer (Sprint), Callingcard Authorization Center, Campaign Against Censorship, Canadian Advisory Committee, Canadian Airports Council, Canadian Association for Conservation, Canadian Aviation Corps (World War I), Capital Allocation Committee, Capital Athletic Conference, Carbohydrate Awareness Council, Cardiac Accelerator Center, Cardioacceleratory Center, Career Assistance Counseling, Caribbean Air Command, Carrier Access Charge, Carrier Access Code, Carrier Access Corporation (Boulder, CO, USA), Carrier Advisory Committee, Carrier Air Patrol, Casualty Area Command, Casualty Area Commander, Catawba Animal Clinic (Rock Hill, South Carolina), Catchment Area Council, Categorical Assistance Code, Categorization & Custody, Cauliflower Alley Club, Ceiling Attenuation Class, Cement Association of Canada, Center for Advanced Communications (Villanova University), Central Accessory Compartment, Central Air Command (Pakistan Air Force), Central Air Conditioner (real estate), Central Alarm Cabinet, Central American and Caribbean, Central Arizona College, Central de Atendimento a Clientes, Centre Alge’rien de la Cine’matographie (Algeria), Centre d’Action Culturelle (French), Certificat d’Aptitute Au Championat (FCI dog show reserve champion), Certificat d’Aptitute au Championnat (European dog shows), Certified Addictions Counselor, Certified Annuity Consultant, Change Area Coordinator (Sprint), Change to Approach Control, Channel Access Code, Charged Air Cooler (turbochargers), Cheese and Crackers, Chemometrics in Analytical Chemistry (conference), Chengdu Aircraft Company (China), Chicago Artists’ Coalition, Child Activity Center, Child Advocacy Center, Chinese Alliance Church, Chinese Annual Conference (of the Methodist Church in Singapore), Christ Apostolic Church, Circuit Access Code, Circuit Administration Center, Citizens Action Coalition, Citizens Advisory Council, Citizens’ Advisory Committee, Civil Affairs Coordinator, Civil Applications Committee, Civilian Advisory Conference, Clean Air Council, Clear Acquisition Code (GPS), Clear All Corridors (hospital), Client Acceptance Committee, Climate Analysis Center, Clinical Advisory Committee, Closed Air Circuit, Clostridium Acetobutylicum, Coaching Association of Canada, Coal Association of Canada, Coalition for America’s Children, Coastal Assistant Controller, Cognitive-Affective-Conative, Collection Accounting Classification, Collection Advisory Center, Color Access Control, Combat Analysis Capability, Combined Arms Center (Ft Leavenworth, Kansas), Combined Arms Center/Command, Command & Control, Commander’s Access Channel, Commandos d’Action Cubains (French), Commissaire Aux Comptes (French, financial), Commission on Accreditation for Corrections, Common Access Card (smart card technology used in DoD), Common And COTS, Common Avionics Computer, Communication Aid Centre (UK), Communication Architecture for Clusters, Community Action Council, Community Activities Center, Community Activity Center, Community Affairs Committee, Community Affairs Council, Community Agriculture Centre, Community Alliance Church, Community Amenity Contribution (Canada), Commuting Area Candidate, Compandored Analog Carrier, Competition Appeal Court, Complaints Advisory Committee, Complex Advisory Council, Compound Access Control, Compressed Aeronautical Chart, Compressor After Cooler, Computer Access Center, Computer Aided Crime, Computer Asset Controller, Computer-Aided Construction, Computer-Aided Cost/Classification, Computer-Assisted Cartography, Computing Accreditation Commission (ABET), Concord Automation and Controls, Conditional Acceptance Certificate, Conformity Assessment Certificate, Connection Acceptance Control, Connection Admission Control (Asynchronous Transfer Mode), Connection Asset Customer, Connection Assurance Check, Conseil des Ae’roports du Canada (Canadian Airports Council), Conservatief Accoord, Console Alarm Card, Consulting and Audit Canada, Consumer Affairs Commission (Jamaica), Consumers Association of Canada, Contact Agility Club, Contact Approach Control, Context-Aware Computing, Continuity Army Council (IRA), Contract Audit Coordinator (DCAA), Contract Awards Committee, Contractor’s Approach to CALS, Control Analysis Center, Coomera Anglican College (Gold Coast, Australia), Cooper Aerobics Center, Coronary Artery Calcium, Corporate Affairs Commission (Nigeria), Corps Aviation Company, Cost Account Code, Cost At Completion, Cotation Assiste’e En Continu (French: Continuous-Time Computer-Assisted Quotation System), Cotation Assistee En Continue (French Stock Exchange Index), Counselors Advisory Committee (B’ham Al Crisis Center), Cow Appreciation Campaign, Create A Card (online gaming), Creative Arts Center (West Virginia University), Credentialed Addictions Counselor, Credit Association of Canada, Crew Available Cycle, Crimes Against Children, Crisis Action Cell, Crisis Action Center, Criteria Air Containment, Crossroads of America Council (Boy Scout council comprising most of Indiana, USA), Cumulative Average Cost, Cumulative Average Curve, Custom Arms Company, Inc., Customer Administration Center, Customer Advisory Council, Customer Assistance Center, Cyclists Advisory Committee (Alberta, Canada), current actions center (US DoD), charge air coder
22) Нефть и газ: pipeline «Central Asia-Centre», трубопровод «Центральная Азия – Центр», pipeline ‘Central Asia – Centre’
25) Собаководство: CAC
28) AMEX. Camden National Corporation
Универсальный англо-русский словарь > CAC
8
EE
2) Военный термин: educational establishment, electromagnetic environment, electronic engineering, electronic environment, electronic equipment, elements of expense, emergency equipment, emergency establishment, engagement effectiveness, expiration of enlistment, external environment
Сокращение: EW Expendable, Early English, Electrical Engineer, Electrical Engineering, Electrical or Electronics Engineer, Electronics Engineer, Envoy Extraordinary, earth entry, employee, end to end, experimental establishment, errors excepted, exclusive economic zone, Early Edition, Early Entry, Earth Electrode, Eased Edges (lumber industry), Easter Egg (hidden area of a program or site), Eastern European, Ecosystem Evaluation, Edge Enhancement (video), Edward Elric (protagonist of anime series FullMetal Alchemist), Electrical Energy, Electrical Essence (forum), Electronic Encyclopedia, Electronic Engineer, Element Energy, Elementary Education, Elite Edition, Empire Earth (game), End-Effector, Energy Expenditure, Energy and Environment, Engraver’s Express, Inc, Enter Exponent (calculator function), Enterprise Edition (Java2), Environmental Education, Environmental Engineering, Eosinophilic Esophagitis, Epreuve d’essai (French: proof print), Equal Exchange, Equipment Engineering, Ersatz Elevator (Lemony Snicket), Escape and Evasion, Estonia, Estoy Escuchando (Spanish: now playing), Et Cetera, Et Cetera, Eternal Echo (band), Eternal Energy, Eternity Engine (gaming), Ether Extract, Ethylmalonic Encephalopathy, Euskadiko Ezquerra (Basque Division of the Spanish Left Wing Party), Evaluation Engineering, Evil Empire (gaming), Evropaiki Enosi (Greek: European Union), Excess Emission(s), Execution Environment, Executive Editor, Exercise Experience, Exotic Ethnic (gaming), Experts Exchange, Exponent, Exponential Elevation, Expressed Emotion (psychiatric term used in schizophrenia settings), Expression Engine (Pmachine.com), Extended Edition (DVD movie version), Extended Employment program, Extended Essay (International Baccalaureate), Extreme Edition (Intel Pentium 4), Exudative Epidermitis (Porcine Circovirus 2), emergency establishment (US DoD), раннеанглийский язык
19) SAP.тех. работник
24) AMEX. El Paso Electric Company
Универсальный англо-русский словарь > EE
9
Ee
2) Военный термин: educational establishment, electromagnetic environment, electronic engineering, electronic environment, electronic equipment, elements of expense, emergency equipment, emergency establishment, engagement effectiveness, expiration of enlistment, external environment
Сокращение: EW Expendable, Early English, Electrical Engineer, Electrical Engineering, Electrical or Electronics Engineer, Electronics Engineer, Envoy Extraordinary, earth entry, employee, end to end, experimental establishment, errors excepted, exclusive economic zone, Early Edition, Early Entry, Earth Electrode, Eased Edges (lumber industry), Easter Egg (hidden area of a program or site), Eastern European, Ecosystem Evaluation, Edge Enhancement (video), Edward Elric (protagonist of anime series FullMetal Alchemist), Electrical Energy, Electrical Essence (forum), Electronic Encyclopedia, Electronic Engineer, Element Energy, Elementary Education, Elite Edition, Empire Earth (game), End-Effector, Energy Expenditure, Energy and Environment, Engraver’s Express, Inc, Enter Exponent (calculator function), Enterprise Edition (Java2), Environmental Education, Environmental Engineering, Eosinophilic Esophagitis, Epreuve d’essai (French: proof print), Equal Exchange, Equipment Engineering, Ersatz Elevator (Lemony Snicket), Escape and Evasion, Estonia, Estoy Escuchando (Spanish: now playing), Et Cetera, Et Cetera, Eternal Echo (band), Eternal Energy, Eternity Engine (gaming), Ether Extract, Ethylmalonic Encephalopathy, Euskadiko Ezquerra (Basque Division of the Spanish Left Wing Party), Evaluation Engineering, Evil Empire (gaming), Evropaiki Enosi (Greek: European Union), Excess Emission(s), Execution Environment, Executive Editor, Exercise Experience, Exotic Ethnic (gaming), Experts Exchange, Exponent, Exponential Elevation, Expressed Emotion (psychiatric term used in schizophrenia settings), Expression Engine (Pmachine.com), Extended Edition (DVD movie version), Extended Employment program, Extended Essay (International Baccalaureate), Extreme Edition (Intel Pentium 4), Exudative Epidermitis (Porcine Circovirus 2), emergency establishment (US DoD), раннеанглийский язык
19) SAP.тех. работник
24) AMEX. El Paso Electric Company
Универсальный англо-русский словарь > Ee
10
PSP
4) Военный термин: Planning Support Package, pad safety plan, performance standards program, personal survival pack, personnel subsystem process, pierced steel plank, plastic spray packaging, platform sensor package, pointed soft point, power system planning, prestock point, primary stock point, primary supply point, primary support point, priority strike plan, priority strike program, product support program, program support plan, programmable signal processor
13) Вычислительная техника: Personal Software Products , префикс сегмента программы, Program Segment Prefix , Personal Software Products
27) Энергосистемы: pool selling price, АЛАР (устройство автоматики ликвидации асинхронных режимов)
Универсальный англо-русский словарь > PSP
11
cac
2) Военный термин: Central Advisory Council, Civil Administration Committee, Civil Affairs Command, Common Access Card, Continental Air Command, Continental Army Command, U.S. Army Combined Arms Command, chief artillery controller, civic action center, clear all channels, combat air command, combat aircrew, combined action company, combined arms center, command analysis center, command and control, computer-aided classification, constant alert cycle, contract administration control, contract award committee, control and analysis center, control and coordination, cooperation and coordination, current action center, Combined Arms Center , command aviation company
7) Сокращение: Canadian Armoured Corps, Capital Area Conference, Central Advisory Committee, Chengdu Aircraft Industry Corp. , City Administration Center, Coast Artillery Corps, Coastal Artillery Computer, Combat Air Crew, Combat Assessment Capability, Combined Arms Center , Consumer Advisory Council, Consumer Affairs Council, Consumer Association of Canada, Control & Analysis Center , Corrective Action Code , County Administration Centre, Custom Armoring Corp. , Chroma Amplitude Corrector, Codex Alimentarius Commission, CECOM (Army Communications and Electronics Command) Acquisition Center (US Army), CableAmerica Corporation, Cache File, Cadet Advisory Council, Cairo American College (Egypt), Calculated Age at Commencement (UK criminal system; mainly prison & probation services), California Acupuncture College, California Administrative Code, California Apple Commission, California Asparagus Commission, California Association of Criminalists, California Avocado Commission, Call Access Control, Call Admission Control, Calling All Cars (Playstation 3 game), Calling-Card Authorization Center, Calling-card Authorization Computer (Sprint), Callingcard Authorization Center, Campaign Against Censorship, Canadian Advisory Committee, Canadian Airports Council, Canadian Association for Conservation, Canadian Aviation Corps (World War I), Capital Allocation Committee, Capital Athletic Conference, Carbohydrate Awareness Council, Cardiac Accelerator Center, Cardioacceleratory Center, Career Assistance Counseling, Caribbean Air Command, Carrier Access Charge, Carrier Access Code, Carrier Access Corporation (Boulder, CO, USA), Carrier Advisory Committee, Carrier Air Patrol, Casualty Area Command, Casualty Area Commander, Catawba Animal Clinic (Rock Hill, South Carolina), Catchment Area Council, Categorical Assistance Code, Categorization & Custody, Cauliflower Alley Club, Ceiling Attenuation Class, Cement Association of Canada, Center for Advanced Communications (Villanova University), Central Accessory Compartment, Central Air Command (Pakistan Air Force), Central Air Conditioner (real estate), Central Alarm Cabinet, Central American and Caribbean, Central Arizona College, Central de Atendimento a Clientes, Centre Alge’rien de la Cine’matographie (Algeria), Centre d’Action Culturelle (French), Certificat d’Aptitute Au Championat (FCI dog show reserve champion), Certificat d’Aptitute au Championnat (European dog shows), Certified Addictions Counselor, Certified Annuity Consultant, Change Area Coordinator (Sprint), Change to Approach Control, Channel Access Code, Charged Air Cooler (turbochargers), Cheese and Crackers, Chemometrics in Analytical Chemistry (conference), Chengdu Aircraft Company (China), Chicago Artists’ Coalition, Child Activity Center, Child Advocacy Center, Chinese Alliance Church, Chinese Annual Conference (of the Methodist Church in Singapore), Christ Apostolic Church, Circuit Access Code, Circuit Administration Center, Citizens Action Coalition, Citizens Advisory Council, Citizens’ Advisory Committee, Civil Affairs Coordinator, Civil Applications Committee, Civilian Advisory Conference, Clean Air Council, Clear Acquisition Code (GPS), Clear All Corridors (hospital), Client Acceptance Committee, Climate Analysis Center, Clinical Advisory Committee, Closed Air Circuit, Clostridium Acetobutylicum, Coaching Association of Canada, Coal Association of Canada, Coalition for America’s Children, Coastal Assistant Controller, Cognitive-Affective-Conative, Collection Accounting Classification, Collection Advisory Center, Color Access Control, Combat Analysis Capability, Combined Arms Center (Ft Leavenworth, Kansas), Combined Arms Center/Command, Command & Control, Commander’s Access Channel, Commandos d’Action Cubains (French), Commissaire Aux Comptes (French, financial), Commission on Accreditation for Corrections, Common Access Card (smart card technology used in DoD), Common And COTS, Common Avionics Computer, Communication Aid Centre (UK), Communication Architecture for Clusters, Community Action Council, Community Activities Center, Community Activity Center, Community Affairs Committee, Community Affairs Council, Community Agriculture Centre, Community Alliance Church, Community Amenity Contribution (Canada), Commuting Area Candidate, Compandored Analog Carrier, Competition Appeal Court, Complaints Advisory Committee, Complex Advisory Council, Compound Access Control, Compressed Aeronautical Chart, Compressor After Cooler, Computer Access Center, Computer Aided Crime, Computer Asset Controller, Computer-Aided Construction, Computer-Aided Cost/Classification, Computer-Assisted Cartography, Computing Accreditation Commission (ABET), Concord Automation and Controls, Conditional Acceptance Certificate, Conformity Assessment Certificate, Connection Acceptance Control, Connection Admission Control (Asynchronous Transfer Mode), Connection Asset Customer, Connection Assurance Check, Conseil des Ae’roports du Canada (Canadian Airports Council), Conservatief Accoord, Console Alarm Card, Consulting and Audit Canada, Consumer Affairs Commission (Jamaica), Consumers Association of Canada, Contact Agility Club, Contact Approach Control, Context-Aware Computing, Continuity Army Council (IRA), Contract Audit Coordinator (DCAA), Contract Awards Committee, Contractor’s Approach to CALS, Control Analysis Center, Coomera Anglican College (Gold Coast, Australia), Cooper Aerobics Center, Coronary Artery Calcium, Corporate Affairs Commission (Nigeria), Corps Aviation Company, Cost Account Code, Cost At Completion, Cotation Assiste’e En Continu (French: Continuous-Time Computer-Assisted Quotation System), Cotation Assistee En Continue (French Stock Exchange Index), Counselors Advisory Committee (B’ham Al Crisis Center), Cow Appreciation Campaign, Create A Card (online gaming), Creative Arts Center (West Virginia University), Credentialed Addictions Counselor, Credit Association of Canada, Crew Available Cycle, Crimes Against Children, Crisis Action Cell, Crisis Action Center, Criteria Air Containment, Crossroads of America Council (Boy Scout council comprising most of Indiana, USA), Cumulative Average Cost, Cumulative Average Curve, Custom Arms Company, Inc., Customer Administration Center, Customer Advisory Council, Customer Assistance Center, Cyclists Advisory Committee (Alberta, Canada), current actions center (US DoD), charge air coder
22) Нефть и газ: pipeline «Central Asia-Centre», трубопровод «Центральная Азия – Центр», pipeline ‘Central Asia – Centre’
25) Собаководство: CAC
28) AMEX. Camden National Corporation
Универсальный англо-русский словарь > cac
12
ee
2) Военный термин: educational establishment, electromagnetic environment, electronic engineering, electronic environment, electronic equipment, elements of expense, emergency equipment, emergency establishment, engagement effectiveness, expiration of enlistment, external environment
Сокращение: EW Expendable, Early English, Electrical Engineer, Electrical Engineering, Electrical or Electronics Engineer, Electronics Engineer, Envoy Extraordinary, earth entry, employee, end to end, experimental establishment, errors excepted, exclusive economic zone, Early Edition, Early Entry, Earth Electrode, Eased Edges (lumber industry), Easter Egg (hidden area of a program or site), Eastern European, Ecosystem Evaluation, Edge Enhancement (video), Edward Elric (protagonist of anime series FullMetal Alchemist), Electrical Energy, Electrical Essence (forum), Electronic Encyclopedia, Electronic Engineer, Element Energy, Elementary Education, Elite Edition, Empire Earth (game), End-Effector, Energy Expenditure, Energy and Environment, Engraver’s Express, Inc, Enter Exponent (calculator function), Enterprise Edition (Java2), Environmental Education, Environmental Engineering, Eosinophilic Esophagitis, Epreuve d’essai (French: proof print), Equal Exchange, Equipment Engineering, Ersatz Elevator (Lemony Snicket), Escape and Evasion, Estonia, Estoy Escuchando (Spanish: now playing), Et Cetera, Et Cetera, Eternal Echo (band), Eternal Energy, Eternity Engine (gaming), Ether Extract, Ethylmalonic Encephalopathy, Euskadiko Ezquerra (Basque Division of the Spanish Left Wing Party), Evaluation Engineering, Evil Empire (gaming), Evropaiki Enosi (Greek: European Union), Excess Emission(s), Execution Environment, Executive Editor, Exercise Experience, Exotic Ethnic (gaming), Experts Exchange, Exponent, Exponential Elevation, Expressed Emotion (psychiatric term used in schizophrenia settings), Expression Engine (Pmachine.com), Extended Edition (DVD movie version), Extended Employment program, Extended Essay (International Baccalaureate), Extreme Edition (Intel Pentium 4), Exudative Epidermitis (Porcine Circovirus 2), emergency establishment (US DoD), раннеанглийский язык
19) SAP.тех. работник
24) AMEX. El Paso Electric Company
Универсальный англо-русский словарь > ee
13
gaming platform
Универсальный англо-русский словарь > gaming platform
14
pSP
4) Военный термин: Planning Support Package, pad safety plan, performance standards program, personal survival pack, personnel subsystem process, pierced steel plank, plastic spray packaging, platform sensor package, pointed soft point, power system planning, prestock point, primary stock point, primary supply point, primary support point, priority strike plan, priority strike program, product support program, program support plan, programmable signal processor
13) Вычислительная техника: Personal Software Products , префикс сегмента программы, Program Segment Prefix , Personal Software Products
27) Энергосистемы: pool selling price, АЛАР (устройство автоматики ликвидации асинхронных режимов)
Универсальный англо-русский словарь > pSP
15
psp
4) Военный термин: Planning Support Package, pad safety plan, performance standards program, personal survival pack, personnel subsystem process, pierced steel plank, plastic spray packaging, platform sensor package, pointed soft point, power system planning, prestock point, primary stock point, primary supply point, primary support point, priority strike plan, priority strike program, product support program, program support plan, programmable signal processor
13) Вычислительная техника: Personal Software Products , префикс сегмента программы, Program Segment Prefix , Personal Software Products
27) Энергосистемы: pool selling price, АЛАР (устройство автоматики ликвидации асинхронных режимов)
Универсальный англо-русский словарь > psp
16
gim
Dictionary of file extensions > gim
17
mnv
Видео Видео-файл PlayStation
Dictionary of file extensions > mnv
18
p2m
1) Настройки Свойства объекта PhotoWorks
2) Игры Чит-коды PlayStation 2 (Gameshark)
Dictionary of file extensions > p2m
19
ppf
1) Другие Файл конфигурации Paint Shop Pro
2) Игры Патч PlayStation
3) Данные Файл проекта Publisher
Dictionary of file extensions > ppf
20
prs
1) Данные Презентация Harvard Graphics
2) Настройки Файл конфигурации принтера Batch & Print Pro
3) Другие Ярлык PlayStation Radio Player
Dictionary of file extensions > prs
- Статус темы:
-
Закрыта.
-
ибо пишется PLAYSTATION
-
Научились — поменяли.А вот хрен я буду так писать. Я понимаю что это скорее всего указание пиар отдела Sony в буклете «как правильно писать Playstation». По себе знаю как Sony даже в России трепетно относиться к написанию своих фильмов. Но я заглавными буквами писать бренд не буду. Бесит меня это, у нас ещё так любят прокатчики и дистрибьюторы в своих планах всё заглавными писать — как английскими значит всё цивильно, а как русским надо выпячить чтобы даже идиот по слогам смог прочитать.
-
Кстати, если быть совсем дотошным, то PlayStation =) На коробках с играми, по крайней мере, именно такое написание. Но это не так важно, по большому счету — суть-то все поняли, а большинство либо не знает, либо не обратит внимание на ошибку
Что касается Burnout — пока не очень. Пустые скрины, просто «чтобы показать». Жду нормальных игровых.
Движок симпатичный, лишь бы его использовали нормально. -
cir,
Это всё следствие американизмов таких же как и написание в названии игры всех слов с большой буквы.
John Davis,
Не это новое извращение с Sony всё что относится к PS3 пишется в апкейсе те PLAYSTATION 3, PLAYSTATION®Network и PLAYSTATION®Store. Все старые бренды пишутся как и выше написал… правда на долго ли.. -
есть зарегестрированные знаки PS,PlayStation и PLAYSTATION
-
Мне больше нравится «PlayStation» чем «PLAYSTATION», a Burnout вобще никак не нравится.
-
Yan
Well-Known Member
- Сообщения:
- 1.042
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- 28
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- 88
Утверждается (википедией) что официальный логотип ПС2 есть
сие.
Но это логотип, именно картинка.
Понятно есть куча других но этот самый главный.
И опять же, это картинка, а не написание. -
Дабы закончить это глупый спор как надо писать вот вам официальная позиция товарища Кутараги почему PLAYSTATION теперь следует писать с большой буквы когда это касается PLAYSTATION 3. Японский оригинал для гурманов и перевод на английский.
-
Хватит уже про то как пишется!
Ох…it`s Paradise… Оно так красиво…Уже хочу!
- Статус темы:
-
Закрыта.
PlayStation (プレイステーション Пурэйсутэ:сён официальное сокращение PS); #tag:ref|PS-X (PlayStation Experimental) was an internal code name for the PlayStation during development.[1] The popular use of the «PSX» abbreviation outside Sony became a source of confusion when Sony Of Japan ignored Sony of America’s decision and introduced its PSX digital video recorder in 2003. или PS1 — игровая приставка пятого поколения, разработанная компанией Sony Computer Entertainment под руководством Кэна Кутараги. Релиз консоли состоялся 3 декабря 1994 года в Японии,[2] в США приставка появилась 9 сентября 1995 года, а в Европе — 29 сентября 1995 года. Консоль является первой игровой системой в линейке PlayStation. В 2000 году вышла обновлённая версия консоли под названием PSone, которая отличалась от оригинальной PlayStation значительно меньшим размером. Приставка оказалась очень популярной, обеспечив Sony прорыв в игровой индустрии, где до того момента безраздельно властвовали Nintendo и Sega.
История[]
Файл:PSX-Original-Controller.jpg
Оригинальный контроллер для PlayStation
Первые концептуальные идеи, касающиеся PlayStation, датируются 1986 годом. Nintendo делала попытки применения дисков начиная с NES (Famicom Disk System), но с носителем были проблемы. Запись, сделанная на магнитном диске, легко стиралась, кроме того, возникала опасность пиратского копирования. Поэтому когда появилась спецификация CD-ROM/XA (расширение стандарта CD-ROM, позволяющее записывать на диск как сжатый звук так и произвольные двоичные данные), Nintendo заинтересовалась им. CDROM/XA разрабатывался Sony и Philips. Nintendo обратилась к Sony с целью разработки дополнения, имеющего предварительное название «SNES-CD». Был заключён контракт, и работа началась. Выбор Sony в качестве партнёра был сделан из-за предыдущих сделок: Кэн Кутараги, человек, которого позже будут называть «отцом PlayStation», был тем кто в своё время уговорил Nintendo использовать процессор Sony SPC700 в качестве звукового синтезатора для SNES, сделав впечатляющую демонстрацию возможностей чипа.[3]
Файл:PSX-Memory-Card.jpg
Карта памяти для PlayStation.
Sony также планировала разработать свою игровую консоль, совместимую с Nintendo, такую, которая могла бы проигрывать игры как с картриджей Super Nintendo, так и с компакт-дисков формата, который будет разработан в Sony. Этим форматом должен был стать используемый для дисков формат SNES-CD, что дало бы Sony некоторую долю контроля над рынком видеоигр, несмотря на лидирующую позицию Nintendo.
В 1989 году SNES-CD должен был демонстрироваться на выставке Consumer Electronics Show (CES). Однако когда Хироси Ямаути прочитал контракт 1988 года между Sony и Nintendo, он решил, что соглашение даёт Sony слишком много : контроль над лицензированием продуктов, выходящими в формате SNESCD-ROM. Ямаути счёл контракт совершенно неприемлемым, он втайне от партнёров отменил все планы по выпуску совместного продукта. В день открытия CES, в 9 часов утра, вместо анонса сотрудничества с Sony, директор Nintendo Говард Линкольн (Howard Lincoln) вышел на трибуну и сообщил о том, что его компания начинает сотрудничество с Philips и выбрасывает все наработки, сделанные совместно с Sony. Перед этим Линкольн и Минору Аракава втайне от Sony посетили штаб-квартиру Philips в Европе и сформировали альянс на совершенно других условиях, дающих Nintendo полный контроль над всеми лицензиями.[4]
Утренний анонс на CES стал шоком не только для устроителей выставки (предыдущим вечером Sony оптимистично представляла проект под названием «Play Station»), но и для многих представителей японского бизнес-сообщества, рассматривавших отказ как тяжёлое предательство: одна японская компания унижает другую японскую компанию в пользу европейской компании — для японских бизнесменов это выглядело немыслимо.
Файл:PSX-DualShock-Controller.jpg
DualShock
После развала альянса Sony решила прекратить разработку, но в конечном итоге компания приняла решение использовать то, что было наработано на данный момент, и создать законченную, совершенно независимую консоль. Это привело к тому, что Nintendo подала в суд на Sony за нарушение контракта и попыталась через Федеральный суд США получить судебный запрет на выпуск приставки, на том основании, что Nintendo имеет права на её название. нет АИ 2|Федеральный судья, разбиравший дело, постановил наложить на новую консоль судебный арест. Тем самым в октябре 1991 года был остановлен выход в свет первой инкарнации Sony PlayStation.|15|10|2011
К концу 1992 года Sony и Nintendo пришли к соглашению, по которому «Sony Play Station» получала возможность по-прежнему проигрывать портированные игры от SNES, но Nintendo становилась владельцем прав и получала часть прибыли от игр, а SNES по-прежнему использовала звуковой чип от Sony. Тем не менее, на тот момент в Sony уже поняли, что технология SNES вскоре уйдёт в прошлое, и появление следующего поколения консолей уже не за горами. В начале 1993 года Sony начала работу по разработке своего концепта «Play Station» до следующего поколения аппаратного и программного обеспечения
Запуск[]
PlayStation была выпущена в продажу в Японии 3 декабря 1994 года, в США 9 сентября 1995 года,[5] 29 сентября 1995 года в Европе,[6] и наконец, в ноябре 1995 года в Океании. Начало продаж в Америке было весьма успешным, уже были готовы игры практически всех жанров, включая игры Air Combat, Battle Arena Toshinden, Doom, Twisted Metal, Warhawk, Philosoma, Wipeout и Ridge Racer. Многие из игр, предложенных к началу продаж и разработанные Sony и Namco, получили продолжения.
Начальная цена на американском рынке составляла 299 долларов.[5] Спустя несколько лет с той же цены начались продажи PlayStation 2.
Критики очень высоко оценили консоль. Председатель Microsoft Билл Гейтс отдавал предпочтение Sony, говоря: «Наш игровой дизайнер любит устройства Sony».[7] Позже Microsoft со своей консолью Xbox будет конкурировать с Sony.
Функции[]
Кроме игр, PlayStation имеет возможность воспроизводить аудио-диски (модель SCPH-5903 также может воспроизводить Video CD).[8] Проигрыватель имеет возможность менять порядок воспроизведения песен. Эта функция, а также управление картами памяти, доступны после запуска консоли без игрового диска. Графический интерфейс оригинальной PlayStation и PSone отличаются. GUI PlayStation имеет темно-синий фон и иконки, сочетающие цвета радуги в стиле граффити, а интерфейс PSone имеет серый фон с двумя иконками: одна для управления картами памяти, другая для доступа к CD-проигрывателелю. Если дисковод с помещенным игровым диском закрывается крышкой в любое время после включения консоли, то игра запускается автоматически.
Производственный период[]
Производство консоли продолжалось 11 лет, и это стало одним из самых длительных периодов производства в индустрии видеоигр. Всего было продано более 100 млн консолей.[9] 23 марта 2006 года Sony анонсировала завершение производства консоли,[10] и только в связи с тем, что необходимо было освободить мощности для запуска PlayStation 3, но к тому же заявила, что продолжит производство комплектующих и аксессуаров к ней, потому что они будут совместимы со следующими моделями PlayStation 2 и PlayStation 3.[11]
PlayStation была самой продаваемой приставкой вообще, с 1998 по 2006 годы. В 2006 году этот титул перешёл PlayStation 2.
Влияние[]
Многие полагают, что успех PlayStation оказал значительное влияние на закат игровых консолей с играми на картриджах. Хотя PlayStation не была первой приставкой, использующей формат оптического диска, но она стала первой успешно продаваемой консолью с диском, и эта успешная история завершилась жёсткой конкуренцией с ней консоли на картриджах — Nintendo 64.
Nintendo скептически высказывалась по поводу использования CD и DVD, указывая на долгое время загрузки и проблемы с надёжностью. Однако есть распространённое мнение что под этим скепсисом компания скрывала беспокойство о пиратстве, своих лицензионных правах и доходе, получаемом с игр.
Тем не менее, возрастающая сложность игр, их содержания, графики и звука подвели картриджи к предельному объёму. Кроме того, для издателей было важно, что себестоимость производства игр на компакт-дисках могла быть снижена при большей гибкости (довольно легко внести изменения для удовлетворения изменяющихся требований), благодаря чему возникла возможность снизить потребительскую цену на консоль.
Галерея[]
Игры[]
см. также|Список игр на Sony PlayStation
На 30 сентября 2007 года во всем мире было выпущено 7918 наименований игр и другого программного обеспечения для PlayStation[12] общим количеством 961 миллион штук.[13] Последней игрой, выпущенной в Соединенных Штатах стала FIFA Football 2005. Тем не менее 8 июля 2006 года в Японии состоялся выход сборника Silent Hill Complete Set, в который вошло переиздание первой части Silent Hill,[14] а 26 июля 2007 года в Японии и 18 марта 2008 года в США, состоялся релиз сборника Metal Gear Solid: The Essential Collection, в который вошла игра Metal Gear Solid. Кроме того, в 2011 году Capcom выпустила сборник Resident Evil 15th Anniversary Collection, который содержал переиздание Resident Evil 2 и 3.[15]
Двадцать одна из наиболее продаваемых и популярных игр для PlayStation:[16]
- Gran Turismo
- Final Fantasy VII
- Gran Turismo 2
- Final Fantasy VIII
- Crash Bandicoot 2: Cortex Strikes Back
- Tekken 3
- Crash Bandicoot 3: Warped
- Crash Bandicoot
- Driver
- Metal Gear Solid
- Resident Evil 2
- Tekken 2
- Final Fantasy IX
- Tomb Raider II
- Resident Evil
- Tony Hawk’s Pro Skater
- Warzone 2100
- Spyro the Dragon
- Crash Team Racing
- Driver 2
- MediEvil
Варианты[]
В течение периода производства PlayStation имела несколько вариантов, каждый из которых имел собственный номер изделия. Снаружи это выглядело в основном как постепенное уменьшения числа внешних разъёмов устройства. Этот процесс начался довольно рано — оригинальная японская версия (SCPH-1000) имела порт S-Video, который был убран уже в следующей редакции. Это также привело к странной ситуации, когда американская и европейская версии с тем же номером (SCPH-100x), что и японская версия, имели аппаратные различия (чип ревизии C и порт S-Video) — они были аналогичны японской модели SCPH-3000.
С выпуском следующей серии (SCPH-500x), номера были вновь синхронизированы. Был сделан ряд изменений внутри устройства (передвинут CD-привод, упрощено экранирование, упрощена разводка блока питания), разъёмы RCA и RFU убраны с задней панели. Эта серия также включает модели SCPH-550x и SCPH-555x, но их появление связано скорее с изменением комплектации, чем с новыми аппаратными редакциями.
Затем последовали серии SCPH-700x и SCPH-750x, внешне они не отличаются от систем SCPH-500x, но имеют внутренние отличия, сделанные для удешевления производства устройства (например, системное ОЗУ собрано из 4-х чипов в один, CD-контроллер собран в один чип из трёх).
Последней ревизией оригинальной PlayStation стала серия SCPH-900x — она содержала ту же аппаратную часть, что и серия SCPH-750x, за исключением того, что был удалён параллельный порт и несколько уменьшен размер печатной платы. Устранение параллельного порта было сделано потому, что для него не было выпущено ни одного официального дополнения, а также из-за того, что порт использовался для обхода защиты от копирования.
PSone[]
Файл:PSone-wLCD-Screen.jpg
PSOne с LCD-экраном
PSone (также PSOne, PS one и PS1), выпущенная в 2000 году — более компактная и несколько переработанная версия игровой приставки PlayStation. PSone примерно на треть меньше оригинальной консоли (38 × 193 × 144 мм против 45 × 260 × 185 мм). Она была выпущена 7 июля 2000 года[17] и до конца года её продажи превосходили продажи всех других консолей, включая даже совершенно новую PlayStation 2. Sony также выпустила небольшой ЖК-экран и адаптер для подключения устройства к автомобильному прикуривателю, а также специальный адаптер для подключения мобильного телефона для загрузки из интернета программного обеспечения и обмена данными с другими пользователями PSone. К сожалению, эта спецификация (с мобильным телефоном) не пошла на глобальное производство во всех регионах, и продавалась некоторое время только в Японии. С этого момента, PlayStation получила официальное сокращение PSone и PS1.
PSone сохранила полную совместимость со всем программным обеспечением (играми и программами типа «Взломщик кодов») PlayStation. Новый вариант консоли имел всего три отличия от «классической» модели: первое — косметические изменение внешнего вида, второе — изменения во встроенном в приставку графическом интерфейсе меню управления картой памяти и CD-проигрывателем, и третье — переработка разводки материнской платы, из-за чего стало невозможным использование старых мод-чипов. Кроме того, PSone потерял последовательный порт, который позволял объединить несколько консолей для многопользовательской игры.
Отладочная модель[]
Существовала версия приставки, окрашенная в синий цвет, в отличие от обычной версии серого цвета. Этот вариант предназначался для разработчиков и некоторых представителей прессы (тем не менее, несколько экземпляров этой модели появлялись на вторичном рынке по довольно высоким ценам). На техническом уровне эта модель была почти полностью идентична модели, продаваемой в розницу, отличия заключались только в контроллере диска: он не требовал наличия кода региона, поскольку предназначался для использования с носителями CD-R для отладки. Это позволяло запускать игры с дисков, предназначенных для других регионов, но эта возможность официально не поддерживалась; для каждого региона предлагалась своя версия Debugging Station.
Более поздние версии отладочной модели были зелёного цвета. Это отличие не было чисто косметическим: синие модели (DTL-H100x, DTL-H110x) содержали чип ревизии B, такой же как в ранних розничных моделях (этот чип имел ошибки, которые приходилось обходить в программном обеспечении), зелёные модели (DTL-H120x) — чип ревизии C. Необходимым тестом было тестирование программы на обеих моделях — синей и зелёной. Вопреки распространённому мнению, объём памяти отладочной модели был таким же как и в розничной — 2 МБ. Содержимое ПЗУ было почти идентично, единственное различие состояло в том, что отладочные вызовы printf()
отсылали строку в последовательный порт, если только он не был открыт для обмена самой программой.
Net Yaroze[]
Данная вариация консоли PlayStation предназначалась для любительской разработки игр под PlayStation.
750 долларов США — такова была заявленная стоимость Net Yaroze.
Эта консоль была гораздо дороже чем оригинальная PlayStation, чёрного цвета, и, что более важно, продавалась с инструментарием и инструкциями, которые позволяли пользователям создавать собственные игры и программы для PlayStation без лицензии разработчика, стоившей в несколько раз дороже самой консоли и выдававшейся только официальным разработчикам Sony. Тем не менее, Net Yaroze была хуже, чем девелоперская версия консоли. Программисты были ограничены 2 МБ, в которых им приходилось втискивать свою игру. Кроме того, пользователь не мог официально писать свои игровые диски. Количество памяти может показаться маленьким, но игры, такие как Ridge Racer, запускались прямо из системной памяти (исключая аудиотреки). Кроме того, это единственная официальная версия Sony PlayStation без региональной защиты; она могла запускать игры любого региона.
«Чипованные» консоли[]
Установка на PlayStation мод-чипа позволяет расширить возможности консоли. К концу 1990-х годов установка мод-чипа упростилась настолько, что «модификацию» консоли мог произвести любой умеющий паять. Модификация консолей позволяла запускать диски других регионов, к примеру, запускать игры PAL-региона на NTSC-консолях и наоборот, или же запускать копии игр с CD-R болванок (но не CD-RW). Возможность запуска программ с CD-R породило волну homebrew-игр и демок, написанных с использованием свободного неофициального инструментария разработчика, а также к копированию оригинальных дисков на CD-R. С появлением модчипов консоль стала интересной для программистов и компьютерных пиратов, что подхлестнуло её популярность.
Диски, изготовленные Sony для её консоли, изначально проектировались для того, чтобы их нельзя было скопировать на обычные CD-R. Диски изготовлялись из чёрного пластика, прозрачного только для инфракрасных лучей, используемых в лазерах CD-ROM приводов. Также в Lead-in зоне дисков была записана 4-байтовая последовательность, которая проверялась контроллером CD-ROM привода. Привод принимал диски только с корректной последовательностью байт (на Audio-CD это ограничение не распространялось). Последовательность байт зависела от региона, для которого предназначен диск: «SCEI» для NTSC-J региона, «SCEA» для NTSC-U/C региона, «SCEE» для PAL региона и «SCEW» для Net Yaroze. Поскольку эти данные должны были заноситься при производстве компакт дисков на заводе, их нельзя было скопировать на обычном CD-RW приводе. Некоторым компаниям (к примеру, Datel) удалось воспроизвести диски, которые запускались на немодифицированных консолях, но их производство требовало специального оборудования. Модчипы же выдают нужную последовательность байт контроллеру CD-ROM, что обеспечивает запуски игр с CD-R болванок. Также используется смешанный режим записи дисков — для данных Mode 2/Form 1, и Mode 2/Form 2 для записи аудио и видео данных. Большинство рекордеров начала 2000-х годов не могло записывать CD-R в таком режиме.
Swap Trick[]
Swap Trick метод заключается в подмене оригинального диска CD-R болванкой. На ранних версиях консолей (SCPH-100X и SCPH-3000) возможно запустить игры записанные на CD-R болванки без модчипа. Для этого нужно запустить консоль и в биосе зайти в CD-Player. После запуска CD-Player’a в консоль вставляется любой лицензионный диск и рычажок идентификации открытой крышки CD-ROM пережимается спичкой или бумажкой (крышка CD-ROM привода остается открытой). Консоль раскрутит диск, прочтет с него Lead-in зону и остановит диск, после чего его меняют на нужный CD-R и выходят из CD-Player’а. Консоль запустит записанную на CD болванку игру, так как в контроллере CD-ROM осталась считанная с лицензионного диска информация. В более поздних моделях данный метод подмены диска был исправлен, но возможность запуска игр с CD болванок на немодифицированных консолях осталась, правда стала более сложной, и заключалась в двойном Swap Trick методе, что быстрее изнашивало мотор привода. Двойной Swap Trick метод в корне отличается от описанного выше. Для выполнения двойного Swap Trick во время появления логотипа PlayStation оригинальный диск быстро заменялся на обычный CD-R. После начала загрузки и первой остановки считывания CD-R, оригинальный диск вставлялся опять. Затем, после исчезновения логотипа PlayStation, в привод консоли снова помещалась CD-R болванка.
Наследники[]
Наследницей приставки стала PlayStation 2, которая имеет обратную совместимость со своей предшественницей, то есть может запускать и проигрывать почти любую игру PlayStation. Это достигается тем, что центральный процессор PlayStation встроен в PlayStation 2; для игр PlayStation 2 он играет роль процессора ввода-вывода. Тем не менее, существует несколько несовместимых игр; большинство из них выходили только в Японии.
Третье поколение систем PlayStation известно как PlayStation 3 или PS3, выпуск которой состоялся 11 ноября 2006 года в Японии, 17 ноября 2006 г в США и 23 марта 2007 г в Европе. PlayStation 3 сохраняет обратную совместимость со всеми играми, созданными для PlayStation, а также со всеми играми PlayStation 2. Однако появившаяся 20 августа 2008 года версия PlayStation 3 не поддерживает игры от PlayStation 2, а также некоторые игры от PlayStation 1.
PlayStation Portable (PSP) — портативная (наладонная) консоль, выпущенная в конце 2004 года. Поддерживает эмуляцию игр PlayStation, где их можно купить в PlayStation Store, или же использовать эмулятор.
PlayStation Vita — вторая портативная консоль, выпущенная в конце 2011 года.
Модели PlayStation[]
Модель: | Корпус: | BIOS: | Hardware: | Регион: | A/V Direct Out: | Parallel Port: | Serial Port: | Sound Scope: | Комментарии: |
---|---|---|---|---|---|---|---|---|---|
SCPH-1000 | Первичный (Серый) | Неизвестно (22/09/94) | Rev. A | NTSC-J | Да | Да | Да | Нет | FMV skipping issues. S-Video выход. |
SCPH-1001 | Первичный | 2.2 (04/12/95) | Rev. B | NTSC-U/C | Да | Да | Да | Нет | FMV skipping issues. Основано на SCPH-3000 серии. |
SCPH-1002 | Первичный | 2.0 (10/05/95) | Rev. B | PAL | Да | Да | Да | Нет | |
SCPH-1002 | Первичный | 2.1 (17/07/95) | Rev. B | PAL | Да | Да | Да | Нет | |
SCPH-1002 | Первичный | 2.2 (04/12/95) | Rev. B | PAL | Да | Да | Да | Нет | |
SCPH-3000 | Первичный | 1.1 (22/01/95) | Rev. B | NTSC-J | Да | Да | Да | Нет | FMV skipping issues. Earliest units had a PU-7 board, further units featured a PU-8 board like the SCPH-1002. |
SCPH-3500 | Первичный | 2.1 (17/07/95) | Rev. B | NTSC-J | Да | Да | Да | Нет | FMV skipping issues. |
SCPH-5000 | Первичный | 2.2 (04/12/95) | Rev. C | NTSC-J | Нет | Да | Да | Нет | CD-ROM привод передвинут вправо. Lens carriage reinforced and power simplified, fixing FMV skipping issues. A/V direct out и RFU разьёмы удалены. Модели консолей синхронизированы во всем мире. Чтобы избежать пиратства сборка линз подстроена специально под чёрные диски. SCPH-5552: SCPH-5903: |
SCPH-5001 | Первичный | Неизвестно (Неизвестно) | Rev. C | NTSC-U/C | Нет | Да | Да | Нет | |
SCPH-5002 | Первичный | Неизвестно (Неизвестно) | Rev. C | PAL | Нет | Да | Да | Нет | |
SCPH-5003 | Первичный | Неизвестно (Неизвестно) | Rev. C | NTSC-J | Нет | Да | Да | Нет | |
SCPH-5500 | Первичный | 3.0 (09/09/96) | Rev. C | NTSC-J | Нет | Да | Да | Нет | |
SCPH-5501 | Первичный | 3.0 (18/11/96) | Rev. C | NTSC-U/C | Нет | Да | Да | Нет | |
SCPH-5502 | Первичный | 3.0 (06/01/97) | Rev. C | PAL | Нет | Да | Да | Нет | |
SCPH-5503 | Первичный | Неизвестно (Неизвестно) | Rev. C | NTSC-J | Нет | Да | Да | Нет | |
SCPH-5552 | Первичный | 3.0 (06/01/97) | Rev. C | PAL | Нет | Да | Да | Нет | |
SCPH-5903 | Первичный | Неизвестно (Неизвестно) | Rev. C | NTSC-J | Да | Да | Да | Нет | |
SCPH-7000 | Первичный | 4.0 (18/08/97) | Rev. C | NTSC-J | Нет | Да | Да | Да | DualShock стал поставляться вместе с консолями. Представлен Sound Scope. Начало сокращения производственных затрат началось с этой модели. Число чипов памяти и контроллеров CD-ROM было сокращено, другие компоненты были упрощены. SCPH-7000, SCPH-7001, и SCPH-7002: |
SCPH-7001 | Первичный | 4.1 (16/12/97) | Rev. C | NTSC-U/C | Нет | Да | Да | Да | |
SCPH-7002 | Первичный | 4.1 (16/12/97) | Rev. C | PAL | Нет | Да | Да | Да | |
SCPH-7003 | Первичный | 3.0 (18/11/96) | Rev. C | NTSC-J | Нет | Да | Да | Да | |
SCPH-7500 | Первичный | Неизвестно (Неизвестно) | Rev. C | NTSC-J | Нет | Да | Да | Да | |
SCPH-7501 | Первичный | 4.1 (16/12/97) | Rev. C | NTSC-U/C | Нет | Да | Да | Да | |
SCPH-7502 | Первичный | 4.1 (16/12/97) | Rev. C | PAL | Нет | Да | Да | Да | |
SCPH-7503 | Первичный | 4.1 (16/12/97) | Rev. C | NTSC-J | Нет | Да | Да | Да | |
SCPH-9000 | Первичный | 4.0 (18/08/97) | Rev. C | NTSC-J | Нет | Нет | Да | Да | Удален параллельный порт. Уменьшен размер системной печатной платы. Устанавливались высококачественные приводы CD-ROM. |
SCPH-9001 | Первичный | 4.1 (16/12/97) | Rev. C | NTSC-U/C | Нет | Нет | Да | Да | |
SCPH-9002 | Первичный | 4.1 (16/12/97) | Rev. C | PAL | Нет | Нет | Да | Да | |
SCPH-9003 | Первичный | Неизвестно (Неизвестно) | Rev. C | NTSC-J | Нет | Нет | Да | Да | |
SCPH-100 | PSone (Белый) | 4.3 (11/03/00) | Rev. C | NTSC-J | Нет | Нет | Нет | Да | Более компактная и несколько переработанная версия игровой приставки PlayStation. Контроллер геймпадов и разьем для карт памяти интегрированы в основную плату. Удален последовательный порт. Блок питания стал внешним. |
SCPH-101 | PSone (Белый) | 4.5 (25/05/00) | Rev. C | NTSC-U/C | Нет | Нет | Нет | Да | |
SCPH-102 | PSone (Белый) | 4.4 (24/03/00) | Rev. C | PAL | Нет | Нет | Нет | Да | |
SCPH-102 | PSone (Белый) | 4.5 (25/05/00) | Rev. C | PAL | Нет | Нет | Нет | Да | |
SCPH-103 | PSone (Белый) | Неизвестно (Неизвестно) | Rev. C | NTSC-J | Нет | Нет | Нет | Да |
Технические характеристики[]
Файл:PSX mainboard.jpg
Системная печатная плата PlayStation.
Файл:PSX-Memory-Card.jpg
Карта памяти.
- Центральный процессор: MIPS R3000A-совместимый (R3051) 32-разрядный RISC-микропроцессор, работающий на частоте 33,8688 МГц. Микропроцессор произведён LSI Logic Corp. при помощи технологии, лицензированной у SGI. В чип также входят Geometry Transformation Engine и Data Decompression Engine.
- Производительность — 30 MIPS.
- Пропускная способность шины — 1056 Мбит/с.
- Кэш инструкций — 4 КБ.
- Кэш: 1 КБ SRAM.
- Geometry Transformation Engine — контроллер для работы с трехмерной графикой, размещён на одном кристалле с центральным процессором.
- Производительность — 66 MIPS.
- Анонсированная производительность: 1,5 млн. полигонов в секунду, 500 000 текстурированных и освещенных полигонов в секунду.
- Реальная производительность: 360 000 полигонов в секунду, 180 000 текстурированных и освещенных полигонов в секунду. Такое расхождение прежде всего объясняется тем, что официальные характеристики были получены в лабораторных условиях, близких к идеальным.
- Память:
- Основное ОЗУ: 2 МБ.(16 Мегабит)
- Видео ОЗУ: 1 МБ.(8 Мегабит)
- Звуковое ОЗУ: 512 КБ.
- Буфер чтения CD-ROM: 32 КБ.
- BIOS: 512 КБ.
- Карты памяти: 128 КБ на EEPROM.
- CD-ROM
- двухскоростной, 300 КБ/с.
- XA-совместимый.
В качестве карты памяти могло также использоваться устройство PocketStation.
См. также[]
Commons
- ePSXe — эмулятор PlayStation под GNU/Linux, Microsoft Windows и Android.
- pSX emulator — эмулятор PlayStation.
Примечания[]
примечания|2
Ссылки[]
- Как Sony Игровую Станцию запускала
- G4 History. История PlayStation — документальный фильм (авторский перевод и озвучка на русском языке)
- Официальная страница PlayStation Russia в Facebook
- Официальный микроблог PlayStation Russia в Twitter
- Дмитрий Бачило — Sony Playstation: Ядерный взрыв на поле игровых консолей
- ↑ cite web|title=The Making Of: PlayStation|url=http://www.next-gen.biz/features/making-playstation%7Carchiveurl=http://www.webcitation.org/69g1qh6ta%7Cwork=Edge%7Cpublisher=Future Publishing|page=5|date=24 April 2009|accessdate=27 September 2009|quote=SCEA hated the name and wanted to change it to PSX, a contraction of the project’s codename […] the US nevertheless went ahead with early trade promotion, calling it PSX,|ref=|archivedate=2012-08-05
- ↑ cite web|url=http://www.scei.co.jp/corporate/data/bizdatajpn_e.html%7Ctitle=Business Development/Japan|accessdate=2007-12-19|publisher=Sony Computer Entertainment Inc|archiveurl=http://www.webcitation.org/65BoEUNko%7Carchivedate=2012-02-04
- ↑ «Game Over», by David Scheff
- ↑ UsefulNotes/SNES CD-ROM — Television Tropes & Idioms
- ↑ 5,0 5,1 Ошибка цитирования Неверный тег
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не указан текст - ↑ Brandt, Richard L. «Nintendo Battles for its Life.» Upside 7.10 (1995): 50-. ABI/INFORM Global. Web. 24 May 2012.
- ↑ cite web|title=PlayStation Systems — The Official PlayStation Museum|url=http://playstationmuseum.com/playstation-systems/%7Caccessdate=2013-12-13
- ↑ cite press release |url=http://www.scei.co.jp/corporate/release/pdf/051130e.pdf |title=PlayStation 2 Breaks Record as the Fastest Computer Entertainment Platform to Reach Cumulative Shipment of 100 Million Units |date=2005-11-30 |publisher=Sony Computer Entertainment |accessdate=2008-06-08|format=PDF
- ↑ cite web |title=Sony stops making original PS |publisher=GameSpot |last=Sinclair |first=Brendan |url=http://www.gamespot.com/news/6146549.html |date=2006-03-24 |accessdate=2009-08-20
- ↑ cite web|url=http://www.gamespot.com/pages/news/story.php?sid=6146549&page=7%7Ctitle=Sony stops making original PS|publisher=Gamespot|accessdate=2006-11-30|archiveurl=http://www.webcitation.org/61AOepXfF%7Carchivedate=2011-08-24
- ↑ cite web|title=Cumulative Software Titles|publisher=Sony Computer Entertainment Inc. |url=http://www.scei.co.jp/corporate/data/bizdatatitle_e.html |accessdate=2007-12-10 |archiveurl=http://www.webcitation.org/68j6vWa5T%7Carchivedate=2012-06-27
- ↑ cite web|title=Cumulative Production Shipments of Software Titles|publisher=Sony Computer Entertainment |url=http://www.scei.co.jp/corporate/data/bizdatapssoft_e.html |date=2007-03-31 |accessdate=2007-07-10 |archiveurl=http://www.webcitation.org/68j6wLVNd%7Carchivedate=2012-06-27
- ↑ cite web|url=http://www.siliconera.com/2006/08/03/a-look-inside-the-silent-hill-complete-set/ |title=A look inside the Silent Hill Complete set |author=Fricke, Nicholas |date=2006-08-03 |publisher=Siliconera |accessdate=2010-12-29 |archiveurl=http://www.webcitation.org/68j6x6xfI%7Carchivedate=2012-06-27
- ↑ cite web|author=Search:|url=http://www.gamefaqs.com/console/ps2/data/944753.html |title=Gamefaqs Product page |publisher=Gamefaqs.com |date=2008-03-18 |accessdate=2010-11-11|archiveurl=http://www.webcitation.org/68j6yk5nH |archivedate=2012-06-27
- ↑ The top-selling PlayStation games — VGChartz.com
- ↑ cite web|url=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=98&NewsAreaID=22 |title=SCEE 2000 — Key Facts and Figures |publisher=Sony Computer Entertainment Europe |accessdate=2006-11-25 |archiveurl=http://www.webcitation.org/61AOgU3Xn%7Carchivedate=2011-08-24
Предложения со словом «playstation»
Board games, toys, building blocks, computer games, PlayStation , cartoons, drawing and much more! |
есть предложение для тех, чья жизнь протекает в быстром темпе — гарантированный 20 — минутный ланч. |
To install Life with PlayStation , at least 500 MB of free space is required on the PS3 system’s hard disk. |
Для установки Life with PlayStation требуется не менее 500 Мб свободного пространства на жестком диске системы PS3. |
When the kids are in bed, who is in front of the PlayStation ? |
Когда дети засыпают, кто сидит за приставкой ? |
Unlike the games played on consoles such as Sony’s PlayStation or Microsoft’s Xbox, mobile games can seem pretty downmarket, with cheap-looking graphics and no immersive storyline. |
В отличие от игр для консолей «Плейстейшн» или «Экс — Бокс», игры на мобильных устройствах выглядят недорогими, обладают графикой низкого качества и практически лишены сюжета. |
I hadn’t done anything, hadn’t taken him to Disney World or bought him a Playstation . |
Но я ничего не сделал, Я не свозил его в Диснейленд и не купил игровую приставку . |
Record and stream your Xbox, PlayStation , or Wii U gameplay. |
Подходит для записи и трансляций игр с устройств Xbox, PlayStation и Wii U. |
In a PlayStation VR demo, when time is of the essence because you move people through as soon as possible, Sony let this go on for a while. |
В таких демо время очень существенно, потому что надо показать игру как можно большему числу людей, однако здесь Sony позволяет тебе пропитаться этим чувством. |
On the surface, the two PlayStation VR games on display at Sony’s Tokyo Game Show booth couldn’t be any more different. |
На первый взгляд, две видеоигры, представленные на стенде Sony на токийской игровой выставке, должны кардинально отличаться друг от друга. |
Movies and TV shows purchased on YouTube are available for viewing on the Xbox One, Xbox 360, Playstation 3, Playstation 4, and Wii U. |
Фильмы и телешоу, приобретенные на YouTube, можно смотреть на Xbox One, Xbox 360, Playstation 3, Playstation 4 и Wii U. |
So instead of fighting Playstation 4, the Navy embraced it. |
И поэтому ВМС, вместо того чтобы бороться против игровой приставки Playstation 4, включили ее в свою систему подготовки. |
‘They see him, they start lobbing his worldly goods, ‘his telly, his Wii, his PlayStation , his Xbox, his Game Boy, ‘ over the balcony, hoping to knock him off his perch. |
Они видят его, начинают швырять в него его манатки его телек, Вии, Плейстейшн, X — Box, Геймбой через перила, надеясь спихнуть его с его насеста. |
So, one of my favorite video games of all time is called Shadow of the Colossus, and it was only for PlayStation 2, but then they came out with a new version for PS3 with better graphics. |
Одна из моих любимых видеоигр называется Тень Колосса, её выпускали только для PlayStation 2, а потом выпустили новую версию для PS3 с улучшенной графикой. |
All the graphics on the system were done by the same company that does the graphics for the Gran Turismo PlayStation game. |
Всю графику этой системы разработала та же компания что разрабатывает графику для игры Gran Turismo PlayStation . |
These are instalments on my kids’ PlayStation . |
Взносы за PlayStation для моих детей. |
But, you know, Sony, every PlayStation 3 has a Blu-ray in it. |
Ну вот допустим, вот Sony, у каждой приставки PlayStation 3 есть Blu — ray. |
We’ll all play on PlayStation 4s. |
Мы все готовы играть на PS4. |
I’m talking about Wii’s, PlayStation’s , everything you like, all on the up-and-up. |
Я говорю о Wii, PlayStation , всё, что тебе нравится, в лучшем виде. |
Happily, however, most of this Japanesey PlayStation stuff is buried under a wall of brute force and noise. |
К счастью, почти все эти штучки от японской PlayStation просто задавлены брутальной силой и шумом. |
Oh, I get it, while mum’s away, the PlayStation’s the order of the day, right? |
О, понятно, пока мамы нет дома, Плэйстейшн пашет весь день, точно? |
Gotta make time for PlayStation . |
Выделим время для игры в PlayStation . |
You’d rather have a PlayStation-addicted dork wearing a Star Wars T-shirt? |
А Вам бы хотелось найти тут мужлана, помешанного на Плэй Стэйшн и одетого в майку с надписью Звездные Войны? |
Aidan was probably thinking Xbox or PlayStation . |
Эйдан подразумевал икс — бокс или плэйстэйшн. |
The compiler can target a wide variety of platforms, including video game consoles such as the PlayStation 2, Cell SPE of PlayStation 3, and Dreamcast. |
Компилятор может быть нацелен на широкий спектр платформ, включая игровые приставки , такие как PlayStation 2, Cell SPE PlayStation 3 и Dreamcast. |
The game was released in Japan on December 5, 2013, same date as Arkham Origins for home consoles, exclusively for the PlayStation Vita. |
Игра была выпущена в Японии 5 декабря 2013 года, в тот же день, что и Arkham Origins для домашних консолей, исключительно для PlayStation Vita. |
Sony Computer Entertainment Europe announced the PlayStation 3 Slim, a smaller and lighter model of the console and a release date of 1 September 2009. |
Sony Computer Entertainment Europe анонсировала PlayStation 3 Slim, меньшую и более легкую модель консоли и дату релиза 1 сентября 2009 года. |
Firmware 3.0 for the PlayStation 3 was also announced, adding new features to the PlayStation Network. |
Прошивка 3.0 для PlayStation 3 также была анонсирована, добавив новые функции в PlayStation Network. |
Sony Computer Entertainment Europe also showcased its press conference on its online community-based service PlayStation Home shortly afterwards. |
Sony Computer Entertainment Europe также продемонстрировала свою пресс — конференцию на своем онлайн — сервисе PlayStation Home вскоре после этого. |
Sony also made its press conference available for download on the PlayStation Store. |
Sony также сделала свою пресс — конференцию доступной для скачивания в PlayStation Store. |
These games will be exclusive to the PlayStation 3. All 4 One has a set release date as late 2011, while Resistance 3 did not have a release date. |
Эти игры будут эксклюзивными для PlayStation 3. Все 4 One имеют установленную дату выпуска в конце 2011 года, в то время как Resistance 3 не имел даты выпуска. |
series, it was first released for the PlayStation on 28 April 1995 in Japan, 29 September 1995 in Europe and 1 November 1995 in North America. |
серия была впервые выпущена для PlayStation 28 апреля 1995 года в Японии, 29 сентября 1995 года в Европе и 1 ноября 1995 года в Северной Америке. |
It was re-released through the PlayStation Network store on PlayStation 3 and PlayStation Portable in 2007. |
Он был переиздан через PlayStation Network store на PlayStation 3 и PlayStation Portable в 2007 году. |
In early 2006, Sony released a remake of Lemmings for the PlayStation Portable, developed by Team17. |
В начале 2006 года Sony выпустила ремейк Lemmings для PlayStation Portable, разработанный компанией Team17. |
User levels can be constructed from pre-rendered objects and distributed by uploading them to a PlayStation-specific Lemmings online community. |
Пользовательские уровни могут быть построены из предварительно отрисованных объектов и распределены путем загрузки их в онлайн — сообщество леммингов, специфичное для PlayStation . |
In October 2006 the game was ported by developer Rusty Nutz for the PlayStation 2 with use of the EyeToy. |
В октябре 2006 года игра была портирована разработчиком Rusty Nutz для PlayStation 2 с использованием EyeToy. |
In 2007, Team17 produced a similar remake of Lemmings for the PlayStation 3 for download through the PlayStation Network. |
В 2007 году Team17 выпустила аналогичный ремейк леммингов для PlayStation 3 для загрузки через PlayStation Network. |
Kadokawa Games has announced that the game will be no longer sold physically in retail stores or digitally in the PlayStation Store by the end of January 2017. |
Kadokawa Games объявила, что игра больше не будет продаваться физически в розничных магазинах или в цифровом виде в PlayStation Store до конца января 2017 года. |
Further games were released for the Sega Saturn, PlayStation , PlayStation 2 and Nintendo DS, among other platforms. |
Кроме того, были выпущены игры для Sega Saturn, PlayStation , PlayStation 2 и Nintendo DS, а также для других платформ. |
For the UMD, a disc type used for the PlayStation Portable, UMD movies have region codes similar to DVDs, though all UMD video games are region-free. |
Для UMD, типа диска, используемого для PlayStation Portable, фильмы UMD имеют коды регионов, аналогичные DVD, хотя все видеоигры UMD являются региональными. |
The game was published digitally by NIS America via the PlayStation Store in North America on April 23, 2013 and in Europe on April 24, 2013. |
Игра была опубликована в цифровом виде компанией NIS America через PlayStation Store в Северной Америке 23 апреля 2013 года и в Европе 24 апреля 2013 года. |
The PlayStation Vita was the first handheld system of this generation to be discontinued, on March 1, 2019. |
PlayStation Vita была первой портативной системой этого поколения, которая была прекращена 1 марта 2019 года. |
These included the NES Classic Edition, the SNES Classic Edition, the PlayStation Classic, the Sega Genesis Mini, and the Atari VCS. |
Среди них были NES Classic Edition, SNES Classic Edition, PlayStation Classic, Sega Genesis Mini и Atari VCS. |
PlayStation Now enables cloud gaming of PlayStation 2, 3, and 4 games to current PlayStation consoles and personal computers. |
PlayStation теперь позволяет облачные игры PlayStation 2, 3 и 4 игр для текущих консолей PlayStation и персональных компьютеров. |
Both Microsoft and Sony have announced plans for their next-generation consoles, Project Scarlett and PlayStation 5, respectively, to be released in 2020. |
И Microsoft, и Sony объявили о планах по выпуску своих консолей следующего поколения, Project Scarlett и PlayStation 5, соответственно, в 2020 году. |
On February 20, 2013, Sony announced the PlayStation 4 during a press conference in New York City, and it was released on November 15, 2013, in North America. |
20 февраля 2013 года Sony анонсировала PlayStation 4 во время пресс — конференции в Нью — Йорке, и она была выпущена 15 ноября 2013 года в Северной Америке. |
The PS4 will also have second screen capabilities through both mobile apps and the PlayStation Vita, and game streaming through the recently acquired Gaikai service. |
PS4 также будет иметь возможности второго экрана через мобильные приложения и PlayStation Vita,а также потоковое воспроизведение игр через недавно приобретенный сервис Gaikai. |
The PlayStation 4 was released on November 15, 2013, in North America and November 29, 2013, in Australia and Europe at US$399.99, A$549 and €399 respectively. |
PlayStation 4 была выпущена 15 ноября 2013 года в Северной Америке и 29 ноября 2013 года в Австралии и Европе по цене$399,99,$549 и €399 соответственно. |
At GameRankings, it holds an average of 79.10% and 80.64% for the PlayStation 2 and Xbox consoles respectively. |
В GameRankings он занимает в среднем 79,10% и 80,64% для консолей PlayStation 2 и Xbox соответственно. |
It was released worldwide on Steam on 27 August 2014, with PlayStation 4 and Xbox One versions released in May 2017. |
Он был выпущен по всему миру в Steam 27 августа 2014 года, а версии для PlayStation 4 и Xbox One были выпущены в мае 2017 года. |
An unofficial translation patch containing the English script of the PlayStation version was released in 2010. |
Неофициальный перевод патча, содержащего английский сценарий версии PlayStation , был выпущен в 2010 году. |
The game was ported to the Sony PlayStation and released in Japan on September 25, 1997. |
Игра была портирована на Sony PlayStation и выпущена в Японии 25 сентября 1997 года. |
The PlayStation version of the game has remixed Super Famicom music and thereby does not take full advantage of the system’s audio capabilities. |
Версия игры для PlayStation имеет ремикс Super Famicom music и, таким образом, не использует в полной мере возможности аудиосистемы. |
The remake was also made available digitally on Sony’s PlayStation Network and can be downloaded and played both on PSP and PlayStation Vita. |
Ремейк был также доступен в цифровом виде на PlayStation Network от Sony и может быть загружен и воспроизведен как на PSP, так и на PlayStation Vita. |
It was presented as a virtual reality demo, Kitchen, a year prior to its announcement at E3 2016, and supports the PlayStation VR headset. |
Он был представлен в виде демо — версии виртуальной реальности Kitchen за год до ее анонса на E3 2016 и поддерживает гарнитуру PlayStation VR. |
The PlayStation VR version received positive reviews, with some criticism including decreased resolution and physical discomfort. |
Версия PlayStation VR получила положительные отзывы, с некоторыми критическими замечаниями, включая снижение разрешения и физический дискомфорт. |
The PC, PlayStation and Saturn versions also contain alternate versions of Jax, Kung Lao, Kano and Raiden as they appeared in the first two titles. |
Версии для ПК, PlayStation и Saturn также содержат альтернативные версии Jax, Kung Lao, Kano и Raiden, как они появились в первых двух названиях. |
There are at least three public revisions of this game for the PlayStation ; the final version is the North American Greatest Hits and European Platinum edition. |
Существует по крайней мере три публичных версии этой игры для PlayStation ; окончательная версия — это североамериканские величайшие хиты и Европейское платиновое издание. |
The PlayStation version of the game exhibits a number of bugs when played on a PlayStation 2 or PlayStation 3 game console, which causes the game to become unplayable. |
Версия игры для PlayStation показывает ряд ошибок при воспроизведении на игровой консоли PlayStation 2 или PlayStation 3, что приводит к тому, что игра становится неиграбельной. |
The PC version is a direct port of the PlayStation version, developed by Point of View and released almost at the same time as the Sega Saturn port. |
Версия для ПК — это прямой порт версии PlayStation , разработанный компанией Point of View и выпущенный почти одновременно с портом Sega Saturn. |
This port is identical to the PlayStation version, lacking the extra load times and providing some minor cosmetic differences in the game introduction. |
Этот порт идентичен версии PlayStation , лишен дополнительного времени загрузки и обеспечивает некоторые незначительные косметические различия во введении игры. |
On December 3, 2016, Let It Die was released for free on PlayStation Network in North America and Europe. |
3 декабря 2016 года Let It Die была выпущена бесплатно на PlayStation Network в Северной Америке и Европе. |
Бренд видеоигр, принадлежащий Sony
PlayStation
Тип продукта | Игровая консоль. (домашняя, портативная и микроконсоль ). Производственная компания. (PlayStation Productions ; сериалы и фильмы) |
---|---|
Владелец | Sony Interactive Entertainment |
Страна | Минами-Аояма, Минато, Токио, Япония |
введено | 3 декабря 1994 г.; 25 лет назад (1994-12-03) |
Рынки | По всему миру |
Веб-сайт | www.playstation.com |
PlayStation (Японский : プ レ イ ス テ ー シ ョ ン, Хепберн : Pureisutēshon, официально сокращенно PS ) — это японская видеоигра бренда, состоящая из пяти домашние игровые приставки, а также медиацентр, онлайн-сервис, линейка контроллеров, два портативных устройств и телефон, а также несколько журналов. Бренд производит Sony Interactive Entertainment, подразделением Sony, первая консоль была выпущена как PlayStation в Японии в декабре 1994 года, а во всем мире в следующем году.
Первоначальная консоль в этой серии была первой консолью любого типа, отгруженной более чем за 100 миллионов единиц менее чем за десять лет. Ее преемник, PlayStation 2, был выпущен в 2000 году. PlayStation 2 является самой продаваемой домашней консолью на сегодняшний день, и к концу 2012 года было продано более 155 миллионов единиц. Следующая консоль Sony, PlayStation 3, была выпущена в 2006 году, и к марту 2017 года было продано более 87,4 миллиона единиц. Последняя консоль Sony, PlayStation 4, была выпущена в 2013 году, продав миллион единиц в течение дня, став самой быстро продаваемой консолью в истории. Следующая консоль в этой серии, PlayStation 5, как ожидается, будет выпущена в ноябре 2020 года.
Первая портативная игровая консоль в серии, PlayStation Portable или PSP, к ноябрю 2013 года было продано в общей сложности 80 миллионов устройств по всему миру. Его преемник, PlayStation Vita, запущенный в Японии в декабре 2011 года и большинстве других территорий в феврале 2012 года. К январю 2013 года было продано более четырех миллионов единиц. PlayStation TV — это микроконсоль и непереносимый вариант портативной игровой консоли PlayStation Vita. Другое оборудование, выпущенное как часть серии PlayStation, включает PSX, цифровой видеомагнитофон, который был интегрирован с PlayStation и PlayStation 2, но просуществовал недолго из-за своей высокой цены и никогда не выпускался за пределами Японии, как и телевизор Sony Bravia со встроенной PlayStation 2. Основная серия контроллеров, используемых в серии PlayStation, — это DualShock, который является линейка вибрационной обратной связью геймпад, к июню 2008 года было продано 28 миллионов контроллеров.
PlayStation Network — это онлайн-сервис с примерно 110 миллионами зарегистрированных пользователей (по состоянию на июнь 2013 г.) и более 103 миллионов пользователей ежемесячно (по состоянию на декабрь 2019 г.). Он включает в себя виртуальный онлайн-рынок PlayStation Store, который позволяет покупать и загружать игры и различные формы мультимедиа, онлайн-сервис на основе подписки, известный как PlayStation Plus и социальные игры сетевая служба под названием PlayStation Home, у которой на момент закрытия в марте 2015 года было более 41 миллиона пользователей по всему миру. PlayStation Mobile (ранее PlayStation Suite) — это программная среда, которая предоставляет контент PlayStation на мобильные устройства. Версия 1.xx поддерживает как PlayStation Vita, PlayStation TV, так и некоторые устройства, работающие под управлением операционной системы Android, тогда как версия 2.00, выпущенная в 2014 году, нацелена только на PlayStation Vita и PlayStation TV. Контент установлен на В настоящее время выпускаются только оригинальные игры для PlayStation.
В продуктах PlayStation 7-го поколения также используется XrossMediaBar, удостоенная награды Эмми в области технологий и инженерии графический интерфейс пользователя. Пользовательский интерфейс на основе сенсорного экрана под названием LiveArea был запущен для PlayStation Vita, который объединяет элементы социальных сетей в интерфейс. Кроме того, консоли PlayStation 2 и PlayStation 3 также поддерживали операционные системы на базе Linux ; Linux для PlayStation 2 и Другие ОС соответственно, хотя с тех пор это было прекращено. Сериал также известен своими многочисленными маркетинговыми кампаниями, которые являются самой последней рекламой «Величие ждет» в своих Штатах.
Также есть сильная линейка игр от разработчиков, благодаря Sony Interactive Entertainment Worldwide Studios, группе многих студий, принадлежащих Sony Interactive Entertainment, которые разработали их исключительно для PlayStation. консоли. Кроме того, в серии представлены различные бюджетные переиздания игр от Sony с разными названиями для каждого региона; К ним защитные игры Greatest Hits, Platinum, Essentials и The Best.
Содержание
- 1 История
- 1.1 Истоки
- 1.2 Формирование Sony Computer Entertainment
- 2 Домашние консоли
- 2.1 PlayStation
- 2.1.1 PS One
- 2.2 PlayStation 2
- 2.2.1 Модель Slimline
- 2.3 PlayStation 3
- 2.3.1 Slim модель
- 2.3.2 Модель Super Slim
- 2.4 PlayStation 4
- 2.4.1 Slim модель
- 2.4.2 Pro модель
- 2.5 PlayStation 5
- 2.6 Сравнение
- 2.1 PlayStation
- 3 Карманные системы
- 3.1 PocketStation
- 3.2 PlayStation Portable
- 3.2.1 Модели PSP-2000 и PSP-3000
- 3.2.2 Модель PSP Go
- 3.2.3 Модель PSP-E1000
- 3.3 PlayStation Vita
- 4 Другое оборудование
- 4.1 PSX (2003)
- 4.2 Телевизоры
- 4.3 Sony Ericsson Xperia Play
- 4.4 Sony Tablets
- 4.5 PlayStation TV
- 4.6 PlayStation VR
- 4.7 PlayStation Classic
- 5 Игры
- 5.1 Основные игры
- 5.2 Переиздания
- 5.3 PlayStation Indies
- 6 Интернет-услуги
- 6.1 Онлайн-сервис PlayStation 2
- 6.2 PlayStation Network
- 6.3 PlayStation Store
- 6.4 Жизнь с PlayStation
- 6.5 PlayStation P lus
- 6.6 Блог PlayStation
- 6.7 Приложение PlayStation
- 6.8 PlayStation Mobile
- 6.9 PlayStation Now
- 6.10 Социальные сети в Интернете
- 6.10.1 PlayStation Home
- 6.10.2 Комната для PlayStation Portable
- 7 Программное обеспечение
- 7.1 XrossMediaBar
- 7.2 LiveArea
- 7.3 Операционные системы Linux
- 7.3.1 Linux для PlayStation 2
- 7.3.2 Linux для PlayStation 3
- 8 Контроллеры
- 8.1 Ранние контроллеры PlayStation
- 8.2 DualShock series и Sixaxis
- 8.3 PlayStation Move
- 9 Media
- 9.1 Журналы
- 9.2 PlayStation Underground
- 10 Маркетинг
- 10.1 Слоганы
- 10.2 Известный рекламные кампании
- 10.2.1 Это только делает все
- 10.2.2 Нидерланды Ceramic White PSP Advertising
- 10.2.3 Все, что я хочу на Рождество, — это PSP
- 11 Ресепшн
- 12 Ссылки
- 13 Внешние ссылки
История
Origins
Оригинальный логотип PlayStation (1994)
PlayStation была детищем Кена Кутараги, руководитель Sony, который управлял одной из жестких войн компании e и позже была названа «Отцом PlayStation».
История консоли началась в 1988 году, когда она была совместным проектом Nintendo и Sony по созданию консоли CD-ROM для Super Famicom. Хотя Nintendo отрицала факт сделки с Sony еще в марте 1991 года, Sony представила Super Famicom со встроенным приводом CD-ROM, в котором использовалась технология Green Book или CD-i, называемая Play Station «(также известный как SNES-CD ) на Consumer Electronics Show в июне 1991 года. Однако через день после объявления на выставке CES Nintendo объявила, что разрывает свое партнерство с Sony решила использовать вместо Philips, но с использованием той же технологии. Сделка была расторгнута Nintendo после того, как они смогли прийти к соглашению о распределении доходов между двумя поставщиками. Разрыв партнерства пришел в ярость президента Sony Норио Ога, в ответ
Единственный оставшийся прототип оригинальной «PlayStation» от Sony, Super Nintendo с CD-ROM приводом
В то, назначил Кутараги ответственным за проект проекта PlayStation, чтобы конкурировать с Nintendo. время переговоры между Nintendo и S только еще продолжались, и Nintendo предложила Sony «неигровую роль» в отношении их нового партнерства с Philips. Это предложение было быстро отвергнуто Кутараги, который столкнулся с растущей критикой его работы по выходу на рынок видеоигр изнутри Sony. Переговоры официально завершились в мае 1992 года, и для того, чтобы решить судьбу проекта PlayStation, в июне 1992 года была проведена встреча в которой участвовали президент Sony Охга, глава PlayStation Кутараги и несколькоопоставленных членов совета директоров Sony. На встрече Кутараги представил проприетарную систему на основе CD-ROM, над которой он работал, позволяя играть в видеоигры с 3D-графикой на доске. В конце концов, президент Sony Охга решил сохранить проект после того, как Кутараги напомнил ему об унижении, которое он перенес со стороны Nintendo. Тем не менее, из-за сильного противодействия со стороны представителей менее присутствовавшего на встрече, а также из-за широко распространенной внутренней оппозиции проекту со стороны старшего поколения руководителей Sony, Кутараги и его команду пришлось перевести из штаб-квартиры Sony в Sony Музыка, полностью отдельная финансовая организация, принадлежащая Sony, чтобы сохранить проект и поддерживать отношения с Philips по проекту MMCD (который помог создать DVD ).
По словам продюсера SCE Риоджи Акагавы и председатель Сигео Маруяма, не была уверенности в том, должна ли консоль в первую очередь ориентироваться на графику 2D спрайт или трехмерную полигональную графику. В конце концов, после того, как я стал свидетелем успеха Sega Virtua Fighter в японских игровых автоматах, где Sony поняла, что «направление PlayStation стало очевидным», трехмерная полигональная графика стала основным направлением консоли.
Логотип P LayStation был разработан Манабу Сакамото. Он хотел логотип, чтобы запечатлеть трехмерную поддержку консоли, но вместо того, чтобы просто создать кажущуюся глубину буквам «P» и «S», он создал оптическую иллюзию, предлагающую буквы в глубине. Сакамото также придерживался четырех основных ярких цветов: красного, желтого, зеленого и синего, и ему нужно было настроить только зеленый цвет для большей гармонии по всему логотипу. Сакамото также разработал черно-белый логотип на основе того же дизайна, зарезервированного для тех случаев, когда нельзя использовать цвета.
Создание Sony Computer Entertainment
На Sony Music Entertainment Кутараги вместе сотрудничал с Шигео Маруяма, генеральным директором Sony Music, и с Акирой Сато, чтобы основать Sony Computer Entertainment Inc. (SCEI) 16 ноября 1993 года. Строительным блоком SCEI было его первоначальное партнерство. с Sony Music, которая помогла SCEI привлечь в компанию творческие таланты, а также помочь SCEI в производстве, маркетинге и производстве дисков, что Sony Music делала с Music Discs. Двумя последними ключевыми членами SCEI были Терри Токунака, президент SCEI из штаб-квартиры Sony, и Олаф Олафссон. Олафссон был генеральным директором и президентом новой компании Sony Interactive Entertainment, которая была материнской компанией Sony Computer Entertainment of America (SCEA), основанной в 1994 году.
Проект PlayStation, первый официальный проект SCEI, наконец получил зеленый свет от руководителей Sony в 1993 году после нескольких лет разработки. Также в 1993 году Фил Харрисон, который позже стал президентом Sony Computer Entertainment Worldwide Studios, был принят на работу в SCEI, чтобы привлечь разработчиков и издателей к производству игр для их новой платформы PlayStation.
Computer Gaming World в марте 1994 г. распространил слух, что «Sony PS-X » будет выпущен этого в Японии «до конца года и будет продаваться по цене менее 400 долларов». После демонстрации распространения Sony, а также технических средств разработки игр в Токио в 1994 году разработчики начали использовать для PlayStation. Двое из них позже стали части: Electronic Arts на Западе и Namco в Японии. Одним из факторов, привлекших разработчиков на платформе, было использование консоли на базе CD-ROM с поддержкой 3D, что было намного дешевле и проще в производстве по сравнению с консолью-конкурентом Nintendo, в которой использовались картриджи системы. В конце концов, появился проект в магазинах Японии в декабре 1994 года и получил массовые продажи из-за более низких цен, чем у его конкурента, Sega Saturn. Популярность консоли распространилась по всему миру Северной Америки и Европы.
Домашние консоли
PlayStation
Оригинальная PlayStation Обновленная PS one
Оригинальная PlayStation, выпущенная в Японии 3 декабря 1994, была первой из повсеместно распространенной серии консольных и портативных игровых устройств PlayStation. Он включает в себя в консоли-преемники и обновления, в том числе Net Yaroze (специальная черная PlayStation с инструментами и инструкциями для программирования игр и приложений PlayStation), «PS one» (уменьшенная версия оригинала) и PocketStation (карманный компьютер, расширяющий возможности игр для PlayStation, а также работающий как карта памяти). Он был частью пятого поколения игровых консолей, конкурирующих с Sega Saturn и Nintendo 64. К декабрю 2003 года PlayStation и PS one отгрузили в общей сложности 102,49 миллиона единиц, став первой игровой консолью, проданной 120 миллионов единиц.
PS One
Выпущена 7 июля., 2000, одновременно со своим преемником PlayStation 2, PS One (стилизованная под PS one) была значительно меньшей, переработанной версией оригинальной игровой консоли PlayStation. PS one продолжала продавать больше, чем все другие консоли, включая ее преемника, в течение оставшейся части года. В нем было два основных отличия от своего предшественника: первое — это косметическое изменение консоли, второе — графический интерфейс пользователя главного меню; вариант графического интерфейса пользователя, до которого этого момента использовался только на консолях PAL.
PlayStation 2
Оригинальная консоль PlayStation 2 (слева) и тонкая консоль PlayStation 2 с картой памяти 8 МБ и контроллером DualShock 2 (справа)
Год выпуска 2000, через 15 месяцев после Dreamcast и на год раньше других конкурентов, Xbox и Nintendo GameCube, PlayStation 2 является частью шестого поколения игровых консолей и обратно совместима с большинством оригинальных игр для PlayStation. Как и его предшественник, он получил более тонкий дизайн. Это самая успешная консоль в мире: по состоянию на 28 декабря 2012 года было продано более 155 миллионов единиц. 29 ноября 2005 года PS2 стала самой быстрой игровой консолью, достигшей 100 миллионов отгруженных единиц. подвиг в течение 5 лет и 9 месяцев с момента запуска. Это достижение произошло быстрее, чем у его предшественницы, PlayStation, которой потребовалось «9 лет и 6 месяцев с момента запуска», чтобы достичь того же показателя. Поставки PlayStation 2 в Японию закончились 28 декабря 2012 года. 4 января 2013 года The Guardian сообщила, что производство PS2 закончилось во всем мире, но исследования показали, что многие люди во всем мире еще владеют одной, если она больше не используется. PlayStation 2 была признана самой продаваемой консолью всех времен в 2015 году.
Модель Slimline
Выпущена в 2004 г., через четыре года после запуска оригинальной PlayStation 2, PlayStation 2 Slimline была первым значительным изменением дизайна PlayStation 2. По сравнению со своим предшественником Slimline был меньше, тоньше, тише и имел порт Ethernet (на на некоторых рынках он также имеет встроенный модем ). В 2007 Sony начала получение новой версии Slimline, которая была легче оригинальной Slimline, вместе с более легким адаптером переменного тока. В 2008 Sony выпустила еще одну версию Slimline, в которой была переработана внутренняя конструкция, включающая блок питания в саму консоль, как в оригинальной PlayStation 2, что привело к дальнейшему уменьшению общего веса консоли.
PlayStation 3
Оригинальная () и тонкая (справа) слева консоли PlayStation 3 с контроллером DualShock 3
PlayStation 3 (PS3), выпущенная 11 ноября 2006 года в Японии, игровая консоль седьмого поколения от Sony. Он конкурирует с Microsoft Xbox 360 и Nintendo Wii. PS3 — первая консоль в серии, в которой используется технология обнаружения посредством беспроводного контроллера Sixaxis. Консоль также включает проигрыватель Blu-ray Disc и поддерживает разрешение высокой четкости. Изначально PS3 предлагалась с жестким диском на 20 или 60 ГБ, но с годами его емкость постепенно увеличивалась до 500 ГБ. По состоянию на ноябрь 2013 года PlayStation 3 было продано более 80 миллионов консолей по всему миру.
Тонкая модель
Как и ее предшественники, PlayStation 3 была переиздана в 2009 как «стройная» модель. Модернизированная модель на 33% меньше, на 36% легче и потребляет на 34-45% меньше энергии по с предыдущими моделями. Кроме того, он отличается переработанной системой охлаждения и меньшим по размеру процессором Cell, который был переведен на производственный процесс 45 нм. За первые 3 недели продажи было продано более миллиона единиц. Редизайн также включает поддержку CEC (чаще называемые производителями BraviaSync, VIERA Link, EasyLink и др.), Которая управлять консолью через HDMI с помощью пульта дистанционного управления в качестве контроллера. PS3 slim также работает тише и холоднее, чем предыдущие модели, благодаря 45-нм ячейке. На PS3 Slim больше нет переключателя «основного питания» (аналогично PlayStation 2 slim ), как в предыдущих моделях PS3, который располагался на задней части консоли. Он был официально выпущен 1 сентября 2009 года в Северной Америке и Европе и 3 сентября 2009 года в Японии, Австралии и Новой Зеландии.
Модель Super Slim
В 2012 году Sony представила новую «Super Slim» PlayStation 3. Новая консоль с полностью переработанным корпусом, который имеет раздвижную дверцу, закрывающую дискод (который был перемещен в верхнюю часть консоли)), весит 4,3 фунта, что почти на три фунта легче предыдущей ». стройная «модель». Консоль поставляется с флэш-памятью на 12 ГБ или жестким диском на 250 ГБ или 500 ГБ. Доступно несколько пакетов, в которые входит Super Slim PS3 и набор игр.
PlayStation 4
PlayStation 4 с контроллером DualShock 4.
PlayStation 4 (PS4) — новейшая игровая консоль от Sony Computer Entertainment объявила на пресс-конференции 20 февраля 2013 года. На встрече Sony раскрыла некоторые аппаратные характеристики новой консоли. Система восьмого поколения, выпущенная в четвертом квартале 2013 года, представила архитектуру x86 для серии PlayStation. По словам ведущего системного архитектораМарка Черни, разработка PlayStation 4 началась еще в 2008 году. В 2011 году генеральный директор PlayStation Europe Джим Райан, что Sony не хотела выпускать консоль следующего поколения позади конкурентов.
Среди них. Новые приложения и сервисы Sony представила приложение PlayStation App, позволяющее владельцам PS4 превращать смартфоны и планшеты в второй экран для улучшения игрового процесса. Компания также планирует предоставить сервис потоковой передачи игр PlayStation Now, основанный на технологии Gaikai. Включив кнопку «Поделиться» на новом контроллере и сделав возможным просмотр внутриигрового контента, который транслируется в прямом эфире от друзей, Sony планировала уделить больше внимания социальному игровому процессу. PlayStation 4 была выпущена впервые в Северной Америке 15 ноября 2013 года.
Модель Slim
PlayStation 4 Slim (официально продается просто как PlayStation 4 или PS4 ) была представлена 7 сентября 2016 года. Это переработанная версия оригинального оборудования PS4 с оптимизированным форм-фактором. Новый корпус на 40% меньше и имеет округлый корпус с матовой поверхностью на верхней части консоли, а не двухцветной. Два порта USB на передней панели имеют больший зазор между ними, также был удален оптический аудиопорт. Он поставляется с небольшим обновлением контроллера DualShock 4, со светлой полосой, видимой через верхнюю часть тачпада, и темно-матово-серым внешним видом вместо частично блестящего черного. PS4 Slim был выпущен 15 сентября 2016 года моделью на 500 ГБ по той же цене, что и исходная модель PS4. Номер модели — CUH-2000.
Pro model
PlayStation 4 Pro или для краткости PS4 Pro (объявлено под кодовым названием Neo ) была представлена 7 сентября 2016 года. Номер модели — CUH-7000. Это обновленная версия PlayStation 4 с улучшенным оборудованием, включая модернизированный графический процессор с вычислительной мощностью 4,2 терафлопс и более высокую тактовую частоту процессора. Он разработан в первую очередь для того, чтобы в выбранные игры можно было играть с первым разрешением 4K, а также с улучшенным качеством для PlayStation VR. Все игры обратно и вперед совместимы между PS4 и PS4 Pro, но игры с оптимизацией будут иметь улучшенную графическую производительность на PS4 Pro. Несмотря на то, что PS4 Pro может транслировать потоковое видео 4K из онлайн-источников, он не поддерживает Ultra HD Blu-ray. Кроме того, PS4 Pro — единственная модель PS4, которая может удаленно воспроизводить видео с разрешением 1080p. Другие модели ограничены разрешением 720p.
PlayStation 5
Первые новости о PlayStation 5 (PS5) были получены от Марка Черни в интервью Wired в апреле 2019 года. Sony, что PlayStation 5 станет консолью следующего поколения и будет поставляться по всему миру к концу 2020 года. В начале 2019 года финансовый отчет Sony за квартал, закончившийся 31 марта 2019 года, подтвердил, что новое следующее поколение находится в разработке, но поступит в продажу не ранее апреля 2020 года.
Текущие выпущены в октябре 2019 года. Планируется, что консоль будет использовать 8-ядерный, 16-поточный ЦП на базе микроархитектуры AMD Zen 2, изготовленный по технологическому узлу 7 нанометров. Графический процессор представляет собой настраиваемый вариант семейства AMD Navi с использованием микроархитектуры RDNA, который включает поддержку аппаратного ускорения из рендеринга с трассировкой лучей, что позволяет в реальном времени графика с трассировкой лучей. Новая консоль будет поставляться с настраиваемым хранилищем SSD, что позволяет получить более захватывающими играми, а также для поддержки потоковой передачи контента с диска Разрешение 8K. Во втором интервью Wired в октябре 2019 года были раскрыты дополнительные сведения о новом оборудовании: встроенный в консоль привод Blu-ray будет поддерживать диски Blu-ray емкостью 100 ГБ и Ultra HD Blu-ray <42.>; в то время как установка игры с диска является обязательной, чтобы использовать преимущества SSD, у пользователя будет некоторый точный контроль над тем, сколько он хочет установить, например, установка только многопользовательских компонентов игры. Sony разработала улучшенное состояние приостановки игрового процесса для PlayStation 5, чтобы потреблять меньше энергии, чем PlayStation 4.
Новый контроллер системы будет иметь адаптивные триггеры, которые могут усилить сопротивление игроку по мере необходимости, например, изменение сопротивления во время действия вытягивания стрелы в игре из лука. Контроллер также будет иметь сильную тактильную обратную связь через приводы звуковой катушки, которые вместе с улучшенным динамиком предназначены для улучшения обратной связи в игре. USB-C возможность подключения вместе с аккумулятором с более высоким номиналом — это другие улучшения нового контроллера.
PlayStation 5 будет иметь полностью обновленный пользовательский интерфейс. PlayStation 5 имеет обратную совместимость с играми PlayStation 4 и PlayStation VR, при этом Черни заявляет, что переход на новую консоль должен быть мягким. В более позднем интервью Джим Райан говорил о том, что PlayStation 5 может воспроизводить «99%» игр для PlayStation 4, оценка получена на основе выборки в «тысячи». На CES 2020 Sony представила официальный логотип платформы.
Сравнение
Консоль | PlayStation (PS) | PlayStation 2 (PS2) | PlayStation 3 (PS3) | PlayStation 4 (PS4) | PlayStation 5 (PS5) | |
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Изображение |
Вверху: PS Внизу: PS One |
Слева: PS2 Справа: PS2 Slim |
Сверху: PS3 (слева) и PS3 Slim (справа) Снизу: PS3 Super Slim |
Сверху: PS4 снизу: PS4 Pro (PS4 slim (не показано) |
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Начальная цена | PS
¥ 39 800. US $ 299. £ 299 PS One неизвестно |
PS2
¥ 39800. US $ 299. £ 299 PS2 Slim неизвестно |
PS3
¥ 49,980 (20 ГБ). US $ 499 (20 ГБ) 599 долларов США (60 ГБ). £ 425 (60 ГБ). € 599 (60 ГБ) PS3 Slim неизвестно PS3 Super Slim неизвестно |
PS4
¥ 38 980 (500 ГБ). 399 долларов США (500 ГБ). € 399 (500 ГБ). £ 349 (500 ГБ) PS4 Slim 299 долларов США (500 ГБ) 349 долларов США (1 ТБ) 299 евро (500 ГБ) 349 евр о (1 ТБ) PS4 Pro 399 долларов США (1 ТБ) 399 евро (1 ТБ) |
PS5
¥ 49,980. 499,99 долларов США. € 499,99. £ 449,99 PS5 Digital Edition ¥ 39,980. US $ 399,99. € 399,99. £ 359,99 . |
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Дата выпуска |
. PS One .
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. PS2 Slim .
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Подробнее…. PS3 Slim .
. PS3 Super Slim .
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. PS4 Slim .
.. PS4 Pro .
. |
Северная Америка, Австралия, Новая Зеландия, Япония, Южная Корея . 12 ноября 2020 г.. Остальной мир . 19 ноября 2020 г.. Китай . TBA | |
Отгружено единиц | Отгружено 102,49 миллиона единиц, включая 28,15 миллиона PS один единиц (на 31 марта 2007 г.) | >155 млн (на 28 декабря 2012 г.) | >87,4 млн (на 31 марта 2017 г.) | >100,0 миллионов (по состоянию на 30 июня 2019 г.) | Н / Д | |
Самая продаваемая игра | Gran Turismo ; Отгружено 10,85 миллиона (по состоянию на 30 апреля 2008 г.) | Grand Theft Auto: San Andreas ; Отгружено 17,33 млн. (по состоянию на 26 марта 2008 г.) | Grand Theft Auto V ; поставлено более 15 миллионов (по состоянию на 7 декабря 2013 г.) | Uncharted 4: Thief’s End ; поставлено более 15 миллионов (по состоянию на 31 марта 2019 г.) | Н / Д | |
Носители | CD-ROM | DVD-ROM / CD-ROM | BD -ROM, DVD-ROM, CD-ROM, SACD (только 1-го и 2-го поколения) | Blu-ray, DVD. Blu -ray 6x CAV, DVD 8x CAV | Ultra HD Blu-ray, Blu-ray, DVD | |
Прилагаемые аксессуары и дополнительные принадлежности |
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CPU | R3000A 32-битный RISC-чип @ 33,7 МГц — производства LSI Corporation | 300 МГц MIPS «Emotion Engine « | Cell Broadband Engine (3,2 ГГц Power ISA 2.03 на основе PPE с восемью 3,2 ГГц SPE ) |
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8-ядерный с переменной частотой (ограничение 3,5 ГГц) AMD Zen 2 | |
GPU | 16,47 миллиона цветов
Разрешение: 256×224 — 640×480 Sprit Рисование e / BG Регулируемый буфер кадра Без ограничений по строкам Неограниченное количество CLUT (таблицы поиска цвета) 4 000 спрайтов 8×8 пикселей с индивидуальным масштабированием и вращением Одновременный фон (прокрутка параллакса) 620 000 полигонов / сек |
147 МГц «Графический синтезатор»; скорость заполнения 2.352 гигапикселя / сек; 1,1 гигапикселя с. 1 текстура (диффузная); 588 мегапикселей / сек ж. 2 текстуры (2 диффузные карты или 1 диффузная карта и 1 другая (0 около 74 мил, 1 около 40 мил, 2 около 20 мил); 2 текстуры на проход
Возможность многопроходного рендеринга; Подключен к VU1 на ЦП (вектор только для визуального кодирования вещей с 3,2 GFLOPS ) для предоставления улучшенной шейдерной графики и другой улучшенной графики |
550 МГц RSX «Reality Synthesizer» (на основе Nvidia архитектура G70) |
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Пользовательский AMD RDNA 2 36 вычислительных единиц, переменная частота (ограничение 2,23 ГГц), 10,28 терафлопс | |
Онлайн-сервис | Н / Д | Неунифицированный сервис | PlayStation Network. PlayStation Store. Интернет-браузер. Аудиовидеочат через PlayStation Eye или PS2 EyeToy, голосовой чат через гарнитуру. | PlayStation Network. PlayStation Store. Интернет b rowser | ||
Обратная совместимость | Н / Д | PlayStation | 20 ГБ и 60 ГБ: все игры для PlayStation и PlayStation 2 Исходные 80 ГБ: все игры для PS1, большинство игр для PS2. Все остальные модели (код модели CECHGxx и новее): поддержка только игр для PS1. | Отсутствие собственной обратной совместимости. Обратная совместимость на основе облака через PlayStation Now. Эмулированные игры для PlayStation 2 доступны в PlayStation Store. | Большинство PlayStation 4 и PlayStation VR игр | |
Системное программное обеспечение | проприетарная ОС | проприетарная ОС, Linux. DVD Playback Kit | XrossMediaBar (XMB) | выпуск PlayStation 2. В наши дни компакт-диски PlayStation Underground в основном находятся в руках коллекционеров.
МаркетингПродвижение PlayStation на Electronic Entertainment Expo 2003 Стенд PlayStation на Tokyo Game Show 2009 СлоганыРекламные слоганы, используемые для каждой консоли PlayStation итерация:
Известные рекламные кампанииЭто только всеСамая заметная из недавних рекламных роликов PlayStation — это серия рекламных роликов «It Only Does Everything» с участием вымышленного персонажа по имени Кевин Батлер, вице-президента PlayStation. Эти рекламные ролики обычно рекламируют PlayStation 3 и ее игры с помощью серии комедийных ответов на вопросы «Уважаемая PlayStation». Эти рекламные ролики завоевали популярность среди геймеров, хотя их дебютный рекламный ролик подвергся критике со стороны правительства Нигерии из-за ссылки на распространенные 419 мошенничества, происходящие из Нигерии. Sony принесла извинения, и была выпущена новая версия рекламы с измененной оскорбительной строкой. Для PlayStation Portable был создан спин-офф кампании, представляющий похожие рекламные ролики кампании под названием «Step». Your Game Up »с участием вымышленного подросткового персонажа по имени Маркус Риверс, который действует аналогично Кевину Батлеру, но отвечает на вопросы« Уважаемая PlayStation »о PSP. Нидерланды Ceramic White PSP AdvertisingВ июле 2006 года в Нидерландах была запущена рекламная кампания, в которой белая модель была полностью одета в белое и Модель черного цвета, полностью одетая в черный цвет, использовалась для сравнения новой PSP Sony Ceramic White и оригинальной PSP Piano Black. В этих рекламных роликах обе модели были представлены друг с другом, и вызвали критику средств массовой информации за их расистский характер, хотя Sony утверждает, что реклама не содержит никаких расистских посланий. Все, что я хочу на Рождество, — это PSPВ ноябре 2006 года маркетинговая компания американского подразделения Sony создала веб-сайт под названием «Все, что я хочу на Рождество — это PSP», предназначенный для вирусной рекламы PSP . На сайте был блог, который был написан «Чарли», мальчиком-подростком, который пытался уговорить своего друга Джереми купить ему PSP, и предоставил «музыкальное видео», в котором родители Чарли или Джереми «читают» о PSP. Посетители веб-сайта быстро распознали, что веб-сайт был зарегистрирован на маркетинговую компанию, и представили кампанию на таких сайтах, как YouTube и digg. Sony была вынуждена признать, что сайт на самом деле был маркетинговой кампанией, и в интервью next-gen.biz Sony признала, что идея была «плохо реализована». ПриемВ 2005 году австралийская газета The Age написала статью о бренде PlayStation. Среди голосований, проведенных с различными людьми в отрасли, было интервью с доктором Джеффри Брэндом, адъюнкт-профессором по коммуникациям и СМИ в Университете Бонда, который сказал: «PlayStation возродила наше воображение с видеоиграми». Геймдизайнеры Йошики Окамото назвал бренд «революционным — PlayStation изменила игры, распространение, продажи, имидж и многое другое», а Эван Уэллс из Naughty Dog сказал: «PlayStation несет ответственность за создание игр. игры крутые. « В 2009 году ViTrue, Inc. указала бренд PlayStation на 13-м месте в своем» Vitrue 100: Top Social Brands of 2009 «. Рейтинг основывался на различных аспектах, в основном связанных с популярными сайтами социальных сетей, такими как социальные сети, обмен видео, обмен фотографиями и блоги. В 2010 году Gizmodo заявил, что бренд PlayStation был одним из последних продуктов Sony, который полностью отличался от своих конкурентов, заявив, что «если вы спросите обычного человека на улице, какой его любимый продукт Sony, чаще всего вы услышите PlayStation». По состоянию на апрель 2012 года бренд PlayStation является «самым популярным» брендом в социальной сети Facebook с более чем 22 миллионами поклонников и подписчиков, что больше, чем у любого другого бренда в индустрии развлечений. Исследование, проведенное Greenlight’s Entertainment Retail, также показало, что бренд PlayStation является наиболее интерактивным, создав 634 сообщений и твитов на сайтах социальных сетей Facebook и Twitter. В июле 2014 года Sony хвасталась в видеоролике компании о выпуске PlayStation 3., PlayStation 4 и PlayStation Vita было продано в общей сложности 100 миллионов единиц. 1 сентября 2014 года на Tokyo Game Show было объявлено, что домашние игровые консоли PlayStation занимают 78% рынка всех домашних консолей в Японии. По состоянию на 2015 год PlayStation является самой сильной. продает консоль по всему миру. СсылкиВнешние ссылки
Последняя правка сделана 2021-05-28 05:59:14 Содержание доступно по лицензии CC BY-SA 3.0 (если не указано иное). |
Предложения со словом «playstation»
Board games, toys, building blocks, computer games, PlayStation , cartoons, drawing and much more! |
есть предложение для тех, чья жизнь протекает в быстром темпе — гарантированный 20 — минутный ланч. |
To install Life with PlayStation , at least 500 MB of free space is required on the PS3 system’s hard disk. |
Для установки Life with PlayStation требуется не менее 500 Мб свободного пространства на жестком диске системы PS3. |
When the kids are in bed, who is in front of the PlayStation ? |
Когда дети засыпают, кто сидит за приставкой ? |
Unlike the games played on consoles such as Sony’s PlayStation or Microsoft’s Xbox, mobile games can seem pretty downmarket, with cheap-looking graphics and no immersive storyline. |
В отличие от игр для консолей «Плейстейшн» или «Экс — Бокс», игры на мобильных устройствах выглядят недорогими, обладают графикой низкого качества и практически лишены сюжета. |
I hadn’t done anything, hadn’t taken him to Disney World or bought him a Playstation . |
Но я ничего не сделал, Я не свозил его в Диснейленд и не купил игровую приставку . |
Record and stream your Xbox, PlayStation , or Wii U gameplay. |
Подходит для записи и трансляций игр с устройств Xbox, PlayStation и Wii U. |
In a PlayStation VR demo, when time is of the essence because you move people through as soon as possible, Sony let this go on for a while. |
В таких демо время очень существенно, потому что надо показать игру как можно большему числу людей, однако здесь Sony позволяет тебе пропитаться этим чувством. |
On the surface, the two PlayStation VR games on display at Sony’s Tokyo Game Show booth couldn’t be any more different. |
На первый взгляд, две видеоигры, представленные на стенде Sony на токийской игровой выставке, должны кардинально отличаться друг от друга. |
Movies and TV shows purchased on YouTube are available for viewing on the Xbox One, Xbox 360, Playstation 3, Playstation 4, and Wii U. |
Фильмы и телешоу, приобретенные на YouTube, можно смотреть на Xbox One, Xbox 360, Playstation 3, Playstation 4 и Wii U. |
So instead of fighting Playstation 4, the Navy embraced it. |
И поэтому ВМС, вместо того чтобы бороться против игровой приставки Playstation 4, включили ее в свою систему подготовки. |
‘They see him, they start lobbing his worldly goods, ‘his telly, his Wii, his PlayStation , his Xbox, his Game Boy, ‘ over the balcony, hoping to knock him off his perch. |
Они видят его, начинают швырять в него его манатки его телек, Вии, Плейстейшн, X — Box, Геймбой через перила, надеясь спихнуть его с его насеста. |
So, one of my favorite video games of all time is called Shadow of the Colossus, and it was only for PlayStation 2, but then they came out with a new version for PS3 with better graphics. |
Одна из моих любимых видеоигр называется Тень Колосса, её выпускали только для PlayStation 2, а потом выпустили новую версию для PS3 с улучшенной графикой. |
All the graphics on the system were done by the same company that does the graphics for the Gran Turismo PlayStation game. |
Всю графику этой системы разработала та же компания что разрабатывает графику для игры Gran Turismo PlayStation . |
These are instalments on my kids’ PlayStation . |
Взносы за PlayStation для моих детей. |
But, you know, Sony, every PlayStation 3 has a Blu-ray in it. |
Ну вот допустим, вот Sony, у каждой приставки PlayStation 3 есть Blu — ray. |
We’ll all play on PlayStation 4s. |
Мы все готовы играть на PS4. |
I’m talking about Wii’s, PlayStation’s , everything you like, all on the up-and-up. |
Я говорю о Wii, PlayStation , всё, что тебе нравится, в лучшем виде. |
Happily, however, most of this Japanesey PlayStation stuff is buried under a wall of brute force and noise. |
К счастью, почти все эти штучки от японской PlayStation просто задавлены брутальной силой и шумом. |
Oh, I get it, while mum’s away, the PlayStation’s the order of the day, right? |
О, понятно, пока мамы нет дома, Плэйстейшн пашет весь день, точно? |
Gotta make time for PlayStation . |
Выделим время для игры в PlayStation . |
You’d rather have a PlayStation-addicted dork wearing a Star Wars T-shirt? |
А Вам бы хотелось найти тут мужлана, помешанного на Плэй Стэйшн и одетого в майку с надписью Звездные Войны? |
Aidan was probably thinking Xbox or PlayStation . |
Эйдан подразумевал икс — бокс или плэйстэйшн. |
The compiler can target a wide variety of platforms, including video game consoles such as the PlayStation 2, Cell SPE of PlayStation 3, and Dreamcast. |
Компилятор может быть нацелен на широкий спектр платформ, включая игровые приставки , такие как PlayStation 2, Cell SPE PlayStation 3 и Dreamcast. |
The game was released in Japan on December 5, 2013, same date as Arkham Origins for home consoles, exclusively for the PlayStation Vita. |
Игра была выпущена в Японии 5 декабря 2013 года, в тот же день, что и Arkham Origins для домашних консолей, исключительно для PlayStation Vita. |
Sony Computer Entertainment Europe announced the PlayStation 3 Slim, a smaller and lighter model of the console and a release date of 1 September 2009. |
Sony Computer Entertainment Europe анонсировала PlayStation 3 Slim, меньшую и более легкую модель консоли и дату релиза 1 сентября 2009 года. |
Firmware 3.0 for the PlayStation 3 was also announced, adding new features to the PlayStation Network. |
Прошивка 3.0 для PlayStation 3 также была анонсирована, добавив новые функции в PlayStation Network. |
Sony Computer Entertainment Europe also showcased its press conference on its online community-based service PlayStation Home shortly afterwards. |
Sony Computer Entertainment Europe также продемонстрировала свою пресс — конференцию на своем онлайн — сервисе PlayStation Home вскоре после этого. |
Sony also made its press conference available for download on the PlayStation Store. |
Sony также сделала свою пресс — конференцию доступной для скачивания в PlayStation Store. |
These games will be exclusive to the PlayStation 3. All 4 One has a set release date as late 2011, while Resistance 3 did not have a release date. |
Эти игры будут эксклюзивными для PlayStation 3. Все 4 One имеют установленную дату выпуска в конце 2011 года, в то время как Resistance 3 не имел даты выпуска. |
series, it was first released for the PlayStation on 28 April 1995 in Japan, 29 September 1995 in Europe and 1 November 1995 in North America. |
серия была впервые выпущена для PlayStation 28 апреля 1995 года в Японии, 29 сентября 1995 года в Европе и 1 ноября 1995 года в Северной Америке. |
It was re-released through the PlayStation Network store on PlayStation 3 and PlayStation Portable in 2007. |
Он был переиздан через PlayStation Network store на PlayStation 3 и PlayStation Portable в 2007 году. |
In early 2006, Sony released a remake of Lemmings for the PlayStation Portable, developed by Team17. |
В начале 2006 года Sony выпустила ремейк Lemmings для PlayStation Portable, разработанный компанией Team17. |
User levels can be constructed from pre-rendered objects and distributed by uploading them to a PlayStation-specific Lemmings online community. |
Пользовательские уровни могут быть построены из предварительно отрисованных объектов и распределены путем загрузки их в онлайн — сообщество леммингов, специфичное для PlayStation . |
In October 2006 the game was ported by developer Rusty Nutz for the PlayStation 2 with use of the EyeToy. |
В октябре 2006 года игра была портирована разработчиком Rusty Nutz для PlayStation 2 с использованием EyeToy. |
In 2007, Team17 produced a similar remake of Lemmings for the PlayStation 3 for download through the PlayStation Network. |
В 2007 году Team17 выпустила аналогичный ремейк леммингов для PlayStation 3 для загрузки через PlayStation Network. |
Kadokawa Games has announced that the game will be no longer sold physically in retail stores or digitally in the PlayStation Store by the end of January 2017. |
Kadokawa Games объявила, что игра больше не будет продаваться физически в розничных магазинах или в цифровом виде в PlayStation Store до конца января 2017 года. |
Further games were released for the Sega Saturn, PlayStation , PlayStation 2 and Nintendo DS, among other platforms. |
Кроме того, были выпущены игры для Sega Saturn, PlayStation , PlayStation 2 и Nintendo DS, а также для других платформ. |
For the UMD, a disc type used for the PlayStation Portable, UMD movies have region codes similar to DVDs, though all UMD video games are region-free. |
Для UMD, типа диска, используемого для PlayStation Portable, фильмы UMD имеют коды регионов, аналогичные DVD, хотя все видеоигры UMD являются региональными. |
The game was published digitally by NIS America via the PlayStation Store in North America on April 23, 2013 and in Europe on April 24, 2013. |
Игра была опубликована в цифровом виде компанией NIS America через PlayStation Store в Северной Америке 23 апреля 2013 года и в Европе 24 апреля 2013 года. |
The PlayStation Vita was the first handheld system of this generation to be discontinued, on March 1, 2019. |
PlayStation Vita была первой портативной системой этого поколения, которая была прекращена 1 марта 2019 года. |
These included the NES Classic Edition, the SNES Classic Edition, the PlayStation Classic, the Sega Genesis Mini, and the Atari VCS. |
Среди них были NES Classic Edition, SNES Classic Edition, PlayStation Classic, Sega Genesis Mini и Atari VCS. |
PlayStation Now enables cloud gaming of PlayStation 2, 3, and 4 games to current PlayStation consoles and personal computers. |
PlayStation теперь позволяет облачные игры PlayStation 2, 3 и 4 игр для текущих консолей PlayStation и персональных компьютеров. |
Both Microsoft and Sony have announced plans for their next-generation consoles, Project Scarlett and PlayStation 5, respectively, to be released in 2020. |
И Microsoft, и Sony объявили о планах по выпуску своих консолей следующего поколения, Project Scarlett и PlayStation 5, соответственно, в 2020 году. |
On February 20, 2013, Sony announced the PlayStation 4 during a press conference in New York City, and it was released on November 15, 2013, in North America. |
20 февраля 2013 года Sony анонсировала PlayStation 4 во время пресс — конференции в Нью — Йорке, и она была выпущена 15 ноября 2013 года в Северной Америке. |
The PS4 will also have second screen capabilities through both mobile apps and the PlayStation Vita, and game streaming through the recently acquired Gaikai service. |
PS4 также будет иметь возможности второго экрана через мобильные приложения и PlayStation Vita,а также потоковое воспроизведение игр через недавно приобретенный сервис Gaikai. |
The PlayStation 4 was released on November 15, 2013, in North America and November 29, 2013, in Australia and Europe at US$399.99, A$549 and €399 respectively. |
PlayStation 4 была выпущена 15 ноября 2013 года в Северной Америке и 29 ноября 2013 года в Австралии и Европе по цене$399,99,$549 и €399 соответственно. |
At GameRankings, it holds an average of 79.10% and 80.64% for the PlayStation 2 and Xbox consoles respectively. |
В GameRankings он занимает в среднем 79,10% и 80,64% для консолей PlayStation 2 и Xbox соответственно. |
It was released worldwide on Steam on 27 August 2014, with PlayStation 4 and Xbox One versions released in May 2017. |
Он был выпущен по всему миру в Steam 27 августа 2014 года, а версии для PlayStation 4 и Xbox One были выпущены в мае 2017 года. |
An unofficial translation patch containing the English script of the PlayStation version was released in 2010. |
Неофициальный перевод патча, содержащего английский сценарий версии PlayStation , был выпущен в 2010 году. |
The game was ported to the Sony PlayStation and released in Japan on September 25, 1997. |
Игра была портирована на Sony PlayStation и выпущена в Японии 25 сентября 1997 года. |
The PlayStation version of the game has remixed Super Famicom music and thereby does not take full advantage of the system’s audio capabilities. |
Версия игры для PlayStation имеет ремикс Super Famicom music и, таким образом, не использует в полной мере возможности аудиосистемы. |
The remake was also made available digitally on Sony’s PlayStation Network and can be downloaded and played both on PSP and PlayStation Vita. |
Ремейк был также доступен в цифровом виде на PlayStation Network от Sony и может быть загружен и воспроизведен как на PSP, так и на PlayStation Vita. |
It was presented as a virtual reality demo, Kitchen, a year prior to its announcement at E3 2016, and supports the PlayStation VR headset. |
Он был представлен в виде демо — версии виртуальной реальности Kitchen за год до ее анонса на E3 2016 и поддерживает гарнитуру PlayStation VR. |
The PlayStation VR version received positive reviews, with some criticism including decreased resolution and physical discomfort. |
Версия PlayStation VR получила положительные отзывы, с некоторыми критическими замечаниями, включая снижение разрешения и физический дискомфорт. |
The PC, PlayStation and Saturn versions also contain alternate versions of Jax, Kung Lao, Kano and Raiden as they appeared in the first two titles. |
Версии для ПК, PlayStation и Saturn также содержат альтернативные версии Jax, Kung Lao, Kano и Raiden, как они появились в первых двух названиях. |
There are at least three public revisions of this game for the PlayStation ; the final version is the North American Greatest Hits and European Platinum edition. |
Существует по крайней мере три публичных версии этой игры для PlayStation ; окончательная версия — это североамериканские величайшие хиты и Европейское платиновое издание. |
The PlayStation version of the game exhibits a number of bugs when played on a PlayStation 2 or PlayStation 3 game console, which causes the game to become unplayable. |
Версия игры для PlayStation показывает ряд ошибок при воспроизведении на игровой консоли PlayStation 2 или PlayStation 3, что приводит к тому, что игра становится неиграбельной. |
The PC version is a direct port of the PlayStation version, developed by Point of View and released almost at the same time as the Sega Saturn port. |
Версия для ПК — это прямой порт версии PlayStation , разработанный компанией Point of View и выпущенный почти одновременно с портом Sega Saturn. |
This port is identical to the PlayStation version, lacking the extra load times and providing some minor cosmetic differences in the game introduction. |
Этот порт идентичен версии PlayStation , лишен дополнительного времени загрузки и обеспечивает некоторые незначительные косметические различия во введении игры. |
On December 3, 2016, Let It Die was released for free on PlayStation Network in North America and Europe. |
3 декабря 2016 года Let It Die была выпущена бесплатно на PlayStation Network в Северной Америке и Европе. |
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По моему мнению, одна из лучших игр жанра интерактивное кино для PlayStation является игра Detroit: Become Human. Тут вы решаете судьбу трёх андроидов, а также всего мира. Поднимут ли роботы восстание или останутся лишь слугой человека? Решать только вам, так как в игре присутствует огромное … Читать далее
Геймпад от PlayStation 4 можно подключить к PlayStation 3 двумя способами.
Первый способ: подключить джостик к консоли через USB кабель (способ простой).
Второй способ: подключить джостик к консоли без кабеля.
Сперва подключите джостик кабелелем.
Откройте настройки Accessory.
Дальше выберите … Читать далее
Напрямую никак нельзя, есть ПО от сони PSremote play, но там будет задержка, есть ещё вариант с картой захвата, но она дорогая.
В комплекте должен идти провод для подключения геймпада к приставке. Если, по какой-то причине, данного провода у вас нет, подойдёт любой провод для зарядки Смартфона. Но только именно Смартфона, от Айфона не подойдёт.
Вставляете один из концов (смотрите, какой соответствующий) в разъём на … Читать далее
Практически все игры PS 4 доступны и на PS 5 благодаря полной совместимости. Но ведь никто не будет покупать новую консоль, для того, чтобы играть на ней в старые игры. Разумеется, Sony анонсировала новинки и преимущества.
Для начала, стоит отметить:
Мститель Марвел.
Игра доступна в … Читать далее
Если рассматривать приобретение новой игровой консоли Sony PlayStation 4 с двумя джойстиками, то ее можно приобрести по специальной акционной цене, которая составляет 26 тысяч 990 рублей. Если покупать данную игровую консоль на вторичном рынке, то ее можно приобрести значительно дешевле. Цены на … Читать далее
Конечно стоит, потому что Пс 5 очень дорогой. Согласен новая модель намного проработаней чем старая консоль, но по моему мнению пс 4 можно будет покупать даже тогда когда выйдет пс6. Не стоит переплачивать за новую модель если у вас есть старая, потому что новая это не всегда лучшая. Может быть что … Читать далее